3D animation with stereoscopic 3D : silent killer.
BORANG PENGESAHAN STATUS TESIS*
JUDUL : 30 ANIMATION WITH STEREOSCOPIC 30
SESI PENGAJIAN : 2 0 13 I 20 13
Saya NUR HAMIRUOIN BIN ISMAIL
mengaku membenarkan tesis Projek Sarjana Muda ini disimpan di Perpustakaan
Fakulti Teknologi Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti
berikut:
1. Tesis dan projekadalah hakmilik Universiti Teknikal Malaysia Melaka.
2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan untuk tujuan pengajian sahaja.
3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian
tinggi .
4. ** Sila tandakan (/)
SULIT
(Mengandungi maklumat yang berdarjah
keselamatan atau kepentingan Malaysiaseperti
yang termaktub di dalam AKT A RAHSIA
RASMI 1972)
----
TERHAO
(Mengandungi maklumat TERHAO yang telah
ditentukan oleh organisasi/badan di mana
penyel idikan dij alankan)
I
TIOAK TERHAO
(TANOATANGAN PENULIS)
Alamat tetap: 18735, KM 19,
Kampung Tedong Pantai ,
(TANOATANGAN PENYELIA)
En Mohd Adili Bin Norasikin
N ama Penyelia
Merlimau, 77300, Melaka
Tarikh:
CA TA TAN:
Tarikh:
* Tesis dimaksudkan sebagai Laporan Projek Sarjana Muda (PSM).
** Jika tesis ini SULIT atau TERHAO, sila lampirkan surat
daripada pihak berkuasa.
© Universiti Teknikal Malaysia Melaka
30 ANIMATION WITH STEREOSCOPIC 30 : SILENT KILLER
NUR HAMIRUDIN BIN ISMAIL
This report is submitted in partial fulfillment of the requirements for the
Bachelor of Computer Science (Interactive Media)
FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY
UNIVERSITI TEKNIKAL MALAYSIA MELAKA
2013
© Universiti Teknikal Malaysia Melaka
II
DECLARATION
I hereby declare that this project report entitled
30 ANIMATION WITH STEREOSCOPIC 30 : SILENT KILLER
is written by me and is my own effort and that no part has been plagiarized
without citations.
STUDENT
Date: - - - - - (NUR HAMIRUDIN BIN ISMAIL)
Date: - - - - - -
SUPERVISOR
(EN MOHD ADILI BIN NORASIKIN)
© Universiti Teknikal Malaysia Melaka
IV
DEDICATION
Specially dedicated to my beloved parents and my family member
For my supervisor, EN MOHD ADILI BIN NORASIKIN
(UTEM)
For my evaluators, EN MOHD LUTFI BIN DOHALIT
(UTEM)
And lastly to my beloved friends and who have encouraged, guided and inspired me
throughout my journey in education
© Universiti Teknikal Malaysia Melaka
v
ACKNOWLEDGEMENTS
Bismillahirahmannirrahim.
Firstly, Alhamdulillah and praises to Allah S.W.T for had given me a chance
and strength for me to finish this PSM until the end. The duration of the PSM is
throughout the semester which is seven month beginning in February 2013 until
August 2013.
Deep appreciation 1s extended to my PSM supervisor, En Adili for all
guidance, help, courage and advice for me in order for me to finish up this PSM
successfully.
I would also like to thanks my beloved mother, Noliah binti Hamid who
always give me support and sacrifice many things to me. I really appreciate it. Not to
forget to my family for their encouragement.
Finally, special thanks to my friend for their moral support and help me to
complete this PSM successfully. I can finish my PSM on time with their helps and
enthusiasms. Thank you so much
© Universiti Teknikal Malaysia Melaka
VI
ABSTRACT
Projek Sarjana Muda is required subject of the final year student in Universiti
Teknikal Malaysia Melaka (UTeM). For PSM, each student needs to come out with a
project. The project that has been chosen to be develop is '30 Animation with
stereoscopic 30'. This project will focus on 30 animation with stereoscopic 30.
Stereoscopic 30 is essentially the illusion of depth. In this project, animation is used
to create an animation (Silent Killer). 30 animations are the best platforms to
delivers the messages. This project is to investigate audience reaction between 30
animation with stereoscopic 30 and a normal 30 animation. The product is develop
for kids, teenagers and young adults aged between 7 to 25 years old are the target
audience for this product. This project was developed using Autodesk Maya 2011 ,
Adobe After Effect CS6 and Adobe Premiere CS6. This project give the audience the
experience of stereoscopic 30 effect. This project will also promote the usage of
stereoscopic 30 to producer film in Malaysia.
© Universiti Teknikal Malaysia Melaka
Vil
ABSTRAK
Pelajar tahun akhir Universiti Teknikal Malaysia Melaka (UTeM) diwajibkan untuk
mengambil subjek Projek Sarjana Muda (PSM). Setiap pelajar perlu menghasilkan
satu projek untuk subjek PSM. Produk yang telah dipilih untuk dibangunkan adalah '
Animasi 30 dengan 3D stereoskopik. Projek ini fokus kepada animasi 3D dengan 30
stereoskopik. 30 stereoskopik pada asasnya ialah ilusi kedalaman. 30 animasi
digunakan untuk membangunkan produk ini bertajuk Silent Killer. 30 animasi juga
adalah platform yg terbaik untuk menyampaikan mesej cerita ini. Projek ini adalah
untuk menyiasat tindak balas penonton antara animasi 30 dengan 30 stereoskopik
dan animasi 30 tanpa 30 stereoskopik. Produk ini dibangunkan untuk kanak-kanak,
remaja dan orang dewasa berusia antara 7 hingga 25 tahun. Mereka adalah penguna
sasaran untuk produk ini. Projek ini telah dibangunkan dengan menggunakan
Autodesk Maya 2011 , Adobe After Effect CS6 dan Adobe Premiere CS6. Projek ini
memberi penonton mengalami kesan 30 stereoskopik. Projek ini juga akan
menggalakkan penggunaan 30 stereoskopik kepada pengeluar filem di Malaysia.
© Universiti Teknikal Malaysia Melaka
Vlll
TABLE OF CONTENTS
CHAPTER
SUBJECT
DECLARATION
DEDICATION
ACKNOWLEDGEMENTS
ABSTRACT
ABSTRAK
II
IV
v
VI
VII
LIST OF TABLES
XIIl
LIST OF FIGURES
XIV
LIST OF ABBREVIATIONS
CHAPTER I
PAGE
XVII
INTRODUCTION
l.O
Introduction
I. I
Project Background
2
l.2
Problem Statement
3
1.3
Objective
3
1.4
Research Questions
4
l.5
Project Scope
4
l.6
Project Framework
5
I. 7
Project Significance
6
Summary
6
© Universiti Teknikal Malaysia Melaka
IX
CHAPTER II
CHAPTER III
LITERATURE REVIEW
2.0
Introduction
7
2.1
Area of study
8
2.1.1 Stereoscopic 3D technology
8
2.1.2 Anaglyph Viewing
IO
2.2
Current Output
11
2.3
Comparison of Existing System
14
Summary
15
METHODOLOGY
3.1
Research Activities
17
3. l.1 Data Gathering I Collection
17
3.1.2 Analysis of the data
18
3.2
Production Development Methodology
23
3.3
Project Requirement
24
3.3 . l Hardware Requirement
24
3.3.2 Software Requirement
3.3.3 Hardware and Software
Requirement Analysis
25
Gant Chart
28
Summary
29
3.4
© Universiti Teknikal Malaysia Melaka
25
x
CHAPTER IV
CHAPTERV
ANALYSIS
4.0
Introduction
30
4.1
Product Analysis
30
4.2
Project Analysis
35
4.2.1 User Requirement
35
Summary
35
DESIGN AND IMPLEMENT A TI ON
5.0
Introduction
5.1 Design I Product Process
5.1. l Design Architecture
5.1.2 Product Development Process
5.2
36
37
37
39
5. l.2.1 Storyboard
39
5.1.2.2 Storyline Explanation
39
5.1.2.3 Character Design
41
Product Implementation
43
5.2.l Modeling
43
5.2. l. l Character Modeling
44
5.2. l.2 Object Modeling
46
5.2. l .3 Environment Modeling
47
5.2.2 Rigging
49
5.2.3 Animation
50
5.2.4 Lighting
53
5.2.5 Stereoscopic
54
5.2.6 Rendering
56
5.2.7 Audio and Video Editing
57
© Universiti Teknikal Malaysia Melaka
XI
CHAPTER VI
TESTING AND EVALUATION
6.0
Introduction
62
6.1
Test Plan
63
6.1.1 Test User
63
6.1.2 Test Environment
64
6.1.3 Test Schedule
65
6.1.4 Test Strategy
66
Test Implementation
68
6.2.1 Test Description
68
Testing Result and Analysis
71
6.3.1 Analysis Testing
78
Summary
84
6.2
6.3
CHAPTER VII
PROJECT CONCLUSION
7.1
Observation on Weaknesses and Strengths
85
7.2
Propositions forlmprovement
86
7.3
Contribution
87
7.4
Future Work
87
© Universiti Teknikal Malaysia Melaka
Xll
REFERENCES
APPENDIX A
APPENDIX B
APPENDIX C
APPENDIXD
© Universiti Teknikal Malaysia Melaka
X III
LIST OF TABLES
TABLE
TITLE
PAGE
Table 2.1
Comparison of existing system
15
Table 5.1
Storyline Explanation
39
Table 6.1
Hardware and Software for testing environment
65
Table 6.2
Testing Location
65
Table 6.3
Testing Schedule
66
Table 6.4
Functionality Testing Form for Group 1
68
Table 6.5
Functionality Testing Form for Group 2
69
Table 6.6
Functionality Testing Form for Group 3
69
Table 6.7
User Acceptance Testing Form for Group 1
70
Table 6.8
User Acceptance Testing Form for Group 2
70
Table 6.9
User Acceptance Testing Form for Group 3
71
Table 6.10
Functionality Testing Result for Group 1
72
Table 6.11
Functionality Testing Result for Group 2
73
Table 6.12
Functionality Testing Result for Group 3
74
Table 6.13
User Acceptance Testing Result for Group 1
75
Table 6.14
User Acceptance Testing Result for Group 2
76
Table 6.15
User Acceptance Testing Result for Group 3
77
© Universiti Teknikal Malaysia Melaka
xiv
LIST OF FIGURES
FIGURE
TITLE
PAGE
Figure 1.1
Project Framework
5
Figure 2.1
Comparison Lenticular and Parallax Barrier
9
Figure 2.2
Anaglyph Glasses
10
Figure 2.3
War Of The Worlds: Goliath
12
Figure 2.4
29 Februari
13
Figure 2.5
Screen Shot of Mask Master
14
Figure 3.1
Questionnaires result for question number 1
18
Figure 3.2
Questionnaires result for question number 2
19
Figure 3.3
Questionnaires result for question number 3
19
Figure 3.4
Questionnaires result for question number 4
20
Figure 3.5
Questionnaires result for question number 5
20
Figure 3.6
Questionnaires result for question number 6
21
Figure 3.7
Questionnaires result for question number 7
21
Figure 3.8
Questionnaires result for question number 8
22
Figure 3.9
Questionnaires result for question number 9
22
Figure 3.10
Production Development Methodology
23
Figure 3.11
Anaglyph Glasses
26
Figure 3.12
Gant Chart
28
Figure 4.1
Dato Kamal walking to the meeting place
31
Figure 4.2
Dato Kamal is waiting someone
31
Figure 4.3
The killer is ready to shoot
32
© Universiti Teknikal Malaysia Melaka
xv
Figure 4.4
The killer shoot Dato Kamal
32
Figure 4.5
The shot misses
33
Figure 4.6
Chasing scene
33
Figure 4.7
Dato Kamal run into off street
34
Figure 4.8
The killer punch Dato Kamal
34
Figure 5.1
Flowchart chronology of the story
38
Figure 5.2
Character design of Dato Kamal
42
Figure 5.3
Character Design of the killer
43
Figure 5.4
Head for character modelling
45
Figure 5.5
Human for character modelling
45
Figure 5.6
Texturing the character
46
Figure 5.7
Garbage container for object modelling
47
Figure 5.8
Building for environment modelling
48
Figure 5.9
Texturing environment modelling
48
Figure 5.10
Joint in the character modelling
49
Figure 5.11
Controller of the character modelling
50
Figure 5.12
Animation of running character
51
Figure 5.13
Camera animation
52
Figure 5.14
The result after animate camera
52
Figure 5.15
Example of lighting use
53
Figure 5.16
How to create stereoscopic camera
54
Figure 5.17
Change the viewport into anaglyph
55
Figure 5.18
Modify the stereoscopic setting
56
Figure 5.19
Rendering process
57
Figure 5.20
Audio editing
58
Figure 5.21
Visual effect editing
59
Figure 5.22
Video editing
60
Figure 6.1
Test Environment
64
Figure 6.2
Functionality Testing Result for Group 1
78
Figure 6.3
Functionality Testing Result for Group 2
79
© Universiti Teknikal Malaysia Melaka
xvi
Figure 6.4
Functionality Testing Result for Group 3
80
Figure 6.5
User Acceptance Testing Result for Group 1
81
Figure 6.6
User Acceptance Testing Result for Group 2
82
Figure 6.7
User Acceptance Testing Result for Group 3
83
© Universiti Teknikal Malaysia Melaka
xvii
LIST OF ABBREVIATIONS
PSM
Projek Sarjana Muda
Mp3
MPEG Layer 3
Wav
Waveform Audio File Format
GIF
Graphics Interchange Format
JPEG
Joint Photographic Experts Group
3D
Three Dimension
TV
Television
PC
Personal Computer
CGI
Computer Graphic Interface
Fps
Frame per second
Mb
Maya Binary
CD
Compact Disc
Wmv
Windows Media Video
© Universiti Teknikal Malaysia Melaka
CHAPTER I
1.0 INTRODUCTION
As we all know, there are many types of animation, stop motion, 20, and 30
animation. This project will focus on 30 animation with stereoscopic 30.
Stereoscopic 30 is essentially the illusion of depth. It's an idea where you have two
points you can send different images to your left and right eye and this allows the
brain to be manipulate into thinking that you are seeing a real 3 dimensional object.
