Drawing the driver’s hat
Drawing the driver’s hat
The hat is drawn in a manner similar to the eye. You’ll start with basic shapes and then manipulate them into some- thing more complex.
1. Lock and hide all of your existing layers and create a new layer named hat.
2. Use the Oval tool to draw a circle with a light blue fill (#58A3ED) and no stroke (Figure 2.22).
Figure 2.22 The initial circle created with the Oval tool for the character’s hat.
Chapter 2 Character Animation
3. Use the Transform tool to squash the circle to a very thin oval (Figure 2.23).
Figure 2.23 The squashed shape will form the brim of the hat.
4. Using the Selection tool, draw a marquee over the right half of the thin oval and press the Delete key
(Figure 2.24).
Figure 2.24 The hat now has a flat right edge.
5. Create a larger light blue circle, but this time select and delete the bottom half of the circle (Figure 2.25).
Figure 2.25 The second shape with a flat bottom edge.
6. Use the Free Transform tool to stretch the current shape vertically (Figure 2.26).
Figure 2.26 The semicircle stretched vertically using the Free Transform tool.
Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques
7. Use the Selection tool to align the bottom edges and merge the two light blue shapes together. The end
result should look like a hat with a brim (Figure 2.27).
Figure 2.27 The driver’s hat with a brim.
8. To add a two-tone color design to the hat, use the Rect- angle tool to create a dark blue (#0066CC) rectangle
inside the hat (Figure 2.28).
Figure 2.28 The first step in applying a two-tone color to the hat.
9. Switch to the Selection tool and make sure the Snap feature is on in the toolbar (Figure 2.29).
Figure 2.29 The Snap feature in the toolbar must be turned on.
10. Using the Selection tool, drag each corner so that the bottom edges (Figure 2.30) and the top edges
(Figure 2.31) of the shape snap to the edges of the hat.
Chapter 2 Character Animation
Figure 2.30 Use the Selection tool to snap the color patch to the bottom and left edges of the hat.
Figure 2.31 Use the Selection tool to snap the top of the shape to the edge of the hat.
11. Use the Paint Bucket tool to fill in the left edge (Figure 2.32).
You may need to adjust the Gap Size of the Paint Bucket tool in the toolbar to avoid filling in the entire hat.
Figure 2.32 You can use the Paint Bucket tool to fill in the final piece of the dark blue shape.
12. Use the Selection tool to curve the right edge of the dark blue shape as if the hat were three-dimensional
(Figure 2.33).
Figure 2.33 Use the Selection tool to curve the darker shape toward the edge of the hat.
Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques
13. Repeat the last several steps (8–12) to create a second dark blue area at the right side of the hat (Figure 2.34).
Figure 2.34
A second dark blue area is added to the hat.
14. To be consistent with the rest of the character’s design style, use the Ink Bottle tool to add an extra dark blue
(#004D9B) stroke to outline the entire hat (Figure 2.35).
Figure 2.35 The completed hat artwork.
15. Select the entire hat, group it together (Command+G/ Ctrl+G), unhide the sketch layer, and use the Free
Transform tool to position and scale the hat so that it Hold the Shift key to constrain
proportions when using the Free fits on the driver’s head (Figure 2.36). Transform tool.
Figure 2.36 Use the Free Transform tool to make the hat appear as though it fits on the driver’s head.
Looking good so far! It’s time to add some facial hair.
Chapter 2 Character Animation