Rekayasa Perangkat Lunak.pdf

  Program Studi TEKNIK INFORMATIKA Department

  INFORMATICS Jenjang Pendidikan PASCA SARJANA Programme POSTGRADUATE

  x Memahami dan menguasai prinsip dasar bidang informatika. x Merancang dan mengimplementasikan sistem serta mengintegrasikan hardware dan software. x Mendayagunakan, mengevaluasi dan mengidentifikasi pengembangan sistem berbasiskan komputer. x Menguasai dasar konsep dan keahlian pemrograman komputer .

  Kompetensi x Mempunyai keahlian tertentu di topik-topik lanjut komputing. Lulusan

  x Mempunyai keahlian meneliti sesuai dengan metodologi penelitian. x Mempunyai keahlian komunikasi interpersonal, teamwork serta manajerial x Mampu menunjukan sikap yang menghargai, melindungi dan meningkatkan etika professional. x Understanding and mastering the basic principles of informatics. x Designing and implementing systems and to integrate hardware and software. x Utilizing, evaluating and identifying the development of computer-based systems. x Mastering the basic concepts and computer programming skills.

  Graduate x Mastering a particular expertise in advanced topics komputing. Competence

  x Mastering research skills in accordance with the research methodology. x Having interpersonal communication skills, teamwork, and

  managerial

  x Having attitude of respect, protect and improve the professional ethics.

  ITS : 2009-2014 rriculum Cu Kurikulum/

  Kurikulum/ Cu rriculum

  2 KI092332 Topik Dalam Pengembangan Game Topic in Game Development

  6 Jumlah sks/Total of credits

  1 KI092361 Tesis Thesis

  6 SEMESTER IV

  3 Jumlah sks/Total of credits

  2 KI092335 Topik Dalam Evolusi Perangkat Lunak Topic in Software Evolution

  3

  1 KI092333 Topik Dalam Manajemen Kualitas Perangkat Lunak Topic in Software Quality Management

  12 Semester III

  3 Jumlah sks/Total of credits

  4 KI092336 Topik Dalam Tatakelola dan Audit TI Topic in IT Governance and Audit

  3

  3 KI092334 Topik Dalam Rekayasa Kebutuhan Topic in Requirements Engineering

  3

  3

  ITS : 2009-2014 STRUKTUR KURIKULUM/COURSE STRUCTURE No. Kode MK

  1 KI092331 Topik Dalam Rekayasa Pengetahuan Topic in Knowledge Engineering

  12 BIDANG KEAHLIAN REKAYASA PERANGKAT LUNAK (RPL) SOFTWARE ENGINEERING EXPERTISE Semester II

  3 Jumlah sks/Total of credits

  4 KI092304 Metodologi Penelitian Research Method

  3

  3 KI092303 Rekayasa Perangkat Lunak Software Engineering

  3

  2 KI092302 Jaringan Komputer Computer Networks

  3

  1 KI092301 Kecerdasan Buatan Artificial Intelligence

  Credits SEMESTER I

  

Course Title

sks

  Code

Nama Mata Kuliah (MK)

  6

SILABUS KURIKULUM/COURSE SYLLABUS MATA KULIAH/

3 Semester :

  Kurikulum/ Cu rriculum

  

constructing and presenting software application

  fisik, Perancangan konseptual, evaluasi alternatif rancangan, penyiapan spesifikasi rancangan, dan penyiapan laporan

  Lunak, Desain sistem: perancangan konseptual dan perancangan

  x Pengantar model perangkat lunak, Konsep rekayasa perangkat lunak, Pengenalan studi kasus Adventures Works Cycles Application , Perspektif Produk Perangkat Lunak, Model Proses Perangkat Lunak , Model MSF, Unified Process, Agile Model ; Aktivitas terintegrasi , System Engineering, Requirement engineering; Pemodelan Analisis; Pemodelan Desain Perangkat

  SUBJECTS

  x Mahasiswa mampu menjelaskan model pengembangan perangkat lunak. x Mahasiswa mampu merumuskan dengan teliti berbagai macam metodologi pengembangan perangkat lunak. x Mahasiswa mampu menganalisis & melakukan perancangan model perangkat lunak . x Mahasiswa mampu bekerjasama dan berfikir kreatif dalam membuat perangkat lunak serta mempresentasikan hasil karya rancangan. x Students are able to explain software development. x Students are able to determine in detail the methodologies of software development. x Students are able to analyze and construct software model. x Students are able to work as a team and think creatively in

  ITS : 2009-2014

  KOMPETENSI/ COMPETENCY

  Students are capable of explaining the phase and the methodology of

software building process either in personal or in group.

