The Identification of Problem

4. Human Reproductive System is difficult topic that consists of terminologies with complex sentences in which hard to be identified by the students. 1.3. The Scope of Problem The scope of this study will be limited on the effect of Teams Games Tournamet TGT model using crossword puzzle worksheet on learning achievement in the experiment class, while control class uses lecturing by Direct Instruction model. The material in this study is limited on human reproductive system topic in grade XI IPA students of SMA N.1 Babalan, covering male reproductive organs, female reproductive organs, reproduction hormones, gametogenesis, menstrual cycle, fertilization, pregnancy, parturition, and contraception. This research performed to see learning achievement through implementing the Team Games Tournament TGT using crossword puzzle worksheet.

1.4. Research Question

1. Does Teams Games Tournament TGT model using crossword puzzle worksheet affect significantly on students learning achievement in Human Reproductive System topic?

1.5. Research Objective

The purposes of this study is : 1. To know the effect of Teams Games Tournament TGT model using crossword puzzle worksheet on students learning achievement in Human Reproductive System topic.

1.6. Research Significances

The significances of study that are expected,

1.6.1. Theoretical Significance

1. The result are expected to provide a useful input for the educational development, especially students’ learning achievement in biology.

1.6.2. Practical Significances

1. Teacher can use Team Games Tournament model using crossword puzzle worksheet to improve students’ learning achievement in studying Human Reproductive System topic. 2. To provide information to emphasize students’ learning achievement in teaching and learning activities. 3. To improve students’ encouragement in studying Human Reproductive System topic. 4. To help teacher to optimize their performance in teaching Human Reproductive System topic. 5. The research is able to motivate students to learn biology to increase the learning achievement.

Dokumen yang terkait

THE EFFECT OF ROUNDTABLE MODEL IN COOPERATIVE LEARNING ON THE WRITING ACHIEVEMENT OF THE SECOND YEAR STUDENTS OF SMAN 1 ARJASA IN THE 2005 / 2006 ACADEMIC YEAR

0 4 92

THE EFFECT OF USING CROSSWORD PUZZLE ON VOCABULARY ACHIEVEMENT OF THE EIGHTH YEAR STUDENTS AT SMP NEGERI 5 JEMBER

0 5 1

THE EFFECT OF USING CROSSWORD PUZZLE ON VOCABULARY ACHIEVEMENT OF THE EIGHTH YEAR STUDENTS OF SMP NEGERI 5 JEMBER IN THE 2012/2013 ACADEMIC YEAR

0 5 14

THE EFFECT OF USING CROSSWORD PUZZLE ON VOCABULARY ACHIEVEMENT OF THE FIFTH GRADE STUDENTS AT SDN KEPATIHAN 06 JEMBER AT SDN KEPATIHAN 06 JEMBER IN THE 2011/2012 ACADEMIC YEAR IN THE 2011/2012 ACADEMIC YEAR

0 7 14

THE EFFECT OF USING CROSSWORD PUZZLE ON VOCABULARY ACHIEVEMENT OF THE SECOND YEAR STUDENTS OF SL TPN 6 JEMBER IN THE 2002/2003 ACADEMIC YEAR

0 5 13

THE EFFECT OF USING FLASHCARDS ON THE ENGLISH VOCABULARY ACHIEVEMENT OF THE SEVENTH GRADE STUDENTS AT SMP NEGERI 1 WULUHAN IN THE 2010/2011 ACADEMIC YEAR

0 3 14

THE EFFECT OF USING GAMES ON THE EIGHTH GRADE STUDENTS’ TENSE ACHIEVEMENT AT SMP NEGERI 2 CLURING IN THE 2012/2013 ACADEMIC YEAR

0 2 17

THE EFFECT OF USING PICTURE GAMES ON STRUCTURE ACHIEVEMENT OF THE SECOND YEAR STUDENTS OF SLTPN 11 JEMBER IN THE 2000/2001 ACADEMIC YEAR

0 3 79

THE EFFECT OF USING TEAM GAMES TOURNAMENT (TGT) TECHNIQUE ON VOCABULARY MASTERY OF THE EIGHTH GRADE STUDENTS AT SMPN 13 JEMBER IN THE 2013/2014 ACADEMIC YEAR

0 5 15

IMPROVING THE SEVENTH GRADE STUDENTS’ TENSE ACHIEVEMENT BY USING TEAMS GAMES TOURNAMENT (TGT) TECHNIQUE AT SMPN 1 MANGARAN IN THE 2012-2013 ACADEMIC YEAR

0 6 17