Reason for Choosing Topic Statements of the Problem Objectives of the Study Significance of the Study

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1.2 Reason for Choosing Topic

It is important for the teachers to realize that the learners’ ability in understanding English is poor. Many students have little enthusiasm in English classes. Teachers need to motivate the students to create intention. I have chosen the topic “ The Use of Flash Game as Media to Improve Students Vocabulary a case of year VII students of SMP Negeri I Kaliwungu “ with the following reasons: 1 Students of Junior High School Have problems in mastering the vocabulary items they learn. 2 Most of the English teacher does not utilize a game, flash game on computer game in teaching vocabulary. 3 To implemented teaching learning process using Flash Game.

1.3 Statements of the Problem

Based on the descriptions above, I consider the following problems will be useful for the discussion of the thesis: 1 Is there any significant difference of the vocabulary achievement between the students taught by using Flash Game and those taught by using conventional method for the year VII students of Junior High School. 2 Are Flash Games effective media in teaching vocabulary to the year VII students of Junior High School. 7

1.4 Objectives of the Study

The objectives of the study can be elaborated as follows: 1 To explain the use of Flash Game as a Media to Improve Vocabulary for the year VII of Junior High School. 2 To investigate whether there is any significant difference in the vocabulary achievements of the students taught by using Flash Game and those taught using conventional method.

1.5 Significance of the Study

By conducting this research, hopefully I can give useful contributions in teaching English, especially for: 1. English Teacher of Junior High School The result of the study will be hopefully useful for English teachers of Junior High School especially in making the students be motivated to learn English and also in improving the result of teaching vocabulary. 2. The students Techniques that are used in this research can help students to improve their acquisition in vocabulary. They feel enjoy in learning English by playing an educational game like flash game. 8

1.6 Organization of the Study