The Role Of Playing Online Games In Teen’s Developing English Vocabulary
THE ROLE OF PLAYING ONLINE GAMES IN TEEN’S DEVELOPING
ENGLISH VOCABULARY
A THESIS
BY
RIDHO VANDI H AMBARITA
REG. NO. 110705101
DEPARTMENT OF ENGLISH
FACULTY OF CULTURAL STUDIES
UNIVERSITY OF SUMATERA UTARA
MEDAN 2015
Universitas Sumatera Utara
Universitas Sumatera Utara
Approved by the Department of English, Faculty of Cultural Studies
University of Sumatera Utara (USU) Medan as Thesis for the Sarjana Sastra
Examination.
Head,
Dr. H. Muhizar Muuchtar, M.S
NIP. 19541117 198003 1 002
Secretary,
Rahmadsyah Rangkuti, MA. Ph.D
NIP. 19750209 200812 1 002
Universitas Sumatera Utara
Accepted by the Board of Examiners in Partial fulfillment of requirements
for the degree of Sarjana Sastra from the Department of English, Faculty of
Cultural Studies University of Sumatera Utara, Medan
The examination is held in Department of English Faculty of Cultural
Studies University of Sumatera Utara on Friday, 10th July 2014
Dean of Faculty of Cultural Studies
University of Sumatera Utara
Dr. H. Syahron Lubis, MA
NIP. 19511013 197603 1 001
Board of examiners
Dr. H. Muhizar Muchtar, M.S
_______________
Rahmadsyah Rangkuty, MA. Ph.D
_______________
Dr. Roswita Silalahi, Dip. TESOL, M.Hum
_______________
Drs. H. Chairul Husni, M.Ed. TESOL
_______________
Universitas Sumatera Utara
AUTHOR’S DECLARATION
I, RIDHO VANDI H AMBARITA, DECLARE THAT I AM THE SOLE
AUTHOR OF THIS THESIS EXCEPT WHERE REFERENCE IS MADE IN
THE TEXT OF THIS THESIS. THIS THESIS CONTAINS NO MATERIAL
PUBLISHED ELSEWHERE OR EXTRACTED IN WHOLE OR IN PART
FROM A THESIS BY WHICH I HAVE QUALIFIED OR AWARDED
ANOTHER DEGREE.
NO ANOTHER PERSON’S WORK HAS BEEN USED WITHOUT DUE
ACKNOWLEDGEMENTS IN THE MAIN TEXT OF THIS THESIS. THIS
THESIS HAS NOT BEEN SUBMITTED FOR THE AWARD OF ANOTHER
DEGREE IN ANY TERTIARY EDUCATION.
Signed:
Date July 10, 2015
Universitas Sumatera Utara
COPYRIGHT DECLARATION
NAME
: RIDHO VANDI HAPOSAN AMBARITA
TITLE OF THESIS : THE ROLE OF PLAYING ONLINE GAMES IN
TEEN’S
DEVELOPING ENGLISH VOCABULARY
QUALIFICATIONS : S-1/ SARJANA SASTRA
DEPARTMENT
: ENGLISH
I AM WILLING THAT MY THESIS SHOULD BE AVAILABLE FOR
REPRODUCTION AT THE DISCRETION OF THE LIBRARIAN OF
DEPARTMENT OF ENGLISH, FACULTY OF CULTURAL STUDIES,
UNIVERSITY OF SUMATERA UTARA ON THE UNDERSTANDING
THAT USERS ARE MADE AWARE OF THEIR OBLIGATION UNDER
LAW OF THE REPUBLIC OF INDONESIA
Signed :
Date : July 10, 2015
Universitas Sumatera Utara
ACKNOWLEDGMENTS
All the praise, honor and glory be to Jesus Christ the Lord, the almighty,
and the Savior who always gives the loves and strength through my life,
especially during the Process of writing the thesis. Because of Him, I am able to
finish it.
In this occasion, I would to express my deep gratitude and high
appreciation to Dr. Roswita Silalahi, Dip. TESOL., M.Hum as the supervisor and
Drs. Yulianus Harefa M.Ed. TESOL as the co-supervisor, for their useful aids and
suggestion, and especially for their time in order to give me guidance in
completing this thesis.
I would to express my gratefulness to the chairman and secretary of
English Department, Dr. H. Muhizar Muchtar, M. S and Rahmadsyah Rangkuty,
MA. Ph.D., for all facilities given to me that enable me to finish my study in this
faculty. I feel indebted to all lecturers who given me their precious thoughts and
knowledge.