  Mahasiswa mampu menjelaskan tahapan dan metodologi pembangunan perangkat lunak secara benar baik secara mandiri atau juga dalam kerjasama tim.

  PEMBELAJARAN/ LEARNING OBJECTIVES

  1 TUJUAN

  KI092303: Rekayasa Perangkat Lunak KI092303: Software Engineering Credits :

POKOK BAHASAN/

  rancangan sistem secara konseptual, perancangan fisik- keluaran, masukan, antarmuka pemakai dan sistem, platform, basis data, modul, kontrol, dokumentasi, pengujian, ataupun rencana konversi; Implementasi sistem, Pemrograman dan pengujian, Instalasi perangkat keras dan perangkat lunak, Pelatihan kepada pemakai,Pembuatan dokumentasi ; Software Testing Strategies, Unit Testing, Integration Testing; Software Testing Techniques, Whitebox testing, Blackbox testing, System Testing; Quality

  Assurance; Operasi dan pemeliharaan, Perawatan perfektif,

  Perawatan adaptif, Perawatan korektif, Evaluasi dan pengukuran produk perangkat lunak, Software metric; Software Performance, SQA & Reviews perangkat lunak, Software Reuse, Manajemen Resiko, Specification Configuration Management; Pembiayaan dan Estimasi Perangkat Lunak, Cocomo, Delphi, Activity Base costing. x Introduction of Software Model, Software Concept, Case Study:

  Adventures Works Cycle Application, Software Product Perspective, Software Process Model, MSF Model, Unified Process, Agile Model, Integrated Activities, System Engineering, Requirement Engineering, Analysis Model; Software Design Model, System Design: Conceptual and Physic Model, Conceptual Design, Design Alternative Evaluation, Design Specification Preparation, Conceptual System Design Report Preparation, Physical Output Design, Input, User Interface and System, Platform, Database, module, Control, Documentation, Testing and Conversion Plan, System Implementation, Programming and Testing, Hardware and Software Installation, User Training, Documentation, Software Testing Strategies, Unit Testing, Integration Testing, Software Testing Techniques, Whitebox Testing, Blackbox Testing, System Testing, Quality Assurance, Operation and Maintenance, Perfective Maintenance, Adaptive Maintenance, Corrective

  ITS : 2009-2014 Maintenance, Evaluation and Measurement of Software Product, Software Metric, Software Performance, SQA & Reviews, Software Reuse, Risk Management, Specification Configuration rriculum

  Management, Software Cost & Estimation, Cocomo, Delphi, Cu Activity Base Costing.

  x Pressman, R. S., Software Engineering: A Practitioner's Approach,

  PUSTAKA

  8th Edition, McGraw-Hill, 2008

  UTAMA/ Kurikulum/

  2007.

  REFERENCES

  x Stephen R. Schach: Object-Oriented and Classical Software Engineering, 7th Edition, 2007 x Analyzing Requirements and Defining Microsoft.NET Solution Architecture, Microsoft, 2003

  KS091202 : Topik Dalam Rekayasa Pengetahuan MATA KULIAH/ KS091202 : Advanced Topic in Knowledge Engineering

COURSE TITLE

  Credits :

3 Semester :

  II Mahasiswa mampu merepresentasikan pengetahuan dari analisa permasalahan nyata ke dalam lingkup rekayasa pengetahuan, melakukan perancangan model dan mengimplementasikannya ke

  TUJUAN

  sistem komputer baik secara mandiri atau juga dalam kerjasama tim

  PEMBELAJARAN/ serta mengekplorasi keterbaharuan dari topik-topik terkait.

  LEARNING OBJECTIVES Students are able to represent knowledge from the analysis of real problems into the sphere of engineering knowledge, to design and implement the model into a computer system either independently or also in the team and explore keterbaharuan of related topics.

  x Mahasiswa mampu memahami penggunaan teori dasar dan teknik-teknik yang diperkenalkan dalam lingkup rekayasa pengetahuan agar dapat menerapkan pemakaiannya untuk permasalahan nyata. x Mahasiswa mampu menganalisis data dan informasi untuk mendefinisikan model suatu sistem komputer berbasis pengetahuan. x Mahasiswa mampu mengimplementasikan rancangan model

  KOMPETENSI/ dalam suatu sistem komputer yang mengelola pengetahuan.

