Jurnal Ilmiah Komputer dan Informatika KOMPUTA
53
Edisi. .. Volume. .., Bulan 20.. ISSN : 2089-9033
Image 29 Tree Search Interface
3 CLOSING
3.1 Conclusion
Based on research on implementation of Simplified Memory-Bounded A algorithm to
searching words on the word search puzzle game, it can be concluded:
1. Simplified Memory-Bounded A algorithm can
be used to perform a word search on the word search puzzle game.
2. Based on test results that longer of characters on
the search terms so the search time will be longer and also memory usage will be increase. More
nodes are available to search so it will be faster, wherein the percentage of search speed increase
with adding nodes 100 it can be up to 21.99 than it does not add the nodes.
3.2 Suggestions
The suggestions that can be given to further development, among others things, are as follows:
1. Determine the percentage of node additions are
optimal for each case of search. 2.
The addition of the word list can be done automatically by the system by taking words of
Indonesian dictionary.
DAFTAR PUSTAKA
[1] A. Rojali, Analisis Perbandingan Algoritma Knuthmorris-Pratt dengan Algoritma Boyer-
Moore Pada Permainana Word Search Puzzle, Skripsi
Teknik Informatika,
Universitas Komputer Indonesia, 2014.
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Teknik Pengujian
Perangkat Lunak, Jurnal Teknik Informatika, Universitas
Gunadarma, 2009.