Rekayasa Perangkat Lunak.pdf
Program Studi TEKNIK INFORMATIKA Department
INFORMATICS Jenjang Pendidikan PASCA SARJANA Programme POSTGRADUATE
x Memahami dan menguasai prinsip dasar bidang informatika. x Merancang dan mengimplementasikan sistem serta mengintegrasikan hardware dan software. x Mendayagunakan, mengevaluasi dan mengidentifikasi pengembangan sistem berbasiskan komputer. x Menguasai dasar konsep dan keahlian pemrograman komputer .
Kompetensi x Mempunyai keahlian tertentu di topik-topik lanjut komputing. Lulusan
x Mempunyai keahlian meneliti sesuai dengan metodologi penelitian. x Mempunyai keahlian komunikasi interpersonal, teamwork serta manajerial x Mampu menunjukan sikap yang menghargai, melindungi dan meningkatkan etika professional. x Understanding and mastering the basic principles of informatics. x Designing and implementing systems and to integrate hardware and software. x Utilizing, evaluating and identifying the development of computer-based systems. x Mastering the basic concepts and computer programming skills.
Graduate x Mastering a particular expertise in advanced topics komputing. Competence
x Mastering research skills in accordance with the research methodology. x Having interpersonal communication skills, teamwork, and
managerial
x Having attitude of respect, protect and improve the professional ethics.
ITS : 2009-2014 rriculum Cu Kurikulum/
Kurikulum/ Cu rriculum
2 KI092332 Topik Dalam Pengembangan Game Topic in Game Development
6 Jumlah sks/Total of credits
1 KI092361 Tesis Thesis
6 SEMESTER IV
3 Jumlah sks/Total of credits
2 KI092335 Topik Dalam Evolusi Perangkat Lunak Topic in Software Evolution
3
1 KI092333 Topik Dalam Manajemen Kualitas Perangkat Lunak Topic in Software Quality Management
12 Semester III
3 Jumlah sks/Total of credits
4 KI092336 Topik Dalam Tatakelola dan Audit TI Topic in IT Governance and Audit
3
3 KI092334 Topik Dalam Rekayasa Kebutuhan Topic in Requirements Engineering
3
3
ITS : 2009-2014 STRUKTUR KURIKULUM/COURSE STRUCTURE No. Kode MK
1 KI092331 Topik Dalam Rekayasa Pengetahuan Topic in Knowledge Engineering
12 BIDANG KEAHLIAN REKAYASA PERANGKAT LUNAK (RPL) SOFTWARE ENGINEERING EXPERTISE Semester II
3 Jumlah sks/Total of credits
4 KI092304 Metodologi Penelitian Research Method
3
3 KI092303 Rekayasa Perangkat Lunak Software Engineering
3
2 KI092302 Jaringan Komputer Computer Networks
3
1 KI092301 Kecerdasan Buatan Artificial Intelligence
Credits SEMESTER I
Course Title
sksCode
Nama Mata Kuliah (MK)
6
SILABUS KURIKULUM/COURSE SYLLABUS MATA KULIAH/
3 Semester :
Kurikulum/ Cu rriculum
constructing and presenting software application
fisik, Perancangan konseptual, evaluasi alternatif rancangan, penyiapan spesifikasi rancangan, dan penyiapan laporan
Lunak, Desain sistem: perancangan konseptual dan perancangan
x Pengantar model perangkat lunak, Konsep rekayasa perangkat lunak, Pengenalan studi kasus Adventures Works Cycles Application , Perspektif Produk Perangkat Lunak, Model Proses Perangkat Lunak , Model MSF, Unified Process, Agile Model ; Aktivitas terintegrasi , System Engineering, Requirement engineering; Pemodelan Analisis; Pemodelan Desain Perangkat
SUBJECTS
x Mahasiswa mampu menjelaskan model pengembangan perangkat lunak. x Mahasiswa mampu merumuskan dengan teliti berbagai macam metodologi pengembangan perangkat lunak. x Mahasiswa mampu menganalisis & melakukan perancangan model perangkat lunak . x Mahasiswa mampu bekerjasama dan berfikir kreatif dalam membuat perangkat lunak serta mempresentasikan hasil karya rancangan. x Students are able to explain software development. x Students are able to determine in detail the methodologies of software development. x Students are able to analyze and construct software model. x Students are able to work as a team and think creatively in
ITS : 2009-2014
KOMPETENSI/ COMPETENCY
Students are capable of explaining the phase and the methodology of
software building process either in personal or in group.