  ITS : 2009-2014 COMPETENCY

  x Mahasiswa mampu bekerjasama dalam memecahkan permasalahan nyata berkaitan dengan rekayasa pengetahuan mulai dari tahap analisa sampai implementasi. x Mahasiswa mampu mengekplorasi topik-topik penelitian di bidang

  rriculum rekayasa pengetahuan. Cu

  x Students are able to understand the use of basic theories and

  techniques introduced in the scope of engineering knowledge in order to implement its use for real problems.

  Kurikulum/

  x Students are able to analyze data and information to define the

  

model of a knowledge-based computer systems.

  x Students are able to implement the design model in a computer system to manage knowledge. x Students are able to cooperate in solving real problems associated

  with engineering knowledge from analysis to implementation phase.

  x Students can explore topics of research in the field of engineering knowledge. x Pengenalan tentang Rekayasa Pengetahuan; Data, informasi dan pengetahuan, teknik-teknik mendapatkan pengetahuan, Teknik pemodelan pengetahuan. x Sistem Berbasis Pengetahuan; definisi sistem berbasis pengetahuan, macam-macam sistem berbasis pengetahuan

  (Sistem pakar, Case-based reasoning, sistem tutor cerdas), Skema Representasi Pengetahuan, Mengekspresikan Pengetahuan. x Sistem Pakar; Pengenalan tentang sistem pakar, pemodelan pengetahuan untuk sistem pakar, Pemilihan kakas perangkat lunak, Kakas untuk membangun Sistem Pakar, Pembahasan makalah dengan topik terkait. x Case-based reasoning; Definisi dan pengenalan case-based reasoning, Reasoning, Definisi dan teknik-teknik dalam case-based reasoning, Pembahasan makalah dengan topik terkait. x Semantic Web; Semantic Web Roadmap, Ontology and knowledge

  POKOK

  representation on semantic web, Semantic web education, BAHASAN/ Pembahasan makalah dengan topik terkait.

  SUBJECTS

  x Introduction of Knowledge Engineering; data, information and

  knowledge, the techniques have knowledge, knowledge modeling techniques.

  x Knowledge-Based Systems; definition of knowledge-based systems,

  all kinds of knowledge-based systems (expert systems, case-based reasoning, intelligent tutoring systems), Knowledge Representation Scheme, Expressing Knowledge.

  x Expert system; introduction of expert systems, knowledge

  modeling for expert systems, software selection kakas, Kakas to

  ITS : 2009-2014 build expert systems, discussion papers related to the topic.

  x Case-based reasoning; definition and introduction of case-based

  reasoning, reasoning, definitions and techniques in case-based

reasoning, discussion papers related to the topic.

rriculum

  x Semantic Web; Semantic Web Roadmap, Ontology and knowledge- Cu

  representation on semantic web, Semantic Web education, discussion papers related to the topic.

  x Malcolm Creen, An Introduction to Knowledge Engineering,

  PUSTAKA

  Springer-Verlag, 2006

  Kurikulum/ UTAMA/ Inc., 2009.

  REFERENCES x P.Jackson, Introduction to Expert Systems, Addison-Wesley, 1999.

  x R.J.Brachman and H.J.Levesque, Knowledge Representation and Reasoning, Elsevier, 2004. (chapters 1-7) x Devedziq, Vladan, Semantic Web and Education (Integrated Series in Information System), Springer-Verlag, 2006

  

KS091202 : Topik Dalam Pengembangan Game

MATA KULIAH/ KS091202 : Advanced Topic in Game Development

COURSE TITLE

  Credits :

3 Semester :

  II TUJUAN Mahasiswa mampu mengenal pengembangan dan karir dalam game, menganalisa serta melakukan perancangan game.

  PEMBELAJARAN/ LEARNING

  Students can recognize and career development in the game, analyze OBJECTIVES and perform game design.

  x Mahasiswa mampu mengklasifikasikan game-game yang ada, x Mahasiswa memahami proses dan karir dalam pengembangan game, x Mahasiswa mampu menganalisis dan melakukan perancangan game berdasarkan pembagian karir dalam pembuatan game. x Mahasiswa mampu mengenal dan mempraktekkan pembuatan

  KOMPETENSI/ prototype game sederhana.

  COMPETENCY

  x Students are able to classify games available, x Students understand the process and careers in game

  development,

  x Students are able to analyze and to design games based on the division of a career in making games. x Students are able to know and practice the simple game prototype. x Pengantar Game: Sejarah, klasifikasi game, jenis-jenis dan platform game.

  ITS : 2009-2014 x Industri game: struktur industri game.

  x Pengembangan Game: proses global dalam pengembangan game,

  POKOK karir dalam pengembangan game. rriculum

  BAHASAN/ x Game Tools: bahasa pemrograman, software animasi / 3D.

