isprs annals IV 2 W1 137 2016

ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume IV-2/W1, 2016
11th 3D Geoinfo Conference, 20–21 October 2016, Athens, Greece

A CITYGML EXTENSION FOR HANDLING VERY LARGE TINS
K. Kumar∗, H. Ledoux, J. Stoter
3D Geoinformation, Delft University of Technology, The Netherlands - (k.kavisha, h.ledoux, j.e.stoter)@tudelft.nl

KEY WORDS: CityGML, GML, Terrains, TINs.

ABSTRACT:
In addition to buildings, the terrain forms an important part of a 3D city model. Although in GIS terrains are usually represented with
2D grids, TINs are also increasingly being used in practice. One example is 3DTOP10NL, the 3D city model covering the whole of the
Netherlands, which stores the relief with a constrained TIN containing more than 1 billion triangles. Due to the massive size of such
datasets, the main problem that arises is: how to efficiently store and maintain them? While CityGML supports the storage of TINs,
we argue in this paper that the current solution is not adequate. For instance, the 1 billion+ triangles of 3DTOP10NL require 686 GB
of storage space with CityGML. Furthermore, the current solution does not store the topological relationships of the triangles, and also
there are no clear mechanisms to handle several LODs. We propose in this paper a CityGML extension for the compact representation of
terrains. We describe our abstract and implementation specifications (modelled in UML), and our prototype implementation to convert
TINs to our CityGML structure. It increases the topological relationships that are explicitly represented, and allows us to compress up
to a factor of ∼25 in our experiments with massive real-world terrains (more than 1 billion triangles).


1. INTRODUCTION
A 3D city model is a digital representation of the geographical
objects within a city (Stadler and Kolbe, 2007). At first, 3D city
models were mainly used for visualization, but with the advancements in geoinformation technologies, they have gained importance in different domains like urban planning, 3D cadastre, environmental simulations, etc.; see Biljecki et al. (2015) for an
overview. It should be noticed that, so far, the applications of 3D
city modelling are mostly centred around the buildings; other features, e.g. terrain/relief, vegetation, roads, water bodies, bridges,
are often ignored. We focus in this paper on the terrain part of
a 3D city model, and particularly on its storage as a TIN (Triangulated Irregular Network), which is, apart from grids, more and
more used in practice. TINs are a network of non-overlapping triangles formed by the interconnection of irregularly spaced points
(Kumler, 1994). They are generally constructed using Delaunay
triangulation but this is not always true (Rippa, 1990; Dyn et al.,
1990). Everytime the typical inputs for TIN construction are not
only a set of vertices but can include other constraints like segments or polygons, etc.In such cases, a constrained triangulation
can be constructed. A CDT (Constrained Delaunay Triangulation) is like DT however every given input segment appears as an
edge in the triangulation (Shewchuk, 1996).
While the international standard CityGML (City Geography Markup Language) allows us to store terrains as TINs (with and without constraints) (OGC, 2012), we argue in this paper that the
current solution is not suitable to store massive TINs. Firstly,
with massive TINs, the datasets become very large, which greatly
hinders exchange and dissemination. Secondly, there is very little topological information stored, which prevents us from using
the triangles for analysis. The cause of these two problems are

that triangles are stored with the OGC Simple Feature structure,
which stores independently each triangle, and moreover repeats
several vertices. We discuss in Section 3 the other limitations
of the current solutions. As an example, consider 3DTOP10NL,
the 3D city model of Netherlands (Kadaster, 2015), which covers the whole country, including buildings, terrain, roads, canals,
etc. (see Figure 1). It is constructed by adding the third dimen∗ Corresponding

author

Figure 1: An area of the 3DTOP10NL dataset. Notice that the
terrain, the roads, the water courses have all been triangulated,
forming one large triangulation for the whole of the Netherlands.

