Practice Stage Teaching Procedures 1. Lead-in

3. Practice Stage

In this stage, the writer gives the students some exercises by using the games menu which is provided in the CD. Among the nine games there are nine sub games menu in this menu. Each sub games menu represented by certain pictures, which are: a The first game is represented by the picture of spinning toy, this is a puzzle game, so the students have to put the pieces of picture into one complete picture. There are 3 questions in this game, each question answered correctly mark for 5 point, so the highest score in this game is 15. b The second game is represented by the picture of snake, in this game the students have to match the pictures with sound which they hear from the computer. The students need to listen to the computer very carefully, so they can choose the right answer. There are 16 questions in this game, each question answered correctly mark for 5 point, so the highest score is 80. c The third game is represented by the picture of basketball, this game is completely the same with the second game, but there are 15 question in this game, each question answered correctly mark for 5 point, so the highest score is 75. d The fourth game is represented by the picture of kite, in this game the students have to match the pictures with the words which they see from the computer monitor. There are 8 pairs of pictures and words in this game, each pair chose correctly mark for 5 point, so the highest score is 40. e The fifth game is represented by the picture of colored bracelets with the white flag in the middle; this game is completely the same with the fourth game. There are 6 pairs of pictures and words in this game, each pair chose correctly mark for 5 point, so the highest score is 30. f The sixth game is represented by the picture three wheel vehicle, in this game the students have to guess where the things should be placed, there are 15 question in this game, each question answered correctly mark for 5 point, so the highest score in this game is 75. g The seventh game is represented by the puzzle cube, in this game the students have to choose the right picture by reading the word displayed in the monitor. There are 10 questions in this game, each question answered correctly mark for 5 point, so the highest score in this game is 50. h The eighth game is represented by the picture of elephant doll, in this game the students have to see the picture match with on the four choices they hear from the computer, there are 10 questions in this game, each question answered correctly mark for 5 point, so the highest score in this game is 50. i The last game is represented with the picture of trumpet, in this game the students have to match the word with one of the four picture displayed on the computer monitor, there are 10 questions in this game, each question answered correctly mark for 5 point, so the highest score in this game is 50. Based on this explanation the total highest score for this game is 445.

4. Production Stage

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