2D Animation Alif Kurus.
BORANG PENGESAHAN STATUS TESIS
JUDUL: 2D ANIMATION ALIF KURUS
SESI PENGAJIAN: 2008 / 2009
Saya SIT1 MAIZAN BINTI BASAR
mengaku membenarkan tesis (PSM) ini disimpan di Perpustakaan Fakulti Teknologi
Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti berikut:
1. Tesis dan projek adalah hakrnilik Universiti Teknikal Malaysia Melaka.
2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan untuk tujuan pengajian sahaja.
3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian
tinggi.
4. ** Sila tandakan (4
SULIT
(Mengandungi maklumat yang berdarjah
keselamatan atau kepentingan Malaysia
seperti yang termaktub di dalarn AKTA
RAHSIA RASMI 1972)
TERHAD
(Mengandungi maklumat TERHAD yang
telah ditentukan oleh organisasihadan di
mana penyelidikan dijalankan)
TIDAK TERHAD
a?,
(TANDATANGAN PENULIS)
Alamat tetap: 50 1 JLN 50,
Selayang Baru, 68 100
Batu Caves, Selangor
Penyelia: Muhammad Haziq Lim
B. Abdullah
Tarikh: /kII W / UQ
Tarikh:
CATATAN:
14II[V w
* Tesis dirnaksudkan sebagai Laporan Akhir Projek Sarjana Muda
(PSM)
** Jika tesis ini SULIT atau TERHAD, sila lampirkan surat daripada
pihak berkuasa.
2D ANIMATION ALIF KURUS
SIT1 MAIZAN BINTI BASAR
This report is submitted in partial fblfillrnent of the requirements for the
Bachelor of Computer Science (Interactive Media)
FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY
UNIVERSITI TEKNIKAL MALAYSIA MELAKA
2009
DECLARATION
I hereby declare that this project report entitled
2D ANIMATION ALIF KURUS
is written by me and is my own effort and that no part has been plagiarized
without citations.
STUDENT
6
Date:
(SIT1 MAIZAN BT.BASAR)
Date:
SUPERVISOR
(M U H A M M A ~ ~ Z I Q
LIM B. ABDULLAH)
1
FIG?
101
I4lqlm1
DEDICATION
Special dedicated to my beloved parents,
Pn. Halijah Binti Ramli
For my supervisor,
En. Muhammad Haziq Lim B.Abdullah
And lastly to my beloved friends who have encouraged, guided and inspired me
throughout my journey in education.
ACKNOWLEDGEMENGTS
Bismillahirahmannirahim.
First, Alhamdulillah and Thank You Allah S.W.T that finally I had been finished my
PSM. The duration of PSM had been about 7 months from January 2009 until July
2009. A lot of experience gained in the documentation.
I would like to take this opportunity to thank my PSM supervisor, En Muhammad
Haziq Lirn B. Abdullah for assisting me to finish this PSM successfully and also
providing the guideline, giving courage and advice throughout the development of
the project.
I would also like to thank to my beloved family who has been giving me full support
and motivation to complete this project successfully.
Finally, thank you so much to all my friends for the moral support and helping me to
successfblly manage this report. Their helps, enthusiasms and advices have kept me
going to reach PSM finish on time.
ABSTRACT
This project is about 2D animation story entitled "Alif Kurus" and the
storyline of this story involve the Malay culture as folklores story especially the
language to be delivered to the viewers at the end. Cartoon is one of the
entertainments that can be as medium in learning. This cartoon has many attractive
factors to be watched, there are on the characters, coloring, animation, audio and the
storyline. By producing this project, it is hoped that in future others will open their
eyes to give a helping hand and participate together to help user to know Malaysian
folklores story. This 2D animation is not only specific for the target user but also
those who wanted to know a Malaysia folklores story. Means that, there a many
individual can gain benefit from it
ABSTRAK
Projek ini berkenaan sebuah kartun 2D yang bertajuk "Alif Kurus" dan jalan
cerita mengetengahkan sebuah cerita rakyat yang mengandungi elemen budaya
Melayu khususnya bahasa klasik. Kartun adalah salah satu bentuk hiburan sebagai
medium dalam pembelajaran. Kartun ini mempunyai banyak interaktif untuk
ditonton seperti karektor, warna, animasi, bunyi dan jalan cerita. Projek yang
dibangunkan ini diharapkan dapat membuka minda rakyat Malaysia tentang cerita
rakyat di masa hadapan. Kartun 2D ini tidak hanya di sasarkan kepada kanak-kanak
tetapi golongan rakyat Malaysia yang bebilang bangsa.
