IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH GUESSING GAME IN CLASS 3 BILAL BIN RABBAH OF SDIT BAITUL MUSLIM WAY JEPARA EAST LAMPUNG

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i ABSTRACT

IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH GUESSING GAME IN CLASS 3 BILAL BIN RABBAH OF SDIT

BAITUL MUSLIM WAY JEPARA EAST LAMPUNG

By

Mia Amalina

Theoretically, learning English vocabulary is complex since this particular elements of the target language has many components to scrutinize. They are, among others, components dealing with to do part of speech such as, noun, verb, adjective and adverb.

It is very common that most of learners are not successful in developing their vocabulary, especially in class 3 Bilal bin Rabbah of SDIT Baitul Muslim. Because of that, the researcher did the research entitled “Improving Students’ Vocabulary Mastery through Guessing Game in Class 3 Bilal bin Rabbah of SDIT Baitul Muslim, Way Jepara, East lampung”.

The objectives of the research were to find out whether the guessing game technique was applicable to improve the students’ vocabulary achievement especially in noun and verb and to increase the students’ participation during the teaching learning process while guessing game technique was implemented. The research was conducted at SDIT Baitul Muslim. The subject of the research was students of third grade in academic year 2012/ 2013 which consisted of 22 students.


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ii

This classroom action research was conducted in two cycles. Each cycle consisted of planning, action, observation and interpretation, analysis and reflection. The researcher used indicators dealing with the learning product that covered the students’ score and learning process, which covered the students’ participation during the teaching learning process. Moreover, those indicators were achieved if the students’ score had reached 60 and 80% for the students’ participation. To collect the data of the learning process and learning product, the writer used vocabulary test and observation sheet as the instruments.

In the students’ vocabulary test in cycle 1, only 12 students (54.54%) could get score of ≥ 60. This condition made the second cycle was conducted. Surprisingly, 18 students (81.81% ) of the students could get the score of≥ 60 and passed KKM in the second cycle.

For the learning process, that is, the students’ participation during the teaching learning process, in cycle 1 only 14 students (63.63%) did activity in teaching learning process. Meanwhile in cycle 2 there were 18 students (81.81%) who did activity in teaching learning process.

Referring to the result of the research above, it could be concluded that the guessing game technique was applicable to improve the students’ vocabulary mastery in understanding noun and verb. Teaching using guessing game technique also improved the students’ vocabulary achievement and the students’

participation during teaching and learning process.


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IMPROVING STUDENTS’ VOCABULARY MAS

TERY

THROUGH GUESSING GAMES IN CLASS 3 BILAL BIN

RABBAH OF SDIT BAITUL MUSLIM WAY JEPARA

EAST LAMPUNG

BY

MIA AMALINA

A Classroom Action Research Submitted in a Partial Fulfillment of

The Requirements for S-1 Degree In

The Language and arts Department of Teacher Training and Education Faculty

LAMPUNG UNIVERSITY BANDAR LAMPUNG


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Research Title : IMPROVING STUDENTS’ VOCABULARY

MASTERY THROUGH GUESSING GAME IN CLASS 3 BILAL BIN RABBAH OF SDIT BAITUL MUSLIM WAY JEPARA, EAST LAMPUNG

Student’s Name :

Mia Amalina

Student’s Number : 1013135003

Department : Language and Arts Education Study Program : English Education

Faculty : Teacher Training and Education

APPROVED BY 1. Advisor Committee

Advisor I Co-Advisor

Drs. Basturi Hasan, M.Pd. Drs. Sudirman, M.Pd. NIP 19540705 1986031003 NIP 19550712 1986031003

2. The Head of

Language and Arts Education Department

Dr. Muhammad Fuad, M.Hum NIP 19590722 198603 1 003


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ADMITTED BY

1. Examination Committee

Chairperson : Drs. Basturi Hasan, M.Pd. ………..

Examiner : Drs. Huzairin, M.Pd. ………..

Secretary : Drs. Sudirman, M.Pd. ………

2. The Dean of Teacher Training And Education Faculty

Dr. H. Bujang Rahman, M.Si. NIP. 19600315 198503 1 003


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vi

CURRICULUM VITAE

Mia Amalina, is the third child of the five children of a lovely father, Asda Wijaya and beautiful mother, Suniarti. She was born in Tanjung Karang (Bandar Lampung) on 14 of May 1984. Now, she lives at Way Jepara, East Lampung.

When she was 6, she went to school at SDN 1 Penengahan, Bandar Lampung in 1990. Then, in 1996 she continued her study at SMPN 5 Bandar Lampung and graduated in 1999. After graduating from Junior High School, she enrolled in Senior High School of SMAN 10 Bandar Lampung and graduated in 2002. In the same year, she continued her study in Diploma 3 English Education Study Program of Lampung University and graduated in 2006.

In 2007, she taught at SDIT Citra Insani Dipasena, Tulang Bawang for one year and in 2008, she taught at SDIT Baitul Muslim Way Jepara, East Lampung until now. She has been taught for four years at SDIT Baitul Muslim. She conducted her teaching practice program (praktek pengalamam lapangan) at SDIT Baitul Muslim, from August to September 2012.

In 2010 she continued her study at Lampung University. She joined S-1 English Education Study Program, the Faculty of Teacher Training and Education for two years.


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vii DEDICATION

I would like to dedicate my script to:

My lovely mother Suniarti and father Asda Wijaya My gorgeous sisters and brother

M’ Ana, De’ Ningsih, De’ Shinta and Mas Andri My wonderful brothers and sister in-law

Kak Prapto, De’ Aapand M’ Sri My sweet nieces and nephew Sholeha, Aisyah , Zahra and Zaki


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viii MOTTO

Anyone who has never made a mistake has never tried anything new

(Albert Einstein)

(Albert Einstein (1879-1955) Pekerja Keras Yang Meraih Nobel Fisika, 2006)


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x

TABLE OF CONTENTS

Pages

ABSTRACT ... i

TITLE ... iii

ADVISOR APPROVAL ... iv

ADMISSION ... v

CURRICULUM VITAE ... vi

DEDICATION ... vii

MOTTO ... viii

ACKNOWLEDGEMENTS ... ix

TABLE OF CONTENTS ... x

LIST OF PIGURE ... xii

LIST OF TABLES ... xiii

LIST OF APPENDICES ……… xv

I. INTRODUCTION……… 1.1 Background of the Problem………. 1

1.2 Formulation of the Problem……….. 5

1.3 Objectives of the Research ... 6

1.4 Uses of the Research ... 6

1.5 Scope of the Research ... 7

1.6 Definition of terms ... 8

II. FRAME OF THEORIES ... 9

2.1 Notion of Teaching English to Young Learners ... 9

2.2 Concept of Vocabulary ... 13

2.3 Concept of Teaching Learning Vocabulary ... 25

2.4 Concept of Game in Language Teaching ... 31

2.5 Concept of Guessing Game ... 37

2.6 Teaching Vocabulary through Guessing Game ... 39

2.7 Procedure of Teaching Vocabulary through Guessing Game… 41

III. RESEARCH METHOD ... 44

3.1 Setting ... 44

3.2 Procedures of Action Research ... 45

3.2.1 Planning ... 46

3.2.2 Action ... 46

3.2.3 Observation and Interpretation ... 46

3.2.4 Analysis and Reflection ... 47

3.3 Research Indicators ... 48


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xi

3.3.2 Learning Product ... 49

3.4 Instruments of the Research ... 49

3.4.1 Vocabulary Test ... 50

3.4.2 Observation Sheet ... 50

3.5 Data Analysis ... 51

IV. RESULT AND DISCUSSION ... 56

4.1 Result ... 56

4.1.1 Cycle 1 ... 56

4.1.2 Cycle 2 ... 67

4.2 Discussion of the Findings ... 78

V. CONCLUSIONS AND SUGGESTIONS ... 84

5.1 Conclusions ... 84

5.2 Suggestions ... 85

REFERENCES……… 87


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xiii

LIST OF TABELS

Table Pages

Table 1. Table of students’ Observation Checklist.………. 51 Table 2. Table of Specification of Content Word……….. 54 Table 3. Table of Schedule of the Research ………... 55 Table 4. The Frequency of Students’ Vocabulary Mastery in

Cycle 1……… 61

Table 5. The Frequency of Students’ Who Achieved Indicators in

Cycle 1……… ... 61 Table 6. The Number and Percentage of Students Joining Each Activity in

Cycle 1………. 62 Table 7. The Frequency of Students’ Vocabulary Mastery in

Cycle II………. 71 Table 8. The Frequency of Students’ Who Achieved Indicators in

Cycle II………. 72 Table 9. The Number and Percentage of Students’ Joining Each Activity in

Cycle II……….. 73 Table 10. The Frequency of Students’ Vocabulary Mastery through Guessing

Game in Cycle I and Cycle II………. 78 Table 11. The Frequency of Students’ Who Achieved Indicator in


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Table 12. The Total Number of the Students’ Right Answer of

Each Type of Vocabulary in Cycle I and Cycle II……….. 80 Table 13. The Frequency of Students’ Participation in Teaching


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LIST OF FIGURE

Figure Page


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I.

