PHYSICS FORMULA APPLICATION BASED ON MOBILE ANDROID Physics Formula Application Based On Mobile Android For Tenth Grade High School.

PHYSICS FORMULA APPLICATION
BASED ON MOBILE ANDROID
FOR TENTH GRADE HIGH SCHOOL
PUBLICATION ARTICLE

By:

Ida Yunita
Endah Sudarmilah, S.T, M.Eng
Yusuf Sulistyo Nugroho, S.T, M.Eng
DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
UNIVERSITAS MUHAMMADIYAH SURAKARTA
JULI, 2013

PHYSICS FORMULA APPLICATION
BASED ON MOBILE ANDROID
FOR TENTH GRADE HIGH SCHOOL

Ida Yunita, Endah Sudarmilah, Yusuf Sulistyo Nugroho
Department of Informatics, Faculty of Communications and Informatics,

Universitas Muhammadiyah Surakarta
Email: nitawidayanto@gmail.com

ABSTRACT
The aim of design and building Fisikandroid application is presenting an education
application based on mobile android that contains physics formulas with more attractive
material so it will easy to be understood by students. Trial application respondent is students
of SMA N 2 Sukoharjo. Methods of data collection are questionnaire and comparison of
pretest result. The end result of this research is an educational application based on mobile
android that contains the physics formulas of class X, which presented more attractive and
easy to be understood by students. It is proved from the questionnaire that 86.67% of
respondents agreed if this application has elements of education, 96% of respondents stated
this is an attractive application, 82.67% respondents agreed the information in this application
is easy to understand, and 86.67% of students experienced increases in value after using this
application which means that this application can improve students understanding of the
material presented.

Key Word: Android, Physics, Fisikandroid, Education

INTRODUCTION


information is not only accessible by using

The development of information

a PC or laptop media, but it can be accessed

systems and technology are now growing

only by using a phone that people often call

rapidly (Supriyanto, 2005). Along with the

it a smartphone.

development of these technologies, an

A smartphone is supported with a
default operating system, one of the


learning physics and to make the students
more understand the materials.

operating systems that is growing now is

Therefore, the author raised the title

the android (Safaat, 2011). Android is an

“Physics Formula Application Based on

operating system for smartphones which is

Mobile Android for Tenth Grade High

developed by Google. The open sources

School”.

have the impact on the increasing number

of users and developers significantly (Huda,

LITERATURE REVIEW

2012).

According to Wijaya (2012), in his
Physics is one of sciences that

studies

the

universe.

Due

to

the


journal
Pada

entitled

"Aplikasi

Ponsel

Berbasis

Kimiandroid
Android

",

implementation of physics are found in

kimiandroid application is an educative


everyday life, physics becomes the basis for

application to help the learning activity,

future

especially

technological

mastery

(Indrajit,

in

chemistry.

Kimiandroid


2009). Conceptually, physics contains many

application was built in several stages. First,

formulas that make students are not

it was started with designing the UML

interested to learn or memorize and

which was Use Case Diagram, Activity

understand it. Moreover, the complicated

Diagram and Sequence Diagram. And then,

questions

it


cause physics

becomes the

was

proceed

with

designing

the

difficult subject (Sugiharti, 2005). Because

appearance and building the program by

of the reason, presenting the materials and


encoding the program in Eclipse. After that,

physics formulas attractively and colorful

compilation and implementation using 2.2

with

are

AVD were done. This application was also

attempted to increase students’ interest in

expected to enhance the students' interest in

additional

video


animation

learning, particularly in chemistry. This

application had been tested, and it could run

However, Android with a higher version

quite well on the Samsung Galaxy Mini

has faster speed access.

GT-S5570 Android operating system 2.2 or
Froyo (Frozen Yogurt).
Meanwhile,

In manuscript publication entitled
"Perancangan


Rumus-Rumus

to

Fisika Berbasis Android" compiled by Latif

Aripurnamayana (2012) in his journal

(2012) said that to make it easier for

entitled

Pembuatan

students to learn physics formula, then it

Mobile Learning Berbasis Android (Studi

needs a new method which is easier and

Kasus: Pembelajaran Sejarah Di Smp)",

more enjoyable so that it can increase

some alternative methods in relation with

students’ interest in learning. Learning

the modification in teaching history need to

media that are moveable (easy to carry

be developed. One of the methods that I

around) would be more effective. The

think could be applied is the use of

design

audiovisual media via mobile learning. The

accomplished by designing the UML, using

purpose of this study is to develop eighth

case

grade students’ interest in history and as the

sequence

interactive media in learning history which

designing database, and designing graphic.