Mahasiswa mampu menjelaskan tahapan dan metodologi pembangunan perangkat lunak secara benar baik secara mandiri atau juga dalam kerjasama tim.
PEMBELAJARAN/ LEARNING OBJECTIVES
1 TUJUAN
KI092303: Rekayasa Perangkat Lunak KI092303: Software Engineering Credits :
POKOK BAHASAN/
rancangan sistem secara konseptual, perancangan fisik- keluaran, masukan, antarmuka pemakai dan sistem, platform, basis data, modul, kontrol, dokumentasi, pengujian, ataupun rencana konversi; Implementasi sistem, Pemrograman dan pengujian, Instalasi perangkat keras dan perangkat lunak, Pelatihan kepada pemakai,Pembuatan dokumentasi ; Software Testing Strategies, Unit Testing, Integration Testing; Software Testing Techniques, Whitebox testing, Blackbox testing, System Testing; Quality
Assurance; Operasi dan pemeliharaan, Perawatan perfektif,
Perawatan adaptif, Perawatan korektif, Evaluasi dan pengukuran produk perangkat lunak, Software metric; Software Performance, SQA & Reviews perangkat lunak, Software Reuse, Manajemen Resiko, Specification Configuration Management; Pembiayaan dan Estimasi Perangkat Lunak, Cocomo, Delphi, Activity Base costing. x Introduction of Software Model, Software Concept, Case Study:
Adventures Works Cycle Application, Software Product Perspective, Software Process Model, MSF Model, Unified Process, Agile Model, Integrated Activities, System Engineering, Requirement Engineering, Analysis Model; Software Design Model, System Design: Conceptual and Physic Model, Conceptual Design, Design Alternative Evaluation, Design Specification Preparation, Conceptual System Design Report Preparation, Physical Output Design, Input, User Interface and System, Platform, Database, module, Control, Documentation, Testing and Conversion Plan, System Implementation, Programming and Testing, Hardware and Software Installation, User Training, Documentation, Software Testing Strategies, Unit Testing, Integration Testing, Software Testing Techniques, Whitebox Testing, Blackbox Testing, System Testing, Quality Assurance, Operation and Maintenance, Perfective Maintenance, Adaptive Maintenance, Corrective
ITS : 2009-2014 Maintenance, Evaluation and Measurement of Software Product, Software Metric, Software Performance, SQA & Reviews, Software Reuse, Risk Management, Specification Configuration rriculum
Management, Software Cost & Estimation, Cocomo, Delphi, Cu Activity Base Costing.
x Pressman, R. S., Software Engineering: A Practitioner's Approach,
PUSTAKA
8th Edition, McGraw-Hill, 2008
UTAMA/ Kurikulum/
2007.
REFERENCES
x Stephen R. Schach: Object-Oriented and Classical Software Engineering, 7th Edition, 2007 x Analyzing Requirements and Defining Microsoft.NET Solution Architecture, Microsoft, 2003
KS091202 : Topik Dalam Rekayasa Pengetahuan MATA KULIAH/ KS091202 : Advanced Topic in Knowledge Engineering
COURSE TITLE
Credits :
3 Semester :
II Mahasiswa mampu merepresentasikan pengetahuan dari analisa permasalahan nyata ke dalam lingkup rekayasa pengetahuan, melakukan perancangan model dan mengimplementasikannya ke
TUJUAN
sistem komputer baik secara mandiri atau juga dalam kerjasama tim
PEMBELAJARAN/ serta mengekplorasi keterbaharuan dari topik-topik terkait.
LEARNING OBJECTIVES Students are able to represent knowledge from the analysis of real problems into the sphere of engineering knowledge, to design and implement the model into a computer system either independently or also in the team and explore keterbaharuan of related topics.
x Mahasiswa mampu memahami penggunaan teori dasar dan teknik-teknik yang diperkenalkan dalam lingkup rekayasa pengetahuan agar dapat menerapkan pemakaiannya untuk permasalahan nyata. x Mahasiswa mampu menganalisis data dan informasi untuk mendefinisikan model suatu sistem komputer berbasis pengetahuan. x Mahasiswa mampu mengimplementasikan rancangan model
KOMPETENSI/ dalam suatu sistem komputer yang mengelola pengetahuan.
