The Role Of Playing Online Games In Teen’s Developing English Vocabulary

THE ROLE OF PLAYING ONLINE GAMES IN TEEN’S DEVELOPING
ENGLISH VOCABULARY

A THESIS

BY
RIDHO VANDI H AMBARITA
REG. NO. 110705101

DEPARTMENT OF ENGLISH
FACULTY OF CULTURAL STUDIES
UNIVERSITY OF SUMATERA UTARA
MEDAN 2015

Universitas Sumatera Utara

Universitas Sumatera Utara

Approved by the Department of English, Faculty of Cultural Studies
University of Sumatera Utara (USU) Medan as Thesis for the Sarjana Sastra
Examination.


Head,

Dr. H. Muhizar Muuchtar, M.S
NIP. 19541117 198003 1 002

Secretary,

Rahmadsyah Rangkuti, MA. Ph.D
NIP. 19750209 200812 1 002

Universitas Sumatera Utara

Accepted by the Board of Examiners in Partial fulfillment of requirements
for the degree of Sarjana Sastra from the Department of English, Faculty of
Cultural Studies University of Sumatera Utara, Medan

The examination is held in Department of English Faculty of Cultural
Studies University of Sumatera Utara on Friday, 10th July 2014


Dean of Faculty of Cultural Studies
University of Sumatera Utara

Dr. H. Syahron Lubis, MA
NIP. 19511013 197603 1 001

Board of examiners
Dr. H. Muhizar Muchtar, M.S

_______________

Rahmadsyah Rangkuty, MA. Ph.D

_______________

Dr. Roswita Silalahi, Dip. TESOL, M.Hum

_______________

Drs. H. Chairul Husni, M.Ed. TESOL


_______________

Universitas Sumatera Utara

AUTHOR’S DECLARATION
I, RIDHO VANDI H AMBARITA, DECLARE THAT I AM THE SOLE
AUTHOR OF THIS THESIS EXCEPT WHERE REFERENCE IS MADE IN
THE TEXT OF THIS THESIS. THIS THESIS CONTAINS NO MATERIAL
PUBLISHED ELSEWHERE OR EXTRACTED IN WHOLE OR IN PART
FROM A THESIS BY WHICH I HAVE QUALIFIED OR AWARDED
ANOTHER DEGREE.
NO ANOTHER PERSON’S WORK HAS BEEN USED WITHOUT DUE
ACKNOWLEDGEMENTS IN THE MAIN TEXT OF THIS THESIS. THIS
THESIS HAS NOT BEEN SUBMITTED FOR THE AWARD OF ANOTHER
DEGREE IN ANY TERTIARY EDUCATION.

Signed:

Date July 10, 2015


Universitas Sumatera Utara

COPYRIGHT DECLARATION

NAME

: RIDHO VANDI HAPOSAN AMBARITA

TITLE OF THESIS : THE ROLE OF PLAYING ONLINE GAMES IN
TEEN’S
DEVELOPING ENGLISH VOCABULARY
QUALIFICATIONS : S-1/ SARJANA SASTRA
DEPARTMENT

: ENGLISH

I AM WILLING THAT MY THESIS SHOULD BE AVAILABLE FOR
REPRODUCTION AT THE DISCRETION OF THE LIBRARIAN OF
DEPARTMENT OF ENGLISH, FACULTY OF CULTURAL STUDIES,

UNIVERSITY OF SUMATERA UTARA ON THE UNDERSTANDING
THAT USERS ARE MADE AWARE OF THEIR OBLIGATION UNDER
LAW OF THE REPUBLIC OF INDONESIA

Signed :

Date : July 10, 2015

Universitas Sumatera Utara

ACKNOWLEDGMENTS

All the praise, honor and glory be to Jesus Christ the Lord, the almighty,
and the Savior who always gives the loves and strength through my life,
especially during the Process of writing the thesis. Because of Him, I am able to
finish it.
In this occasion, I would to express my deep gratitude and high
appreciation to Dr. Roswita Silalahi, Dip. TESOL., M.Hum as the supervisor and
Drs. Yulianus Harefa M.Ed. TESOL as the co-supervisor, for their useful aids and
suggestion, and especially for their time in order to give me guidance in

completing this thesis.
I would to express my gratefulness to the chairman and secretary of
English Department, Dr. H. Muhizar Muchtar, M. S and Rahmadsyah Rangkuty,
MA. Ph.D., for all facilities given to me that enable me to finish my study in this
faculty. I feel indebted to all lecturers who given me their precious thoughts and
knowledge.
I am profoundly grateful to my beloved parents, St. Ir. J. Ambarita and S.
Situmorang, A.md, who always pray and advice me for my success also to my
sisters and brothers for their attention.
I also express my amazing thanks to my beloved Verama Pakpahan, my
closed friends in this campus Anna, Dani, Mesrani, Nova, Raja, Rinova, my sister
in campus Herta, and all that I can’t mention.
Finally I do thanks very much to my old closed friends “PAR
DESTINASI” Vicrus, Vito, Riana, Era, Meiska, Diana, and all that I can not
mention.