  Cu SUBJECTS x Karir Game: Desainer, Programmer, Seniman.

  x Desain: UI, Level, World builder, Kecerdasan Buatan, pemodelan FSA, GameEngine: pemrograman XNA x Introduction to Game: History, classification of games, the types Kurikulum/ x gaming industry: the structure of the gaming industry. x Game development: a global process in game development, career in game development. x Game Tools: programming languages, software animation / 3D. x Career Game: Designer, Programmer, Artist. x Design: UI, Level, World builder, Artificial Intelligence, modeling

  the FSA, GameEngine: XNA programming

  x Flint Dille & John Zuur Platten, “The Ultimate Guide to Video Game Writing and Design”, First Edition Lone Eagle Publishing Company 2007.

  PUSTAKA

  x Steve Rabin, “AI Game Programming Wisdom”, ISBN: 1-58450- 077-8, Charles River Media, Inc 2002

  UTAMA/ REFERENCES x Chad Carter, “Microsoft XNA Unleashed”, SAMS Publising 2007

  x Benjamin Nitschke, “Professional XNA Game Programming”, Wiley Publishing, Inc 2007 x Martin J Wells, “J2ME Game Programming”, Thomson Course Technology

  ITS : 2009-2014 rriculum Cu Kurikulum/

  KS091202 : Topik Dalam Manajemen Kualitas Perangkat Lunak MATA KULIAH/

KS091202 : Advanced Topic in Software Quality

COURSE TITLE

  Management Credits :

  3 III

  Semester : TUJUAN Mahasiswa mampu merencanakan dan menilai kualitas perangkat lunak yang dibangun dengan menggunakan standart terbaru. PEMBELAJARAN/ LEARNING

  Students are able to plan and assess the quality of software built using OBJECTIVES the latest standards.

  x Mahasiswa mampu menerapkan model-model kualitas yang ada x Mahasiswa mampu memanfaatkan metric kualitas perangkat lunak x Mahasiswa mampu memahami kualitas proses dan produk perangkat lunak x Mahasiswa mampu mengukur kualitas proses dan produk perangkat lunak dengan metrik yang sesuai x Mahasiswa mampu merencanakan dan membuat dokumen kualitas sebuah PL untuk proses dan produk perangkat lunak x Mahasiswa mampu memanfaatkan pengujian perangkat lunak untuk mendukung kualitas perangkat lunak x Mahasiswa mampu menggunakan standard penilaian kualitas terbaru dalam studi kasus x Mahasiswa mengetahui karir dalam bidang kualitas perangkat

  KOMPETENSI/ lunak COMPETENCY x Mahasiswa mampu membuat publikasi dalam bidang manajemen

  kualitas PL x Students are able to apply quality models available x Students can take advantage of software quality metric x Students are able to understand the quality of processes and

  ITS : 2009-2014 software products

  x Students are able to measure the quality of processes and software

  products with the appropriate metric rriculum

  x Students are able to plan and create a quality document for the PL

  Cu and software products

  x Students can take advantage of software testing to support the

  software quality

  x Students are able to use the latest quality assessment standards in

  a case study Kurikulum/ x Students are able to make publication in the field of quality

  management PL

  x Konsep perangkat lunak dan kualitas; Tujuan, faktor kualitas, jaminan kualitas, model kualitas. x Jaminan kepastian kualitas perangkat lunak: Tujuan, tanggung jawab, Aktivitas, Metric. x Kualitas proses dan produk PL: Kualitas produk, kualitas proses,

  Model untuk kualitas produk PL, x Pengukuran dan metrik kualitas PL:Pendahuluan, Jenis2 Metric, Manfaat, Perencanaan program metric, Issue metrik PL, Metrik berorientasi obyek. x Perencanaan Jaminan Kualitas PL; Tujuan, Isi dokumen perencanaan kualitas PL, Jaminan perencanaan kualitas PL. x Standard kualitas PL: Tanggung jawab, Tujuan, Peran, Kebutuhan dan aktivitas jaminan kualitas PL, Standard ISO. x Metrik kualitas PL: Tujuan, metrik PL, Metrik framework kualitas PL, Pembangunan metrik kualitas PL, Pemilihan metrik kualitas PL. x Model kualitas PL: Tujuan, Model Hierarky, Model Non Hierarki, CMM Maturity level. x Metrik dan pengukuran Kualitas untuk PL yang berorientasi obyek

  : Tujuan, Kualitas untuk desain PL berorientasi obyek, Paradigma pendekatan obyek, Metrik desain OO, SATC.