sion from a point cloud, obtained from airborne laser-scanners, to
the objects in the 2D topographic map TOP10NL (Elberink et al.,
2013). Its terrain is a constrained TIN with more than 1 billion
triangles (1,156,641,666 to be exact). Storing it with the current
solution of CityGML requires around 686 GB of storage space.
One can imagine that if all the elevation points from the point
cloud had been used (around 640 billions, thus around 1.3 trillion

triangles), then the file size would clearly prevents us from using
the dataset.
In this paper, we propose a CityGML extension (in the form of
an ADE (Application Domain Extension) for the compact representation of TINs. Instead of repeating several times each coordinates of the triangles, we use an index of vertices and triangles are represented as triples of indices. We describe in our
proposed improvements in Section 4, and in Section 5 we discuss the results of the prototype implementation for converting

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ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume IV-2/W1, 2016
11th 3D Geoinfo Conference, 20–21 October 2016, Athens, Greece

T IN Relief

TINs to our CityGML extension structure. This allows us to compress up to a factor of ∼25 massive real-world terrains such as the
3DTOP10NL.
2. TERRAINS IN CITYGML
CityGML is an XML based data model for the storage and exchange of virtual 3D city models (Groger et al., 2012). It is implemented as an application schema of GML3 (Geography Markup
Language version 3.1.1) and models 3D geometry along with

semantics. The data model of CityGML comprises of a core
module and several thematic extension modules like Building,
Relief, Bridge, LandUse, Tunnel, Vegetation, WaterBody, etc. (Groger et al., 2012). Here we consider the terrain
as a DTM (Digital Terrain Model). In practice, the terms DTM
and DSM (Digital Surface Model) are often assumed to be synonymous. Before going further, the terms DTM and DSM should
be clear. DTM depicts the surface of the earth without any relief objects i.e. the bare earth (shown in blue in Figure 2). DSM
depicts the surface of the earth including the relief objects on it
(shown in red in Figure 2).

DTM

DSM

Figure 2: Digital Terrain Model
In CityGML, DTM is provided by the thematic module Relief
(Groger et al., 2012). The features of the terrain are represented
by the class ReliefFeature. The terrain can be represented either as a TIN (TINReflief), or as a Grid (RasterRelief), or
as masspoints (MasspointRelief), or as breaklines (BreaklineRelief) (Figure 4). The corresponding GML3 classes are:
gml:RectifiedGridCoverage for grids, gml:MultiCurve for
break lines, gml:MultiPoint for mass points and gml:TriangulatedSurface or gml:Tin for TINs (Groger et al., 2012). It

is also possible to represent terrain as a combination of different terrain types within a single dataset. For instance, terrain can
be modelled by a coarse grid with some areas of detailed TIN
(Figure 3) or a TIN with break lines to depict a constrained triangulation, etc. The validity of each terrain type is limited to a
certain area defined by the validity extent polygon.
A TIN in CityGML is stored as a set of linear rings with gml:Triangle geometry (Figure 5). The class TINRelief describes a
terrain as a triangulated surface embedded in 3D space. Its geometry is specified by the GML class gml:TriangulatedSurface,
which is composed of triangles explicitly specified as trianglePatches with gml:Triangle geometry (Figure 6). Within its
subclass gml:Tin, only the points (with 3D coordinates) are represented, along with optional breaklines (which acts as constraints
in the triangulation (Shewchuk, 1997)), control points, etc. The
support for TINs in GML3 as Linear Rings is consistent with
OGC Geometry Abstract Specifications, ISO 19107:2003 Spatial
schema and OGC Simple Feature Common Architecture (OGC,
2011). The ISO 19107:2003 Spatial schema specifies the conceptual schema for representing and manipulating TINs in compliance with ISO 19103. These abstract specifications are implemented in ISO 19136 GML. GML is an XML encoding (as per
ISO 19118) for the storage and exchange of geoinformation (both
spatial and non-spatial attributes of spatial features). The geoinformation is modelled according to the conceptual schemas used
in ISO 1900 series.