ITS : 2009-2014 COMPETENCY
x Mahasiswa mampu bekerjasama dalam memecahkan permasalahan nyata berkaitan dengan rekayasa pengetahuan mulai dari tahap analisa sampai implementasi. x Mahasiswa mampu mengekplorasi topik-topik penelitian di bidang
rriculum rekayasa pengetahuan. Cu
x Students are able to understand the use of basic theories and
techniques introduced in the scope of engineering knowledge in order to implement its use for real problems.
Kurikulum/
x Students are able to analyze data and information to define the
model of a knowledge-based computer systems.
x Students are able to implement the design model in a computer system to manage knowledge. x Students are able to cooperate in solving real problems associated
with engineering knowledge from analysis to implementation phase.
x Students can explore topics of research in the field of engineering knowledge. x Pengenalan tentang Rekayasa Pengetahuan; Data, informasi dan pengetahuan, teknik-teknik mendapatkan pengetahuan, Teknik pemodelan pengetahuan. x Sistem Berbasis Pengetahuan; definisi sistem berbasis pengetahuan, macam-macam sistem berbasis pengetahuan
(Sistem pakar, Case-based reasoning, sistem tutor cerdas), Skema Representasi Pengetahuan, Mengekspresikan Pengetahuan. x Sistem Pakar; Pengenalan tentang sistem pakar, pemodelan pengetahuan untuk sistem pakar, Pemilihan kakas perangkat lunak, Kakas untuk membangun Sistem Pakar, Pembahasan makalah dengan topik terkait. x Case-based reasoning; Definisi dan pengenalan case-based reasoning, Reasoning, Definisi dan teknik-teknik dalam case-based reasoning, Pembahasan makalah dengan topik terkait. x Semantic Web; Semantic Web Roadmap, Ontology and knowledge
POKOK
representation on semantic web, Semantic web education, BAHASAN/ Pembahasan makalah dengan topik terkait.
SUBJECTS
x Introduction of Knowledge Engineering; data, information and
knowledge, the techniques have knowledge, knowledge modeling techniques.
x Knowledge-Based Systems; definition of knowledge-based systems,
all kinds of knowledge-based systems (expert systems, case-based reasoning, intelligent tutoring systems), Knowledge Representation Scheme, Expressing Knowledge.
x Expert system; introduction of expert systems, knowledge
modeling for expert systems, software selection kakas, Kakas to
ITS : 2009-2014 build expert systems, discussion papers related to the topic.
x Case-based reasoning; definition and introduction of case-based
reasoning, reasoning, definitions and techniques in case-based
reasoning, discussion papers related to the topic.
rriculumx Semantic Web; Semantic Web Roadmap, Ontology and knowledge- Cu
representation on semantic web, Semantic Web education, discussion papers related to the topic.
x Malcolm Creen, An Introduction to Knowledge Engineering,
PUSTAKA
Springer-Verlag, 2006
Kurikulum/ UTAMA/ Inc., 2009.
REFERENCES x P.Jackson, Introduction to Expert Systems, Addison-Wesley, 1999.
x R.J.Brachman and H.J.Levesque, Knowledge Representation and Reasoning, Elsevier, 2004. (chapters 1-7) x Devedziq, Vladan, Semantic Web and Education (Integrated Series in Information System), Springer-Verlag, 2006
KS091202 : Topik Dalam Pengembangan Game
MATA KULIAH/ KS091202 : Advanced Topic in Game DevelopmentCOURSE TITLE
Credits :
3 Semester :
II TUJUAN Mahasiswa mampu mengenal pengembangan dan karir dalam game, menganalisa serta melakukan perancangan game.
PEMBELAJARAN/ LEARNING
Students can recognize and career development in the game, analyze OBJECTIVES and perform game design.
x Mahasiswa mampu mengklasifikasikan game-game yang ada, x Mahasiswa memahami proses dan karir dalam pengembangan game, x Mahasiswa mampu menganalisis dan melakukan perancangan game berdasarkan pembagian karir dalam pembuatan game. x Mahasiswa mampu mengenal dan mempraktekkan pembuatan
KOMPETENSI/ prototype game sederhana.
COMPETENCY
x Students are able to classify games available, x Students understand the process and careers in game
development,
x Students are able to analyze and to design games based on the division of a career in making games. x Students are able to know and practice the simple game prototype. x Pengantar Game: Sejarah, klasifikasi game, jenis-jenis dan platform game.
ITS : 2009-2014 x Industri game: struktur industri game.
x Pengembangan Game: proses global dalam pengembangan game,
POKOK karir dalam pengembangan game. rriculum
BAHASAN/ x Game Tools: bahasa pemrograman, software animasi / 3D.
