S BIO 1005171 Table of content

DAFTAR ISI

LEMBAR PENGESAHAN ............................................................................ iii
LEMBAR PERNYATAAN ........................................................................... iv
KATA PENGANTAR .................................................................................... v
ABSTRAK...................................................................................................... vii
DAFTAR ISI .................................................................................................. viii
DAFTAR TABEL .......................................................................................... x
DAFTAR GAMBAR ...................................................................................... xi
DAFTAR LAMPIRAN .................................................................................. xii
BAB I PENDAHULUAN
A. Latar Belakang ...........................................................................................

1

B. Rumusan Masalah ......................................................................................

4

C. Batasan Masalah ........................................................................................


4

D. Tujuan Penelitian .......................................................................................

5

E. Manfaat Penelitian .....................................................................................

6

F. Asumsi .......................................................................................................

7

G. Hipotesis ....................................................................................................

7

BAB II HASIL DAN MOTIVASI BELAJAR SISWA MEDIA
PERMAINAN KARTU DOMINO DAN KARTU KUARTET

SERTA FILUM CHORDATA
A. Hasil Belajar ..............................................................................................

8

B. Motivasi Belajar ......................................................................................... 10
C. Media Pembelajaran ................................................................................... 12
D. Konsep Filum Chordata.............................................................................. 21
BAB III METODE PENELITIAN
A. Definisi Operasional................................................................................... 26
B. Metode Penelitian ...................................................................................... 27
C. Desain Penelitian ....................................................................................... 27
D. Lokasi dan Subjek Penelitian ..................................................................... 28
E. Instrumen Penelitian................................................................................... 28
viii
Elisa Mardiana, 2014
Perbandingan Hasil Belajar Dan Motivasi Siswa Melalui Media Permainan Kartu Domino Dan
Kuartet Pada Materi Filum Chordata
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu


F. Proses Pengembangan Instrumen ............................................................... 30
G. Teknik Pengumpulan Data ......................................................................... 34
H. Analisis Data.............................................................................................. 35
I. Bagan Alur Penelitian ............................................................................... 40
BAB IV HASIL PENELITIAN DAN PEMBAHASAN
A. Hasil Penelitian .......................................................................................... 41
B. Pembahasan hasil Penelitian ....................................................................... 56
BAB V KESIMPULAN DAN SARAN
A. Kesimpulan ................................................................................................ 68
B. Saran .......................................................................................................... 69
DAFTAR PUSTAKA ...................................................................................... 70
LAMPIRAN .................................................................................................... 73
RIWAYAT HIDUP ......................................................................................... 134

ix
Elisa Mardiana, 2014
Perbandingan Hasil Belajar Dan Motivasi Siswa Melalui Media Permainan Kartu Domino Dan
Kuartet Pada Materi Filum Chordata
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu


DAFTAR TABEL

Tabel 2.1 Indikator Berdasarkan Jenjang Kognitif Revisi Taksonomi Bloom
....................................................................................................

9

Tabel 2.2 Karakteristik Anggota Filum Chordata ........................................... 22
Tabel 3.1 Desain Penelitian Matching Pretest-Posttest Comparison Group
Design ............................................................................................ 28
Tabel 3.2 Kriteria Validitas ............................................................................. 31
Tabel 3.3 Kriteria Realibilitas ......................................................................... 31
Tabel 3.4 Daya Pembeda ................................................................................. 32
Tabel 3.5 Tingkat kesukaran ........................................................................... 33
Tabel 3.6 Rekapitulasi hasil uji coba soal ........................................................ 34
Tabel 3.7 Penilaian angket motivasi model ARCS .......................................... 38
Tabel 3.8 Indeks kategori motivasi model ARCS ............................................ 38
Tabel 4.1 Rekapitulasi Perolehan Nilai Penguasaan Konsep Kelas Eksperimen
1 (Kuartet) dan Kelas Eksperimen 2 (Domino) .............................. 42
Tabel 4.2 Rekapitulasi Skor Angket Motivasi Belajar Siswa ............................ 46