TABLE OF CONTENTS
CHAPTER
CHAPTER I
CHAPTER I1
SUBJECT
PAGE
DECLARATION
ii
DEDICATION
111
ACKNOWLEDGEMENTS
iv
ABSTRACT
v
ABSTRAK
vi
TABLE OF CONTENTS
vi i
LIST OF TABLES
xi i
LIST OF FIGURES
xiv
LIST OF ABBREVIATIONS
xviii
INTRODUCTION
1.1
Introduction
1.2
Problem Statements
1.3
Objectives
1.4
Scope
1.5
Project Significance
1.6
~onclusion
LITERATURE REVIEW AND
PROJECT METHODOLOGY
2.1
Introduction
2.2
Domain
2.3
Existing System
...
2.3.1
Case Study
2.3.2
Face Finding
2.3.3
Existing System Animation
In Malaysia
Technique Animation
2.3.5
Principle of Computer Animation
2.3.6
Comparison of Existing System
2.4
Project Methodology
2.5
Project Requirement
2.6
CHAPTER III
2.3.4
2.5.1
Software Requirement
2.5.2
Hardware Requirement
Conclusion
ANALYSIS
3.1
Current Scenario Analysis
3.2.1
3.2
Existing System
Requirement Analysis
3.2.1
Project Requirement
3.2.2
Requirement Gathering
3.2.2.1 Project Specification
3.2.2.2 Storyline
3.2.2.3 Character Detail
3.2.2.4 Background Scene
3.3.3
Specific Technique
3.3.4
Software Requirement
3.3.5 Hardware Requirement
3.3.6
Other Requirements
3.4
Project Schedule and Milestones
3.5
Conclusion
CHAPTER IV
DESIGN
4.1
Introduction
4.2
Scene Sequence Diagram
4.3
Preliminary Design
4.5
4.3.1
Plan
4.3.2
Script
4.3.3
Storyboard
4.3.4
Character Profile
Script Development and
Music Arrangement
CHAPTER V
4.6
Special Effect/CGI/3DDevelopment
4.7
Conclusion
IMPLEMENTATION
5.1
Introduction
5.2
Media Creation
5.2.1
Productions of Texts
5.2.2
Production of Graphic
5.2.3
Production of Audio
5.2.4
Production of Animation
5.3
Media Integration
5.4
Product Configuration Management
5.4.1
Configuration Environment Setup
5.4.2
Version Control Procedure
5.5
Implementation Status
5.6
Conclusion
CHAPTER M
TESTING AND EVALUATION
6.1
Introduction
6.2
Test Plan
6.2.1
Test User
6.2.2
Test Environment
6.2.3 Test Schedule
6.2.4 Test Strategy
6.3
Test Implementation
6.3.1
Test Description
6.3.2
Test Data
6.3.3 Test Result and Analysis
6.3.4
6.4
CHAPTER VII
Analysis Testing
Conclusion
PROJECT CONCLUSION
7.1
Observation on Weaknesses
And Strengths
7.2
Proposition for Improvement
7.3
Contribution
7.4
Conclusion
REFERENCES
APPENDICES
APENDIX A
APENDIX B
APENDIX C
APENDIX D
APENDIX E
APENDIX F
APENDIX G
APPENDIX H
LIST OF TABLES
TABLE
TITLE
Statistic and Data Series Usop Sontorian
Statistic and Data Series Bola Kampung
Statistic and Data Series Budak Lapok
The Stage Animation Key-Frame to Paint
Comparison Advantages and Disadvantages
Between Two Case Study System
The First Short Animation Film Folklores
Types of Modern Series Animation
in Produce By Private Company
Types of Film Animation in Produce
By Private Company
Comparison the Three Existing System
Two Format and Standard PAL Video And
Frames per Second with Different Country
The Most Common Sample Rates
For Digital Audio Editing
Comparison Format with Different
Advantages and Disadvantages
Randomly User on Analysis In Storyline
Of 2D Animation Alif Kurus
Comparison of the Physical Parts of Each Character
Total of User Choose the Character
PAGE
TABLE
TITLE
The Activity Progress on The
2D Animation Aliff Kurus
Segment of The Scene In
2D Animation Alif Kurus
Text Production In
2D Animation Alif Kurus
Voice Over Name and Effect By
Adobe Audition 1.5
Types of Sound Effects with the Format
Implementation Status of Module
in 2D Animation Alif Kurus
The Hardware Requirement in Test Environment
The Software Requirement in Test Environment
Test Schedule for the Project
The Level of Class Test
Content of Class Testing
Symbol of Test Data
Test Data for Alpha Tester
Test Data for Beta Tester
Result Content for Alpha Tester