Cu SUBJECTS x Karir Game: Desainer, Programmer, Seniman.
x Desain: UI, Level, World builder, Kecerdasan Buatan, pemodelan FSA, GameEngine: pemrograman XNA x Introduction to Game: History, classification of games, the types Kurikulum/ x gaming industry: the structure of the gaming industry. x Game development: a global process in game development, career in game development. x Game Tools: programming languages, software animation / 3D. x Career Game: Designer, Programmer, Artist. x Design: UI, Level, World builder, Artificial Intelligence, modeling
the FSA, GameEngine: XNA programming
x Flint Dille & John Zuur Platten, “The Ultimate Guide to Video Game Writing and Design”, First Edition Lone Eagle Publishing Company 2007.
PUSTAKA
x Steve Rabin, “AI Game Programming Wisdom”, ISBN: 1-58450- 077-8, Charles River Media, Inc 2002
UTAMA/ REFERENCES x Chad Carter, “Microsoft XNA Unleashed”, SAMS Publising 2007
x Benjamin Nitschke, “Professional XNA Game Programming”, Wiley Publishing, Inc 2007 x Martin J Wells, “J2ME Game Programming”, Thomson Course Technology
ITS : 2009-2014 rriculum Cu Kurikulum/
KS091202 : Topik Dalam Manajemen Kualitas Perangkat Lunak MATA KULIAH/
KS091202 : Advanced Topic in Software Quality
COURSE TITLE
Management Credits :
3 III
Semester : TUJUAN Mahasiswa mampu merencanakan dan menilai kualitas perangkat lunak yang dibangun dengan menggunakan standart terbaru. PEMBELAJARAN/ LEARNING
Students are able to plan and assess the quality of software built using OBJECTIVES the latest standards.
x Mahasiswa mampu menerapkan model-model kualitas yang ada x Mahasiswa mampu memanfaatkan metric kualitas perangkat lunak x Mahasiswa mampu memahami kualitas proses dan produk perangkat lunak x Mahasiswa mampu mengukur kualitas proses dan produk perangkat lunak dengan metrik yang sesuai x Mahasiswa mampu merencanakan dan membuat dokumen kualitas sebuah PL untuk proses dan produk perangkat lunak x Mahasiswa mampu memanfaatkan pengujian perangkat lunak untuk mendukung kualitas perangkat lunak x Mahasiswa mampu menggunakan standard penilaian kualitas terbaru dalam studi kasus x Mahasiswa mengetahui karir dalam bidang kualitas perangkat
KOMPETENSI/ lunak COMPETENCY x Mahasiswa mampu membuat publikasi dalam bidang manajemen
kualitas PL x Students are able to apply quality models available x Students can take advantage of software quality metric x Students are able to understand the quality of processes and
ITS : 2009-2014 software products
x Students are able to measure the quality of processes and software
products with the appropriate metric rriculum
x Students are able to plan and create a quality document for the PL
Cu and software products
x Students can take advantage of software testing to support the
software quality
x Students are able to use the latest quality assessment standards in
a case study Kurikulum/ x Students are able to make publication in the field of quality
management PL
x Konsep perangkat lunak dan kualitas; Tujuan, faktor kualitas, jaminan kualitas, model kualitas. x Jaminan kepastian kualitas perangkat lunak: Tujuan, tanggung jawab, Aktivitas, Metric. x Kualitas proses dan produk PL: Kualitas produk, kualitas proses,
Model untuk kualitas produk PL, x Pengukuran dan metrik kualitas PL:Pendahuluan, Jenis2 Metric, Manfaat, Perencanaan program metric, Issue metrik PL, Metrik berorientasi obyek. x Perencanaan Jaminan Kualitas PL; Tujuan, Isi dokumen perencanaan kualitas PL, Jaminan perencanaan kualitas PL. x Standard kualitas PL: Tanggung jawab, Tujuan, Peran, Kebutuhan dan aktivitas jaminan kualitas PL, Standard ISO. x Metrik kualitas PL: Tujuan, metrik PL, Metrik framework kualitas PL, Pembangunan metrik kualitas PL, Pemilihan metrik kualitas PL. x Model kualitas PL: Tujuan, Model Hierarky, Model Non Hierarki, CMM Maturity level. x Metrik dan pengukuran Kualitas untuk PL yang berorientasi obyek
: Tujuan, Kualitas untuk desain PL berorientasi obyek, Paradigma pendekatan obyek, Metrik desain OO, SATC.