  POKOK

  x Pengujian Perangkat Lunak: Tujuan pengujian, daur hidup

  BAHASAN/

  pengujian PL, Peran dan tanggung jawab dalam pengujian, alat uji,

  SUBJECTS

  rencana uji, Teknik pengujian, Metrik pengujian, Pengujian yang didasarkan pada resiko, Otomatisasi pengujian dan alat bantu pengujian, Pengujian yang ekstrim. x Karir dalam bidang kualitas PL: gambaran, pendahuluan, peran profesional kualitas, sertifikasi kualitas. x Pembuatan publikasi paper karya ilmiah: Penentuan topik/judul, studi literatur, metodologi, ujicoba, kesimpulan. x The concept of software and quality; objective, quality factors, quality assurance, quality models. x Assurance of software quality assurance: The purpose,

  ITS : 2009-2014 responsibility, activity, Metric.

  x Quality of process and product PL: Quality products, quality

  processes, product quality model for PL, rriculum

  x Measurement and quality metrics PL: Introduction, Jenis2 Metric,

  benefits, program planning metric, Issue PL metrics, object- Cu oriented metrics.

  x Quality Assurance Plan PL; purpose, content quality planning documents PL, PL quality assurance plan. x Standard PL qualities: Responsibility, Purpose, Role, Needs and PL

  Kurikulum/ x Metric PL quality: Objectives, PL metrics, quality metrics

  framework PL, PL Development of quality metrics, quality metrics Election PL.

  x Model quality PL: Destination, Hierarky Model, Non-Hierarchical Model, CMM Maturity level. x Quality Metrics and measurement for object-oriented PL:

  Objectives, PL Quality for object-oriented design, object paradigm approach, OO design metrics, SATC.

  x Software Testing: The purpose of testing, testing life cycle PL, The

  role and responsibilities in testing, test equipment, test plans, testing techniques, test metrics, testing based on risk, testing and

Automation testing tools, which extreme testing.

  x Careers in the field of quality OT: An introduction, the role of quality professionals, quality certification. x Making the publication of scientific paper: Determination of the

  topic / title, the study of literature, methodology, testing, conclusion.

  x Khan K Mustafa, SI Ahson “Software Quality Concepts and Practices”, Alpha Science, 2006

  PUSTAKA

  x Nina S Godbole ”Software Quality Assurance Principles and

  UTAMA/

  Practice” , Alpha Science, 2007

  REFERENCES

  Daniel Galin.,”Software Quality Assurance From theory to

  x

  implementation ”, Addison Wesley 2003

  ITS : 2009-2014 rriculum Cu Kurikulum/

  

KS091202 : Topik Dalam Rekayasa Kebutuhan

MATA KULIAH/ KS091202 : Advanced Topic in Engineering Needs

COURSE TITLE

3 Credits :

  II Semester : Mahasiswa mampu membuat dan mendokumentasikan spesifiksi

  TUJUAN

  kebutuhan perangkat lunak dengan baik, baik secara mandiri atau juga

  PEMBELAJARAN/

  dalam kerjasama tim

  LEARNING OBJECTIVES Students can create and document software requirements spesifiksi well, either independently or also in teamwork.

  x Mampu menjelaskan aktivitas-aktivitas dalam rekayasa kebutuhan perangkat lunak. x Mampu memodelkan kebutuhan sistem menggunakan pendekatan berorientasi obyek. x Mampu memodelkan kebutuhan sistem menggunakan pendekatan terstruktur. x Mampu mendokumentasikan spesifikasi kebutuhan perangkat lunak.

  KOMPETENSI/

  x Mampu memecahkan suatu permasalahan ke dalam bentuk

  COMPETENCY

  program yang berorientasi obyek x Ability to explain the activities in software engineering needs x Ability to model the system requirements using object-oriented approach. x Ability to model the system requirements using a structured approach. x Ability to document the software requirements specification. x Ability to solve a problem in the form of object-oriented programs. x Pengenalan Rekayasa Kebutuhan: Definisi, Permasalahan,

  Tahapan, Kebutuhan fungsional, Kebutuhan non-fungsional, SMART Requirement; x Pengumpulan Kebutuhan; Definisi, Permasalahan, Teknik-Teknik Pengumpulan Kebutuhan;

  ITS : 2009-2014

  x Analisa Kebutuhan; Permasalahan, Analisa Berorientasi Obyek,

  POKOK

  Analisa Terstruktur, VORD, Konflik, Prioritas;

  BAHASAN/

  x Spesifiksi Kebutuhan: Deskripsi kebutuhan, Struktur dokumen

  rriculum SUBJECTS

  spesifikasi kebutuhan, Tracebility;

  Cu

  x Validasi Kebutuhan: Aktivitas-aktivitas, Perubahan kebutuhan,Manajemen perubahan kebutuhan; x Creativty Thinking: Teknk-Teknik berpikir kreatif, Workshop; x Skenario: Definisi, Skenario yang baik, Struktur skenario;

  Kurikulum/ x Eksplorasi dan Kajian Ilmiah.

