3D animation with stereoscopic 3D : silent killer.

BORANG PENGESAHAN STATUS TESIS*

JUDUL : 30 ANIMATION WITH STEREOSCOPIC 30
SESI PENGAJIAN : 2 0 13 I 20 13
Saya NUR HAMIRUOIN BIN ISMAIL
mengaku membenarkan tesis Projek Sarjana Muda ini disimpan di Perpustakaan
Fakulti Teknologi Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti
berikut:
1. Tesis dan projekadalah hakmilik Universiti Teknikal Malaysia Melaka.
2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan untuk tujuan pengajian sahaja.
3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian
tinggi .
4. ** Sila tandakan (/)
SULIT

(Mengandungi maklumat yang berdarjah
keselamatan atau kepentingan Malaysiaseperti
yang termaktub di dalam AKT A RAHSIA
RASMI 1972)


----

TERHAO

(Mengandungi maklumat TERHAO yang telah
ditentukan oleh organisasi/badan di mana
penyel idikan dij alankan)

I

TIOAK TERHAO

(TANOATANGAN PENULIS)
Alamat tetap: 18735, KM 19,
Kampung Tedong Pantai ,

(TANOATANGAN PENYELIA)
En Mohd Adili Bin Norasikin
N ama Penyelia


Merlimau, 77300, Melaka
Tarikh:
CA TA TAN:

Tarikh:

* Tesis dimaksudkan sebagai Laporan Projek Sarjana Muda (PSM).
** Jika tesis ini SULIT atau TERHAO, sila lampirkan surat
daripada pihak berkuasa.

© Universiti Teknikal Malaysia Melaka

30 ANIMATION WITH STEREOSCOPIC 30 : SILENT KILLER

NUR HAMIRUDIN BIN ISMAIL

This report is submitted in partial fulfillment of the requirements for the
Bachelor of Computer Science (Interactive Media)


FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY
UNIVERSITI TEKNIKAL MALAYSIA MELAKA
2013

© Universiti Teknikal Malaysia Melaka

II

DECLARATION

I hereby declare that this project report entitled

30 ANIMATION WITH STEREOSCOPIC 30 : SILENT KILLER

is written by me and is my own effort and that no part has been plagiarized
without citations.

STUDENT

Date: - - - - - (NUR HAMIRUDIN BIN ISMAIL)


Date: - - - - - -

SUPERVISOR
(EN MOHD ADILI BIN NORASIKIN)

© Universiti Teknikal Malaysia Melaka

IV

DEDICATION

Specially dedicated to my beloved parents and my family member

For my supervisor, EN MOHD ADILI BIN NORASIKIN
(UTEM)

For my evaluators, EN MOHD LUTFI BIN DOHALIT
(UTEM)


And lastly to my beloved friends and who have encouraged, guided and inspired me
throughout my journey in education

© Universiti Teknikal Malaysia Melaka

v

ACKNOWLEDGEMENTS

Bismillahirahmannirrahim.

Firstly, Alhamdulillah and praises to Allah S.W.T for had given me a chance
and strength for me to finish this PSM until the end. The duration of the PSM is
throughout the semester which is seven month beginning in February 2013 until
August 2013.

Deep appreciation 1s extended to my PSM supervisor, En Adili for all
guidance, help, courage and advice for me in order for me to finish up this PSM
successfully.


I would also like to thanks my beloved mother, Noliah binti Hamid who
always give me support and sacrifice many things to me. I really appreciate it. Not to
forget to my family for their encouragement.