POKOK
x Pengujian Perangkat Lunak: Tujuan pengujian, daur hidup
BAHASAN/
pengujian PL, Peran dan tanggung jawab dalam pengujian, alat uji,
SUBJECTS
rencana uji, Teknik pengujian, Metrik pengujian, Pengujian yang didasarkan pada resiko, Otomatisasi pengujian dan alat bantu pengujian, Pengujian yang ekstrim. x Karir dalam bidang kualitas PL: gambaran, pendahuluan, peran profesional kualitas, sertifikasi kualitas. x Pembuatan publikasi paper karya ilmiah: Penentuan topik/judul, studi literatur, metodologi, ujicoba, kesimpulan. x The concept of software and quality; objective, quality factors, quality assurance, quality models. x Assurance of software quality assurance: The purpose,
ITS : 2009-2014 responsibility, activity, Metric.
x Quality of process and product PL: Quality products, quality
processes, product quality model for PL, rriculum
x Measurement and quality metrics PL: Introduction, Jenis2 Metric,
benefits, program planning metric, Issue PL metrics, object- Cu oriented metrics.
x Quality Assurance Plan PL; purpose, content quality planning documents PL, PL quality assurance plan. x Standard PL qualities: Responsibility, Purpose, Role, Needs and PL
Kurikulum/ x Metric PL quality: Objectives, PL metrics, quality metrics
framework PL, PL Development of quality metrics, quality metrics Election PL.
x Model quality PL: Destination, Hierarky Model, Non-Hierarchical Model, CMM Maturity level. x Quality Metrics and measurement for object-oriented PL:
Objectives, PL Quality for object-oriented design, object paradigm approach, OO design metrics, SATC.
x Software Testing: The purpose of testing, testing life cycle PL, The
role and responsibilities in testing, test equipment, test plans, testing techniques, test metrics, testing based on risk, testing and
Automation testing tools, which extreme testing.
x Careers in the field of quality OT: An introduction, the role of quality professionals, quality certification. x Making the publication of scientific paper: Determination of the
topic / title, the study of literature, methodology, testing, conclusion.
x Khan K Mustafa, SI Ahson “Software Quality Concepts and Practices”, Alpha Science, 2006
PUSTAKA
x Nina S Godbole ”Software Quality Assurance Principles and
UTAMA/
Practice” , Alpha Science, 2007
REFERENCES
Daniel Galin.,”Software Quality Assurance From theory to
x
implementation ”, Addison Wesley 2003
ITS : 2009-2014 rriculum Cu Kurikulum/
KS091202 : Topik Dalam Rekayasa Kebutuhan
MATA KULIAH/ KS091202 : Advanced Topic in Engineering NeedsCOURSE TITLE
3 Credits :
II Semester : Mahasiswa mampu membuat dan mendokumentasikan spesifiksi
TUJUAN
kebutuhan perangkat lunak dengan baik, baik secara mandiri atau juga
PEMBELAJARAN/
dalam kerjasama tim
LEARNING OBJECTIVES Students can create and document software requirements spesifiksi well, either independently or also in teamwork.
x Mampu menjelaskan aktivitas-aktivitas dalam rekayasa kebutuhan perangkat lunak. x Mampu memodelkan kebutuhan sistem menggunakan pendekatan berorientasi obyek. x Mampu memodelkan kebutuhan sistem menggunakan pendekatan terstruktur. x Mampu mendokumentasikan spesifikasi kebutuhan perangkat lunak.
KOMPETENSI/
x Mampu memecahkan suatu permasalahan ke dalam bentuk
COMPETENCY
program yang berorientasi obyek x Ability to explain the activities in software engineering needs x Ability to model the system requirements using object-oriented approach. x Ability to model the system requirements using a structured approach. x Ability to document the software requirements specification. x Ability to solve a problem in the form of object-oriented programs. x Pengenalan Rekayasa Kebutuhan: Definisi, Permasalahan,
Tahapan, Kebutuhan fungsional, Kebutuhan non-fungsional, SMART Requirement; x Pengumpulan Kebutuhan; Definisi, Permasalahan, Teknik-Teknik Pengumpulan Kebutuhan;
ITS : 2009-2014
x Analisa Kebutuhan; Permasalahan, Analisa Berorientasi Obyek,
POKOK
Analisa Terstruktur, VORD, Konflik, Prioritas;
BAHASAN/
x Spesifiksi Kebutuhan: Deskripsi kebutuhan, Struktur dokumen
rriculum SUBJECTS
spesifikasi kebutuhan, Tracebility;
Cu
x Validasi Kebutuhan: Aktivitas-aktivitas, Perubahan kebutuhan,Manajemen perubahan kebutuhan; x Creativty Thinking: Teknk-Teknik berpikir kreatif, Workshop; x Skenario: Definisi, Skenario yang baik, Struktur skenario;
Kurikulum/ x Eksplorasi dan Kajian Ilmiah.