In this project, animation is used to create an animation (Silent Killer). 3-
0imensional (30) animations are platforms to delivers the messages. This project is
to investigate audience reaction between 30 animation with stereoscopic 30 and a
normal 3D animation. For this project purpose, Multimedia Production Process will
be used for implementation. The expected result is a graph that represents the
audience reaction between 30 animation with stereoscopic 30 and a normal 30
animation.
© Universiti Teknikal Malaysia Melaka
2
1.1 Project Background
Stereoscopic 3D, or "stereoscopy," referring to how the eyes and brain create the
impression of a third dimension. For animation the content is very easy to generate.
To get a movie like "Brave" into stereoscopic 3D, animators create two versions
each frame, one from the perspective of each eye. Because computer generated
movies does not need cameras, it's much easier to correct any mistakes in postproduction. Animation is used to create movement on screen. The movement is made
up of many still images, on its own frame. Animation can be built either in two or
three dimensions. Three dimension (3D) animations is one of platforms to delivers
the message for this project.
"Silent Killer" is a 3D animation that will be produced for this project. The
story involves two characters which is the killer and Dato Kamal the business man
which is the target. Dato Kamal walks waiting for someone. The killer is in the
building across the road, he is using a sniper to shot Dato Kamal. The killer shot
misses Dato Kamal. Then, Dato Kamal runaway, the killer jumps from the building
and chase Dato Kamal. After the chasing, they confront each other. The killer
punches Dato Kamal until him unconscious. Dato Kamal is selling drugs.The
duration of this 3D animation is about l minute. The animation will be in two
versions, a normal 3D animation and 3D animation with stereoscopic 3D.
© Universiti Teknikal Malaysia Melaka
3
1.2 Problem Statement
30 animation film has developed by many productions since the market is growing
bigger. Animation nowadays shows that 30 animation has high demands especially
in film and broadcast field . Local animation producer nowadays are more interested
to produce a 30 animation such as, Boboiboy, Upin dan lpin, Ounia Eicak and many
more.
Most of conventional animation stories are not usmg stereoscopic 30.
Furthermore, stereoscopic 3D is very new in Malaysia animation industry. Our
ability to produce high end 30 animation especially in stereoscopic 30 is still less
quality because they have limited skills and knowledge about stereoscopic 30.
1.3 Objectives
The objective of developing this project is :
1. To investigate techniques to produce a stereoscopic 30.
2. To develop a 30 animation with suitable stereoscopic 30.
3. To measure audience reaction to 30 animation with stereoscopic 30.
© Universiti Teknikal Malaysia Melaka
4
1.4
Research Questions
1. What is the technique to produce stereoscopic 3 O?
2. How to produce 30 animation with stereoscopic 30?
3. How the audience react to 30 animation with stereoscopic?
1.5 Project Scope
Project scope of this project is, kids, teenagers and young adults aged between 7 to
25 years old are the target audience for this product.
The duration of "Silent Killer" is about 2 minutes. The screen resolution for
this short animation is in 1080p. This project will focus on stereoscopic. The project
will be viewed to public audience to make the testing, 30 anaglyph glasses will be
provided during the testing.
© Universiti Teknikal Malaysia Melaka
5
1.6 Project Framework
Start
l
Analysis
PRE PRODUCTION
I
l
Story
- Character Design
セ@
Production
Planning
-
Storyboard Design
--------------------------------------- --------- Character Setup
14-
Texture Mapping
-
30 modeling
-
PRODUCTION
,,
Animation
-
.-
Lighting &
Rendering
cッューウセゥョァ@
Stereoscopic
--------------------------------------- -- ------ - Final Render
-
Editing &
Correcting
14---
Sound effect &
Music
セ@
POST PRODUCTION
Implementation
Evaluation
セ@
Final Report
I
End
Figure I.I Proj ect Framework
© Universiti Teknikal Malaysia Melaka
6
1.7 Project Significance
The significance of the project is to present a 30 animation with stereoscopic 3D.
Stereoscopic 30 is very uncommon being developed in Malaysia. It will also give
the audience the experience of stereoscopic 30 effect. This project will also promote
the usage of stereoscopic 30 to producer film in Malaysia.
Summary
This chapter is the introduction of "Silent Killer" 30 animation with Stereoscopic 30
short story. It is illustrates and explains the project background, the problem
statements, objectives, scope of the project, project significant and the expected
output. This chapter determines the overall understanding of the project and the
importance of it.
As the conclusion, these projects are developed with 3D animation short
story. This project also focuses on Stereoscopic 3D. For the next chapter is literature
review, it is about area of study of the project, current system/tools/output of the
project and the comparison of existing systems. Literature review is an importance to
determine what the suitable method that will be used in development process.
© Universiti Teknikal Malaysia Melaka
CHAPTER II
2.0 LITERATURE REVIEW
Introduction
A literature review is an evaluate report information found in the literature research
to the related area of study. It is important to do research to gathers the information
for this project. Literature reviews can give an overview for the project. Literature
can include journal articles, internet (electronic journals) books, newspapers,
megazines and thesis.As for this project, research on stereoscopic 30 in 30
animation will be done.
© Universiti Teknikal Malaysia Melaka
JUDUL : 30 ANIMATION WITH STEREOSCOPIC 30
SESI PENGAJIAN : 2 0 13 I 20 13
Saya NUR HAMIRUOIN BIN ISMAIL
mengaku membenarkan tesis Projek Sarjana Muda ini disimpan di Perpustakaan
Fakulti Teknologi Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti
berikut:
1. Tesis dan projekadalah hakmilik Universiti Teknikal Malaysia Melaka.
2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan untuk tujuan pengajian sahaja.
3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian
tinggi .
4. ** Sila tandakan (/)
SULIT
(Mengandungi maklumat yang berdarjah
keselamatan atau kepentingan Malaysiaseperti
yang termaktub di dalam AKT A RAHSIA
RASMI 1972)
----
TERHAO
(Mengandungi maklumat TERHAO yang telah
ditentukan oleh organisasi/badan di mana
penyel idikan dij alankan)
I
TIOAK TERHAO
(TANOATANGAN PENULIS)
Alamat tetap: 18735, KM 19,
Kampung Tedong Pantai ,
(TANOATANGAN PENYELIA)
En Mohd Adili Bin Norasikin
N ama Penyelia
Merlimau, 77300, Melaka
Tarikh:
CA TA TAN:
Tarikh:
* Tesis dimaksudkan sebagai Laporan Projek Sarjana Muda (PSM).
** Jika tesis ini SULIT atau TERHAO, sila lampirkan surat
daripada pihak berkuasa.
© Universiti Teknikal Malaysia Melaka
30 ANIMATION WITH STEREOSCOPIC 30 : SILENT KILLER
NUR HAMIRUDIN BIN ISMAIL
This report is submitted in partial fulfillment of the requirements for the
Bachelor of Computer Science (Interactive Media)
FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY
UNIVERSITI TEKNIKAL MALAYSIA MELAKA
2013
© Universiti Teknikal Malaysia Melaka
II
DECLARATION
I hereby declare that this project report entitled
30 ANIMATION WITH STEREOSCOPIC 30 : SILENT KILLER
is written by me and is my own effort and that no part has been plagiarized
without citations.
STUDENT
Date: - - - - - (NUR HAMIRUDIN BIN ISMAIL)
Date: - - - - - -
SUPERVISOR
(EN MOHD ADILI BIN NORASIKIN)
© Universiti Teknikal Malaysia Melaka
IV
DEDICATION
Specially dedicated to my beloved parents and my family member
For my supervisor, EN MOHD ADILI BIN NORASIKIN
(UTEM)
For my evaluators, EN MOHD LUTFI BIN DOHALIT
(UTEM)
And lastly to my beloved friends and who have encouraged, guided and inspired me
throughout my journey in education
© Universiti Teknikal Malaysia Melaka
v
ACKNOWLEDGEMENTS
Bismillahirahmannirrahim.
Firstly, Alhamdulillah and praises to Allah S.W.T for had given me a chance
and strength for me to finish this PSM until the end. The duration of the PSM is
throughout the semester which is seven month beginning in February 2013 until
August 2013.
Deep appreciation 1s extended to my PSM supervisor, En Adili for all
guidance, help, courage and advice for me in order for me to finish up this PSM
successfully.
I would also like to thanks my beloved mother, Noliah binti Hamid who
always give me support and sacrifice many things to me. I really appreciate it. Not to
forget to my family for their encouragement.
Finally, special thanks to my friend for their moral support and help me to
complete this PSM successfully. I can finish my PSM on time with their helps and
enthusiasms. Thank you so much
© Universiti Teknikal Malaysia Melaka
VI
ABSTRACT
Projek Sarjana Muda is required subject of the final year student in Universiti
Teknikal Malaysia Melaka (UTeM). For PSM, each student needs to come out with a
project. The project that has been chosen to be develop is '30 Animation with
stereoscopic 30'. This project will focus on 30 animation with stereoscopic 30.
Stereoscopic 30 is essentially the illusion of depth. In this project, animation is used
to create an animation (Silent Killer). 30 animations are the best platforms to
delivers the messages. This project is to investigate audience reaction between 30
animation with stereoscopic 30 and a normal 30 animation. The product is develop
for kids, teenagers and young adults aged between 7 to 25 years old are the target
audience for this product. This project was developed using Autodesk Maya 2011 ,
Adobe After Effect CS6 and Adobe Premiere CS6. This project give the audience the
experience of stereoscopic 30 effect. This project will also promote the usage of
stereoscopic 30 to producer film in Malaysia.