INTRODUCTION

This chapter discusses about background of the research, formulation of the problem, objective of the research, uses of the research, scope of the research and definition of term.

1.1 Background of the Research

Vocabulary is a complex aspect in learning a language, including English as a foreign language. This is true, because vocabulary has some elements, to be purposely achieved in order to be able to use them in real communication. The aspect in teaching learning vocabulary are spelling, meaning, pronunciation, use and number of words.

For elementary students, learning vocabulary is the first steps in learning language skill. It is impossible to learn a language without vocabulary, learning a language means learning its vocabulary. It shows that vocabulary is one of language components that cannot be separated in learning language. From the explanation above, vocabulary means the words used to communicate effectly.

For elementary students in SDIT Baitul Muslim, especially in class 3 Bilal bin Rabbah learning English is difficult. They get poor score in vocabulary test.


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It happened because they do not have adequate vocabulary and the students in this class are passive in following the activity in teaching learning process. They like playing with their friends better than following activity in teaching learning process. The result of middle test shows that 80% of students in class 3 Bilal bin Rabbah failed in doing vocabulary test. The result of preliminary test also shows that 90 % of students in class 3 Bilal bin Rabbah failed in answering vocabulary test. The result of preliminary test is shown in the findings.

There were only two students (9.09%) who could achieve the standard score or Kriteria Ketuntasan Minimal (KKM) and there were 20 students who gained the score below 60. The result proved that the students’ vocabulary ability was very low. Further information of the result of preliminary vocabulary test could be seen in Appendix 6.

Theoretically, the students should get score higher than 60, unless they fail on the exam. So, the teacher needed another technique in teaching English at class 3 Bilal bin Rabbah to make students interested in learning English. Because of that, the writer decided to do a research to improve students’ vocabulary mastery in class 3 Bilal bin Rabbah.

In relations to the findings mentioned previously by Hapsari’s (2006: 25) research. She found in her research that 80% of students in her classes failed in doing vocabulary test. The students should get score higher than 65, unless they


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failed in the exam. This might happen due to the reason of lack of vocabulary mastery.

Meanwhile, the kinds of vocabulary in Hapsari’s research were content words type that consisted of nouns, verbs, and adjectives.

The factors that can influence the students’ problem in mastering vocabulary are: students’ motivation in learning English, students’ learning strategy in vocabulary, and teacher’s technique in teaching vocabulary. In this case, the teacher needs attractive technique in teaching vocabulary to increase students’ motivation in learning English. So, if the students’ motivation increases through attractive technique, their vocabulary mastery will also improve.

According to Fries (1974: 4) vocabulary divided into four types, these are content words, function words, substitute words, and distributed words. From these types of English vocabulary, the content words (nouns and verbs) were taken as the material in teaching vocabulary, since it is appropriate with guessing game. Moreover, the aspects in teaching learning vocabulary that the researcher took are about spelling and meaning. It is suitable with syllabus at elementary school for students in grade three that students are able to spell and repeat new vocabulary with strong voice.

Teaching learning process, which emphasizes only on memorizing the list of vocabulary without training the students to develop their vocabulary and involving them in the activity can also make them difficult to learn vocabulary. It


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is difficult for the students to keep in mind and reproduce the English words they actually have learnt from list of words, they will forget them soon. In memorizing word list, students cannot remember the words immediately, but it needs a process, perhaps, after remembering the words from the list words, students are able to remember them. It is because learning words list does not pass through some steps or strategies that make the meaning of target words stick in students’ mind. The lack of students’ vocabulary is also caused by the lack of strategy to arouse their attention and motivation to study. So, they are bored in learning English.

It is teacher’s responsibility to determine an appropriate technique, which is easier and more useful for teaching vocabulary, so that the students are interested and enjoy in learning English. In addition, an alternative way of teaching vocabulary is really needed. The researcher realizes that an interesting way can encourage students to learn vocabulary more easily.

There are many ways, which can be used to develop students’ vocabulary achievement, such as flashcard, game, picture, text, translation, etc. In this case, the researcher used game to improve students’ vocabulary mastery especially guessing game, because through games students experiment, discover, and interact with their environment. Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language. The games context makes the foreign language immediately useful to the students. It brings the target language to life. The game makes the reasons for speaking plausible even to reluctant student.


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It is expected that using guessing games technique can help the students to master English vocabulary that they have learnt from the game. Applying guessing game in teaching English vocabulary is more enjoyable, interesting, and motivating for the students since guessing game is appropriate with the characteristics of elementary students who love playing and active in learning. In addition, learning vocabulary through guessing game is one of the effective and interesting ways that can be applied in any classrooms. Guessing game brings in relaxation and fun for students thus helps them learn and retain new words more easily. It usually involves friendly competition and keeps learners interested and enjoyable.

Guessing game can give motivation for learners of English to get involved and to participate actively in the learning activities. Guessing game also brings real word context into the classroom, and enhances students’ use of English in a flexible, communicative way. It can help them to get a new vocabulary and remind their previous vocabulary that they have learnt. Therefore, their vocabulary can stay longer in their mind. This research, only focuses on content words (nouns and verb) since the researcher assumed that it is appropriate with guessing game. In this research, the researcher also focused on single word when teaching vocabulary.

Based on the background above the writer would like to do a classroom action research about improving students’ vocabulary mastery through guessing game in class 3 Bilal bin Rabbah of SDIT Baitul Muslim, Way Jepara, East Lampung.


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1.2 Formulation of the Problem

Relating to the background stated above, formulation of the problem can accordingly be stated as follows:

1. Can the use of guessing game in class 3 Bilal bin Rabbah of SDIT Baitul Muslim improve the student’s vocabulary mastery especially noun and verb?

2. Can the use of guessing game in class 3 Bilal bin Rabbah of SDIT Baitul Muslim improve the student’s participation in the teaching learning process?

1.3 Objectives of the Research

Based on the research problem stated above, the researcher also tries to formulate the objectives as follows:

1. To find out whether the use of guessing game in class three Bilal bin Rabbah of SDIT Baitul Muslim can improve the student’s vocabulary mastery.

2. To find out whether the use of guessing game in class three Bilal bin Rabbah of SDIT Baitul Muslim can improve the student’s participation in the teaching learning process.


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1.4 Uses of the research

The writer really hopes that this research has some benefits to the writer herself and the readers in general:

1. Theoretical Benefit

The writer expected that the result of the research can be used as an input in English teaching process.

2. Practical Benefit

a. By teaching vocabulary using games, the teacher can motivate the students in order to make them interested in learning vocabulary.

b. This study can be used by the teacher to provide better technique for teaching vocabulary in elementary class.

1.5 Scope of the Research

This research was conducted to improve the students’ vocabulary mastery in learning English using guessing game in class three Bilal bin Rabbah of SDIT Baitul Muslim, Way Jepara. The subject of this research is students in class three Bilal bin Rabbah of SDIT Baitul Muslim, Way Jepara East Lampung.