Kurikulum/ Cu rriculum
ITS : 2009-2014
x Introduction to Engineering Needs: Definition, Problems, Stages,
functional requirements, non-functional requirements, SMART Requirement;
x Collection Requirements; Definitions, Problems, Techniques
Collection Requirements;
x Needs Analysis; Problems, Object Oriented Analysis, Structured
Analysis, VORD, Conflict, Priority;
x Spesifiksi Needs: Description of the needs, requirements
specification document structure, Tracebility;
x Validation Requirements: The activities, needs change, needs
change management; x Creativty Thinking: Teknk creative-thinking techniques, Workshop.
x Scenario: Definition, a good scenario, scenario structure; x Exploration and Scientific Research.
REFERENCES
x Ian K. Bray, “An Introduction to Requirements Engineering”, Addison Wesley, 2002. x R.H. Thayer & M. Dorfman, “Software Requirements Engineering”, Second Edition, John Wiley & Sons, 1999. x Pressman, R. S., Software Engineering: A Practitioner's Approach, 8th Edition, McGraw-Hill, 2008.
PUSTAKA UTAMA/
KS091202 : Topik Dalam Evolusi Perangkat Lunak MATA KULIAH/ KS091202 : Advanced Topic in Software Evolution
COURSE TITLE
3 Credits :
III
Semester :
Mahasiswa mampu menjelaskan tentang definisi dan aktivitas- aktivitas di bidang evolusi perangkat lunak, serta teknik-teknik dalam mengerjakannya.
TUJUAN
Mahasiswa mampu memunculkan topik-topik tesis baru di bidang
PEMBELAJARAN/ evolusi perangkat lunak.
LEARNING OBJECTIVES Students are able to explain the definition and activities in the field of software evolution, and techniques in the work.
Students can raise the topics of new theses in the field of software evolution.
x Mahasiswa mampu menjelaskan tentang definisi dan aktivitas- aktivitas di bidang evolusi perangkat lunak. x Mahasiswa mampu menjelaskan teknik-teknik dalam mengerjakan evolusi perangkat lunak. x Mahasiswa mampu menjelaskan topik-topik terkini di bidang evolusi perangkat lunak. x Mahasiswa mampu memunculkan topik-topik tesis baru di bidang
KOMPETENSI/ evolusi perangkat lunak.
COMPETENCY
x Students are able to explain the definition and activities in the field of software evolution. x Students are able to explain the techniques in working on software evolution. x Students can explain the latest topics in the field of software evolution. x Students able to raise the topics of new theses in the field of software evolution. x Pengenalan: definisi, sejarah, perbedaan dan persamaan dg perawatan PL, pelaku evolusi PL;
ITS : 2009-2014
x Pemahaman dan Analisa tentang Evolusi Perangkat Lunak: Identifikasi dan analisis kloning Perangkat Lunak, Analisis
POKOK
Repository Perangkat Lunak, Memprediksi ‘bugs” dari sejarah
rriculum BAHASAN/
Perangkat Lunak itu sendiri;
Cu SUBJECTS
x Rekayasa Ulang Sistem Warisan (Legacy Systems): Rekayasa ulang berbasis O-O, Migrasi sistem informasi warisan, Transformasi arsitektural: dari warisan ke Three-Tier dan Services; x Trend-Trend Terkini dalam Evolusi Perangkat Lunak: Pengujian perangkat lunak vs evolusi perangkat lunak: efeknya dalam
Kurikulum/ perangkat lunak, Evolusi perangkat lunak open source. x Introduction: definition, history, differences and similarities dg PL
treatment, actors evolution PL;
x Understanding and Analysis of Software Evolution: Identification
and cloning analysis of the Software, Analysis Software Repository, Predicting 'bugs' of the Software history itself;
x Re-Engineering Legacy Systems (Legacy Systems): OO-based
Reengineering, Migration legacy information systems, architectural transformation: from heritage to the Three-Tier and Services; x Trend-Trend Latest in Software Evolution: Testing software vs. software evolution: the effect of understanding the software program structure, evolution of software architecture, evolution of open source software.