Finally, special thanks to my friend for their moral support and help me to
complete this PSM successfully. I can finish my PSM on time with their helps and
enthusiasms. Thank you so much

© Universiti Teknikal Malaysia Melaka

VI

ABSTRACT

Projek Sarjana Muda is required subject of the final year student in Universiti
Teknikal Malaysia Melaka (UTeM). For PSM, each student needs to come out with a
project. The project that has been chosen to be develop is '30 Animation with
stereoscopic 30'. This project will focus on 30 animation with stereoscopic 30.
Stereoscopic 30 is essentially the illusion of depth. In this project, animation is used
to create an animation (Silent Killer). 30 animations are the best platforms to

delivers the messages. This project is to investigate audience reaction between 30
animation with stereoscopic 30 and a normal 30 animation. The product is develop
for kids, teenagers and young adults aged between 7 to 25 years old are the target
audience for this product. This project was developed using Autodesk Maya 2011 ,
Adobe After Effect CS6 and Adobe Premiere CS6. This project give the audience the
experience of stereoscopic 30 effect. This project will also promote the usage of
stereoscopic 30 to producer film in Malaysia.

© Universiti Teknikal Malaysia Melaka

Vil

ABSTRAK

Pelajar tahun akhir Universiti Teknikal Malaysia Melaka (UTeM) diwajibkan untuk
mengambil subjek Projek Sarjana Muda (PSM). Setiap pelajar perlu menghasilkan
satu projek untuk subjek PSM. Produk yang telah dipilih untuk dibangunkan adalah '
Animasi 30 dengan 3D stereoskopik. Projek ini fokus kepada animasi 3D dengan 30
stereoskopik. 30 stereoskopik pada asasnya ialah ilusi kedalaman. 30 animasi
digunakan untuk membangunkan produk ini bertajuk Silent Killer. 30 animasi juga

adalah platform yg terbaik untuk menyampaikan mesej cerita ini. Projek ini adalah
untuk menyiasat tindak balas penonton antara animasi 30 dengan 30 stereoskopik
dan animasi 30 tanpa 30 stereoskopik. Produk ini dibangunkan untuk kanak-kanak,
remaja dan orang dewasa berusia antara 7 hingga 25 tahun. Mereka adalah penguna
sasaran untuk produk ini. Projek ini telah dibangunkan dengan menggunakan
Autodesk Maya 2011 , Adobe After Effect CS6 dan Adobe Premiere CS6. Projek ini
memberi penonton mengalami kesan 30 stereoskopik. Projek ini juga akan
menggalakkan penggunaan 30 stereoskopik kepada pengeluar filem di Malaysia.