Tabel 4.3 Rekapitulasi Jumlah Siswa Dalam Pengkatagorian Perolehan Skor
Rata-Rata untuk Tiap Aspek Motivasi .......................................... 48
Tabel 4.4 Persentase Jawaban Kuisioner Proses Pembelajaran Menggunakan
Media Permainan Kartu Kuartet dan Permainan Kartu Domino ...... 51

x
Elisa Mardiana, 2014
Perbandingan Hasil Belajar Dan Motivasi Siswa Melalui Media Permainan Kartu Domino Dan
Kuartet Pada Materi Filum Chordata
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

DAFTAR GAMBAR

Gambar 2.1

Contoh Kartu Domino yang beredar Di Pasaran ......................... 15

Gambar 2.2

Contoh Kartu Domino Untuk Materi Fotosintesis....................... 16


Gambar 2.3

Contoh Kartu Kuartet Biologi Untuk SMP ................................. 19

Gambar 2.4 Contoh Media Permainan Kartu Kuartet Materi Filum
Chordata..... .............................................................................. 20
Gambar 2.5

Contoh Hewan Urochordata ..................................................... 22

Gambar 2.6

Contoh Hewan Cephalochordata ............................................... 23

Gambar 2.7

Hewan Vertebrata (bawah) ......................................................... 23

Gambar 2.8


Contoh Hewan Kelas Chondrichthyes ........................................ 24

Gambar 2.9

Contoh Hewan Kelas Osteichthyes............................................. 24

Gambar 2.10 Contoh Hewan Kelas Amphibia ................................................. 24
Gambar 2.11 Contoh Hewan Kelas Reptilia .................................................... 25
Gambar 2.12 Contoh Hewan Kelas Aves ........................................................ 25
Gambar 2.13 Contoh Hewan Kelas Mamalia ................................................... 25
Gambar 3.1

Alur Penelitian ........................................................................... 40

Gambar 4.1

Grafik Perbandingan rata-rata nilai Pretest, posttest, dan Gain
Penguasaan Konsep Siswa Kelas Eksperimen 1 (Kuartet) dan
Eksperimen 2 (Domino) ............................................................ 44


Gambar 4.2 Grafik Perbandingan Rata-Rata Skor Angket Motivasi Belajar
Pada Setiap Aspek Motivasi Antara Kelas Eksperimen 1
(Kuartet) dan Kelas Eksperimen 2 (Domino) ............................ 47
Gambar 4.3

Contoh Satu Tema atau Judul Kartu Kuartet Materi Filum
Chordata ................................................................................... 57

Gambar 4.4 Contoh Rancangan Awal Media Permainan Kartu Kuartet Materi
Filum Chordata)........................................................................ 58
Gambar 4.5 Ilustrasi Bagian-Bagian Kartu Kuartet.......................................... 59
Gambar 4.6 Ilustrasi Bagian-Bagian Kartu Domino ........................................ 61
Gambar 4.7 Lembar Keterangan Pada Kartu Kuartet yang Memuat Gambar.... 64
xi
Elisa Mardiana, 2014
Perbandingan Hasil Belajar Dan Motivasi Siswa Melalui Media Permainan Kartu Domino Dan
Kuartet Pada Materi Filum Chordata
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu


DAFTAR LAMPIRAN
Lampiran
A. Rencana Pelaksanaan Pembelajaran (RPP)
1. RPP Kelas Kuartet ................................................................................ 73
2. RPP Kelas Domino............................................................................... 79
B. Instrumen Penelitian
1.Kisi-kisi Instrumen Penelitian ................................................................. 85
2.Soal Posttest............................................................................................ 94
3.Angket Motivasi Belajar Siswa ............................................................... 100
4.Angket Respon siswa .............................................................................. 102
C. Rekapitulasi Data
1. Rekapitulasi Hasil Pretest dan Posttest ................................................... 104
2. Rekapitulasi Data Angket Motivasi Belajar ............................................ 106
3. Rekapitulasi Perhitungan Statistik .......................................................... 110
D. Media Permainan Kartu
1. Media Permainan Kartu Kuartet ............................................................ 114
2. Media Permainan Kartu Domino ............................................................ 128
E. Dokumentasi Penelitian
1. Ijin Penelitian ......................................................................................... 131
2 Foto-foto Penelitian ................................................................................. 132


xii
Elisa Mardiana, 2014
Perbandingan Hasil Belajar Dan Motivasi Siswa Melalui Media Permainan Kartu Domino Dan
Kuartet Pada Materi Filum Chordata
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu