INTRODUCING THE CHARACTERS OF WAYANG USING ANDROID MOBILE APPLICATION Introducing The Characters Of Wayang Using Android Mobile Application.

INTRODUCING THE CHARACTERS OF WAYANG USING
ANDROID MOBILE APPLICATION
PUBLICATION ARTICLE

By:

Galuh Ayu Arumsari
Prof. Dr. Budi Murtiyasa, M.Kom
Drs, Sudjalwo, M.Kom
DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
UNIVERSITAS MUHAMMADIYAH SURAKARTA
APRIL, 2013

INTRODUCING THE CHARACTERS OF WAYANG
USING ANDROID MOBILE APPLICATION

Galuh Ayu Arumsari, Budi Murtiyasa, Sudjalwo
Department of Informatics, Faculty of Communications and Informatics,
Universitas Muhammadiyah Surakarta
Email: galuhayua@gmail.com


ABSTRACT
This study takes issue how to plan and build application that have education element,
easy to understood and studied that can give information about wayang characters by society
using Android Mobile. Program development method using System Development Life Cycle
is a method that describes the system development life cycle in the design and development of
information systems. The result of the design is introducing the characters of wayang using
android mobile application that have read-only characteristics and contains the notion of
wayang, wayang history, understanding the Mahabharata, equipment wayang show, Wayang

Mahabharata information and exercises that help the user in identifying and introducing
wayang culture of Indonesia especially the wayang to the community and the world. The

results of the application trial for user can be concluded that this application for the best
resolution use mobile phone with size of 3.2 to 5 inches, requires 28MB of memory and a
minimum of Android Operating System Frozen Yogurt (Froyo) 2.2.

Key Word: android mobile, application, wayang.

INTRODUCTION


an amazing culture creature (Yasasusastra,

International world admits that wayang is

2011).

pure art and culture product of Indonesia

expansion the culture that taking wayang

that has supreme percentages. United

has impact to left behind. Previous time, it

Nations (UN) pass by UNESCO publish the

was familiar as an entertain culture but now

certificate on November 7th 2003, the


it is just a story. A young man right now it

content declare that Indonesian wayang is

will be does not know wayang characters.

Along

with

the

technology

Aizid

(2011)

said


that

lower

cause

and

key

applications

(Safaat,

2011).

appreciations to wayang are technology.

Application for this platform is easy to take


Wayang is not like just presentation. It is so

and get for free in Play Store. At this time is

important to do a preservation wayang,

not found yet android application base

because we should proud with a real

mobile that gives information about wayang

Indonesia culture that full with substances

characters in Play Store. These things

life. It is really hard, because wayang

motivated the researcher tries to combine


admitted to be the one of Indonesia culture,

the culture element and technology in the

but now it’s strange in country itself.

Smartphone

that

packages

in

mobile

Increasingly the era, it is more the

application inside be found material of


expansion of the technology. Technology

wayang characters. This application used to

makes

help us to know the wayang characters and

life

easy.

At

this

moment,

technology expansion was happening in our


introducing

lives, one of them in communication that is

especially wayang for society and world.

Smartphone.

culture,

Based on the problems appear an

necessary to us that having busy and high

idea to build “INTRODUCING THE

mobility in order to them not left the

CHARACTERS OF WAYANG USING


information. Android is the one desired

ANDROID MOBILE APPLICATION”.

platform

besides

be

Indonesia

main

society

Smartphone

the


blackberry

platform and IOS that most popular of

LITERATURE REVIEW
According Santoso (2011), in a final

Smartphone. Almost all of ages used

entitled

“Pembuatan

android platform, from young until old

project

ages. Android is a collection of software


Application Peta Wisata Berbasis Platform

which is intended for devices moves

Android di Kabupaten Sragen”, said that

include the operating system, middleware,

Sragen city is a gateway from East into

Mobile

Central Java which has many tourist

should be owned at an early age. In the

objects. However, tourists do not familiar

modern era, Qur'an can be download and

with those places. To attract the tourists it

put into mobile phone was shaped book in

has to promote from various media. Along

order to practice to read, by the fact is made

with technology expansion that penetrated

of based mobile application that aims

into various fields, mobile application

tajweed in order to the users do not need to

selected to be a promoted media in Sragen

bring a book to learn and the search more

tourism. The purpose of this mobile

quickly and easily with the existing

application is to promote Sragen tourism.

grouping. The using method in this research

The using method is to package all the

is SDLC (System Development Life Cycle)

information of tourism in Sragen into a

which is a method that describes by design

mobile application in order to be an easy

and construction of the system in the

facility to deliver information and can be

system

done anywhere and anytime as long as there

research was successful because it is based

is has internet access. This research was

from

successful because it can help users who

application can be useful and helpful in

want to know everything about the tourism

learning Tajweed. A given suggestion is

in Sragen. A given suggestion is mobile

expected the material reproduced to allow

application

users practice with some examples and not

developments that

include

more extensive location and addition of

According

Septiawan

questionnaire

life

cycle.

showed

that

This

the

only connected by the one example.

features that shows the position of mobile
users with targeted tourist sites.

development

Wijatmaka (2012) said that Java
Cultural especially in art have a high

(2012),

interest to learn although for foreign tourist

Tajweed is a science about rules and ways

or local. However, this Javanese culture

of reading the Quran as well as possible and

began

to

decrease

demand.

Factors

changing times or globalization and the

systems. SDLC has many methods that

influx of foreign culture or acculturation

can be used among Spiral, Prototype,

process into this country results the

Rapid

decrease demand in local or regional

(RAD), and the other.

Application

Development

cultures. Then, in preserving this culture
and adds interest to youth or layperson to
learn more about local culture, especially in
Java is make Java Applications Learning
Culture. The results of the research based
on the questionnaire states that learning
application is easy to operate and quite

Figure 1 Flowchart SDLC

effective and efficient in use and with the

Stages of the SDLC method are as

other assessments in the form of content

follows:

display and learning applications with a

1. Requirements definition stages are

pretty good assessment. A given suggestion

planning recognition applications

expected to expand the content.

process and learning needs also
potential users. It also conducted

RESEARCH METHOD

verification problems that occurred

a. SDLC (System Development Life

prior

learning

recognition

applications and to build for a new

Cycle)
The research method used is

assessment of needs.

Life

2. Requirements analysis stage is to

system

find and analyze user needs, both in

development life cycle method in

the form of information or devices

development and design of information

used and aligning applications with

SDLC
Cycle)

(System
is

Development

exposing

the

user needs, and then provide the

the system free from error and the

best applications alternative used by

results appropriate with user needs.

the

user

for

facilitate

user

6. Stages of learning take care of
media

performance.

applications

software

3. Stages of design are the user

modifications, repair of the error or

interface designing that includes

feedback from the user to the

appearance; form and design of

application that has been used.

Introducing

of

Maintenance of an application is

Using Android Mobile

needed, including the development

Wayang

the

Characters

with

of applications with the addition of

exercises to make the user can

new features to get maximum

evaluate its capabilities.

results.

Application

4. Stages
(Coding)

completely

of

development
is

implementation

a

stage
phase

system
of

the

of

the

b. Designing
UML designing Use Case only
includes

designing

based

instructional

After the design is complete, then

system, it can be made a use case of the

the instructional media can be built

system to be built. Use case itself covers

using Eclipse Indigo software.

among

5. The test system is a stage trial of
instructional

media

application

case

needs

on

technical designing by programmer.

Use

media

and

analysis

diagrams,

user

definitions and use case definition.
1. Use Case Diagram

before the application can be used
thoroughly. All of the application
functions must be tested in order to

Figure 2 Use Case Diagram

Use case diagram serves to

to get in to the applications and

user for illustrate a given facility

open each informing and doing the

introducing

exercises which is available in

Wayang

the

Characters

of

Using Android Mobile

Application. From the "Figure 2

application.
3. Use Case Definition

Use Case Diagram" explain that

The

following

is

a

user as an operator get the fully

description of the use case that

facility to open and operate any

includes wayang information and

information

exercises.

provided

about
in

Introducing
Wayang

the

the
the

training

application.

Characters

a) Wayang Information.

of

This section a user can open or

Using Android Mobile

Application

have

a

view

and

learn

wayang

static

information, which also shows

characteristic and is not use the

the image and sound examples

database as a data storage medium

wayang.

so the user can not changing the

b) Exercises.

content of the information although

This

practice questions.

practice working on quiz.

2. Actor Definition

by

introducing

the
the

the

the

user

can

c. Testing

Describes
obtained

section

facility

Tests performed after the system

from

was completed. Testing is done in two

user

Characters

of

ways,

namely

interviews

with

Using Android Mobile

questionnaires and testing of the system

Application. User or Operator is the

itself. The purpose of the questionnaire

person who has the right of access

is to determine the assessment by user

Wayang

on Application using Likert Scale.

RESULT AND DISCUSSION

Formula:

The results achieved from this

The highest score/ ideal score (SMax): 5

research are the Introducing the Characters

x n = 5n (SS) .......................................... (1)

of

The lowest score (SMin): 1 x n = n (STS),

Application. The results of the study are as

n = total respondent ................................ (2)

the following:

Score



(S):

(total respondent

that

Wayang

Using

Android

Mobile

a. Splash Screen Page

choosing answer x answer weigh) .......... (3)

Splash will appear firstly when

Interpretation Percentage (P):

we

Score (S)
SMax

automatically switch to the main menu

× 100%

………………...(4)

run

the

application

and

introducing the characters of wayang
Where each answer has weighed;

using

android

mobile

application.

SS

:

Strongly Agree (5)

Splash Screen contains of Title of

S

:

Agree (4)

application and gamelan sound.

N

:

Neutral (3)

TS

:

Disagree (2)

STS

:

Strongly Disagree (1)

Next, the measurement of interpretation
percentage (P) is using international scale
(Riduwan and Akdon, 2007) as follow:
Figure 3 Splash Screen Page
81 - 100

(very strong)
b. Main Menu Page

61 - 80

(strong)
Appear

41 - 60

buttons

that

(enough)
Contains

21 - 40

five

of

the

Wayang,

Tokoh

(weak)
Wayang, Latihan Soal, Tentang and

0 - 20

(very weak)

Keluar button. The button of Wayang

Mahabharata characters, images and

will go to sub-menu of wayang page

sound of wayang samples. Information

that contains of wayang history, wayang

page as shown as follows:

explanation, mahabharta expalation and
wayang show video sample. Button of
Tokoh Wayang contains of 85 popular
wayang

characters that will show

information about wayang characters,
image and sound of wayang. Button of
Latihan

contains

Soal

of

random

question that will answer by multiple

Figure 5 Information Page

choice. Button of Tentang contain of

Sounds of wayang contained in the

information about programmer and

direct application originally from sound

contribution list. Main menu page will

of dalang. The sample of wayang image

show as follows:

as shown as follows:

Figure 4 Main Menu Page
Figure 6 Picture of Wayang

c. Information Page
Information
information

about

page

contains

the

wayang

d. Exercise Page
Exercise

know. Based on that result testing, could be
page

contains

of

collected the data as follow:

random question that will answer by
multiple choice. If it wrong answered it
will appear the dialog to go to the
information page, if it true answered it
will go to the next question.

Figure 8 Percentages Positive Assessment
Figure 7 Exercise Page
of Community to the Application
Testing of the research conducted to
The score that collected from every
20

respondents

with

employment
respondent from questionnaire would be

background, age, and knowledge of the
guidance to evaluate this system; whether
different

wayang

by

filling

out

the
the system worked well or not. Besides, it

questionnaire.

A

questionnaire

was
was also determined whether the creating

addressed to the general public who have
application was suitable to the main
some knowledge criteria of the wayang that
purpose of the application creating.
is really know, know, just know, and do not

2. Information in the application is easy to

CONCLUSION
The conclusion of the research

understood, this is corroborated by the

introducing the characters of wayang using

results that respondents agreed with this

android

statement by 79%.

mobile

application

has

been

completed and testing to 20 respondents has

Based on that can be concluded that the

been done, the results of the test can be

purpose of this research is to plan and

concluded that:

build application that have education

1. This

application

has

elements

of

element, easy to understood and studied

education, this is evidenced in the

that can give information about wayang

results which states 87% of respondents

characters by society using Android

agreed that application helps to know

Mobile has been successfully achieved.

about the Wayang Mahabharata.

BIBLIOGRAPHY

Aizid, Rizem. 2011. Atlas Tokoh-Tokoh Wayang. Yogyakarta: DIVA Press.
Riduwan and Akdon. 2007. Rumus dan Data dalam Analisis Statistika. Bandung: Alfabeta.
Safaat, Nazruddin. 2011. Android Pemrograman Aplikasi Mobile Smartphone dan Tablet PC
Berbasis Android. Bandung: Informatika.
Santoso, Muhanan Puji. 2012. “Pembuatan Mobile Application Peta Wisata Berbasis
Platform Android di Kabupaten Sragen ”. Skripsi.
Surakarta: Universitas
Muhammadiyah Surakarta.
Septiawan, Arif Tri. 2012. “Pengenalan Dan Pembelajaran Cara Membaca Alquran (Ilmu
Tajwid) Berbasis Mobile Android ”. Skripsi. Surakarta: Universitas Muhammadiyah
Surakarta.
Wijatmaka, Wakhid. 2012. ”Pembelajaran Kebudayaan Jawa Berbasis
Android”. Skripsi. Surakarta: Universitas Muhammadiyah Surakarta.

Mobile

Yasasusastra, J Syahban. 2011. Mengenal Tokoh Pewayangan
danerwatakannya. Yogyakarta: Pustaka Mahardika.

Bentuk

Biografi,

AUTHORS BIODATA
Name

:

Galuh Ayu Arumsari

NIM

:

L200090092

Place of Birth

:

Sragen

Date of Birth

:

17 November 1991

Sex

:

Female

Religions

:

Moslem

Education

:

S1

Department/Faculty

:

Informatics

Engineering

Department

/

Faculty

Communications and Informatics
Collage

:

Universitas Muhammadiyah Surakarta

Address

:

Rejosari Rt: 5/ Rw: 2, Gabugan, Tanon, Sragen 57277.

Phones Number

:

+6285727163638

Email

:

galuhayua@gmail.com

of