CONTENT
CHAPTER TITLE PAGE
TABLE OF CONTENTS ii
LIST OF TABLES iv
LIST OF FIGURES v
LIST OF APPENDICES vii
1 INTRODUCTION
1
1.1 Background 1
1.2 Problem Statement 1
1.3 Objective 1
1.4 Scope 2
2 LITERATURE REVIEW 3
2.1 Previous Study 3
2.2 Definition of E-learning 4
2.3 History of E-learning 5
2.4 Advantages of E-learning 5
2.5 Disadvantages of E-learning 5
2.6 Introduction to Harmonic Analysis 5
2.6.1 Definition 5
2.6.2 Odd and Even Function 7
2.6.3 Fourier series of Sine wave 8
2.6.4 Fourier series of Square Wave 9
2.6.5 Fourier series of Triangular Wave 11
2.6.6 Fourier series of Sawtooth wave 12
2.6.7 Total Harmonic Distortion 14
2.7 Application of Harmonics Wave 15
3 PROJECT METHODOLOGY 18
3.1 Project Methodology 18
3.2 Lesson Object 19
3.3 Learning Design 20
3.4 Storyboard 21
4 RESULT AND DISCUSSION 22
4.1 E-Learning Tools 22
4.2 Notes and Explaination 22
4.3 Simulation 24
4.4 Exercise 25
4.5 Application of Harmonic Wave 28
5 CONCLUSION 30
5.0 Conclusion 30
5.1 Recommendation 30
REFERENCES 32
APPENDICES 33
LIST OF TABLES
TABLE TITLE
PAGE
3.1 Lesson Object
19 3.2
Learning Design 20
LIST OF FIGURES
FIGURE TITLES
PAGE
2.1 A single-phase structure of an m-level cascade inverter
4 2.2
Odd function 7
2.3 Even function
8 2.4
Sine Waveform 9
2.5 Square waveform
9 2.6
Sawtooth waveform 12
2.7 Equivalent Circuit of Inverter
15 2.8a
Square Wave Formation for t
1
tt
2
16 2.8b
Square wave formation for t
2
tt
3
16 2.9
Inverter Output Voltage 17
3.2 Storyboard
21 4.1
Introduction to Harmonic 22
4.2 Introduction of Fourier series
23 4.3
Simulation of Harmonics 24
4.4a Even function
24 4.4b
Odd Function 25
4.5 Exercise 1
26 4.6a
Question for Exercise 2 26
4.6b Answer for Exercise 2
27 4.7a
Question for Exercise 3 27
4.7b Answer for Exercise 3
28 4.8a
at t
1
tt
2
28 4.8b
at t
3
tt
4
29
4.9 Output Voltage
29
LIST OF APPENDICES
APPENDIX TITLES PAGE
A Flowchart
34 B
Storyboard 36
CHAPTER 1
INTRODUCTION
1.1 Background
This project is based on design an e-learning tool about Harmonic analysis to help student in their study. E-learning is a type of education in interactive way by using the computer as a
medium of learning. E-learning is used interchangeably in a wide variety of contexts. This project also helping the lecturer to assist their student understands the topic.
1.2 Problem Statement