4.13 Navigation design 60
4.14 Buttons and links 61
4.15 Input output of the project 62
4.16 Color scale for this project 63
4.17 Pencil color pencil metaphors 63
4.18 Icon design template with different sizes 64
4.19 Application Icon 64
5.1 Sketch Block Bold for Happy ColAR
67 5.2
Process of icon creation 69
5.3 Steps to use marker
71 5.4
Production of project video 72
5.5 Flow of configuration management setup
76 6.1
Layout When Conduct Testing 85
6.2 Visual Clarity of Functional Testing
99 6.3
Navigation and Interactivity of Functional Testing 100
6.4 Functionality and Content of Functional Testing
101 6.5
Integration Testing 102
6.6 Visual Clarity of Beta Testing
103 6.7
Navigation and Interactivity of Beta Testing 104
6.8 Functionality and Content of Beta Testing
105 6.9
Pre-Test of Effectiveness of Beta Testing 106
6.10 Post-Test of Effectiveness of Beta Testing 107
LIST OF ABBREVIATIONS
2D -
Two Dimension 3D
- Three Dimension
ADT -
Android Developer Tools API
- Application Programming Interface
Apps -
Application AR
- Augmented Reality
AREL -
Augmented Reality Experience Language GPS
- Global Positioning System
HMD -
Head-Mounted Display IDE
- Integrated Development Environment
MEMS -
Micro-electro-mechanical systems MPEG
- Moving Picture Experts Group
RAM -
Random-Access Memory SDK
- Software Development Kit
USB -
Universal Serial Bus
LIST OF APPENDIXES
APPENDIX TITLE
PAGE APPENDIXA
Project Gantt chart 115
APPENDIXB Observation Script
117
CHAPTER I
INTRODUCTION
1.1 Background
Nowadays, children are not very keen to color the normal or simple coloring book that present in the current market. They will easily get bored when no guidance
from adults. Besides that, children do not know how to color the picture. Children ages from 6 to 8 are still lack of knowledge on how to use the color corresponding to
the color of the objects in real life. Instead, they are likely to color the picture according to their favorite colors. It is proven that learning about shapes and colors
are very good at children’s mental and intelligent development. So, it is better to teach children how to color and not just giving them a color book which let them
color themselves.
When children first time get the color book, they will feel very excited because they will treat the color book as a present from their parents. However, after
they color the first or second page, they will slowly get boring until they are not interested with the coloring book anymore. Children do not have the perseverance to
totally focus on one task unless they are really interested in it.
In this era of information and technology, children are always exposed to those electronic technologies devices. Due to this fact, an idea of combining the
traditional coloring book and the electronic device was pop out. Since children nowadays are familiar with those technologies, this project aims to get the children’s
attraction to involve themselves in drawing and coloring by using the mobile application with the assistant of 2D Augmented Reality concept. That is, a color
book with the markers by which children can scan with mobile devices and the content is to teach them how to draw and color using the multimedia elements such
as animation and pictures.
1.2 Problem Statements