  Kurikulum/ Cu rriculum

  ITS : 2009-2014

  x Introduction to Engineering Needs: Definition, Problems, Stages,

  functional requirements, non-functional requirements, SMART Requirement;

  x Collection Requirements; Definitions, Problems, Techniques

  Collection Requirements;

  x Needs Analysis; Problems, Object Oriented Analysis, Structured

  Analysis, VORD, Conflict, Priority;

  x Spesifiksi Needs: Description of the needs, requirements

  specification document structure, Tracebility;

  x Validation Requirements: The activities, needs change, needs

  change management; x Creativty Thinking: Teknk creative-thinking techniques, Workshop.

  x Scenario: Definition, a good scenario, scenario structure; x Exploration and Scientific Research.

  REFERENCES

  x Ian K. Bray, “An Introduction to Requirements Engineering”, Addison Wesley, 2002. x R.H. Thayer & M. Dorfman, “Software Requirements Engineering”, Second Edition, John Wiley & Sons, 1999. x Pressman, R. S., Software Engineering: A Practitioner's Approach, 8th Edition, McGraw-Hill, 2008.

PUSTAKA UTAMA/

  KS091202 : Topik Dalam Evolusi Perangkat Lunak MATA KULIAH/ KS091202 : Advanced Topic in Software Evolution

COURSE TITLE

3 Credits :

  III

  Semester :

  Mahasiswa mampu menjelaskan tentang definisi dan aktivitas- aktivitas di bidang evolusi perangkat lunak, serta teknik-teknik dalam mengerjakannya.

  TUJUAN

  Mahasiswa mampu memunculkan topik-topik tesis baru di bidang

  PEMBELAJARAN/ evolusi perangkat lunak.

  LEARNING OBJECTIVES Students are able to explain the definition and activities in the field of software evolution, and techniques in the work.

  Students can raise the topics of new theses in the field of software evolution.

  x Mahasiswa mampu menjelaskan tentang definisi dan aktivitas- aktivitas di bidang evolusi perangkat lunak. x Mahasiswa mampu menjelaskan teknik-teknik dalam mengerjakan evolusi perangkat lunak. x Mahasiswa mampu menjelaskan topik-topik terkini di bidang evolusi perangkat lunak. x Mahasiswa mampu memunculkan topik-topik tesis baru di bidang

  KOMPETENSI/ evolusi perangkat lunak.

  COMPETENCY

  x Students are able to explain the definition and activities in the field of software evolution. x Students are able to explain the techniques in working on software evolution. x Students can explain the latest topics in the field of software evolution. x Students able to raise the topics of new theses in the field of software evolution. x Pengenalan: definisi, sejarah, perbedaan dan persamaan dg perawatan PL, pelaku evolusi PL;

  ITS : 2009-2014

  x Pemahaman dan Analisa tentang Evolusi Perangkat Lunak: Identifikasi dan analisis kloning Perangkat Lunak, Analisis

  POKOK

  Repository Perangkat Lunak, Memprediksi ‘bugs” dari sejarah

  rriculum BAHASAN/

  Perangkat Lunak itu sendiri;

  Cu SUBJECTS

  x Rekayasa Ulang Sistem Warisan (Legacy Systems): Rekayasa ulang berbasis O-O, Migrasi sistem informasi warisan, Transformasi arsitektural: dari warisan ke Three-Tier dan Services; x Trend-Trend Terkini dalam Evolusi Perangkat Lunak: Pengujian perangkat lunak vs evolusi perangkat lunak: efeknya dalam

  Kurikulum/ perangkat lunak, Evolusi perangkat lunak open source. x Introduction: definition, history, differences and similarities dg PL

  treatment, actors evolution PL;

  x Understanding and Analysis of Software Evolution: Identification

  and cloning analysis of the Software, Analysis Software Repository, Predicting 'bugs' of the Software history itself;

  x Re-Engineering Legacy Systems (Legacy Systems): OO-based

  Reengineering, Migration legacy information systems, architectural transformation: from heritage to the Three-Tier and Services; x Trend-Trend Latest in Software Evolution: Testing software vs. software evolution: the effect of understanding the software program structure, evolution of software architecture, evolution of open source software.