I am profoundly grateful to my beloved parents, St. Ir. J. Ambarita and S.
Situmorang, A.md, who always pray and advice me for my success also to my
sisters and brothers for their attention.
I also express my amazing thanks to my beloved Verama Pakpahan, my
closed friends in this campus Anna, Dani, Mesrani, Nova, Raja, Rinova, my sister
in campus Herta, and all that I can’t mention.
Finally I do thanks very much to my old closed friends “PAR
DESTINASI” Vicrus, Vito, Riana, Era, Meiska, Diana, and all that I can not
mention.
Medan, 10 July 2015
The Writer
Ridho Vandy H Ambarita
NIM. 110705101
Universitas Sumatera Utara
ABSTRAK
Skripsi yang berjudul “The Role of playing Online Games in Teens’
Developing Vocabulary” ini adalah studi mengenai pengaruh bermain game
online dalam perkembangan vocabulary bahasa Inggris remaja. Studi ini
menggunakan metode kualitatif. Miles dan Huberman (1994) mendefinisikan cara
penelitian kualitatif adalah untuk menemukan makna data berdasarkan tujuan
yang telah ditetapkan oleh peneliti. Studi ini diadakan di SMP Neg 45 Medan dan
sebagian muridnya yang menjadi pesertanya. Data adalah kata-kata yang terdapat
di Pointblank yang dijadikan pertanyaan untuk mengetahui artinya dalam bahasa
Indonesia. Sumber data studi ini adalah ‘online game Pointblank’. Untuk
mempermudah menemukan hasil penelitian, penulis menggunakan tabel dan
diagram. Hasil penelitian ini menunjukkan bahwa tingkat keseringan seseorang
bermain online games berpengaruh dalam pengertian Remaja akan kosakata
bahasa Inggris.
Kata kunci : game online, metode kualitatif, kosakata dalam bahasa inggris
Universitas Sumatera Utara
ABSTRACT
This Thesis entitled "The Role of playing Online Games in Teens'
Developing Vocabulary" This is a study of the influence of online gaming in the
development of English vocabulary teenagers. This study using qualitative
methods. Miles and Huberman (1994) defined the way of qualitative research was
to find the meaning of data based on the goals stated by the researcher. This study
is held in the SMP Neg. 45 Medan and some of his students became participant.
Data from this study are the words contained in Pointblank who made inquiries to
find meaning in Indonesian. The data source of this thesis is online game
'Pointblank'. To make easy the finding of research results, the writer use tables
and diagrams. The results showed that, how frequently teenagers influential
within understanding the vocabulary contained in Pointblank.
Keywords: online games, qualitative methods, vocabulary
Universitas Sumatera Utara
TABLE OF CONTENTS
ACKNOWLEDGMENT
……………………………………………
vi
……………………………………………………………
vii
ABSTRACT ……………………………………………………………
viii
ABSTRAK
TABLE OF CONTENTS
……………………………………………. ix
CHAPTER I INTRODUCTION
……………………………………. 1
1.1 Background of the study …………………………………………..... 1
1.2 Problems of the study
……………………………………………. 5
1.3 Objectives of the study
……………………………………………. 6
1.4 Scope of the study
……………………………………………. 6
1.5 Significances of the study ……………………………………………. 6
CHAPTER II REVIEW OF LITERATURE …………………………….. 8
2.1 Behaviorism
……………………………………………………. 8
2.2 Learning …………………………………………………………..... 9
2.3 AudioLingual Method
……………………………………………. 10
2.4 Vocabulary……………………………………………………………. 11
2.5 Vocabulary Growth
…………………………………………...... 12
CHAPTER III METHOD OF RESEARCH …………………………….. 15
3.1 Research Design ……………………………………………………. 15
3.2 Data and Source of Data ………………………………………….... 16
3.3 Data Collecting Method ……………………………………………
16
3.4 Data Analysis Method
17
3.5 Data Reduction
……………………………………………
………………………………………..................... 17
CHAPTER IV ANALYSIS AND FINDINGS
4.1 Analysis
…………………….. 20
…………………………………………………………….. 20
Universitas Sumatera Utara
4.2 Findings
……………………………………….……………………. 34
CHAPTER V CONCLUSIONS AND SUGGESTIONS
……………. 35
5.1 Conclusions
………………………………………...………….. 35
5.2 Suggestions
………………………………...………………….. 36
REFERENCES………………………………………...………………….. 37
APPENDICES
Universitas Sumatera Utara
ENGLISH VOCABULARY
A THESIS
BY
RIDHO VANDI H AMBARITA
REG. NO. 110705101
DEPARTMENT OF ENGLISH
FACULTY OF CULTURAL STUDIES
UNIVERSITY OF SUMATERA UTARA
MEDAN 2015
Universitas Sumatera Utara
Universitas Sumatera Utara
Approved by the Department of English, Faculty of Cultural Studies
University of Sumatera Utara (USU) Medan as Thesis for the Sarjana Sastra
Examination.