Grid Coverage
validity polygon


Figure 3: TIN + Grid combination in CityGML. TIN vertices may
lie anywhere on the grid and not necessarily at the centre of each
grid pixel.
It should be noticed that if only the points of the TIN are stored
(and not the triangle), then the triangulation that is calculated with
a given triangulator in a downstream application might not always
be same. Indeed, the Delaunay triangulation has the property of
being unique, but that is only if no four points are co-circular. In
practice, this is virtually never the case, especially since many terrain data come from grids where by definition each four points of
a cell are co-circular. There exists different algorithms to ensure
that a list of points always yield the same Delaunay triangulation:
Edelsbrunner and M¨ucke (1990) use the ordering of the points,
and Dyken and Floater (2006) define preferred directions. However, if one stores only their points, there is no guarantee that the
algorithm used by the practitioner will have these properties. The
problem is made worse when a constrained Delaunay triangulation (CDT) is used, since the algorithms to construct these from
points and breaklines are less common and standardised.
3. PROBLEMS IN STORING MASSIVE TERRAINS IN
CITYGML/GML
CityGML supports the storage of terrains as TINs and Grids.
However, there are several problems associated with the storage

of massive terrains in CityGML format.
1. Huge data volumes : Since every triangle is stored as a linear ring of vertices (Figure 5), the size of the CityGML files
is increased considerably with the repeated storage of vertex information. In a 2D Delaunay triangulation the average
degree of a vertex is 6 if the vertices follow a Poisson distribution (Okabe et al., 2009). This suggests that on an average
each vertex is stored 6+6/3 = 8 times thereby, increasing the
vertex information redundancy in the CityGML datasets.
2. No topology : There is no storage of topological information
of TIN. The triangles are stored individually irrespective of
their neighbours. This hinders spatial analysis greatly.
3. No referencing of triangles and their vertices : There is no
referencing scheme for the vertices of a triangle. Each triangle is specified with a list of coordinates of its vertices in
full which takes more space (Figure 5). There is no indexing
of triangles as well.

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ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume IV-2/W1, 2016
11th 3D Geoinfo Conference, 20–21 October 2016, Athens, Greece


Figure 4: DTM in CityGML (Groger et al., 2012)
(x1, y1, z1)

(x2, y2, z2)

(x3, y3, z3)

< gml : triangle >
< gml : exterior >
< gml : LinearRing >
< gml : posList > x1 y1 z1 x2 y2 z2 x3 y3 z3 x1 y1 z1 < /gml : posList >
< gml : LinearRing >
< gml : exterior >
< gml : triangle >

Figure 5: OGC Simple Feature

4. Badly modelled TIN geometry : The class gml:TriangulatedSurface comprises of triangle patches forming the TIN.
It is defined as a separate subclass of gml:Surface but it

could have been defined as a subclass of gml:CompositeSurface. A composite surface requires its elements to be
disjoint, not to have overlapping interiors and must be topologically connected along their boundaries. These prerequisites are fulfilled in case of TINs.
5. No specifications for terrain LODs : There is no distinction
between different LODs of a terrain in CityGML at geometrical and semantic level. The CityGML 3.0 provides extended LODs for the Building module only and the LOD
specifications of other modules like Relief, etc. are left out
as unessential features (L¨owner et al., 2013; Gr¨oger and
L¨owner, 2016). Giving only a gml:lod does not solve the
issue if we cannot identify the difference between LODs.
6. Vertical triangles are not handled : 3DTOP10NL has the
skeletons of the urban objects like buildings, roads, etc. integrated in the terrain. In a way, it is not completely a 2.5D
but a 2.8D model with vertical walls. A 2.8D models is
a 2-manifold surface embedded in a 3D space (Gr¨oger and