is more interesting. The try out had been

The results of this study is the use of mobile

done on the emulator 2.1 and emulator 2.2.

media in conveying information about the

The program implementation was done on

discussion of physic materials such as

the Samsung Galaxy Mini. In general, the

massa jenis, kalor, pemuaian, kelajuan,

results showed in the emulator and Galaxi

usaha

mini were not much different from the

breakthrough for the users to learn physics

results showed in emulator 2.1 éclair.

formulas briefly anywhere. There is a

"Rancangan

according

Aplikasi

Dan

of

this

diagrams,

Android

class

diagrams,

dan

gaya

system

was

diagrams,
designing

may

and
ERD,

provide

a

calculator menu to perform calculations.

There is also a menu of test questions used

Cycle), a method that describes the

for exercising after learning or reading

system development life cycle in the

material.

design and development of information

In the journal entitled "Rancang

systems. SDLC has had several phases,

Bangun Model Pembelajaran Fisika SMA

starting from beginning stage up to the

Dengan Flash (Studi Kasus Gerak Benda)"

last stage and back again to the

by Santi, et al, (2009), the multimedia

beginning stage form a cycle or life

aspects supported an application in the

cycle (Jogiyanto, 2005).

manufacture of instructional applications.
This was because multimedia was the
integration of audio, video, text, animation
and graphics in a digital interactive
environment. This study built a Physics
Teaching

Tool

Application

using

Macromedia Flash 8, which can assist in the
learning process. This study provides a
Figure 1 Flowchart SDLC
good interface learning materials which is
user-friendly and also creates a way to keep
The stages of SDLC methods are:
children from the saturation while studying.
1. Requirements definition stage was
the

planning

process

of

the

RESEARCH METHODOLOGY
introduction

application

and

a. SDLC (System Development Life
learning needs and the potential
Cycle)
user.

Verification

of

problems

The research method used is
occurred before the introduction
SDLC

(System

Development

Life
application and learning were built

was also conducted to allow an

instructional

assessment

development used Eclipse Helios

for

the

new

requirements.

media

application

3.6.2 software.

2. Requirements analysis stage was to

5. Testing system was the try out or

find and analyze user reqirements

testing stage of the learning media

both in the form of information or

application before the application can

devices used and the applications
align with user needs, and then

be used fully. The purpose of testing
was to make the system run smoothly
and free from errors, and the result can

provide the best alternative on the
be accordance with the design and user

application used by the user to
needs.

facilitate user performance.

b. Designing

3. Planning or designing stage was
designing the user interface which
includes appearance, content and the
design

of

Application

Physics
Based

Formula

on

Mobile

Android for Tenth Grade High
School complete with the exercises
and evaluation to measure users’

The

UML

designing

only

includes the Use Case designing. Based
on the analysis of learning needs of the
media system, a use case of the system
that will be built can be made. The Use
case itself includes, use case diagrams,
actor definitions and use case definition.
1. Use Case Diagram

level of understanding the material.
4. System
program

development
coding

stage
was

or
the

implementation phase of the design
stage done by using a supporting
software

programmer.

This

Figure 2 Use Case Diagram

Use case diagram is used to
illustrate the facilities given by this
application for the users. The users

evaluations that are available in the
application.
3. Use Case Definition

consist of teachers and students.

The following is the use case

"Figure 2 Use Case Diagram"

definition that includes Physics

explains that the user as an operator

formula materials and evaluation.

get the full facilities to open and

a) Physics Formula Materials

operate

any

information

and

evaluation exercises provided in the
application.

Fisikandroid

This

application has a static character and
not uses the database as the data

In this section the users can open
the

materials

of

physics

formulas with example of the
questions.
b) Exercises and Evaluation Test

storage media so the user cannot

In this section the user can do

change the content of information

the exercises and evaluation to

and practice questions.

measure

the

level

of

understanding of the material.
2. Actor Definition
Describes the facility that
can user get from Physics Formula
Application

Based

on

Mobile

c. Testing
The tests performed after the
system was completed. It is conducted

Android for Tenth Grade High

internally and externally.