© Universiti Teknikal Malaysia Melaka

Vlll

TABLE OF CONTENTS

CHAPTER

SUBJECT

DECLARATION

DEDICATION
ACKNOWLEDGEMENTS
ABSTRACT
ABSTRAK

II

IV

v
VI
VII

LIST OF TABLES

XIIl

LIST OF FIGURES

XIV


LIST OF ABBREVIATIONS

CHAPTER I

PAGE

XVII

INTRODUCTION

l.O

Introduction

I. I

Project Background

2


l.2

Problem Statement

3

1.3

Objective

3

1.4

Research Questions

4

l.5

Project Scope

4

l.6

Project Framework

5

I. 7

Project Significance

6

Summary

6

© Universiti Teknikal Malaysia Melaka

IX

CHAPTER II

CHAPTER III

LITERATURE REVIEW

2.0

Introduction

7

2.1

Area of study

8

2.1.1 Stereoscopic 3D technology

8

2.1.2 Anaglyph Viewing

IO

2.2

Current Output

11

2.3

Comparison of Existing System

14

Summary

15

METHODOLOGY

3.1

Research Activities

17

3. l.1 Data Gathering I Collection

17

3.1.2 Analysis of the data

18

3.2

Production Development Methodology

23

3.3

Project Requirement

24

3.3 . l Hardware Requirement

24

3.3.2 Software Requirement
3.3.3 Hardware and Software
Requirement Analysis

25

Gant Chart

28

Summary

29

3.4

© Universiti Teknikal Malaysia Melaka

25

x

CHAPTER IV

CHAPTERV

ANALYSIS

4.0

Introduction

30

4.1

Product Analysis

30

4.2

Project Analysis

35

4.2.1 User Requirement

35

Summary

35

DESIGN AND IMPLEMENT A TI ON

5.0

Introduction

5.1 Design I Product Process
5.1. l Design Architecture
5.1.2 Product Development Process

5.2

36
37
37
39

5. l.2.1 Storyboard

39

5.1.2.2 Storyline Explanation

39

5.1.2.3 Character Design

41

Product Implementation

43

5.2.l Modeling

43

5.2. l. l Character Modeling

44

5.2. l.2 Object Modeling

46

5.2. l .3 Environment Modeling

47

5.2.2 Rigging

49

5.2.3 Animation

50

5.2.4 Lighting

53

5.2.5 Stereoscopic

54

5.2.6 Rendering

56

5.2.7 Audio and Video Editing

57

© Universiti Teknikal Malaysia Melaka

XI

CHAPTER VI

TESTING AND EVALUATION

6.0

Introduction

62

6.1

Test Plan

63

6.1.1 Test User

63

6.1.2 Test Environment

64

6.1.3 Test Schedule

65

6.1.4 Test Strategy

66

Test Implementation

68

6.2.1 Test Description

68

Testing Result and Analysis

71

6.3.1 Analysis Testing

78

Summary

84

6.2

6.3

CHAPTER VII

PROJECT CONCLUSION

7.1

Observation on Weaknesses and Strengths

85

7.2

Propositions forlmprovement

86

7.3

Contribution

87

7.4

Future Work

87

© Universiti Teknikal Malaysia Melaka

Xll

REFERENCES
APPENDIX A
APPENDIX B
APPENDIX C
APPENDIXD

© Universiti Teknikal Malaysia Melaka

X III

LIST OF TABLES

TABLE

TITLE

PAGE

Table 2.1

Comparison of existing system

15

Table 5.1

Storyline Explanation

39

Table 6.1

Hardware and Software for testing environment

65

Table 6.2

Testing Location

65

Table 6.3

Testing Schedule

66

Table 6.4

Functionality Testing Form for Group 1

68

Table 6.5

Functionality Testing Form for Group 2

69

Table 6.6

Functionality Testing Form for Group 3

69

Table 6.7

User Acceptance Testing Form for Group 1

70

Table 6.8

User Acceptance Testing Form for Group 2

70

Table 6.9

User Acceptance Testing Form for Group 3

71

Table 6.10

Functionality Testing Result for Group 1

72

Table 6.11

Functionality Testing Result for Group 2

73

Table 6.12

Functionality Testing Result for Group 3

74

Table 6.13

User Acceptance Testing Result for Group 1

75

Table 6.14

User Acceptance Testing Result for Group 2

76

Table 6.15

User Acceptance Testing Result for Group 3

77

© Universiti Teknikal Malaysia Melaka

xiv

LIST OF FIGURES

FIGURE

TITLE

PAGE

Figure 1.1

Project Framework

5

Figure 2.1

Comparison Lenticular and Parallax Barrier

9

Figure 2.2

Anaglyph Glasses

10

Figure 2.3

War Of The Worlds: Goliath

12

Figure 2.4

29 Februari

13

Figure 2.5

Screen Shot of Mask Master

14

Figure 3.1

Questionnaires result for question number 1

18

Figure 3.2

Questionnaires result for question number 2

19

Figure 3.3

Questionnaires result for question number 3

19

Figure 3.4

Questionnaires result for question number 4

20

Figure 3.5

Questionnaires result for question number 5

20

Figure 3.6

Questionnaires result for question number 6

21

Figure 3.7

Questionnaires result for question number 7

21

Figure 3.8