© Universiti Teknikal Malaysia Melaka
Vil
ABSTRAK
Pelajar tahun akhir Universiti Teknikal Malaysia Melaka (UTeM) diwajibkan untuk
mengambil subjek Projek Sarjana Muda (PSM). Setiap pelajar perlu menghasilkan
satu projek untuk subjek PSM. Produk yang telah dipilih untuk dibangunkan adalah '
Animasi 30 dengan 3D stereoskopik. Projek ini fokus kepada animasi 3D dengan 30
stereoskopik. 30 stereoskopik pada asasnya ialah ilusi kedalaman. 30 animasi
digunakan untuk membangunkan produk ini bertajuk Silent Killer. 30 animasi juga
adalah platform yg terbaik untuk menyampaikan mesej cerita ini. Projek ini adalah
untuk menyiasat tindak balas penonton antara animasi 30 dengan 30 stereoskopik
dan animasi 30 tanpa 30 stereoskopik. Produk ini dibangunkan untuk kanak-kanak,
remaja dan orang dewasa berusia antara 7 hingga 25 tahun. Mereka adalah penguna
sasaran untuk produk ini. Projek ini telah dibangunkan dengan menggunakan
Autodesk Maya 2011 , Adobe After Effect CS6 dan Adobe Premiere CS6. Projek ini
memberi penonton mengalami kesan 30 stereoskopik. Projek ini juga akan
menggalakkan penggunaan 30 stereoskopik kepada pengeluar filem di Malaysia.
© Universiti Teknikal Malaysia Melaka
Vlll
TABLE OF CONTENTS
CHAPTER
SUBJECT
DECLARATION
DEDICATION
ACKNOWLEDGEMENTS
ABSTRACT
ABSTRAK
II
IV
v
VI
VII
LIST OF TABLES
XIIl
LIST OF FIGURES
XIV
LIST OF ABBREVIATIONS
CHAPTER I
PAGE
XVII
INTRODUCTION
l.O
Introduction
I. I
Project Background
2
l.2
Problem Statement
3
1.3
Objective
3
1.4
Research Questions
4
l.5
Project Scope
4
l.6
Project Framework
5
I. 7
Project Significance
6
Summary
6
© Universiti Teknikal Malaysia Melaka
IX
CHAPTER II
CHAPTER III
LITERATURE REVIEW
2.0
Introduction
7
2.1
Area of study
8
2.1.1 Stereoscopic 3D technology
8
2.1.2 Anaglyph Viewing
IO
2.2
Current Output
11
2.3
Comparison of Existing System
14
Summary
15
METHODOLOGY
3.1
Research Activities
17
3. l.1 Data Gathering I Collection
17
3.1.2 Analysis of the data
18
3.2
Production Development Methodology
23
3.3
Project Requirement
24
3.3 . l Hardware Requirement
24
3.3.2 Software Requirement
3.3.3 Hardware and Software
Requirement Analysis
25
Gant Chart
28
Summary
29
3.4
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x
CHAPTER IV
CHAPTERV
ANALYSIS
4.0
Introduction
30
4.1
Product Analysis
30
4.2
Project Analysis
35
4.2.1 User Requirement
35
Summary
35
DESIGN AND IMPLEMENT A TI ON
5.0
Introduction
5.1 Design I Product Process
5.1. l Design Architecture
5.1.2 Product Development Process
5.2
36
37
37
39
5. l.2.1 Storyboard
39
5.1.2.2 Storyline Explanation
39
5.1.2.3 Character Design
41
Product Implementation
43
5.2.l Modeling
43
5.2. l. l Character Modeling
44
5.2. l.2 Object Modeling
46
5.2. l .3 Environment Modeling
47
5.2.2 Rigging
49
5.2.3 Animation
50
5.2.4 Lighting
53
5.2.5 Stereoscopic
54
5.2.6 Rendering
56
5.2.7 Audio and Video Editing
57
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CHAPTER VI
TESTING AND EVALUATION
6.0
Introduction
62
6.1
Test Plan
63
6.1.1 Test User
63
6.1.2 Test Environment
64
6.1.3 Test Schedule
65
6.1.4 Test Strategy
66
Test Implementation
68
6.2.1 Test Description
68
Testing Result and Analysis
71
6.3.1 Analysis Testing
78
Summary
84
6.2
6.3
CHAPTER VII
PROJECT CONCLUSION
7.1
Observation on Weaknesses and Strengths
85
7.2
Propositions forlmprovement
86
7.3
Contribution
87
7.4
Future Work
87
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REFERENCES
APPENDIX A
APPENDIX B
APPENDIX C
APPENDIXD
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X III
LIST OF TABLES
TABLE
TITLE
PAGE
Table 2.1
Comparison of existing system
15
Table 5.1
Storyline Explanation
39
Table 6.1
Hardware and Software for testing environment
65
Table 6.2
Testing Location
65
Table 6.3
Testing Schedule
66
Table 6.4
Functionality Testing Form for Group 1
68
Table 6.5
Functionality Testing Form for Group 2
69
Table 6.6
Functionality Testing Form for Group 3
69
Table 6.7
User Acceptance Testing Form for Group 1
70
Table 6.8