Head,
Dr. H. Muhizar Muuchtar, M.S
NIP. 19541117 198003 1 002
Secretary,
Rahmadsyah Rangkuti, MA. Ph.D
NIP. 19750209 200812 1 002
Universitas Sumatera Utara
Accepted by the Board of Examiners in Partial fulfillment of requirements
for the degree of Sarjana Sastra from the Department of English, Faculty of
Cultural Studies University of Sumatera Utara, Medan
The examination is held in Department of English Faculty of Cultural
Studies University of Sumatera Utara on Friday, 10th July 2014
Dean of Faculty of Cultural Studies
University of Sumatera Utara
Dr. H. Syahron Lubis, MA
NIP. 19511013 197603 1 001
Board of examiners
Dr. H. Muhizar Muchtar, M.S
_______________
Rahmadsyah Rangkuty, MA. Ph.D
_______________
Dr. Roswita Silalahi, Dip. TESOL, M.Hum
_______________
Drs. H. Chairul Husni, M.Ed. TESOL
_______________
Universitas Sumatera Utara
AUTHOR’S DECLARATION
I, RIDHO VANDI H AMBARITA, DECLARE THAT I AM THE SOLE
AUTHOR OF THIS THESIS EXCEPT WHERE REFERENCE IS MADE IN
THE TEXT OF THIS THESIS. THIS THESIS CONTAINS NO MATERIAL
PUBLISHED ELSEWHERE OR EXTRACTED IN WHOLE OR IN PART
FROM A THESIS BY WHICH I HAVE QUALIFIED OR AWARDED
ANOTHER DEGREE.
NO ANOTHER PERSON’S WORK HAS BEEN USED WITHOUT DUE
ACKNOWLEDGEMENTS IN THE MAIN TEXT OF THIS THESIS. THIS
THESIS HAS NOT BEEN SUBMITTED FOR THE AWARD OF ANOTHER
DEGREE IN ANY TERTIARY EDUCATION.
Signed:
Date July 10, 2015
Universitas Sumatera Utara
COPYRIGHT DECLARATION
NAME
: RIDHO VANDI HAPOSAN AMBARITA
TITLE OF THESIS : THE ROLE OF PLAYING ONLINE GAMES IN
TEEN’S
DEVELOPING ENGLISH VOCABULARY
QUALIFICATIONS : S-1/ SARJANA SASTRA
DEPARTMENT
: ENGLISH
I AM WILLING THAT MY THESIS SHOULD BE AVAILABLE FOR
REPRODUCTION AT THE DISCRETION OF THE LIBRARIAN OF
DEPARTMENT OF ENGLISH, FACULTY OF CULTURAL STUDIES,
UNIVERSITY OF SUMATERA UTARA ON THE UNDERSTANDING
THAT USERS ARE MADE AWARE OF THEIR OBLIGATION UNDER
LAW OF THE REPUBLIC OF INDONESIA
Signed :
Date : July 10, 2015
Universitas Sumatera Utara
ACKNOWLEDGMENTS
All the praise, honor and glory be to Jesus Christ the Lord, the almighty,
and the Savior who always gives the loves and strength through my life,
especially during the Process of writing the thesis. Because of Him, I am able to
finish it.
In this occasion, I would to express my deep gratitude and high
appreciation to Dr. Roswita Silalahi, Dip. TESOL., M.Hum as the supervisor and
Drs. Yulianus Harefa M.Ed. TESOL as the co-supervisor, for their useful aids and
suggestion, and especially for their time in order to give me guidance in
completing this thesis.
I would to express my gratefulness to the chairman and secretary of
English Department, Dr. H. Muhizar Muchtar, M. S and Rahmadsyah Rangkuty,
MA. Ph.D., for all facilities given to me that enable me to finish my study in this
faculty. I feel indebted to all lecturers who given me their precious thoughts and
knowledge.