x Tom Mens and Serge Demeyer, “Software Evolution”, Springer- Verlag Berlin Heidelberg, 2008. x Lehman, M.M. and L. Belady, Program Evolution: Processes of Software Change. 1985, London: Academic Press. x Carrol, P.B., Computer Glitch: Patching up Software Occupies Programmers and Disables Systems. Wall Street Journal, 1988. x Hanna, M., Maintenance Burden Begging for a Remedy, in Datamation. 1993. p. 53-63. x Pfleeger, S.L., Software Engineering: Theory and Practice. 1998: Prentice-Hall. x Hearnden, D., et al. Automating Software Evolution. in 7th
International Workshop on Principles of Software Evolution
PUSTAKA (IWPSE’04). 2004: IEEE Computer Society. UTAMA/ REFERENCES x Hunt, A. and D. Thomas, The Pragmatic Programmer: From Journeyman to Master. 1999: Addison-Wesley.
x Mathai, J. Care, Feeding and Growth of Software Systems. in Proceedings of the Second International Conference on Software Engineering and Formal Methods. SEFM 2004. 2004: IEEE
ITS : 2009-2014 Computer Society.
x Belady, L.A. and M.M. Lehman, A Model of Large Program
rriculum Development. IBM System Journal, 1976. 15(1): p. 225-252. Cu
x Lehman, M.M., et al. Metrics and Laws of Software Evolution - the Nineties View. in 4th International Symposium on Software Metrics (Metrics 97). 1997: IEEE Computer Society. x Cook S., J.H., Harrison R. Dynamic and Static Views of Software
Kurikulum/
Evolution. in International Conference on Software Maintenance
(ICSM 2001). 2001: IEEE Computer Society. x Kemerer C.F., S.S., Empirical Approach to Studying Software
Evolution. IEEE Transactions on Software Engineering, 1999. 25(4): p. 493-509. x Vaclav, R. Role of Concepts in Software Evolution. in 4th
International Workshop on Principles of Software Evolution (IWPSE). 2001: ACM Press. x IEEE Std 1219-1998: IEEE Standard for Software Maintenance.
1999. x Bennett, K. and V. Rajlich. Software Maintenance and Evolution: A
Roadmap. in Proceedings of the Conference on the Future of Software Engineering. 2000. USA: ACM Press. x Lientz B.P., S.E.B., Software Maintenance Management: a Study of the Maintenance of Computer Application Software in 487 Data
Processing Organizations. 1980: Addison-Wesley. x Chapin N., H.J., Khan K., Ramil J., Than W.G., Types of Software
Evolution and Software Maintenance. Journal of Software Maintenance and Evolution, 2001: p. 3-20. x Buckley, J., et al., Towards a Taxonomy of Software Change.
Journal of Software Maintenance and Evolution: Research and Practice, 2003. 17(5): p. 309 - 332.-.
ITS : 2009-2014 rriculum Cu Kurikulum/
KS091202 : Topik Dalam Tata Kelola dan Audit Teknologi Informasi MATA KULIAH/ KS091202 : Advanced Topic in Corporate Governance
COURSE TITLE
and Audit of Information Technology Credits :
3 II
Semester : TUJUAN Mahasiswa mampu menata pengelolaan SI/TI dan melakukan pengawasan pengelolaan tersebut melalui Audit SI/TI. PEMBELAJARAN/ LEARNING
Students can organize the management of the SI / IT and to supervise OBJECTIVES the management of the Audit SI / TI.