Pl¨umer, 2005). When a 2.8D model is projected on a 2D surface, the vertical surfaces flatten out which distorts the geometry of the model. There is no mechanism in CityGML to
mark out these vertical surfaces so as to remove them while
transforming from 3D to 2D.
7. No support for Tiling : The main memory of a system plays
a key role in deciding the maximum size of a dataset that
can be processed (Isenburg et al., 2006). If the size of the
datasets exceeds the available memory limit then it is split

into small parts (called tiles). The concept of tiling the TIN
cannot be extended to CityGML as there can be triangles
spanning several tiles. Such triangles are repeated in the
spanned tiles to complete the OGC SF closed linear ring
structure thereby causing information redundancy in the CityGML datasets (Kumar et al., 2016).
8. Unclear TIN and Grid combination : Though CityGML
documentation (Groger et al., 2012) describes having a combination of multiple terrain types in a single CityGML instance. But, there can be problems of mismatch of geometry
when it comes to combining a TIN and a Grid for a terrain
dataset. For instance, in Figure 3, the terrain is represented
by a grid along with a certain area represented by a TIN.
The TIN vertices may lie anywhere on the grid and not necessarily at the centre of each grid pixel. Deriving the exact
value of elevation of TIN vertices from grid pixels can be an
expensive operation in this case.
9. Not suitable for visualization : CityGML is designed for the
storage and exchange of 3D city models and not for visualizing them. Visualizing CityGML over web requires to
follow another pathway of separating the geometric information from semantic part and transforming it to commonly
used 3D graphics formats for visualization. This is owed to
the large size and information redundancy in the CityGML
datasets. With terrain datasets crossing the billion mark in
the count of triangle geometries, the common bottleneck of


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ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume IV-2/W1, 2016
11th 3D Geoinfo Conference, 20–21 October 2016, Athens, Greece

Figure 6: TINs in CityGML and ISO 19107:2003 Spatial schema

web visualization is the rate at which these triangles can be
rendered over the graphics engine.
4. PROPOSED SOLUTION: TERRAINS@CITYGML

implementation for the representation of geofields in 2D and 3D
(Ledoux, 2008). Another GML based implementation is NcMLGML which provides for storing the metadata of netCDF files in
GML (Nativi et al., 2005). Others include CSML (Woolf et al.,
2006), GeoSciML (Sen and Duffy, 2005), etc.
Terrains@CityGML is introduced as an ADE for handling very
large TIN representation of terrains in CityGML. The new classes
and attributes for terrain semantics and geometry are defined in
the schema. The workflow for the proposed solution is depicted
in Figure 7. Figure 8 shows the basic class diagram for the proposed Terrains@CityGML. Two new types, TINTerrain and
MassPointTerrain for compactly storing the terrains are defined which are capable of storing terrains either as triangles and
as a collection of points, respectively. Correspondingly, for the
geometry, four new types under the class Terrain Elements are
created: vertices, lines, triangles, source are defined
in the GML schema. Terrain Elements refer to the data elements forming the structure of terrain. They can be:

Figure 7: Workflow for proposed solution. CityGML/GML are
extented to store terrain geometry and semantics as proposed.
4.1 Terrains@CityGML
Based on the weaknesses of the current CityGML/GML schema
in storing massive terrains (as highlighted in Section 3), we propose an alternative representation to represent TINs, Terrains@CityGML. Terrains@CityGML is modelled as an extension to
CityGML constructed by adding new geometry encoding schemes
for TINs in the CityGML/GML schema. CityGML has the concept of ADEs to extend the schema with new classes/attributes
which are not explicitly modelled in CityGML. ADEs are increasingly being used in creating application-specific extensions
like for energy modelling (Nouvel et al., 2015), BIM-IFC integration with CityGML (de Laat and Van Berlo, 2011), IMGeo for modelling Dutch topographic data in CityGML (Brink
et al., 2013), indoor modelling (Kim et al., 2014), noise modelling (Groger et al., 2012), etc. Similarly, there are many specialized versions of GML. For instance, FieldGML is GML based