User Acceptance Testing Form for Group 2
70
Table 6.9
User Acceptance Testing Form for Group 3
71
Table 6.10
Functionality Testing Result for Group 1
72
Table 6.11
Functionality Testing Result for Group 2
73
Table 6.12
Functionality Testing Result for Group 3
74
Table 6.13
User Acceptance Testing Result for Group 1
75
Table 6.14
User Acceptance Testing Result for Group 2
76
Table 6.15
User Acceptance Testing Result for Group 3
77
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LIST OF FIGURES
FIGURE
TITLE
PAGE
Figure 1.1
Project Framework
5
Figure 2.1
Comparison Lenticular and Parallax Barrier
9
Figure 2.2
Anaglyph Glasses
10
Figure 2.3
War Of The Worlds: Goliath
12
Figure 2.4
29 Februari
13
Figure 2.5
Screen Shot of Mask Master
14
Figure 3.1
Questionnaires result for question number 1
18
Figure 3.2
Questionnaires result for question number 2
19
Figure 3.3
Questionnaires result for question number 3
19
Figure 3.4
Questionnaires result for question number 4
20
Figure 3.5
Questionnaires result for question number 5
20
Figure 3.6
Questionnaires result for question number 6
21
Figure 3.7
Questionnaires result for question number 7
21
Figure 3.8
Questionnaires result for question number 8
22
Figure 3.9
Questionnaires result for question number 9
22
Figure 3.10
Production Development Methodology
23
Figure 3.11
Anaglyph Glasses
26
Figure 3.12
Gant Chart
28
Figure 4.1
Dato Kamal walking to the meeting place
31
Figure 4.2
Dato Kamal is waiting someone
31
Figure 4.3
The killer is ready to shoot
32
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Figure 4.4
The killer shoot Dato Kamal
32
Figure 4.5
The shot misses
33
Figure 4.6
Chasing scene
33
Figure 4.7
Dato Kamal run into off street
34
Figure 4.8
The killer punch Dato Kamal
34
Figure 5.1
Flowchart chronology of the story
38
Figure 5.2
Character design of Dato Kamal
42
Figure 5.3
Character Design of the killer
43
Figure 5.4
Head for character modelling
45
Figure 5.5
Human for character modelling
45
Figure 5.6
Texturing the character
46
Figure 5.7
Garbage container for object modelling
47
Figure 5.8
Building for environment modelling
48
Figure 5.9
Texturing environment modelling
48
Figure 5.10
Joint in the character modelling
49
Figure 5.11
Controller of the character modelling
50
Figure 5.12
Animation of running character
51
Figure 5.13
Camera animation
52
Figure 5.14
The result after animate camera
52
Figure 5.15
Example of lighting use
53
Figure 5.16
How to create stereoscopic camera
54
Figure 5.17
Change the viewport into anaglyph
55
Figure 5.18
Modify the stereoscopic setting
56
Figure 5.19
Rendering process
57
Figure 5.20
Audio editing
58
Figure 5.21
Visual effect editing
59
Figure 5.22
Video editing
60
Figure 6.1
Test Environment
64
Figure 6.2
Functionality Testing Result for Group 1
78
Figure 6.3
Functionality Testing Result for Group 2
79
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Figure 6.4
Functionality Testing Result for Group 3
80
Figure 6.5
User Acceptance Testing Result for Group 1
81
Figure 6.6
User Acceptance Testing Result for Group 2
82
Figure 6.7
User Acceptance Testing Result for Group 3
83
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LIST OF ABBREVIATIONS
PSM
Projek Sarjana Muda
Mp3
MPEG Layer 3
Wav
Waveform Audio File Format
GIF
Graphics Interchange Format
JPEG
Joint Photographic Experts Group
3D
Three Dimension
TV
Television
PC
Personal Computer
CGI
Computer Graphic Interface
Fps
Frame per second
Mb
Maya Binary
CD
Compact Disc
Wmv
Windows Media Video
© Universiti Teknikal Malaysia Melaka
CHAPTER I
1.0 INTRODUCTION
As we all know, there are many types of animation, stop motion, 20, and 30
animation. This project will focus on 30 animation with stereoscopic 30.
Stereoscopic 30 is essentially the illusion of depth. It's an idea where you have two
points you can send different images to your left and right eye and this allows the
brain to be manipulate into thinking that you are seeing a real 3 dimensional object.