Result Content for Beta Tester
PAGE
LIST OF FIGURES
DIAGRAM
TITLE
PAGE
The Ink and Paint Process
16
The Automated In-Betweening Process
16
Alif Kurus By DBP Third Film Animation
19
Film Animation Putih
20
Film Animation Silat Lagenda
21
Film Animation Cheritera
22
Examples Of Cutouts A Solid Shape, Loose Part And
25
Higher (Illustration By Tim Miller)
Step How to Make Cutout
25
Examples Puppet Construction Clay, Wire
26
And Armature (Illustration By Tim Miller)
Patent Drawing for Fleischer's Original
27
Rotoscope Example Character Snow White
2.16
Drawing on Board
28
Illustration of Squash and Stretch
30
Example of Principle in Anticipation
31
Human Body Joints
32
Bouncing Ball in 3 Second By Frame
33
Secondary Action
33
DLAGRAM
TITLE
Table Production Process for General
Animation (Winder and Dowlatabadi 2001).
Multimedia Production Process Methodology
Part of Action in The Storyline For 2D Animation
Alif Kurus By DBP
Animated Comic Legend Of Hang Tuah By
Muhammad Muaz
Part of Action in Storyline for 2D Animation Putih
Standard Format 4:3 Aspect Ratio
The Chart Show Randomly User Is Agreed
With This Storyline
Total of User Choose the Character
Two Sketching Character of Aliff
Two Sketching Character for Tuk Saudagar
Two Sketching Character for Siti Ratna
Show The Different of Face, Eyes, Noise
And Mount Between Three of the Characters
The Different Size of Body Between
Three Characters
Plot 1 of 2D Animation Alif Kurus
3.13
Plot 2 of 2D Animation Alif Kurus
3.14
Tuk Saudagar Invite Aliff to Follow His House
3.15
Plot 3 of 2D Animation Alif Kurus
PAGE
DIAGRAM
TITLE
Plot 3 Aliff and Siti Ratna Married
Plot 6 of 2D Animation Alif Kurus
Plot 5 of 2D Animation Alif Kurus
Plot 6 of 2D Animation Alif Kurus
Plot 7 of 2D Animation Alif Kurus
Plot 8 of 2D Animation Alif Kurus
Plot 9 of 2D Animation Alif Kurus
Plan of the Project 2D Animation Alif Kurus
The Sketching Of Character Aliff in Three Views
The Sketching Of Character Tuk Saudagar
in Three Views
The Sketching Of Character Siti Ratna
In Three Views
Text In Logo Production And Title Of
2D Animation Alif Kurus
Credit of Production on Text
Diagram Production of Text
Background as Graphic In Credit
And Logo Production
Graphic Apply in Scene B01
Diagram the Flow of Graphic Background
Logo Production and Credit
PAGE
DIAGRAM
TITLE
Diagram Flow Of Graphic On The Shop
Tuk Saudagar and the Letter Using Vector Image
Diagram Show the Graphic Using Technique
Rotoscoping
Some Audio Editing for Sound Effect Using
Adobe Audition
Integrated Voice and Sound Effect Using
Adobe Audition 1.5
Diagram the Audio Production
Diagram Production of Animation In
Object Animation
Technique Animation Frame-By-Frame
in scene GO1
Technique Motion Classic Tweening
in Scene I01
The diagram of process integration
Graft of Alpha Tester
Graft of Beta Tester
PAGE
90
LIST OF ABBREVIATIONS
DBP
-
Dewan Bahasa dan Pustaka
MP3
-
MPEG Audio Layer 111
PNG
-
Portable Network Graphics
HTML
-
HyperText Markup Language
PC
-
Personal Computer
RAM
-
Random-Access Memory
swf
Shockwave Flash
PSM
-
Projek Sarjana Muda
e-book
-
Electronic Book
DVD-R
-
Digital Versatile Disc Recordable
CHAPTER I
INTRODUCTION
1.1 Introduction
2D animation becomes some of technology as a platform to develop a system
or product that delivers the message to the public. Silat Lagenda, Cheritera, Putih
and Budak Lapok as film animation. Usop Sontorian, Bola Kampung and Budak
Lapok are the examples of the short movie series animation which produce to
deliver message to the public especially children. Silat Lagenda, Cheritera and Putih
are animation based on the folklore.
