Think Different Multimedia: Blender – Interface

Blender 2.5 Interface

The Blender Interface

Penggunaan Mouse

Changing the View

The View menu, showing view
shortcuts

REDUCING THE CLUTTER

Splitting the Screen


To split a screen, position your mouse
over this corner (when the mouse
pointer changes to a cross, you are in
the right position), hold down the LMB,
and drag toward the center of the

window (e.g., if you are using the topright corner, drag either left or down; if
youare using the bottom-left corner,
drag up or to the right).

Multiple-View Setup

Blender Window Conventions

Adding New Objects

The Cursor

Basic Operation

Moving Objects

Moving Objects





Moving the object is easy. Simply
hold the LMB on one of the
arrows and drag in the direction
you wish the cube to move.
Notice that you can only move the
cube parallel to the arrow you are
pulling. You can drag in all
directions by LMB-dragging the
circle where the manipulator
arrows meet.
The shortcut key G (for “grab”)
can be used to drag a selected
object

Rotating Objects

Normal rotation (left) and trackball
rotation (right)


Now that you can move an object,
follow these steps to rotate it:
1. Place your mouse near the edge
of the object.
2. Press the R key once.
3. Move the mouse around the
object in circles to watch it rotate.
4. LMB-click to release the object in
place, or press Esc to cancel.
5. If you press R twice, however, the
rotation changes to trackball mode.

Changing the Manipulator Arrows

The Difference Between
Global and Local





The difference is that with
global coordinates, the x, y,
and z directions are given in
terms of world space. This
means that z is always up,
no matter which way an
object is rotated.
However, in local
coordinates, z is up only in
terms of the object itself.

Scaling Objects
Select the cube (RMB-click it).
1. Place the mouse pointer near
the edge of the cube.
2. Press S.
3. Draw the mouse pointer away
from the cube (do not hold any
mouse buttons) to enlarge it.
4. LMB-click to finalize the scale

operation or press Esc to cancel.
5. Experiment with the same
principles that you did with rotation.
Look at what happens when you
press the X key while scaling (it
expands in global X direction).

Property Panel

Using Numbers

Layers
To move an object to a different layer, RMBselect the object and then press the M key.
The Move to Layer dialog will appear (see
Figure 2–25), allowing you to select the
layer(s) on which you wish the selected object
to appear.
Again, you can use the Shift key to specify
multiple layers. This is helpful when you want
several objects to have their own layers, and

also when you want to set up a final “view all”
layer, where they are all present.

Undoing Things

Undoing Things


This is all very well, but what if you want to change an
object’s rested position? For example, you might want
the rested position to be 45 degrees diagonal, or the
default shape to be taller. The solution is to make the
change to the object, and then lock it in its new
positioning by selecting Object ➤ Apply ➤
Location/Rotation/Scale (depending on which you
want to preserve) from the bottom menu. From then
on, your object will reset to the new position.

Saving Your Work



To save your work, go to File ➤ Save or File ➤
Save As.

Useful Keyboard Shortcuts

Exercises - The Ten-Cube
Challenge