1. a set of vertices/points in 2D or 3D space.
2. a set of connected triangles and their vertices in 2D or 3D
space.
3. a set of connected triangles, their vertices and additional
constraints (breaklines) in 2D or 3D space.
4. a source specifying the data type of the elements.
The IDs of vertices and triangles are stored implicitly and does
not require an explicit representation. To represent a constrained
triangulation with break lines and masspoints, ConstrainedTINTerrain, a subclass of the TINTerrain is introduced. It inherits
its geometry from gml:AbstractGeometryType. The vertices
are stored as an array of coordinates of type double and the triangles are stored as an array of vertex indices of type integer (VTP,
2012). The generated Terrains@CityGML instances are required
to be validated against this schema.
4.2 Approach for Modelling ADE
This section presents the approach selected for modelling the
CityGML extension. There are different ways of extending CityGML for specific applications. CityGML can be extended with

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ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume IV-2/W1, 2016
11th 3D Geoinfo Conference, 20–21 October 2016, Athens, Greece

Figure 8: Proposed basic UML of Terrains@CityGML

the introduction of generic attributes and objects in the CityGML files. Any CityObject can be extended by additional
attributes without introducing any change in CityGML schema.
The generic extensions of CityGML are provided by the thematic
extension module Generics. But they have their own limitations
(Groger et al., 2012), namely:
1. There is no formal specification of their names and data
types.
2. Such CityGML files cannot be validated against the schema.
3. Name conflicts of the generic attributes and objects may occur.
4. Limited number of data types for generic attributes and objects.
5. Limits semantic and syntactic interoperability.
To ensure semantic and syntactic interoperability for the exchange
of application specific information, the structure of information
should be represented in a systematic way by defining a separate formal schema which is based on CityGML schema definitions i.e. an ADE. There are different ways to model an ADE in
CityGML. They can be modelled directly in the schema or can be
generated by first extending the UML (Unified Modelling Language) with application specific information and later exporting
the schema. Every CityGML feature type provides a hook in its
XML schema definition, that allows to attach additional properties to it by ADEs. This hook is implemented as a GML property
of the form GenericApplicationPropertyOf where is equal to the name of
the feature type definition in which it is included. Another approach for extending CityGML is to add the application specific properties directly in the CityGML classes. These added
properties are then marked as an ADE extension with a stereotype. But this suggests editing the standard CityGML schema
which is controlled by a different authority: SIG 3D (Special Interest Group 3D). van den Brink et al. (2013) describes six alternatives for modelling ADEs in UML. We adopt the approach
of adding application specific properties in the subclass in ADE
package. The extension subclass is marked as an ADE extension
in the UML model by a stereotype. The CityObject is extended with . Since Terrains@CityGML
is an extension of CityGML, therefore defining the Terrains@-

CityGML classes as subclasses of CityGML and adding the new
properties to these subclasses is justified. Also, the method of inheritance with classes and subclasses is easily understandable to
people with basic knowledge of UML.
5. DATASETS AND PROTOTYPE IMPLEMENTATION
RESULTS
The dataset utilised for testing the implementation is 3DTOP10NL
(Kadaster, 2015). We used two different tiles (Tile# 37EN/1 and
Tile# 26CN/2 each of size 5km X 6.25km), and 3DTOP10NL
with 1368 tiles. The layer of importance is terreinVlak 3DLOD0 that contains the DTM of the Netherlands. The details of
the input datasets are given in Table 1, notice that each feature of
the 2D dataset (polygons representing a road, the terrain, a forest,
etc) is triangulated.
To view the structure of Terrains@CityGML representation, a
prototype is built. Currently, it permits the user to read a Geodatabase file (*.GDB, the formal in which 3DTOP10NL is currently available) and outputs the terrain to a Terrains@CityGML
representation. The prototype reads the GDB file and removes the
redundant vertex information and maps the linear ring structure
of triangles to an index based referencing scheme. The results of
the prototype testing are given in Table 1. The proposed extension
Terrains@CityGML is expected to have the following advantages
over current CityGML as shown in Table 2.
6. DISCUSSION AND FUTURE WORK
With the ever increasing size of 3D terrains, the aim is to develop
a compact representation for their efficient storage. What we have
proposed in this paper seems rather simple from theoritical point
of view but yet it allows to store the terrains in CityGML/GML
with around 25 times less storage than the current CityGML solution. The compression factor of 25 is important because it is
achieved just only with the removal of gml:LinearRing and inclusion of by-referencing scheme for vertices and triangles. At
present, the ADE addresses the issues of huge data volumes and
introduces the indexing scheme for vertices and triangles. But