Medan, 10 July 2015
The Writer

Ridho Vandy H Ambarita

NIM. 110705101

Universitas Sumatera Utara

ABSTRAK

Skripsi yang berjudul “The Role of playing Online Games in Teens’
Developing Vocabulary” ini adalah studi mengenai pengaruh bermain game
online dalam perkembangan vocabulary bahasa Inggris remaja. Studi ini
menggunakan metode kualitatif. Miles dan Huberman (1994) mendefinisikan cara
penelitian kualitatif adalah untuk menemukan makna data berdasarkan tujuan
yang telah ditetapkan oleh peneliti. Studi ini diadakan di SMP Neg 45 Medan dan
sebagian muridnya yang menjadi pesertanya. Data adalah kata-kata yang terdapat
di Pointblank yang dijadikan pertanyaan untuk mengetahui artinya dalam bahasa
Indonesia. Sumber data studi ini adalah ‘online game Pointblank’. Untuk
mempermudah menemukan hasil penelitian, penulis menggunakan tabel dan
diagram. Hasil penelitian ini menunjukkan bahwa tingkat keseringan seseorang
bermain online games berpengaruh dalam pengertian Remaja akan kosakata
bahasa Inggris.
Kata kunci : game online, metode kualitatif, kosakata dalam bahasa inggris


Universitas Sumatera Utara

ABSTRACT

This Thesis entitled "The Role of playing Online Games in Teens'
Developing Vocabulary" This is a study of the influence of online gaming in the
development of English vocabulary teenagers. This study using qualitative
methods. Miles and Huberman (1994) defined the way of qualitative research was
to find the meaning of data based on the goals stated by the researcher. This study
is held in the SMP Neg. 45 Medan and some of his students became participant.
Data from this study are the words contained in Pointblank who made inquiries to
find meaning in Indonesian. The data source of this thesis is online game
'Pointblank'. To make easy the finding of research results, the writer use tables
and diagrams. The results showed that, how frequently teenagers influential
within understanding the vocabulary contained in Pointblank.
Keywords: online games, qualitative methods, vocabulary

Universitas Sumatera Utara


TABLE OF CONTENTS
ACKNOWLEDGMENT

……………………………………………

vi

……………………………………………………………

vii

ABSTRACT ……………………………………………………………

viii

ABSTRAK

TABLE OF CONTENTS

……………………………………………. ix


CHAPTER I INTRODUCTION

……………………………………. 1

1.1 Background of the study …………………………………………..... 1
1.2 Problems of the study

……………………………………………. 5

1.3 Objectives of the study

……………………………………………. 6

1.4 Scope of the study

……………………………………………. 6

1.5 Significances of the study ……………………………………………. 6
CHAPTER II REVIEW OF LITERATURE …………………………….. 8

2.1 Behaviorism

……………………………………………………. 8

2.2 Learning …………………………………………………………..... 9
2.3 AudioLingual Method

……………………………………………. 10

2.4 Vocabulary……………………………………………………………. 11
2.5 Vocabulary Growth

…………………………………………...... 12

CHAPTER III METHOD OF RESEARCH …………………………….. 15
3.1 Research Design ……………………………………………………. 15
3.2 Data and Source of Data ………………………………………….... 16
3.3 Data Collecting Method ……………………………………………

16

3.4 Data Analysis Method

17

3.5 Data Reduction

……………………………………………

………………………………………..................... 17

CHAPTER IV ANALYSIS AND FINDINGS
4.1 Analysis

…………………….. 20

…………………………………………………………….. 20

Universitas Sumatera Utara

4.2 Findings

……………………………………….……………………. 34

CHAPTER V CONCLUSIONS AND SUGGESTIONS

……………. 35

5.1 Conclusions

………………………………………...………….. 35

5.2 Suggestions

………………………………...………………….. 36

REFERENCES………………………………………...………………….. 37
APPENDICES

Universitas Sumatera Utara