School. User is the people who have

1. Internal

to

access

the

information

of

Internal testing is conducted by the

application and do the exercises and

researcher, in the form of errorchecking applications, the smooth

application while operating, as well

N

:

Neutral (3)

as make improvements performance

TS

:

Disagree (2)

less than the maximum.

STS

:

Strongly Disagree (1)

2. External

Furthermore,

to

measure

the

External testing in this research

percentage rate of Interpretation (P),

divided in to three ways there are by

i.e. the interval scales (Riduwan et

comparing

al, 2007) as follows:

the

exercises

result

81 – 100

(very strongly)

application, by using questionnaires

61 – 80

(strong)

and by testing the system itself.

41 – 60

(enough)

Formula

21 – 40

(weak)

0 –20

(very weak)

before

and

after

to

using

calculate

score

this

of

questionnaires
Ideal Score / Maximum Score
(SMax) = 5 x n = 5n (SA)
Minimum Score (SMin)

RESULT AND DISCUSSION
The results applications from this

1 x n = n (SDA)

research with the tittle “Physics Formula

n = total respondents

Application Based on Mobile Android for

Score (S) = ∑ (Total Respondent

Tenth Grade High School” follows are:

Answer Voters x Weights Answers)

a. Splash Screen Page
Splash will appear when the

Interpretation percentage (P)

application opened for a few seconds
Where the each of weight answer

and then automatically switch to the
main

are:
SS

:

Strongly Agree (5)

S

:

Agree (4)

menu

of

Physics

Formula

Application Based on Mobile Android
for Tenth Grade High School.

Figure 4 Main Menu Page

Figure 3 Splash Screen Page

c. Material Page

b. Main Menu Page
The

main

menu

page

of

Material page contains page that

Fisikandroid application contains of

contains

the

formulas

with

liltle

materi, latihan soal, about and exit.

explanations, example problems and

Materi button contains of materials of

video animation. Material page show in

tenth grade high school that are Vektor,

figure 5 and 6

Gerak dalam Satu Dimensi, Gerak
Melingkar,
Optik,

Dinamika
Kalor,

Gerak,

Alat

Elektrodinamika,

Elektromagnetik. And for the Latihan
Soal button contains of sub-menu
latihan soal and evaluasi. Personal data

of programmer contained in the About
button. Main menu page will show in
figure 4

Figure 5 Materials and Formula Page

Figure 8 Exercises Page

Figure 6 Example Page

Evaluation page contains of 20

And this is of video animation page

random questions with multiple choice
answer. In the end of this session will
appear display of evaluation results.

Figure 7 Display of Animation Video
Page
d. Exercise and Evaluation Page
Exercise

page

contains

of

random practice questions with multiple
choice answers. If the answer false it
will appear the dialog to go to the

Figure 9 Evaluation Page
Testing

applications

with

a

information page, if the answers true it

questionnaire conducted by 15 students

will go to the next question.

of SMA Negeri 2 Sukoharjo by filling
out the questionnaire. Results of analysis
of questionnaires that have been made is
shown in figure 10

with the same types of questions state
that from 15 students, 86.67% students
having increases in value. It is proved
that this application can improve the
student understanding of the material
that presented in the Physics Formula
Application Based on Mobile Android
for Tenth Grade High School.

CONCLUSION
Figure 10 Percentages of Students

Based on design, development,

Assessment to the Application

implementation and research of Physics
Based

on

of

Formula Application Based on Mobile

questionnaire can be conclude that 96%

Android for Tenth Grade High School

of respondents said this is application

that has been done, can be concluded

has attractive display applications. And

that:

this application can easy to operate, this

1. This application has elements of

reinforced if 88% agreed with this

education, this is proved in the

statement.

of

results of the research in Chapter IV

respondents says if this application and

which states 86.67% of respondents

video run smoothly, has completed

agreed if this application helps

material and maximum graphical display

facilitate student learning.

Around

the

of

result

80%

on easy to be understood.
For the research of comparative
results before and after using application

2. This application is attractive, based
on the results of chapter IV research

that 96% of respondents agreed with

application,

this statement.

Chapter IV research results that

3. Information in this application is

this

is

proved

in

86.67% of students has increased

easy to be understood, this is

the value.

strengthened by the results of

Based on that, it can be concluded

research that 82.67% of respondents

that the purpose of this research is to

agreed with this statement.

present a learning application based on

4. This application can improve the
student

understanding

of

the

material which presented in the

android

mobile

with

more

attractive

material so that easy to understand by the
student

has

successfully

achieved.

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