  x Tom Mens and Serge Demeyer, “Software Evolution”, Springer- Verlag Berlin Heidelberg, 2008. x Lehman, M.M. and L. Belady, Program Evolution: Processes of Software Change. 1985, London: Academic Press. x Carrol, P.B., Computer Glitch: Patching up Software Occupies Programmers and Disables Systems. Wall Street Journal, 1988. x Hanna, M., Maintenance Burden Begging for a Remedy, in Datamation. 1993. p. 53-63. x Pfleeger, S.L., Software Engineering: Theory and Practice. 1998: Prentice-Hall. x Hearnden, D., et al. Automating Software Evolution. in 7th

  International Workshop on Principles of Software Evolution

  PUSTAKA (IWPSE’04). 2004: IEEE Computer Society. UTAMA/ REFERENCES x Hunt, A. and D. Thomas, The Pragmatic Programmer: From Journeyman to Master. 1999: Addison-Wesley.

  x Mathai, J. Care, Feeding and Growth of Software Systems. in Proceedings of the Second International Conference on Software Engineering and Formal Methods. SEFM 2004. 2004: IEEE

  ITS : 2009-2014 Computer Society.

  x Belady, L.A. and M.M. Lehman, A Model of Large Program

  rriculum Development. IBM System Journal, 1976. 15(1): p. 225-252. Cu

  x Lehman, M.M., et al. Metrics and Laws of Software Evolution - the Nineties View. in 4th International Symposium on Software Metrics (Metrics 97). 1997: IEEE Computer Society. x Cook S., J.H., Harrison R. Dynamic and Static Views of Software

  Kurikulum/

  Evolution. in International Conference on Software Maintenance

  (ICSM 2001). 2001: IEEE Computer Society. x Kemerer C.F., S.S., Empirical Approach to Studying Software

  Evolution. IEEE Transactions on Software Engineering, 1999. 25(4): p. 493-509. x Vaclav, R. Role of Concepts in Software Evolution. in 4th

  International Workshop on Principles of Software Evolution (IWPSE). 2001: ACM Press. x IEEE Std 1219-1998: IEEE Standard for Software Maintenance.

  1999. x Bennett, K. and V. Rajlich. Software Maintenance and Evolution: A

  Roadmap. in Proceedings of the Conference on the Future of Software Engineering. 2000. USA: ACM Press. x Lientz B.P., S.E.B., Software Maintenance Management: a Study of the Maintenance of Computer Application Software in 487 Data

  Processing Organizations. 1980: Addison-Wesley. x Chapin N., H.J., Khan K., Ramil J., Than W.G., Types of Software

  Evolution and Software Maintenance. Journal of Software Maintenance and Evolution, 2001: p. 3-20. x Buckley, J., et al., Towards a Taxonomy of Software Change.

  Journal of Software Maintenance and Evolution: Research and Practice, 2003. 17(5): p. 309 - 332.-.

  ITS : 2009-2014 rriculum Cu Kurikulum/

  KS091202 : Topik Dalam Tata Kelola dan Audit Teknologi Informasi MATA KULIAH/ KS091202 : Advanced Topic in Corporate Governance

COURSE TITLE

  and Audit of Information Technology Credits :

  3 II

  Semester : TUJUAN Mahasiswa mampu menata pengelolaan SI/TI dan melakukan pengawasan pengelolaan tersebut melalui Audit SI/TI. PEMBELAJARAN/ LEARNING

  Students can organize the management of the SI / IT and to supervise OBJECTIVES the management of the Audit SI / TI.

  x Mahasiswa mampu mengorganisir pelaksanaan aktivitas terkait dengan pengelolaan SI/TI yang efektif x Mahasiswa mampu mengembangkan rumusan pelaksanaan Audit

  SI/TI x Mahasiswa mampu melaksanakan Audit SI/TI seusai dengan rumusan yang telah disusun x Mahasiswa mampu menentukan objektif kontrol dan mengembangkan kontrol dari Proses TI x Mahasiswa mampu menerjemahkan hasil ketidakpatutan dalam temuan audit dan mengembangkan rekomendasi perbaikan yang mengarahkan terhadap perbaikan sumber daya TI dan Proses TI x Mahasiswa mampu melaporkan hasil temuan audit dengan jelas x Mahasiswa mampu mengoptimalkan penggunaan sumber daya TI dengan mengacu pada rekomendasi audit

  KOMPETENSI/

  x Mahasiswa mampu mengarahkan hasil audit ke dalam rekomendasi perbaikan berkelanjutan