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ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume IV-2/W1, 2016
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Dataset

layer

# features

# triangles

CityGML

Terrains@CityGML

compression factor

Tile #26CN/2
Tile #37EN/2
whole 3DTOP10NL

terrain
terrain
terrain

2,753
4,317
2,465,626

1,162,467
1,503,241
1,156,641,666

672.7 MB
893.3 MB
686.9 GB

25.2 MB
34.9 MB
28.6 GB

26.6
25.59
24.01

Table 1: CityGML and Terrains@CityGML Outputs
Criteria

CityGML

Size Reduction
Data Redundancy
Topology
Semantics
Vertex Referencing
Triangle Referencing
Triangle Encoding
Terrain LODs
Vertical Triangles
Tiling
Web rendering

X


X

X
X
X
X
X
X
X

Terrains@CityGML


X










Table 2: CityGML vs Terrains@CityGML
we are also working for the remaining problems as highlighed
in Section 3 including the concept of LODs for terrain, handling
vertical triangles, tiling CityGML datasets, integrating TINs and
raster grids, etc.The LOD feature is an important characteristic of
3D city models. It enables gradual refinement of model geometry supplemented with required semantics. Different LODs serve
different applications and provide quality information of models.
CityGML supports five LODs which in theory can be applied to
all the urban features represented with CityGML e.g.buildings,
vegetation, bridges, relief, etc. But in reality the concept is not
consistent for all the available features. The CityGML LOD concept was primarily defined for the Building module. It describes
good enough how a building can be represented in 5 different
LODs starting from a footprint (LOD-0) to an architecturally rich
build ing with interiors (LOD-4). But this cannot be simply extended to other modules of CityGML e.g.relif, landuse, etc. The
description of LODs for other modules is unclear from the perspectives of geometry and semantics. For instance, in case of
Relief module, there is no explanation regarding the simplification of a terrain for each LOD. There is no widely-accepted
LOD paradigm for terrains in 3D city modelling. We propose
to develop a LOD concept exclusively for terrains. At present
several criteria in the field of GIS and computer grahics which
can serve as a starting point for modelling terrain LODs are being explored like application/context, semantics, distance, size,
view focus, etc. As 3DTOP10NL is a 2.8D model with vertical walls and with no clear mechanism in CityGML to handle
vertical walls, we plan to introduce a new class in the schema for
identifying such structures. This will be helpful in performing geometrically valid transformations from 3D to 2D. To alleviate the
bottlenecks associated with rendering massive CityGML terrains
over web, we also aim to introduce the structures of the concepts
of tristrips (Speckmann and Snoeyink, 2001) and stars (Ledoux,
2015) as encoding in the CityGML/GML schema. With consecutive ordering of vertices of triangles in the CityGML/GML
instances, after the first three vertices forming the first triangle,
rendering of each next triangle will only require the next vertex in order. Future work intends to include the other remaining concepts as listed in Table 3 and develop a workable zipped
format for Terrains@CityGML. It would be interesting to see
the processing and storage of massive datasets with complete

Terrains@CityGML.
ACKNOWLEDGEMENTS
This research is supported by the Dutch Technology Foundation
STW, which is part of the Netherlands Organisation for Scientific
Research (NWO), and which is partly funded by the Ministry of
Economic Affairs.
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This contribution has been peer-reviewed. The double-blind peer-review was conducted on the basis of the full paper.
doi:10.5194/isprs-annals-IV-2-W1-137-2016
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