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sometimes used as an educational tool. In this definition, beside it have rules, game also gives pleasure to the players and educating them in the same time.
From those definitions above it can be concluded that game is an enjoyable activity done by following certain rules to achieve the goal and
sometimes it is used as an educational tool.
b. Purpose of Language Games
Wright et al at Dalton February, 2006 said that with the use of games, the teacher can create various contexts in which students have to use
the language to communicate, exchange information and express their own opinions.
Huang in Huyen Nga November, 2003 has the conclusion that learning through games could encourage the operation of certain
psychological and intellectual factors which could facilitate communication heightened self-esteem, motivation and spontaneity, reinforcing learning,
improving intonation and building confidence. In summary, the purpose of games is to build the confidence of the
players in the learning processes.
c. Values of Games
Some experts have figured out characteristics of games that make vocabulary learning more effectively. Lee in Huyen and Nga November,
2003 lists several main advantages when games are used in the classroom, including a welcome break from the usual routine of the language class,
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motivating and challenging effort of learning, and language practice in the various skills. From this statement games have the values to bring
relaxation and fun for students, catches student’s interest, and creates an active teaching learning process.
Wright et al in Dalton February, 2006 stated that games help and encourage many learners to sustain their interest and work. Games also help
the teacher to create contexts in which the language is useful and meaningful. Games give profits to both teachers and learners. For the teachers games help
them to create context in teaching language and for the students games support them to do their hobbies or task.
According to Scott February, 2009, there are literally hundreds of games that have been designed for children and adults today. Some of the
general benefits include learning: 1 That you cannot always win
2 How to take turns 3 Team work
4 To be more patient 5 Risk taking
6 Anticipation skills 7 Memory
8 Colour and shape recognition 9 Pattern recognition
10 Vocabulary
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But as well as these general benefits, there can be more specific benefits for learning that are related to other forms of learning, including:
1
Basic counting and mathematics
2
Word recognition
3
Problem solving
4
General knowledge
5
Writing numbers and words
In summary, games are useful and effective tools for both students and teacher, which should be applied in vocabulary classes.
d. Types of Games