  COMPETENCY

  x Students are able to organize the implementation of activities

  

related to the management of the SI / IT effectively

  x Students are able to develop formulations SI implementation of

  Audit / IT

  ITS : 2009-2014

  x Students able to carry out audits the SI / IT after the formulation

  has been developed

  x Students are able to determine the control objectives and control

  rriculum of the process to develop IT

  Cu

  x Students are able to translate the results of infelicity in the audit

  findings and develop corrective recommendations directed toward improving IT resources and IT Processes

  x Students are able to report audit findings clearly x Students are able to optimize the use of IT resources with reference

  Kurikulum/ x Students able to direct the audit results to the continuous

  improvement recommendations

  x Konsep Tata Kelola TI (IT Governance); x Kerangka kerja Tata Kelola TI; x Analisis peran Tata Kelola TI dalam organisasi; x Analisis lingkungan regulasi dan pengaruhnya terhadap TI; x Desain pengelolaan Proses TI; x Analisis pengalokasian tanggung jawab dalam pengelolaan TI; x Desain dan Analisis pengukuran kinerja Proses TI; x Analisis peran kontrol dan audit; x Desain fungsi Audit SI/TI internal; x Konsep Audit SI/TI; x Pengembangan rumusan proses Audit SI/TI; x Desain prosedur Audit SI/TI; x Konsep audit dengan menggunakan CAATs; x Penyusunan proposal Audit SI/TI; x Desain objektif kontrol dan kontrol Proses TI; x Analisis regulasi yang terkait dengan pengelolaan Proses TI; x Konsep pengelolaan resiko; x Analisis tingkat resiko; x Desain ruang lingkup dan tujuan Audit SI/TI;

  POKOK

  x Pelaksanaan Audit SI/TI;

  BAHASAN/

  x Analisis perubahan dalam pelaksanaan Audit SI/TI;

  SUBJECTS

  x Analisis perolehan temuan (findings) berdasarkan hasil pelaksanaan Audit SI/TI; x Penyusunan rekomendasi berdasar hasil Audit SI/TI; x Pelaporan hasil Audit SI/TI; x Evaluasi hasil Audit SI/TI; x Desain perbaikan tata kelola TI berdasarkan hasil Audit SI/TI x The concept of IT Governance (IT Governance); x Governance Framework IT; x Analyze the role of IT Governance within the organization; x Analysis of regulatory environment and its impact on IT;

  ITS : 2009-2014

  x Design of IT process management; x Analysis of the allocation of responsibilities in the management of

  IT;

  x Design and Analysis of IT performance measurement process; rriculum x Analyze the role of control and audit; Cu x Design the function of the Audit SI / TI internal; x Draft Audit SI / TI; x Development of audit process formulation SI / IT; x Design audit procedures the SI / IT;

  Kurikulum/ x Preparation of proposals Audit SI / TI; x Design of control objectives and control IT processes; x Analysis of regulation related to the management of IT processes; x The concept of risk management; x Analysis of risk levels; x Design the scope and purpose of the Audit SI / TI; x Implementation of Audit SI / TI; x analysis of changes in the implementation of the Audit SI / TI; x acquisition analysis findings (findings) based on the results of the

  implementation of the Audit SI / TI;

  x Formulation of recommendations based on the results of the Audit

  SI / TI;

  x Reporting audit results of the SI / IT; x Evaluate the results of the Audit SI / TI; x Design improvement of IT governance based on the results of the

  Audit SI / TI

  x Sarno, Riyanarto. Audit Sistem Informasi/Teknologi Informasi, ITS Press, 2009. x Sarno, Riyanarto. Sukses Bisnis dengan Teknologi Informasi, ITS Press, 2009. x Sarno, Riyanarto & Iffano, Irsyat. Sistem Manajemen Keamanan Informasi, ITS Press, 2009.

  PUSTAKA x Davis, Chris, Schiller, Mike & Wheeler, Kevin. IT Auditing : Using Controls to Protect Information Assets, McGraw-Hill, 2007. UTAMA/ REFERENCES x ISACA, The IT Governance Institute. COBIT 4.1, USA, 2007.

  x ISO/IEC. ISO/IEC 38500 : Corporate Governance of Information Technology, Switzerland, 2008. x Senft, Sandra & Gallegos, Frederick. Information Technology Control Audit 3rd Edition, CRC Press, 2009. x Weill, Peter & Ross, Jeanne W. IT Governance : How Top

  Performance Manage IT Decision Rights for Superior Results, Flint Dille And John Zuur Platten, 2004.

  ITS : 2009-2014 rriculum Cu Kurikulum/