incident, for example, report of a science experiment, history report, police report, news report. It uses the third person pronouns such as she, he, and it, imaginative
recount is a text that tells about an unreal event or story which takes on an imaginary role and gives details of events such as literature. In this research, the text that taught
is personal recount text.
2.5 Games for Vocabulary Language Learning
Game is highly motivating and interesting so it can entertain the students. Wright et al. 1996:1 say that games help and encourage many learners to sustain
their interest work. Game also make the teacher should create the materials that can make the language useful and meaningful. Besides, playing game make the students
feel enjoy to learn the target language. As stated by Wright et.al 2006: 2, there are some advantages of using games
in the classroom as follows: 1 Games help and encourage many learners to sustain their interest and work, 2 Games also help the teacher to create contexts in which
the language is useful and meaningful, 3 Games provide one way of helping the learners to experience language rather than merely study it, 4 Games involve the
emotions, and the meaning of the language is thus more vividly experienced. Games could help the teacher create a situation in which the language is
useful and meaningful. Many students were not realizing that they were learning while playing. It is in line with Lewis 1999: 5-6 statement about the advantages of
language games in educational domain, they are as follows: 1 Games add variation to a lesson, 2 Games can increase motivation to use the target language, 3 Games
can be used to introduce new material,4 Games can serve as a valuable back up, 5 Games can make teacher’s lesson planning easier.
According to Wright et al. 1996: 14-179, there are many kinds of games that can be used in learning English especially for vocabulary class, they are as
follows: a Picture games, they are games in which the use of picture plays a major
part, b Psychology games, they are games which lead to greater awareness of the working of the human mind and sense, c Magic trick, they are games which use a
magic trick in presenting the materials, d Caring and sharing games, they are games to stimulate the students to caring and sharing activities, e Card and board games,
they are games that use card and board as the media, f Sound games, they are games which the students can create their mind and lead them to exchange points of
view of the topic and to express their opinions and ideas, g Word games, they are games that focus on the words, h Truefalse games, they are games that lead the
students to express their ideas which is either true or false, i Memory games, they are games that challenge the players’ ability to remember, j Question and answer
games, they are games to create context in which the learners want to ask questions in order to find something out, k Guessing and speculating games, they are games
that someone knows something and the other must find out what it is. In this research, the researcher used Pelmanism game which was categorized
as one of the memorizing games since it included the activity of remembering and thinking some words. It was chosen because it was
not only good for the students’ memorizing, but also challenging and stimulating as well.
2.6 Pelmanism Game