Questionnaires result for question number 8

22

Figure 3.9

Questionnaires result for question number 9

22

Figure 3.10

Production Development Methodology

23

Figure 3.11

Anaglyph Glasses

26

Figure 3.12

Gant Chart

28

Figure 4.1

Dato Kamal walking to the meeting place

31

Figure 4.2

Dato Kamal is waiting someone

31

Figure 4.3

The killer is ready to shoot

32

© Universiti Teknikal Malaysia Melaka

xv

Figure 4.4

The killer shoot Dato Kamal

32

Figure 4.5

The shot misses

33

Figure 4.6

Chasing scene

33

Figure 4.7

Dato Kamal run into off street

34

Figure 4.8

The killer punch Dato Kamal

34

Figure 5.1

Flowchart chronology of the story

38

Figure 5.2

Character design of Dato Kamal

42

Figure 5.3

Character Design of the killer

43

Figure 5.4

Head for character modelling

45

Figure 5.5

Human for character modelling

45

Figure 5.6

Texturing the character

46

Figure 5.7

Garbage container for object modelling

47

Figure 5.8

Building for environment modelling

48

Figure 5.9

Texturing environment modelling

48

Figure 5.10

Joint in the character modelling

49

Figure 5.11

Controller of the character modelling

50

Figure 5.12

Animation of running character

51

Figure 5.13

Camera animation

52

Figure 5.14

The result after animate camera

52

Figure 5.15

Example of lighting use

53

Figure 5.16

How to create stereoscopic camera

54

Figure 5.17

Change the viewport into anaglyph

55

Figure 5.18

Modify the stereoscopic setting

56

Figure 5.19

Rendering process

57

Figure 5.20

Audio editing

58

Figure 5.21

Visual effect editing

59

Figure 5.22

Video editing

60

Figure 6.1

Test Environment

64

Figure 6.2

Functionality Testing Result for Group 1

78

Figure 6.3

Functionality Testing Result for Group 2

79

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xvi

Figure 6.4

Functionality Testing Result for Group 3

80

Figure 6.5

User Acceptance Testing Result for Group 1

81

Figure 6.6

User Acceptance Testing Result for Group 2

82

Figure 6.7

User Acceptance Testing Result for Group 3

83

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xvii

LIST OF ABBREVIATIONS

PSM

Projek Sarjana Muda

Mp3

MPEG Layer 3

Wav

Waveform Audio File Format

GIF

Graphics Interchange Format

JPEG

Joint Photographic Experts Group

3D

Three Dimension

TV

Television

PC

Personal Computer

CGI

Computer Graphic Interface

Fps

Frame per second

Mb

Maya Binary

CD

Compact Disc

Wmv

Windows Media Video

© Universiti Teknikal Malaysia Melaka

CHAPTER I

1.0 INTRODUCTION

As we all know, there are many types of animation, stop motion, 20, and 30
animation. This project will focus on 30 animation with stereoscopic 30.
Stereoscopic 30 is essentially the illusion of depth. It's an idea where you have two
points you can send different images to your left and right eye and this allows the
brain to be manipulate into thinking that you are seeing a real 3 dimensional object.
In this project, animation is used to create an animation (Silent Killer). 3-

0imensional (30) animations are platforms to delivers the messages. This project is
to investigate audience reaction between 30 animation with stereoscopic 30 and a
normal 3D animation. For this project purpose, Multimedia Production Process will
be used for implementation. The expected result is a graph that represents the
audience reaction between 30 animation with stereoscopic 30 and a normal 30
animation.

© Universiti Teknikal Malaysia Melaka

2

1.1 Project Background

Stereoscopic 3D, or "stereoscopy," referring to how the eyes and brain create the
impression of a third dimension. For animation the content is very easy to generate.
To get a movie like "Brave" into stereoscopic 3D, animators create two versions
each frame, one from the perspective of each eye. Because computer generated
movies does not need cameras, it's much easier to correct any mistakes in postproduction. Animation is used to create movement on screen. The movement is made
up of many still images, on its own frame. Animation can be built either in two or
three dimensions. Three dimension (3D) animations is one of platforms to delivers
the message for this project.