The class as the subject in this research is third class of Bilal bin Rabbah consisting of 22 students. This class was taken as the subject because most of students of this class have already learned basic vocabulary in their extra curriculum class and most of them failed in doing vocabulary test in middle test,


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because they have a little vocabulary mastery. The researcher decided to act as the teacher in this classroom action research and in collaboration with her friend who act as the researcher. The focus of the classroom action research is on teaching vocabulary by using guessing game to increase student’s vocabulary mastery and teaching learning process.

In this research, the writer limited teaching vocabulary about content words type, which consists of 19 nouns and 11 verbs. The researcher proposed to focus only on noun and verb in this research, because this kind of content words was considered as the most important part of speech.

This research was held in two cycles. The first cycle was based on the problems, and then the second cycle was based on the result of the analysis and reflection of the first cycle. Each cycle consisted of four steps: planning, acting, observation and reflection.

1.6 Definition of Terms

Some terms are defined in order to give basic understanding of the related variable and concepts applied in this study; they are stated below:

1. Vocabulary is a set of lexeme including single words, compound words, and idioms, but in these CAR only single words.

2. A guessing game is a game in which the objective is to guess some kinds of information, such as a word, a phrase, a title, or a location of an object.


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3. Vocabulary mastery is a number of words that have already been mastered by students as their basic knowledge and those that will be mastered by them. 4. Young Learners are children of formal schooling (five or six years old) to


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II. FRAME OF THEORIES

This chapter discusses about notion of teaching English to young learners, concept of vocabulary, concept of teaching learning vocabulary, concept of game in language teaching, concept of guessing game, teaching vocabulary through guessing game and procedure of teaching vocabulary through guessing game.

2.1 Notion of Teaching English to Young Learners

Young learners can be anybody from the age of three to the age of fifteen. There is a big difference between what a three-year old can do and what a child of fifteen can do. We should consider their development too. Some children develop faster, others need more time. Teaching young learners requires the knowledge of knowing all the development differences. Understanding these differences can help teacher to develop method and system of work that teacher will use in the process of teaching.

In elementary education, young learners are typically those younger than eleven or twelve years old. Additionally this group is divided into young learners (ages 7-12) and very young learners (ages2-6). On the other hand, Thornbury (2002: 250)


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state that young learner is used to describe children of pre-primary and primary school age, although it is sometimes used to include adolescents as well.

In the same way, “young learners” as defined by Phillips (1993: 4) are “Children of formal schooling (five or six years old) to eleven or twelve years old”.

It is generally known that the Indonesia system officially allows children to start learning a foreign language in the fourth grade. In the Indonesia Republic, children have started learning a foreign language in the fourthgrade so far. Now, the children start learning English earlier than before and in some schools, the English introduce from the first grade. It is better for children to start English earlier, because their brain and memory is ready for learning and most of them can learn quite well.

Teaching English to young learners is different from teaching English to adults. Young learners have different characteristic from adults. They are learners who are typically easy to get bored and lose their interest in several minutes. Young learners, specifically refer to children, were claimed by Brown (2001: 87) are not effortless learners as popular tradition often believed. They can be far superior to adults in their eventual success. Their fluency and naturalness, indicated by Brown can often be the envy of adults struggling with second language. The special characteristics of young learners and those that distinguish them from other learners, as mentioned by Thornbury (2002) can be grouped under three headings namely cognitive, affective and social.


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In his theory, Thornbury (2002:250-251) indicated that the most relevant cognitive factors could be seen in children’s relatively limited world knowledge. The fact that they are still developing concepts and language simultaneously and that their memory is still developing. Their inability, particularly at a very young age to conceive of language as an abstract system, which means they have a limited understanding of metalanguage, and do not recognize error correction as such; a difficulty in sustaining attention for extended periods of time; a preference for holistic as opposed to analytic learning, and a related preference for remembering “episodes” (things that happened) rather than facts; a greater tolerance for ambiguity – in the sense that children don’t have to know what every word means: they are predisposed to understand messages, even when they don’t recognize the code.”

Affective factors as further explained include “a lack of self-consciousness about expressing themselves inaccurately or through minimal means, and the need for encouragement and support. In addition, young learners are more likely to be motivated by intrinsic factors, such as the inherent interest of an engaging task or game, than by extrinsic factors, such as the need to pass a test. They are particularly predisposed to learning through play.”

Last but far from least, social differences include a lack of social skills, especially where peer collaboration is required, and consequently a greater dependency on the teacher for direction and support. Their socialization into classroom life is


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helped when they can recognize and rely on regular routine. Preferably, as young learners are subject to rapid mood changes and often find it difficult to sit quietly, they can learn at best when they are involved in a large variety of activities.

Moreover, Scott and Ytreberg (1990:1-4) divided young learners into two main groups; the five to seven year olds and eight to ten year olds. The characteristics are:

A. Five to seven years old

General characteristics are they; (1) they can talk about what they are doing. (2) They can tell you about what they have done or heard. (3) They can plan activities. (4) They can argue for something and tell you why they think. (5) They can use logical reasoning. (6) They can use their vivid imagination. (7) They can use a wide range of intonation patterns in their mother tongue. (8) They can understand direct human interaction.

In terms of language development, basically: (1) they know the world is governed by rules. They may not always understand the rules, but they know that they are there to be obeyed and the rules help to nurture a feeling of security. (2) They use language skills long before they are aware of them. (3) Their own understanding comes through hands, eyes and ears. The physical world is dominant at all times. (4) They have a very short attention and concentration span. (5) Young children cannot decide for themselves what to learn. (6) Young children love to play and learn best when they enjoying themselves. (7) Young children are enthusiastic and positive about learning.


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B. Eight to ten year olds

General characteristics include: (1) their basic concepts are formed. They have very decided views of the world. (2) They ask questions all the time. (3) They rely on the spoken word as well as the physical word to convey and understand meaning. (4) They have a developed sense of fairness about what happens in the classroom and begin to question the teacher’s decisions. (5) They are able to work with others and learn from others.

In terms of language development; naturally (1) they have a language with all basic elements in place. (2) They can understand abstracts and symbol (beginning with words) and they can generalize and systemize.

It is very important for teacher to choose the right way of teaching for elementary students. The teacher definitely has to be very sensitive to the elementary students needs and has to prepare the lesson well. The lessons have to be creative and lively.

Based on the explanation above, the researcher was used guessing game as a technique to improving vocabulary mastery of elementary students’ at class three Bilal bin Rabbah in SDIT Baitul Muslim. It was because guessing game suitable with elementary students who love play and active in learning process.


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Generally, vocabulary is a set of lexim including single word, compound word and idiom. Lamb (1963:19) defines a simple as a single word that may or may not have a prefix/or a suffix. For instance: book, chair, pale, etc. while a compound word is a word coined from two or more other words. Trask (1999:120) also says that compound word may be written as one word, two words or as hyphenate word, for instance: policeman, classroom, textbook, etc. idiom is a group of words with a meaning which is different from the individual words and often difficult to understand from the individual words, for instance: look up, for good, look at, etc.

For students’ elementary school, vocabulary mastery is the basic knowledge to learn more about English. For young learners, vocabulary is central to language and words are of the critical important to language learning. It cannot be separated from the other language elements in the teaching and learning process, because it influences the students’ ability in learning English.

Vocabulary is such a crucial thing for everyone that needs to be learned in order to understand someone else’s utterance. Napa (1991 :6) states that vocabulary is one of the language components and that no language exists without words. This means that to communicate well, we need some stock of words to convey our thought, it is stated by Wallace (1988: 30) that vocabulary defined as a stock of words used by people, a particular class, or even a person. Meanwhile, Harimurti (1999: 6) states that vocabulary is a component of language containing information about the meaning and the using of word in language. On the other


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hands, Ur (2003: 60) states that, “vocabulary can be defined, roughly, as the words we teach in the foreign language. A specifically point out that vocabulary is a set of lexeme including single words, compound words and idiom. However, a new item of vocabulary may be more than just single word: for example, post office and mother-in-law, which are made up of two or three words but express a single idea. A useful convention is to cover all such cases by talking about vocabulary,, item” rather than, words”. In this study, vocabulary is particularly dealt with single word, which will be elaborated in the next section.