x Mahasiswa mampu mengorganisir pelaksanaan aktivitas terkait dengan pengelolaan SI/TI yang efektif x Mahasiswa mampu mengembangkan rumusan pelaksanaan Audit
SI/TI x Mahasiswa mampu melaksanakan Audit SI/TI seusai dengan rumusan yang telah disusun x Mahasiswa mampu menentukan objektif kontrol dan mengembangkan kontrol dari Proses TI x Mahasiswa mampu menerjemahkan hasil ketidakpatutan dalam temuan audit dan mengembangkan rekomendasi perbaikan yang mengarahkan terhadap perbaikan sumber daya TI dan Proses TI x Mahasiswa mampu melaporkan hasil temuan audit dengan jelas x Mahasiswa mampu mengoptimalkan penggunaan sumber daya TI dengan mengacu pada rekomendasi audit
KOMPETENSI/
x Mahasiswa mampu mengarahkan hasil audit ke dalam rekomendasi perbaikan berkelanjutan
COMPETENCY
x Students are able to organize the implementation of activities
related to the management of the SI / IT effectively
x Students are able to develop formulations SI implementation of
Audit / IT
ITS : 2009-2014
x Students able to carry out audits the SI / IT after the formulation
has been developed
x Students are able to determine the control objectives and control
rriculum of the process to develop IT
Cu
x Students are able to translate the results of infelicity in the audit
findings and develop corrective recommendations directed toward improving IT resources and IT Processes
x Students are able to report audit findings clearly x Students are able to optimize the use of IT resources with reference
Kurikulum/ x Students able to direct the audit results to the continuous
improvement recommendations
x Konsep Tata Kelola TI (IT Governance); x Kerangka kerja Tata Kelola TI; x Analisis peran Tata Kelola TI dalam organisasi; x Analisis lingkungan regulasi dan pengaruhnya terhadap TI; x Desain pengelolaan Proses TI; x Analisis pengalokasian tanggung jawab dalam pengelolaan TI; x Desain dan Analisis pengukuran kinerja Proses TI; x Analisis peran kontrol dan audit; x Desain fungsi Audit SI/TI internal; x Konsep Audit SI/TI; x Pengembangan rumusan proses Audit SI/TI; x Desain prosedur Audit SI/TI; x Konsep audit dengan menggunakan CAATs; x Penyusunan proposal Audit SI/TI; x Desain objektif kontrol dan kontrol Proses TI; x Analisis regulasi yang terkait dengan pengelolaan Proses TI; x Konsep pengelolaan resiko; x Analisis tingkat resiko; x Desain ruang lingkup dan tujuan Audit SI/TI;
POKOK
x Pelaksanaan Audit SI/TI;
BAHASAN/
x Analisis perubahan dalam pelaksanaan Audit SI/TI;
SUBJECTS
x Analisis perolehan temuan (findings) berdasarkan hasil pelaksanaan Audit SI/TI; x Penyusunan rekomendasi berdasar hasil Audit SI/TI; x Pelaporan hasil Audit SI/TI; x Evaluasi hasil Audit SI/TI; x Desain perbaikan tata kelola TI berdasarkan hasil Audit SI/TI x The concept of IT Governance (IT Governance); x Governance Framework IT; x Analyze the role of IT Governance within the organization; x Analysis of regulatory environment and its impact on IT;
ITS : 2009-2014
x Design of IT process management; x Analysis of the allocation of responsibilities in the management of
IT;
x Design and Analysis of IT performance measurement process; rriculum x Analyze the role of control and audit; Cu x Design the function of the Audit SI / TI internal; x Draft Audit SI / TI; x Development of audit process formulation SI / IT; x Design audit procedures the SI / IT;
Kurikulum/ x Preparation of proposals Audit SI / TI; x Design of control objectives and control IT processes; x Analysis of regulation related to the management of IT processes; x The concept of risk management; x Analysis of risk levels; x Design the scope and purpose of the Audit SI / TI; x Implementation of Audit SI / TI; x analysis of changes in the implementation of the Audit SI / TI; x acquisition analysis findings (findings) based on the results of the
implementation of the Audit SI / TI;
x Formulation of recommendations based on the results of the Audit
SI / TI;
x Reporting audit results of the SI / IT; x Evaluate the results of the Audit SI / TI; x Design improvement of IT governance based on the results of the
Audit SI / TI
x Sarno, Riyanarto. Audit Sistem Informasi/Teknologi Informasi, ITS Press, 2009. x Sarno, Riyanarto. Sukses Bisnis dengan Teknologi Informasi, ITS Press, 2009. x Sarno, Riyanarto & Iffano, Irsyat. Sistem Manajemen Keamanan Informasi, ITS Press, 2009.
PUSTAKA x Davis, Chris, Schiller, Mike & Wheeler, Kevin. IT Auditing : Using Controls to Protect Information Assets, McGraw-Hill, 2007. UTAMA/ REFERENCES x ISACA, The IT Governance Institute. COBIT 4.1, USA, 2007.
x ISO/IEC. ISO/IEC 38500 : Corporate Governance of Information Technology, Switzerland, 2008. x Senft, Sandra & Gallegos, Frederick. Information Technology Control Audit 3rd Edition, CRC Press, 2009. x Weill, Peter & Ross, Jeanne W. IT Governance : How Top
Performance Manage IT Decision Rights for Superior Results, Flint Dille And John Zuur Platten, 2004.
ITS : 2009-2014 rriculum Cu Kurikulum/