In this project, animation is used to create an animation (Silent Killer). 3-
0imensional (30) animations are platforms to delivers the messages. This project is
to investigate audience reaction between 30 animation with stereoscopic 30 and a
normal 3D animation. For this project purpose, Multimedia Production Process will
be used for implementation. The expected result is a graph that represents the
audience reaction between 30 animation with stereoscopic 30 and a normal 30
animation.
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1.1 Project Background
Stereoscopic 3D, or "stereoscopy," referring to how the eyes and brain create the
impression of a third dimension. For animation the content is very easy to generate.
To get a movie like "Brave" into stereoscopic 3D, animators create two versions
each frame, one from the perspective of each eye. Because computer generated
movies does not need cameras, it's much easier to correct any mistakes in postproduction. Animation is used to create movement on screen. The movement is made
up of many still images, on its own frame. Animation can be built either in two or
three dimensions. Three dimension (3D) animations is one of platforms to delivers
the message for this project.
"Silent Killer" is a 3D animation that will be produced for this project. The
story involves two characters which is the killer and Dato Kamal the business man
which is the target. Dato Kamal walks waiting for someone. The killer is in the
building across the road, he is using a sniper to shot Dato Kamal. The killer shot
misses Dato Kamal. Then, Dato Kamal runaway, the killer jumps from the building
and chase Dato Kamal. After the chasing, they confront each other. The killer
punches Dato Kamal until him unconscious. Dato Kamal is selling drugs.The
duration of this 3D animation is about l minute. The animation will be in two
versions, a normal 3D animation and 3D animation with stereoscopic 3D.
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1.2 Problem Statement
30 animation film has developed by many productions since the market is growing
bigger. Animation nowadays shows that 30 animation has high demands especially
in film and broadcast field . Local animation producer nowadays are more interested
to produce a 30 animation such as, Boboiboy, Upin dan lpin, Ounia Eicak and many
more.
Most of conventional animation stories are not usmg stereoscopic 30.
Furthermore, stereoscopic 3D is very new in Malaysia animation industry. Our
ability to produce high end 30 animation especially in stereoscopic 30 is still less
quality because they have limited skills and knowledge about stereoscopic 30.
1.3 Objectives
The objective of developing this project is :
1. To investigate techniques to produce a stereoscopic 30.
2. To develop a 30 animation with suitable stereoscopic 30.
3. To measure audience reaction to 30 animation with stereoscopic 30.
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4
1.4
Research Questions
1. What is the technique to produce stereoscopic 3 O?
2. How to produce 30 animation with stereoscopic 30?
3. How the audience react to 30 animation with stereoscopic?
1.5 Project Scope
Project scope of this project is, kids, teenagers and young adults aged between 7 to
25 years old are the target audience for this product.
The duration of "Silent Killer" is about 2 minutes. The screen resolution for
this short animation is in 1080p. This project will focus on stereoscopic. The project
will be viewed to public audience to make the testing, 30 anaglyph glasses will be
provided during the testing.
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5
1.6 Project Framework
Start
l
Analysis
PRE PRODUCTION
I
l
Story
- Character Design
セ@
Production
Planning
-
Storyboard Design
--------------------------------------- --------- Character Setup
14-
Texture Mapping
-
30 modeling
-
PRODUCTION
,,
Animation
-
.-
Lighting &
Rendering
cッューウセゥョァ@
Stereoscopic
--------------------------------------- -- ------ - Final Render
-
Editing &
Correcting
14---
Sound effect &
Music
セ@
POST PRODUCTION
Implementation
Evaluation
セ@
Final Report
I
End
Figure I.I Proj ect Framework
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6
1.7 Project Significance
The significance of the project is to present a 30 animation with stereoscopic 3D.
Stereoscopic 30 is very uncommon being developed in Malaysia. It will also give
the audience the experience of stereoscopic 30 effect. This project will also promote
the usage of stereoscopic 30 to producer film in Malaysia.
Summary
This chapter is the introduction of "Silent Killer" 30 animation with Stereoscopic 30
short story. It is illustrates and explains the project background, the problem
statements, objectives, scope of the project, project significant and the expected
output. This chapter determines the overall understanding of the project and the
importance of it.
As the conclusion, these projects are developed with 3D animation short
story. This project also focuses on Stereoscopic 3D. For the next chapter is literature
review, it is about area of study of the project, current system/tools/output of the
project and the comparison of existing systems. Literature review is an importance to
determine what the suitable method that will be used in development process.
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CHAPTER II
2.0 LITERATURE REVIEW
Introduction
A literature review is an evaluate report information found in the literature research
to the related area of study. It is important to do research to gathers the information
for this project. Literature reviews can give an overview for the project. Literature
can include journal articles, internet (electronic journals) books, newspapers,
megazines and thesis.As for this project, research on stereoscopic 30 in 30
animation will be done.
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