I am profoundly grateful to my beloved parents, St. Ir. J. Ambarita and S.
Situmorang, A.md, who always pray and advice me for my success also to my
sisters and brothers for their attention.
I also express my amazing thanks to my beloved Verama Pakpahan, my
closed friends in this campus Anna, Dani, Mesrani, Nova, Raja, Rinova, my sister
in campus Herta, and all that I can’t mention.
Finally I do thanks very much to my old closed friends “PAR
DESTINASI” Vicrus, Vito, Riana, Era, Meiska, Diana, and all that I can not
mention.
Medan, 10 July 2015
The Writer
Ridho Vandy H Ambarita
NIM. 110705101
Universitas Sumatera Utara
ABSTRAK
Skripsi yang berjudul “The Role of playing Online Games in Teens’
Developing Vocabulary” ini adalah studi mengenai pengaruh bermain game
online dalam perkembangan vocabulary bahasa Inggris remaja. Studi ini
menggunakan metode kualitatif. Miles dan Huberman (1994) mendefinisikan cara
penelitian kualitatif adalah untuk menemukan makna data berdasarkan tujuan
yang telah ditetapkan oleh peneliti. Studi ini diadakan di SMP Neg 45 Medan dan
sebagian muridnya yang menjadi pesertanya. Data adalah kata-kata yang terdapat
di Pointblank yang dijadikan pertanyaan untuk mengetahui artinya dalam bahasa
Indonesia. Sumber data studi ini adalah ‘online game Pointblank’. Untuk
mempermudah menemukan hasil penelitian, penulis menggunakan tabel dan
diagram. Hasil penelitian ini menunjukkan bahwa tingkat keseringan seseorang
bermain online games berpengaruh dalam pengertian Remaja akan kosakata
bahasa Inggris.
Kata kunci : game online, metode kualitatif, kosakata dalam bahasa inggris
Universitas Sumatera Utara
ABSTRACT
This Thesis entitled "The Role of playing Online Games in Teens'
Developing Vocabulary" This is a study of the influence of online gaming in the
development of English vocabulary teenagers. This study using qualitative
methods. Miles and Huberman (1994) defined the way of qualitative research was
to find the meaning of data based on the goals stated by the researcher. This study
is held in the SMP Neg. 45 Medan and some of his students became participant.
Data from this study are the words contained in Pointblank who made inquiries to
find meaning in Indonesian. The data source of this thesis is online game
'Pointblank'. To make easy the finding of research results, the writer use tables
and diagrams. The results showed that, how frequently teenagers influential
within understanding the vocabulary contained in Pointblank.
Keywords: online games, qualitative methods, vocabulary
Universitas Sumatera Utara
TABLE OF CONTENTS
ACKNOWLEDGMENT
……………………………………………
vi
……………………………………………………………
vii
ABSTRACT ……………………………………………………………
viii
ABSTRAK
TABLE OF CONTENTS
……………………………………………. ix
CHAPTER I INTRODUCTION
……………………………………. 1
1.1 Background of the study …………………………………………..... 1
1.2 Problems of the study
……………………………………………. 5
1.3 Objectives of the study
……………………………………………. 6
1.4 Scope of the study
……………………………………………. 6
1.5 Significances of the study ……………………………………………. 6
CHAPTER II REVIEW OF LITERATURE …………………………….. 8
2.1 Behaviorism
……………………………………………………. 8
2.2 Learning …………………………………………………………..... 9
2.3 AudioLingual Method
……………………………………………. 10
2.4 Vocabulary……………………………………………………………. 11
2.5 Vocabulary Growth
…………………………………………...... 12
CHAPTER III METHOD OF RESEARCH …………………………….. 15
3.1 Research Design ……………………………………………………. 15
3.2 Data and Source of Data ………………………………………….... 16
3.3 Data Collecting Method ……………………………………………
16
3.4 Data Analysis Method
17
3.5 Data Reduction
……………………………………………
………………………………………..................... 17
CHAPTER IV ANALYSIS AND FINDINGS
4.1 Analysis
…………………….. 20
…………………………………………………………….. 20
Universitas Sumatera Utara
4.2 Findings
……………………………………….……………………. 34
CHAPTER V CONCLUSIONS AND SUGGESTIONS
……………. 35
5.1 Conclusions
………………………………………...………….. 35
5.2 Suggestions
………………………………...………………….. 36
REFERENCES………………………………………...………………….. 37
APPENDICES
Universitas Sumatera Utara