According to the title of the portal about edutainment animated folktales
software to motivate socio-cultural awareness from Nor Azan Mat Zin and Nur
Yuhanis Mohd Nasir. Based on the abstract fiom the portal, which is the design and
development of animated folktales edutainment software to motivate socio-cultural
awareness among children and adolescents. One application of multimedia
technology is in edutainment, which includes animated cartoon, animation movies
and digital games. Therefore there is a need for research to develop well designed
animation software with good story plots and local socio-cultural values for
educating as well entertaining our children.
In this project, will be produce short movie 2D animation from stories of
folklores in Malaysia but the project only focus on one story. The title of the story is
Alif Kurus. The project is entertained and education with the product at the same
time to produce folklores. The important of this project to the users is as a form of
reminded people some of stories of folklores. It also has items about Malay culture.
The result from the project will be in the form of an animation short movie which is
2D animation with five minutes as duration.
The product genre is an entertainment and education. This product will be
produce in television as cartoon stories and school. The target users are consisting to
children. The market place for product is in Malaysia. The product will be produce
as short story for the target user.
1.2 Problem Statements
According the Mr Majuni Plera from Dewan Bahasa dan Pustaka (DBP), the
number of folklores pattern stories of folklores is less quantity that produced on
television is has compare to books. Mostly the stories only produce in books or other
media electronic such as compact disk (CD) and internet. Example of the book is
Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications and
Cerita Rakyat Malaysia organizes by the Dewan Bahasa dan Pustaka. Example of
the media electronic is website www.karyanet.com.my this website converts the
some of collection stories folklores from book by Dewan Bahasa dan Pustaka. Most
of people nowadays are not know folklores. In market on Malaysia more 2D
animation stories modern is developing such as Usop Sontorian and Bola Kampung.
This project was developing fkom the research in three 2D animation series
television showed in RTMl or TVI channel as the stories modem. These are
important to develop this project. There are the statistics and data from You Tube
website based on series on the title for each of the animation. The research for this
project undertaken three animation such as the first series animation in 1995 from
Karnn Ismail is Usop Sontorian based on the website Sinema Malaysia by Hassan
Abdul Mutalib, the film animation are Budak Lapok and the third series animation is
Bola Kampung. Statistic and data fiom started the video upload as added and view
as visited in year 2007 until 9 January 2009. The first series animation is Usop
Sontorian. Statistic and data based on from four series such as Berkhatan and
Meriam Buluh. The second animation is Bola Kampung. The second animation
according to the series Intro and Episode 2 (part 213). The third animation is Budak
Lapok. Statistics and data based on series 1 until 8. There are table statistics and data
from website You Tube.
Table 1.1: Statistic and Data Series Usop Sontorian in 2007
Title
Berkhatan
Meriam Buluh
Series
1
2
3
1
2
3
Added
31110107
31110107
31110107
20111107
20111107
20111107
Views
39713
23139
23056
49 248
25 036
29 607
Total of
85 908
Views
103 891
Table 1.2: Statistic and Data Series Bola Kampung in 2007
Intro
Title
Episode 2 (part 213)
Series
1
2
3
1
2
3
Added
01110107
20108107
20110107
29110107
29/08/07
29110107
Views
84 14
30789
12027
24005
964 1
8247
Total of
Views
51 230
41 893
4
Table 1.3: Statistic and Data Series Budak Lapok
Budak Lapok
Title
5
Series
1
2
3
Added
14101
141101
08
08
1411
08
141101 141101 141101 151101
08
08
08
08
151101
08
4006
3127
2568
2134
2802
Views
4
2199
6
2148
7
2430
8
Total of
Views
21 414
According the "Animasi Kita Bertaraf Dunia", Harian Metro 17 January
2008 from C Ramasamy. Football Kidz produce in Malaysia as the title Bola
Kampung. The local market, it's become one of five popular series animation in
television as a program entertainment for the children. The statements show some of
the stories are about sport such as Bola Karnpung because the developer thinks more
people are interesting about the modern life stories. The problems of the project
have been described as below:
I.
Awareness among Malaysians
Based on website Sinema Malaysia by Hassan Abdul Mutalib, Anime
(Japanese animation) has a very large following in Malaysia, especially among
students of design, animation and multimedia. If at one time, children and teenagers
only knew of American cartoon characters and stories, now they are reacting to
something closer to home and culture. Every week on Malaysian TV, about 300
foreign animation programs are screened. Out of this, about 25 are anime. Doraemon
is the biggest hit. Another's research from website Sinema Malaysia by Farihad
Shalla Mahrnud. Film animation Budak Lapok is fail. From literature on television
in channel 1 as example is produce modern stories example Bola Kampung. Form
that trend people will forget about folklores. This project which is produce as a short
stories 2D animation is use as an entertainment among Malaysians about pattern of
folklores.
ii.
Books as the manual platform
The current story is using the book as platform such as distribution of
Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications, here
has a first manual system to produce folklores to people. There has no any
techniques animation or principles animation was use. But these books include some
of element multimedia such as text and pictures. In this book have 366 folklores
stories. There has no interactive in kind of these book. Second book is Cerita Rakyat
Malaysia organizes by the Dewan Bahasa dan Pustaka. The books are using picture
to produce the storyline of the story folklores. However this now the book also
produces by e-book in www.karyanet.com.my. This project will be more properly in
animation and make people more interest especially children and teenagers.
iii.
Less Quantity Cartoons in Malaysia related to folklores
According the three examples such as is the animated series Usop Sontorian,
which is about the adventures of children in the village Parit Sontor, Johor fiom
writer by Charles F. Moreira. The second are Bola Kampung focuses on sport such
as football and the third series are Budak Lapok, based on website Sinema Malaysia
the genre is comedy is an ode to the films of P. Ramlee, Aziz Sattar and S.
Shamsuddin. According from interview with Mr Majuni Plera as DBP staff, now
day animation that stories folklores have produce in animation on film or series
cartoon in television is less. Most of the cartoon that was produce has a modem
storyline. From the observation, the short movie 2D animation as cartoon that
related to folklores will be produce in this project. In addition, many producers were
produced as a 2D animation nowadays such as entertainment to the children. This
project will attract the user's attention and use as awareness and entertainment
folklores in Malaysia to them because children have always been very attracted to
cartoons.
1.3 Objectives
There have three objectives to develop the project. The objectives of the project
are described briefly as following:
i.
To produce 5 minutes as 2D animation short movie product.
Short movie 2D animation that was developed will be produce in five minutes as the
duration.
ii.
To produce short movie 2D animation that preview as standard Phase
Alternating Line (PAL) with 4:3 aspect ratio.
Short movie 2D animation will be produce at television which is by an electronic
media. Based on this objective, format standard Phase Alternating Line (PAL) with
4:3 aspect ratio.
iii.
To apply technique 2D animation frame-by-frame.
Technique he-by-frame will be applied on this project as the animation for the
characters as human and object as animals and some of the environment.
JUDUL: 2D ANIMATION ALIF KURUS
SESI PENGAJIAN: 2008 / 2009
Saya SIT1 MAIZAN BINTI BASAR
mengaku membenarkan tesis (PSM) ini disimpan di Perpustakaan Fakulti Teknologi
Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti berikut:
1. Tesis dan projek adalah hakrnilik Universiti Teknikal Malaysia Melaka.
2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan untuk tujuan pengajian sahaja.
3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian
tinggi.