"Silent Killer" is a 3D animation that will be produced for this project. The
story involves two characters which is the killer and Dato Kamal the business man
which is the target. Dato Kamal walks waiting for someone. The killer is in the
building across the road, he is using a sniper to shot Dato Kamal. The killer shot
misses Dato Kamal. Then, Dato Kamal runaway, the killer jumps from the building
and chase Dato Kamal. After the chasing, they confront each other. The killer
punches Dato Kamal until him unconscious. Dato Kamal is selling drugs.The
duration of this 3D animation is about l minute. The animation will be in two
versions, a normal 3D animation and 3D animation with stereoscopic 3D.

© Universiti Teknikal Malaysia Melaka

3

1.2 Problem Statement

30 animation film has developed by many productions since the market is growing
bigger. Animation nowadays shows that 30 animation has high demands especially
in film and broadcast field . Local animation producer nowadays are more interested
to produce a 30 animation such as, Boboiboy, Upin dan lpin, Ounia Eicak and many
more.

Most of conventional animation stories are not usmg stereoscopic 30.
Furthermore, stereoscopic 3D is very new in Malaysia animation industry. Our
ability to produce high end 30 animation especially in stereoscopic 30 is still less
quality because they have limited skills and knowledge about stereoscopic 30.

1.3 Objectives

The objective of developing this project is :
1. To investigate techniques to produce a stereoscopic 30.
2. To develop a 30 animation with suitable stereoscopic 30.
3. To measure audience reaction to 30 animation with stereoscopic 30.

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4

1.4

Research Questions

1. What is the technique to produce stereoscopic 3 O?
2. How to produce 30 animation with stereoscopic 30?
3. How the audience react to 30 animation with stereoscopic?

1.5 Project Scope

Project scope of this project is, kids, teenagers and young adults aged between 7 to
25 years old are the target audience for this product.

The duration of "Silent Killer" is about 2 minutes. The screen resolution for
this short animation is in 1080p. This project will focus on stereoscopic. The project
will be viewed to public audience to make the testing, 30 anaglyph glasses will be
provided during the testing.

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5

1.6 Project Framework

Start

l
Analysis

PRE PRODUCTION

I

l
Story

- Character Design
セ@

Production
Planning

-

Storyboard Design

--------------------------------------- --------- Character Setup

14-

Texture Mapping

-

30 modeling

-

PRODUCTION

,,
Animation

-

.-

Lighting &
Rendering

cッューウセゥョァ@

Stereoscopic

--------------------------------------- -- ------ - Final Render

-

Editing &
Correcting

14---

Sound effect &
Music
セ@

POST PRODUCTION
Implementation

Evaluation

セ@

Final Report

I

End

Figure I.I Proj ect Framework

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6

1.7 Project Significance

The significance of the project is to present a 30 animation with stereoscopic 3D.
Stereoscopic 30 is very uncommon being developed in Malaysia. It will also give
the audience the experience of stereoscopic 30 effect. This project will also promote
the usage of stereoscopic 30 to producer film in Malaysia.

Summary

This chapter is the introduction of "Silent Killer" 30 animation with Stereoscopic 30
short story. It is illustrates and explains the project background, the problem
statements, objectives, scope of the project, project significant and the expected
output. This chapter determines the overall understanding of the project and the
importance of it.

As the conclusion, these projects are developed with 3D animation short
story. This project also focuses on Stereoscopic 3D. For the next chapter is literature
review, it is about area of study of the project, current system/tools/output of the
project and the comparison of existing systems. Literature review is an importance to
determine what the suitable method that will be used in development process.

© Universiti Teknikal Malaysia Melaka

CHAPTER II

2.0 LITERATURE REVIEW

Introduction

A literature review is an evaluate report information found in the literature research
to the related area of study. It is important to do research to gathers the information
for this project. Literature reviews can give an overview for the project. Literature
can include journal articles, internet (electronic journals) books, newspapers,
megazines and thesis.As for this project, research on stereoscopic 30 in 30
animation will be done.

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