Navigation design 60 Buttons and links 61 Input output of the project 62 Color scale for this project 63 Pencil color pencil metaphors 63 Icon design template with different sizes 64 Application Icon 64 Sketch Block Bold for Happy ColAR Steps to use mar

4.13 Navigation design 60

4.14 Buttons and links 61

4.15 Input output of the project 62

4.16 Color scale for this project 63

4.17 Pencil color pencil metaphors 63

4.18 Icon design template with different sizes 64

4.19 Application Icon 64

5.1 Sketch Block Bold for Happy ColAR

67 5.2 Process of icon creation 69

5.3 Steps to use marker

71 5.4 Production of project video 72

5.5 Flow of configuration management setup

76 6.1 Layout When Conduct Testing 85

6.2 Visual Clarity of Functional Testing

99 6.3 Navigation and Interactivity of Functional Testing 100

6.4 Functionality and Content of Functional Testing

101 6.5 Integration Testing 102

6.6 Visual Clarity of Beta Testing

103 6.7 Navigation and Interactivity of Beta Testing 104

6.8 Functionality and Content of Beta Testing

105 6.9 Pre-Test of Effectiveness of Beta Testing 106

6.10 Post-Test of Effectiveness of Beta Testing 107

LIST OF ABBREVIATIONS 2D - Two Dimension 3D - Three Dimension ADT - Android Developer Tools API - Application Programming Interface Apps - Application AR - Augmented Reality AREL - Augmented Reality Experience Language GPS - Global Positioning System HMD - Head-Mounted Display IDE - Integrated Development Environment MEMS - Micro-electro-mechanical systems MPEG - Moving Picture Experts Group RAM - Random-Access Memory SDK - Software Development Kit USB - Universal Serial Bus LIST OF APPENDIXES APPENDIX TITLE PAGE APPENDIXA Project Gantt chart 115 APPENDIXB Observation Script 117 CHAPTER I INTRODUCTION

1.1 Background

Nowadays, children are not very keen to color the normal or simple coloring book that present in the current market. They will easily get bored when no guidance from adults. Besides that, children do not know how to color the picture. Children ages from 6 to 8 are still lack of knowledge on how to use the color corresponding to the color of the objects in real life. Instead, they are likely to color the picture according to their favorite colors. It is proven that learning about shapes and colors are very good at children’s mental and intelligent development. So, it is better to teach children how to color and not just giving them a color book which let them color themselves. When children first time get the color book, they will feel very excited because they will treat the color book as a present from their parents. However, after they color the first or second page, they will slowly get boring until they are not interested with the coloring book anymore. Children do not have the perseverance to totally focus on one task unless they are really interested in it. In this era of information and technology, children are always exposed to those electronic technologies devices. Due to this fact, an idea of combining the traditional coloring book and the electronic device was pop out. Since children nowadays are familiar with those technologies, this project aims to get the children’s attraction to involve themselves in drawing and coloring by using the mobile application with the assistant of 2D Augmented Reality concept. That is, a color book with the markers by which children can scan with mobile devices and the content is to teach them how to draw and color using the multimedia elements such as animation and pictures.

1.2 Problem Statements