4. ** Sila tandakan (4
SULIT
(Mengandungi maklumat yang berdarjah
keselamatan atau kepentingan Malaysia
seperti yang termaktub di dalarn AKTA
RAHSIA RASMI 1972)
TERHAD
(Mengandungi maklumat TERHAD yang
telah ditentukan oleh organisasihadan di
mana penyelidikan dijalankan)
TIDAK TERHAD
a?,
(TANDATANGAN PENULIS)
Alamat tetap: 50 1 JLN 50,
Selayang Baru, 68 100
Batu Caves, Selangor
Penyelia: Muhammad Haziq Lim
B. Abdullah
Tarikh: /kII W / UQ
Tarikh:
CATATAN:
14II[V w
* Tesis dirnaksudkan sebagai Laporan Akhir Projek Sarjana Muda
(PSM)
** Jika tesis ini SULIT atau TERHAD, sila lampirkan surat daripada
pihak berkuasa.
2D ANIMATION ALIF KURUS
SIT1 MAIZAN BINTI BASAR
This report is submitted in partial fblfillrnent of the requirements for the
Bachelor of Computer Science (Interactive Media)
FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY
UNIVERSITI TEKNIKAL MALAYSIA MELAKA
2009
DECLARATION
I hereby declare that this project report entitled
2D ANIMATION ALIF KURUS
is written by me and is my own effort and that no part has been plagiarized
without citations.
STUDENT
6
Date:
(SIT1 MAIZAN BT.BASAR)
Date:
SUPERVISOR
(M U H A M M A ~ ~ Z I Q
LIM B. ABDULLAH)
1
FIG?
101
I4lqlm1
DEDICATION
Special dedicated to my beloved parents,
Pn. Halijah Binti Ramli
For my supervisor,
En. Muhammad Haziq Lim B.Abdullah
And lastly to my beloved friends who have encouraged, guided and inspired me
throughout my journey in education.
ACKNOWLEDGEMENGTS
Bismillahirahmannirahim.
First, Alhamdulillah and Thank You Allah S.W.T that finally I had been finished my
PSM. The duration of PSM had been about 7 months from January 2009 until July
2009. A lot of experience gained in the documentation.
I would like to take this opportunity to thank my PSM supervisor, En Muhammad
Haziq Lirn B. Abdullah for assisting me to finish this PSM successfully and also
providing the guideline, giving courage and advice throughout the development of
the project.
I would also like to thank to my beloved family who has been giving me full support
and motivation to complete this project successfully.
Finally, thank you so much to all my friends for the moral support and helping me to
successfblly manage this report. Their helps, enthusiasms and advices have kept me
going to reach PSM finish on time.
ABSTRACT
This project is about 2D animation story entitled "Alif Kurus" and the
storyline of this story involve the Malay culture as folklores story especially the
language to be delivered to the viewers at the end. Cartoon is one of the
entertainments that can be as medium in learning. This cartoon has many attractive
factors to be watched, there are on the characters, coloring, animation, audio and the
storyline. By producing this project, it is hoped that in future others will open their
eyes to give a helping hand and participate together to help user to know Malaysian
folklores story. This 2D animation is not only specific for the target user but also
those who wanted to know a Malaysia folklores story. Means that, there a many
individual can gain benefit from it
ABSTRAK
Projek ini berkenaan sebuah kartun 2D yang bertajuk "Alif Kurus" dan jalan
cerita mengetengahkan sebuah cerita rakyat yang mengandungi elemen budaya
Melayu khususnya bahasa klasik. Kartun adalah salah satu bentuk hiburan sebagai
medium dalam pembelajaran. Kartun ini mempunyai banyak interaktif untuk
ditonton seperti karektor, warna, animasi, bunyi dan jalan cerita. Projek yang
dibangunkan ini diharapkan dapat membuka minda rakyat Malaysia tentang cerita
rakyat di masa hadapan. Kartun 2D ini tidak hanya di sasarkan kepada kanak-kanak
tetapi golongan rakyat Malaysia yang bebilang bangsa.
TABLE OF CONTENTS
CHAPTER
CHAPTER I
CHAPTER I1
SUBJECT
PAGE
DECLARATION
ii
DEDICATION
111
ACKNOWLEDGEMENTS
iv
ABSTRACT
v
ABSTRAK
vi
TABLE OF CONTENTS
vi i
LIST OF TABLES
xi i
LIST OF FIGURES
xiv
LIST OF ABBREVIATIONS
xviii
INTRODUCTION
1.1
Introduction
1.2
Problem Statements
1.3
Objectives
1.4
Scope
1.5
Project Significance
1.6
~onclusion
LITERATURE REVIEW AND
PROJECT METHODOLOGY
2.1
Introduction
2.2
Domain
2.3
Existing System
...