Learning vocabulary plays an important contribution in learning a language, which must be considered by the teacher in order to be careful in selecting vocabulary that will be taught. Teacher must decide which word to be taught since there are many kinds of words that belong to types of vocabulary.

Although vocabulary is the one that emphasize, it does not mean other kinds of language components grammar and pronunciation are less important. All of these aspects are learn together, because they are attached one to another. Vocabulary is extremely large and varies. Nobody ever learns all the words in any language, but they can enlarge the number of words they have. Larger vocabulary the students have can help them in many ways. Students’ reading ability and writing ability will improve as they learn new words, and the more words the know the better their chance will be to do well on the vocabulary questions, in the school. Therefore, it is highly essential for English teacher to help their students in mastering vocabulary along with grammar and pronunciation.


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In any activity of learning language, students are trying to use the language by using vocabulary into certain sentences in order to be able to communicate and transfer their ideas. Wilkin (1983: 3) says that without grammar little thing can be conveyed, without vocabulary nothing can be conveyed. We can still understand the language even if we know nothing about grammar. On the other hand, the language will tell us nothing, if we do not know anything about vocabulary.

In teaching vocabulary for elementary students, teacher have important task in introduce new words. Learning vocabulary plays an important contribution in learning a language which must be considered by the teacher in order to be careful in selecting the vocabulary that will be taught. Teacher must decided which words should be taught since there are many kinds of words that belong to types on vocabulary.

Broadly, according to Ur (2003: 60) single words including the followings. Fries (1974: 4), classifies English words into four groups, namely:

1. Content words which are classified into four types,

a) noun (pencil, book, bird, etc). Here are the examples in the sentences: 1) I have two pencils.

2) There is a book on the table. 3) There is a bird in the cage.


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1) They are eating at the restaurant. 2) They are playing a slide.

3) She is walking.

c) Adjective (beautiful, good, big, etc). The examples are: 1) She is a beautiful girl.

2) He gets a good score in mathematic. 3) I have two big eyes.

d) Adverb for instance: adverb of frequency (seldom, always, sometimes), adverb of degree (too, fairly, quite), adverb of manner (carefully, beautifully), adverb of place ( here, there), adverb of time (now, yesterday, last week). Here are the examples in the sentences:

1) They are always in the library every Sunday. 2) He is studying English now.

2. Function words are those words, which are used as a means of expressing relation of grammatical structure, such as conjunctions (and, but, etc), article (a, an, the) and auxiliaries (do, does, did).

Here are the examples in the sentences:

1) My friends and I will visit Way Kambas next month. 2) The sun will arise in the east.

3) Do you go to bed early last night?

3. Substitute words are those, which represent to individual things or specific action as substitutes for whole from-classes of words, that is, indefinite article ( anyone, somebody, someone). Here are the example:


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2) Someone who wearing a red dress is my sister.

4. Distributed words are those distributed in use according to grammatical matter as the presence or absence of a negative, such as, any, either, too. Here are the example:

1) Do you have any money in your pocket?

The explanation below shows the classifications of content words: 1. Noun

It is the words which represent the name of objects or things. There are some types of noun.

a. Adjectival Noun

Adjectival noun is an adjective that function as a noun. The examples of adjectival noun are:

1) The other is still on the way.

2) The poor is asking any food from the rich. b. Animate Noun

Animate noun refer to a person, animal, or other creature. This animate Noun sometimes has different noun endings which make the gender clear. The examples of the animate noun are:

1). The princess dances on the stage. 2). The actor is greeting his fans. 3). We meet the manager.


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Collective noun is a word used to define s group of objects, where the objects can be people, animals, emotions, concept or other thing. It is the noun that refers to things or people as a unit. The examples of collective noun are:

1). The jury is collecting the score to decide the winner. 2). The team joins the match.

3). The audience gives their applause to the singer.

d. Compound Noun

Compound noun is a noun that is made up of two or more words. Most compound nouns in English are formed by nouns modified by other nouns or adjective. Here are the examples of compound noun:

1). My mother buys toothpaste.

2). The teacher is writing her notes on the whiteboard. e. Concrete Noun

Concrete noun refers to entities which can be observed and measured. Here are the examples of concrete noun:

1). She holds many books. 2). My parents buy a house. 3). They drive the car quickly. f. Abstract Noun

Abstract noun refers to unobservable notions, such as difficulty, idea, etc. Here are the examples of abstract noun:


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(2). I like his idea about study together. g. Countable Noun

Countable nouns refers to individual, countable entities, such as books, houses, flowers and others, for example:

(1). There are five books in my bag.

(2). He has three houses in Bandar Lampung. (3). There are many flowers in my garden.

h. Uncountable Noun

Uncountable nouns refer to an undifferentiated mass or notion, such as butter, water, sugar, and others. Here are the example of uncountable noun: (1). My mother is buying a jar of butter in the market now.

(2). She is drinking a glass of water now. (3). Can you give me a spoon of sugar, please? i. Proper Noun

Proper nouns are names of specific people, place, time, occasions, events, publications and so on. Proper nouns are not usually used with the determiners. It is also written with an initial of capital letter. The example of proper nouns are:

1). I love Indonesia.

2). I went to museum on Sunday.


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2. Verb

It is the word which expresses an action or help to make statement. The verb is perhaps the most important part of the sentence. A verb or compound verb asserts something about the subject of the sentence and express actions, events, or states of being. It occurs as a part of predicate of a sentence and sometimes carries numbers of grammatical categories, such as tense, aspect, and mood.

There are several types of verbs. Those are: a. Auxiliary Verb

Auxiliary verb is also called as helping verb. This helping verb assists the main verb in a clause to express several basic grammatical contrasts, such as in a person, number and tense. They do not follow the same grammatical rules as main verb, which is why they must be considered as a separate class. Auxiliaries can be used before the word ‘not’. It is also put before the subject in order to ask a question. Here are the examples of auxiliary verb:

1) They do not need any help to finish their homework. 2) Does she come late every Monday?

3) Marry does not want to attend her friend‟s birthday party. b. Inchoative Verb

Inchoative verb is a verb that describes a change of state. The examples of inchoative verb are freeze, dry, burn, rise, etc.

The examples in sentence are:

1) The refrigerator freezes everything in it. 2) The fire burns the wood.


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c. Modals

Modal verbs convey a range of judgments about the likelihood of events; they function only as auxiliary verbs, expressing meaning which are much less definable, focused, and independent than those of lexical verbs. There are nine verbs in this class: can, could, may, will, would, shall, should, and must, with dare, need, ought to and used to having a very similar function.

Here are the examples of using modals in sentence: 1) I will visit the museum in the weekend.

2) She can finish her homework without any help.

d. Phrasal Verb

Phrasal verb is a set of verbs which demonstrate some unique properties. It appears with what looks to be a preposition, traditionally referred to as particle. Here are the example of phrasal verb.

1) The plane took off.

2) My father looks for money every day. e. Regular and Irregular Verb

A regular verb is the verb that follows the pattern of taking -ed for the past tense and past participle or –d if the word ends in e, such as smoke – smoked. An irregular verb is the verb that does not take the –ed ending for the past tense and past participle forms. Some irregular verbs do not change: put-put-put, while others change completely: buy-bought-bought. Here are the examples of regular and irregular use in sentence:


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1) He walked alone to the school. 2) She drunk a cup of milk.

3. Adjective

It is the word used to qualify noun or pronoun. An adjective modifies a noun or a pronoun by describing, identifying, or quantifying the words. An adjective usually precedes the noun or the pronoun which it modifies. Here are the examples of adjective in sentences:

1) The small boat foundered on the wine dark sea,

2) The back room was filled with large, yellow rain boots.

An adjective can be modified by an adverb, or by a phrase or clause functioning as an adverb in the sentences, for example: My husband knits intricately patterned mittens.

Here are several types of adjective: a. Possessive Adjectives

A possessive adjective (my, your, his, her, its, our, her) is similar or identical to a possessive pronoun; however it is used as an adjective and modifies a noun or a noun phrase, as in the following sentences:

1) I can‟t complete my assignment because I don‟t have the textbook. 2) What is your phone number?

b. Demonstrative Adjectives

The demonstrative adjectives this, these, that, those, and what are identical to the demonstrative pronouns, but are used as adjectives to modify nouns or noun phrases, as in the following sentences:


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1) When the librarian tripped over that cord, she dropped a pile of books. 2) This apartment needs to be fumigated.

4. Adverb

It is used for qualifying the meaning of a verb, adjective, or another adverb. An adverb can modify a verb, an adjective, another verb, a phrase, or a clause.

An adverb indicates manner, time, place, cause, or degree and answers questions such as how, when, where, how much.

While some adverbs can be identified by their characteristic by suffix, most of them must be identified by untangling the grammatical relationships within the sentence or clause as a whole. Unlike an adjective, an adverb can be found in various places within the sentence. Here are the examples of adverb in sentences: 1) The seamstress quickly made the morning clothes.

2) The midwives waited patiently through a long labor.

One example of adverbs is conjunctive adverb. You can use conjunctive adverb to join two clauses together. Some of the most common conjunctive adverb are also, consequently, finally, furthermore, hence, however, incidentally, indeed, instead, likewise, meanwhile, nevertheless, next, nonetheless, otherwise, still, then, therefore, and thus. A conjunctive adverb is not enough to join two independent clauses without the aid of semicolon. Here are the examples of conjunctive adverbs in the sentences:

1) The government has cut university budgets; consequently, class sized have been increased.


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2) He did not have all the ingredients the recipe called for; therefore, he decided to make something else.

3) The report recommended several changes to the ways the corporation accounted for donations; furthermore, it suggested that a new auditor be appointed immediately.

Meanwhile, Aeborsold and Field (1997) classified vocabulary into active and passive vocabulary.

a. Active vocabulary refers to put items, which the learner can use appropriately in speaking, or writing and it is also called as productive vocabulary, although, in fact, it is more difficult to put into practice. It means that to use the productive vocabulary, the students are supposed to know how to pronounce it well, they must know and be able to use grammar of the target language, they are also hoped the familiar with the collocation and understand the connotation meaning of the words, this type is often used in speaking and writing skill.

b. Passive vocabulary refers to language items that can be recognized and understood in the context of reading or listening and also called as receptive vocabulary.

Passive vocabulary or comprehensions consist of the words comprehended by people, when they read or listen.

From the explanation above, we know that every expert is different in classifying of vocabulary, because every person has different ways in showing and telling


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their opinions and ideas. It means that vocabulary is containing of two kinds function and content words.

From those types of English vocabulary, the content word especially noun and verb forms were taken as the material in this research since they are appropriate with guessing game.

1.3 Concept of Teaching Learning Vocabulary

Mastering English vocabulary is very important in order that we can communicate with others. Vocabulary is also an important factor in all languages. There are some important points to be considered, in teaching vocabulary. These are spelling, meaning, pronunciation, use and number of word. In this research, the aspects that the researcher will take are about spelling and meaning.

In teaching vocabulary, the teacher must teach tree things. First, teacher must teach the shape, or form of the word. Second, the teacher must teach the meaning of the word. Third, the teacher must teach that the form and the meaning of the word go together. According to Nation (1974: 18), there are some techniques to teach vocabulary as follow:

1. Teaching the form of a word

We can teach the form of a word in many different ways. Here are some ways in which we can help the students perceive the word by means of three separate senses, they are:


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A. Visually:

1. By showing the written form of the word, e.g., bird (noun).

2. By showing the mouth movements involved in saying the word e.g., (brd).

3. By showing hand movements that draw the letters of the word in the air, e.g., letter (L).

4. By showing wooden or plastic letters that spell the word, e.g., drink. B. Tactilely ( meaning the students use their sense of touch)

1. By using letters made of wood, cardboard, sandpaper, and so on, so the students can feel the shapes of the letters that make up the word, e.g., lion (noun).

2. By using a system of writing like Braille (the writing for the blind), e.g.,

3. By writing the word, letter by letter, on the student’s hand, e.g., ear (noun).

C. Aurally

1. By saying the word, e.g., cat (cæt).

2. By producing the word in morse code or some other aural code, e.g.,-.-.=c, ---=o, .--=w

2. Teaching the Meaning of a Word

Here are ways in which we can help the student’s understand the meaning of a word by using different approaches, such as:


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A. Demonstration :

1. By showing an object or a cut out figure, e.g., (Rabbit) 2. By gesture, e.g., (teacher stretch her hand like bird fly).

3. By performing an action, e.g., (teacher performing the word “jump”). B. Pictures

1. By using photographs, blackboard drawings, illustrations cut from magazines or newspaper, e.g., (horse).

C. Explanation

1. By description, e.g. that animal has wings, feathers, two legs, and two beaks. (It is bird).

2. By giving synonym, e.g., big = large.

3. By putting the word into a defining context, e.g., Most basketball players are lanky, well over 6‟5” tall.

4. By translating, e.g., I have two ears = saya mempunyai dua telinga.

3. Teaching the form and the meaning of a word together

In teaching form and meaning of a word together the teacher can asking the students to match the form and the meaning from several possible choices by: A. Guessing

The teacher can show about object or pictures, he then say the name of one of the objects, and students points to the objects one by one until he points


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to the correct one, e.g., the teacher shows family picture, then he say “Father”.

B. Following clues

The teacher provides the students with a list of words and a list of meanings. Each word on the list is connected to its meaning by a wiggly line. But the wiggly lines cross each other in such a way that it is not easy to follow a line from the word to the meaning, but it can be done, e.g. Find the place of work from this picture of jobs.

C. Using Their Memory

In using this process, of course the teacher will be reviewing and

reinforcing words that the students have had before. She can use multiple-choice test, or she can ask the students to match the meaning in one column with words in another column, e.g.


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No Column A Column B Answer

1. Someone who drives a car for somebody else is called a…

A. Farmer

2. Someone who teaches you at school is called a….

B. Driver 3. Someone who plant rice in

the rice field is called a……

C. Teacher

Teaching English vocabulary to children’s is challenging. Teacher needs some creativity in teaching learning process. Allen and Vallete (1983:116-117) state that teaching vocabulary can be meaning full if the teacher can conduct the teaching process by combining the available technique of teaching. It’s hoped that a good technique will be more enjoyable, interesting and motivating. So, that the student will not be bored in the teaching learning process. It will help them to get the material stay longer. It means that the teacher has to be aware with the kinds of teaching technique that she or he will use to come to her goal.

Sutarjo (1988:24) classifies there are five possible ways in teaching vocabulary, among others, are:

1. Teaching vocabulary through creativity

By using this technique, the teacher allows the students to decide what they want to learn. The teacher can make such a technique. Which enables the students to be creative in producing vocabulary, such as showing picture, puzzle, providing key words, game, etc.


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In this technique, the teacher can use a context clue in word recognition by figuring out the meaning of a word based on the clues in the surrounding context, for example by giving the antonym, synonym, etc.

3. Teaching vocabulary through translation

This method is considered as ancient one. Here, the teacher teaches the meaning of the word through translation. For example, the word ‘clean’ in Indonesian means ‘bersih’.

4. Teaching vocabulary through guessing

In this case, the teacher can encourage the students to guess the word first and then consult it. To guess the right word, a student should have a good rationale. The teacher can draw five pictures on the board, and then the teacher pronounces a word and asks one of students to point the picture meant.

5. Teaching vocabulary through derivation

This technique requires the teacher to involve the four classes of words on the basis of their position of occurrences in English sentence pattern. The teacher can give noun, verbs, adjectives, and adverbs.

According to five possible ways of teaching vocabulary above, guessing game will be applied as a technique to teach English vocabulary in this research. One of techniques in teaching vocabulary through creativity is game, so guessing game is included in teaching vocabulary through creativity.


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Learning a foreign language is a hard work, one must make an effort to understand and repeat words accurately. English teacher has to have a good plan to motivate the children, to enrich vocabulary mastery by using drills and exercise. However, in reality the children fell bored with these techniques because the process is monotonous. If teacher keep using these techniques, the children cannot improve their English to solve this problem, the English teacher has to create his teaching with certain technique that enables him to avoid the technique, which is boring.

Since English subject in elementary school is still new, English teacher needs to find out good techniques that can make the children interested in learning English. In this case, Khan (1992) stated: “Children play and children want to play. Children learn through playing. In playing together, children interact and in interacting, they develop language skills. Games provide context for play, reason for playing and routine for playing.”

Through games, children are stimulated to know more vocabulary in order to win the game. If they do not understand the meaning of the words, even only a word they will lose a chance. By this technique, the children will learn as many words as they can.

The teacher has to plan some activities that make their children enjoy learning foreign language by using games .This technique makes teaching learning foreign language more creative, relaxed, and fun.

The advantages of games will help the teacher to facilitate learning without putting an awareness of losing her class. Games lead the students to a condition where they feel fun, comfort, enjoyable without leaving the purpose of learning.


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Teaching English by using game is obviously a positive solution for the teacher to improve the monotonous and boring class of English. Thus, the teacher task is to select a game that is suitable for students’ level and abilities.

What the expected for every language teacher in the whole world is becomes making the transfer of knowledge become easier and more comfortable for the students by using any kinds of teaching aids, including games. Hadfield (1999) stated that a game is an activity with rules, a goal and an element of fun. Meanwhile Harmer (1991) said that games are a vital part of a teacher’s equipment, not only for the language practice they provide, but also for the therapeutic effect they have. They can be used at any stage of a class to provide an amusing and challenging respite from other classroom activity about their English class.

In addition, the teacher can use language games to introduce new items, to practice recently learnt language items, to introduce or practice certain themes, or to relax or energize the class. Some can be used for all of these. One of the best ways to get children interested in a game is to have them participate actively in its creation. Producing a game gives the students a sense of achievement while integrating the game into other areas of the language class and the children’s general education. Unfortunately, many teachers still feel that game is only for a short time, to give a class break from the monotony of drilling, and some teacher consider games merely frivolous activity.


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Savignon (1987) has three reasons why games have to be used in learning foreign language, they are:

1. The very structure of games provides an opportunity for learners to practice vocabulary and grammar, specific function and other language art skills. The task orientation of the games requires that the students “use rather than merely practice language for real and immediate communicative goals” on the other hands require constant, meaningful interaction among the players. 2. They created relaxed atmosphere. This lowers the anxiety level or “effective

filter” that often keeps students from learning. Games accomplish this in two ways. First, games focus the learner’s attention on the immediate goal that is succeeding at the same itself, rather than in the responsibility of language teaching. Second, whether the Game is competitive or not, it requires cooperation. This contributes to the development of a sense group that lend in turn to feeling of support and security among the group members. As the result, the learners are less anxious and more open and able to communicate. 3. Games offer strategy for dealing with problems that may arise from code

implication. Teacher to provide communication at a level the learners can understand often uses code implication.

Moreover, according to Crookal and Oxford (1990) game can encourage good strategy in learning foreign language. They are:


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a. Games embody the communicative approach; they provide active involvement of the whole person (intellectual, physical, social and emotional).

b. Games change the roles and relations of learners to take more active role in their own learning process. This has eight effects:

1. It gives learners much more opportunity to communicate in the language. 2. It places more responsibility on learning to direct their own learning.

3. Game provides language quantities of input, which can be understood because of meaningful and engaging context the activity.

4. Game allows attention to be given to language form as well as to content. 5. Game has additional effective advantages, such as education of anxiety

increased in positive feelings and improves self-confidence.

6. Game can make the participant encourage to communicative even when their knowledge and competence in the language is less than they would wish. 7. Games have the learners to identify more closely with the target culture’ 8. Game encourages adolescents and adult to once again play with symbols.

From the explanation above, we know that game is from of play and can be used as a vital part of a teacher’s equipment in English teaching. Games can also use for motivation the students. Thus, by using game in teaching English, the students will motivate eagerly and the students’ ability will be better too. The games make use of a variety of techniques, variety being important in language teaching.


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1. Sorting, ordering, or arranging games. For example, students have a set of cards with different products on them, and they sort the cards into products found at a grocery store and products found at a department store.

2. Information gap games. In such games, one or more people have information that other people need to complete a task. For instance, one person might have a drawing and their partner needs to create a similar drawing by listening to the information given by the person with the drawing. Information gap games can involve a one-way information gap, such as the drawing game just described, or a two-way information gap, in which each person has unique information, such as in a Spot-the-Difference task, where each person has a slightly different picture, and the task is to identify the differences.

3. Guessing games. These are a variation on information gap games. One of the best known examples of a guessing game is 20 questions, in which one person thinks of a famous person, place, or thing. The other participants can ask 20 Yes/No questions to find clues in order to guess who or what the person is thinking of.

4. Search games. These games are yet another variant on two-way information gap games, with everyone giving and seeking information. Find Someone Who is a well known example. Students are given a grid. The task is to fill in all the cells in the grid with the name of a classmate who fits that cell, e.g., someone who is a vegetarian. Students circulate, asking and answering questions to complete their own grid and help classmates complete theirs.

5. Matching games. As the name implies, participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of


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15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory. Labeling games. These are a form of matching, in that participants match labels and pictures.

6. Exchanging games. In these games, students barter cards, other objects, or ideas. Similar are exchanging and collecting games. Many card games fall into this category, such as the children’s card game go fish.

7. Board games. Scrabble is one of the most popular board games that specifically highlights language.

8. Role play games. The terms role play, drama, and simulation are sometimes used interchangeably but can be differentiated. Role-play can involve students playing roles that they do not play in real life, such as dentist, while simulations can involve students performing roles that they already play in real life or might be likely to play, such as customer at a restaurant. Dramas are normally scripted performances, whereas in role plays and simulations, students come up with their own words, although preparation is often useful.

Language learning is a hard task, which can sometimes be frustrating. It needs some consideration before choosing the game. It is supported by Tyson (2000:4) who states that there are some factors that should be considered before choosing the games; they are (a) a game must be more than just fun. (b) A game should involve "friendly" competition. (c) A game should keep all of the students involved and interested. (d) A game should encourage students to focus on the use


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of language rather than on the language itself. (e) A game should give students a chance to learn, practice, or review specific language material.

Those factors are very important in selecting the games since there are so many kinds of game that are sometimes overlap. As stated by Hadfield (1999), classifying games into categories can be difficult, because categories often overlap.

Based on the statement above, by applying language game in teaching English vocabulary the students will interest in learning, because game make students enjoyable and fun in learning process and the students get many new vocabularies.

2.5 Concept of Guessing Game

One of type from language game is guessing game. Guessing game make students challenging to guess the vocabulary in teaching learning process. Learning English by guessing game makes students work together to solve the problem by guessing.

A guessing game is game in which the aim is to guess the answer to a certain question or problem. Hadfield (1999: 4) states that a guessing game is a variation on an information gap games. One of the best-known examples of guessing game is 20 questions, in which one person or group thinks of a famous person, ideas, place, or thing and the other participants can ask 20 Yes/No questions to find


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clues in order to guess who or what the person or group thinking of. The students are forced to think before guessing. It needs a process that will make the vocabularies stay longer in their mind.

Furthermore, Wikipedia (2008: 1) states that a guessing game is a game in which the objective is to guess some kinds of information, such as a word, a phrase, a title or the location of an object. Guessing game is played cooperatively. Some player(s) know the answer, but cannot tell the other(s), instead they must help them to guess it.

For elementary students guessing game is interesting especially guess the word. Guessing word can be used for concrete nouns. The teacher can choose five words or more relating to recent conversational themes. Write sets of clues to help students guess the words. This guessing word can play with whole class or teams. It use one word per lesson over five lessons or use all words in one session as a longer game, e.g.

Teacher : ( The teacher has a „ Teacher‟ word from the chosen word of group A. After that teacher read some clues).

This is a name of job. I am beginning with the letter „T‟. I work in school. My task is teaching students. Who am I?

Group A : I am a teacher.

Teacher : Yes you are right. How do you spell it? Group A : ti,i,ei,si,eits,i,r.

Teacher : Good. What does the teacher do?

Group A : She teaches the students lesson materials. Teacher : Yes you are right.


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The group receives four points to be guessed correctly after hearing the second sentence. Two point for the third sentence and one point after the fourth sentence. Group who has most points is the winner.

Referring to those statements, it is more enjoyable, interesting, and motivating in learning vocabulary by using guessing game since guessing game is appropriate with the characteristics of elementary students who love playing and active in learning. Guessing game can be created by scoring and grouping them in the game. Therefore, it is suitable that guessing game can apply for elementary students’.

2.6 Teaching Vocabulary through Guessing Game

Teaching Vocabulary through Guessing Game is possible to apply in teaching English for elementary students, because guessing game can play in individually or groups. However, according to McCallun (1980: 4) It is not an easy task to introduce guessing game into the classroom and many factors have to take into account.

We need to consider the learners’ age, the number of students in the class, then ability to cooperate in a team, their language ability and the language level they present and first and foremost the simple fact if they are willing to take part in the activity.

Mc Callun (1980:4) also states that there are some advantages and disadvantages of using guessing game in classroom activity.


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The Advantages are:

1. Guessing game is used for learning some new materials or revising the old one, for example vocabulary.

2. Guessing game played in pair or group. The students have a chance to be more active in the teaching learning process.

3. Guessing game can be used in any language-teaching situation and with any skill are whether reading, writing, speaking, or listening.

4. Guessing game can be one of highest motivating techniques in teaching learning vocabulary. So that it can enlarge students’ vocabulary.

5. Guessing game is interesting and challenging in teaching vocabulary. 6. Guessing game makes students comfortable and enjoyable in learning

vocabulary.

7. The students will play and learn attractively.

The disadvantages are:

1. Guessing game sometimes can cause a lot of noise in the classroom. 2. The teacher often fined difficulties in controlling the class.

3. The teacher cannot monitor all groups at once.

4. Problem related to students’ quarrels. Students who lose a game often start such conflicts. They do not want to accept they have lost. It takes maturity and responsibility to deal with problem of this kind and against it is a thing students can teach while playing a guessing game.


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In this opportunity, the lesson materials was taken from English Book Three entitled Profession and the procedures of teaching English vocabulary through guessing game are:

a) Pre activity

1. The teacher greets the students, e.g.

Teacher : “ Assalammualaikum, good morning students, how are you?” Students : “Waalaikumsalam, I am fine miss. And how are you?”

Teacher : “I am fine too, thank you.” 2. The teacher cheeks the attendance list

3. The teacher asks some question to students related to the material. For example:

Teacher : “ ayo anak-anak, coba bu guru mau bertanya, ada yang tahu apa pekerjaan ayah atau ibu kalian? Ayo, coba sebutkan! Apa pekerjaan ayahmu?”

(Alright, students. Now I want to ask you. You know what your father job is? Can you tell us now?) Students : “ Ya ,Bu.Pedagang bu,…..petani bu,…..guru,…… Polisi,….Tukang bengkel bu….

(Yes, Miss. My father is a merchant,….My father is a Farmer,….My father is a teacher,…My father is a Policeman,….My father is a mechanic, Miss….)

Teacher : “Yes, good. Your father is a merchant,…Your father is a Farmer,…Your father is a teacher,….Your father is a Policeman,….Your father is a mechanic. Good students.”

b) Whilst activity

1. Teacher divided students into 5 groups, one group consisted of four or five students, e.g.

Teacher : “Now, I would like to divided you into five groups. One group consists of four or five students. Before you make a group, please count number one until five in English. The student who get number one is the first group, number two is second group and so on until fifth group.


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Are you ready?” Students : “Yes, we are, Miss.”

2. The students are showed pictures of jobs, like doctor, nurse, police and etc.

3. The teacher says the picture of jobs in English and the students must follow it.

4. After that the teacher outs the pictures on the floor. It’s mean that, when the teacher says “doctor”, the students look for “doctor picture” on the floor and take it up.

5. After that, it is continued with another vocabulary until ten nouns and five verbs.

6. The next is, teacher invite all of groups to play guessing game. Teacher asks each group to choose jobs picture and teacher read the clues, e.g.

Teacher : ( The teacher has a „ Teacher‟ word from the chosen word of group A. After that teacher read some clues). This is a name of job. I am beginning with the letter „T‟. I work in school. My task is teaches students. Who am I?

Group A : I am a teacher.

Teacher : Yes you are right. How do you spell it? Group A : ti,i,ei,si,eits,i,r.

Teacher : Good. What does the teacher do? Group A : She teaches the students the lessons. Teacher : Yes, you are right.

The group receives four points to be guessed correctly after hearing the second sentence. Two point for the third sentence and one point after the fourth sentence. A group who has most points is the winner.


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7. After finished in play guessing game, teacher wrote all vocabularies that had been learnt in the whiteboard and pronounced them one by one. 8. Finally, teacher gives students vocabulary test.

c) Post activity

1. Teacher does a reflection by asking the students what they have learnt, e.g.

Teacher : “Good students, do you know what topic we have learnt today?”

Students : “Yes, we do. We have studied about jobs”. Teacher : “How many jobs that we studied today?” Students : “These are ten jobs, Miss.”

Teacher : “Alright, that is great. All of you are good students.” 2. Teacher closes the meeting, e.g.

Teacher : “Students, I think that is all for today. We will meet again

on Thursday. Good bye!

Students : “ Good bye, thank you Miss.”

The researcher used this procedure in teaching vocabulary through guessing game. The writer assumed that guessing game could create good atmosphere in the classroom that might motivate the students to sustain their interest and work in learning language. So, the students paid more attention and could master more vocabulary in teaching learning activity.


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III. RESEARCH METHODS

This chapter discusses about the research methods that in this study, such as: setting, procedure of action research, research indicators, instruments of the research and data analysis.

3.1 Setting

This is a classroom action research. This research was held in class three Bilal bin Rabbah of SDIT Baitul Muslim. The students’ problem was that most of them were passive in learning process and got poor score in vocabulary test. It happened because they had a little vocabulary mastery. Most of students got poor score when they did vocabulary test. In learning process, they felt bored and passive. They liked playing with their friends better than participating in teaching learning process. Therefore, when teacher gave vocabulary test, they got poor score.

The research and teacher decided to change the technique in teaching English to increase the students’ vocabulary mastery and the teaching learning process by using guessing game. The guessing game, which was used in this research, was related to the topic. The topic in this research was kinds of profession, such as


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doctor, teacher, police etc. This was appropriate with the material that the student learnt.

The material in this research was related to the syllabus for elementary students that the third grade students of elementary school were able to repeat new vocabulary with strong voice and the students were able to respond to the teacher‘s instruction. The subjects of this research were the students in class three Bilal bin Rabbah of SDIT Baitul Muslim, Way Jepara, East Lampung. This class consisted of 22 students. Most of them had lack of vocabulary. Their vocabulary mastery was relatively low. It was shown from the result of middle test and preliminary test. The students result was below KKM. The standard score of KKM stated by SDIT Baitul Muslim for English subject in class three Bilal bin Rabbah is 60.

In this classroom action research the writer acted as a teacher and her collaborator acted as a researcher. The writer made lesson plan and the teacher implemented guessing game in teaching vocabulary. Then, the researcher observed the students’ activity during the teaching learning process occurred.

3.2 Procedures of Action Research

In this research, the researcher held the CAR in two cycles. The first cycle was based on the problems, the second cycle based on the result of the analysis and reflection of the first cycle. Each cycle consisted of four steps, such as planning,


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acting, observation, analysis and reflection. The main steps of the cycle are as follows:

3.2.1 Planning

Based on the problem of the research, the researcher prepared lesson plans and selected the topic that relevant with curriculum of elementary school. After that, the researcher made instrument and evaluation that were used in this research. The guessing game was presented as the material, which was applied for elementary students. It was about profession as in the syllabus. This cycle covered the content word especially concrete nouns that consisted of 19 nouns and 11 verbs. Additionally, observation sheet and vocabulary test were provided.

3.2.2 Action

The action was the part of the cycle where the teacher did the treatment. It was teaching vocabulary through guessing game. In this stage, the researcher applied the lesson plan that was prepared previously in the teaching learning process. In the activities, the teacher gave some questions related to the material to develop the students’ mind to the material. After that, the teacher explained the material related to the topic. Then the teacher divided students into five groups to compete in doing guessing game that the teacher handed in. In the end of activity, the teacher asked students what they had learnt and reviews the vocabulary that they had learnt. The observers observed the situation in the classroom and made some necessary notes.


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3.2.3 Observation and Interpretation

During the teaching learning process, the researcher observed the students’ activities. The researcher used observation sheet and interpreted the result of teaching learning process. This step was done while the teaching learning process occurs.

3.2.4 Analysis and Reflection

Analysis and reflection meant that the researcher analyzed and reflected the teaching learning process based on the observation result, students’ performance and the vocabulary task to find out the improvement of students’ mastery. The researcher analyzed the weakness and the strength of the activity, material, media, and students’ mastery. Based on the result of this reflection, the researcher could conclude whether next cycle needs to be done or not.

In this classroom action research the writer used classroom action research model from Carr and Kemmis (1986). The cycles consist of planning, acting, observation and reflection.


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The cycle of Classroom Action Research ( Carr and Kemmis’s, 1986 )

3.3 Research Indicators

This part consists of the research indicators, such as, learning process (students’ activity) and learning product. For learning process (students’ activity), the indicator is 80 % of students’ actively involved in teaching learning process and for learning product the indicator is 60. It is based on the standard score of KKM (Kriteria Ketuntasan Minimum) stated by SDIT Baitul Muslim for English lesson.

3.3.1 Learning Process

The research indicator in learning process is about students’ activity. In teaching learning process, the observation had been done to the students by the observer. The observer observed the whole activities in the classroom and by filling the observation form. The observation was conducted to know the students’ activity during the learning process and it was divided into three activities, that is: pre activity, while activity and post activity. In the pre activity, the aspect observed were students’ interest in following the class and responding to the topic. In the while activity, the aspect observed was students’ attention to the teacher explanation, their respond to the teacher’s question and following the teacher’s instruction. Meanwhile, in post activity the aspect observed was the students’ ability in responding to the teacher’s question.


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The indicator determined by the researcher concerning to the students’ activity is 80 percent. So, if 80 percent of the students actively involved in teaching and learning activities when the guessing game was implemented, it meant that the use of guessing game was applicable to improve students’ vocabulary achievements. According to Arikunto (2004:4), if more than 75% students actively involved in teaching learning activities, it was categorized as a good level. Based on Arikunto’s statement, the researcher decided to set up 80% as the target in students’ activity and discussed it to the other English teacher.

3.3.2 Learning Product

In line with the standard score of KKM (Kriteria Ketuntasan Minimum) stated by SDIT Baitul Muslim for English Subject, the indicators of the learning product for the third grade is 60. Therefore, the researcher and the teacher determined the target according to that standard, if at least 80 % of the students’ get score 60 or higher in the test, it was assumed that guessing game was able to foster the learning product.

In order to see whether guessing game could be used to improve the students’ vocabulary mastery in the classroom action research, the researcher determined the indicator dealing with the learning process and learning product.


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The vocabulary test was used to know how many students can get 60 score as a standard score of KKM. If at least 80 % of the students’ get score 60 or higher in the test, it can be assumed that the teaching learning using guessing game is successful. If the students’ get score 60 is less than 80 %, it means that improving vocabulary mastery through guessing game is unsuccessful in cycle one. Therefore, the researcher and teacher decided to do the next cycle.

In this research, the writer also made table of specification about content words and schedule of the research. This study was held in two cycles. The first cycle was started by introducing the material and the second cycle was continued to explain the material about content words especially nouns and verbs. Below is the table of specification of content word and schedule of research.

Table 2. Table of specification of content word

No Content Word Words Test Item Number

Regular Verbs

Irregular Verbs

Total of Number

1. Noun Driver 1 19

Architect 2

Postman 3

Gardener 4

Nurse 5

Farmer 6

Mechanic 7

Singer 8

Student 9


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Chef 11

Police 12

Pilot 13

Sailor 14

Tailor 15

Soldier 16

Principal 17

Seller 18

Dancer 19

2. Verb Dance 20  11

Help 21 

Design 22 

Drive 23 

Sing 24 

Cook 25 

Study 26 

Plant 27 

Sell 28 

Sew 29 


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Table 3. Schedule of the Research

No Day/Date Activities

1. Monday, January 12th 2012 Pre observation, including preliminary vocabulary test.

2. Friday, June 8th 2012 Proposal Seminar.

3. Tuesday, August 28th 2012 The first treatment (Cycle I). 4. Thursday, August 30th 2012 Vocabulary test I.

5. Tuesday, September 4th 2012 The second treatment (Cycle II). 6. Thursday, September 6th 2012 Vocabulary test II.


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V. CONCLUSION AND SUGGESTIONS

Referring to the result and discussion of the research previously presented, the researcher concluded as follows.

5.1 Conclusion

1. Guessing game technique could be applied to increase the students’ vocabulary mastery particularly in class 3 Bilal bin Rabbah. It was supported by the increase of their vocabulary test result from 12 students (54.54%) whose scores was 60 or higher in cycle I to 18 students (81.81%) whose scores was at least 60 in cycle II. It showed that the result of the research had fulfilled the indicator of the research for learning product in cycle II. It means that the implementation of guessing game technique successfully increased the students’ vocabulary mastery in terms of meaning of nouns and verbs. In this research, the number of noun is 19 and verb is 11. Here are the details of the increase of vocabulary items.

The students’ scored in nouns were 297 (71.29%) in cycle I, and increased to 325 (77.75%) in cycle II. Meanwhile for verbs, the students’ scores also increased from 112 (45.16%) in cycle I become 152 (61.29%) in cycle II. So it can be concluded that guessing game


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technique successful in increasing the students’ vocabulary mastery. 1. Guessing game is able to increase students’ ability in using nouns because

they could guess the words of noun correctly since nouns is concrete things that can be seen and touched by students.

2. Guessing game is able to increase students’ ability in using verbs because they could apply the verbs appropriately.

3. By implementing guessing game technique, the students became more active in joining the class since they were, through guessing game, motivated, challenged, and involved actively all class activities because they felt suitable with characteristic of the activities such as participating and actively in learning new subject. They also were able to work with others and learn from others. This fact was proved by the result of the research which showed that there were only 14 students (63.63%) who did at least 80% of the activities in cycle I. Whereas in cycle II, there were 18 students (81.81%) who did 80% or higher of the activities.

5.2 Suggestions

Referring to the data in previous chapter and conclusions, the researcher recommends some suggestions, they are:

1. Considering the results of guessing game technique, it is suggested that English teacher should increase the achievement of nouns. This can be done through differentiating nouns from other parts of speech. Additionally, the reinforcement of having a board display that


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demonstrates the concept of nouns may help students who are visual learners, and all students to remember and celebrate their achievement. 2. In teaching vocabulary through guessing game, the teacher should

explain slowly and read slowly the clues of sentences in order to improve the students’ understanding in vocabulary, because the subjects in this classroom action research were students in grade 3, whereas their vocabulary is limited. The teacher should also give the students a variation like, using song related to the material to avoid the students’ boredom and confusion when teaching and learning process occurs because students’ in elementary school like learning English by song and games.

3. To improve the students’ activities in teaching and learning process, it is suggested for the teacher to be creative in monitoring the class in order to provide a conducive class situation. For example, the teacher can give positive responses to the students’ answers, so that the students are motivated to practice their English for communication.