2.3.1
Case Study
2.3.2
Face Finding
2.3.3
Existing System Animation
In Malaysia
Technique Animation
2.3.5
Principle of Computer Animation
2.3.6
Comparison of Existing System
2.4
Project Methodology
2.5
Project Requirement
2.6
CHAPTER III
2.3.4
2.5.1
Software Requirement
2.5.2
Hardware Requirement
Conclusion
ANALYSIS
3.1
Current Scenario Analysis
3.2.1
3.2
Existing System
Requirement Analysis
3.2.1
Project Requirement
3.2.2
Requirement Gathering
3.2.2.1 Project Specification
3.2.2.2 Storyline
3.2.2.3 Character Detail
3.2.2.4 Background Scene
3.3.3
Specific Technique
3.3.4
Software Requirement
3.3.5 Hardware Requirement
3.3.6
Other Requirements
3.4
Project Schedule and Milestones
3.5
Conclusion
CHAPTER IV
DESIGN
4.1
Introduction
4.2
Scene Sequence Diagram
4.3
Preliminary Design
4.5
4.3.1
Plan
4.3.2
Script
4.3.3
Storyboard
4.3.4
Character Profile
Script Development and
Music Arrangement
CHAPTER V
4.6
Special Effect/CGI/3DDevelopment
4.7
Conclusion
IMPLEMENTATION
5.1
Introduction
5.2
Media Creation
5.2.1
Productions of Texts
5.2.2
Production of Graphic
5.2.3
Production of Audio
5.2.4
Production of Animation
5.3
Media Integration
5.4
Product Configuration Management
5.4.1
Configuration Environment Setup
5.4.2
Version Control Procedure
5.5
Implementation Status
5.6
Conclusion
CHAPTER M
TESTING AND EVALUATION
6.1
Introduction
6.2
Test Plan
6.2.1
Test User
6.2.2
Test Environment
6.2.3 Test Schedule
6.2.4 Test Strategy
6.3
Test Implementation
6.3.1
Test Description
6.3.2
Test Data
6.3.3 Test Result and Analysis
6.3.4
6.4
CHAPTER VII
Analysis Testing
Conclusion
PROJECT CONCLUSION
7.1
Observation on Weaknesses
And Strengths
7.2
Proposition for Improvement
7.3
Contribution
7.4
Conclusion
REFERENCES
APPENDICES
APENDIX A
APENDIX B
APENDIX C
APENDIX D
APENDIX E
APENDIX F
APENDIX G
APPENDIX H
LIST OF TABLES
TABLE
TITLE
Statistic and Data Series Usop Sontorian
Statistic and Data Series Bola Kampung
Statistic and Data Series Budak Lapok
The Stage Animation Key-Frame to Paint
Comparison Advantages and Disadvantages
Between Two Case Study System
The First Short Animation Film Folklores
Types of Modern Series Animation
in Produce By Private Company
Types of Film Animation in Produce
By Private Company
Comparison the Three Existing System
Two Format and Standard PAL Video And
Frames per Second with Different Country
The Most Common Sample Rates
For Digital Audio Editing
Comparison Format with Different
Advantages and Disadvantages
Randomly User on Analysis In Storyline
Of 2D Animation Alif Kurus
Comparison of the Physical Parts of Each Character
Total of User Choose the Character
PAGE
TABLE
TITLE
The Activity Progress on The
2D Animation Aliff Kurus
Segment of The Scene In
2D Animation Alif Kurus
Text Production In
2D Animation Alif Kurus
Voice Over Name and Effect By
Adobe Audition 1.5
Types of Sound Effects with the Format
Implementation Status of Module
in 2D Animation Alif Kurus
The Hardware Requirement in Test Environment
The Software Requirement in Test Environment
Test Schedule for the Project
The Level of Class Test
Content of Class Testing
Symbol of Test Data
Test Data for Alpha Tester
Test Data for Beta Tester
Result Content for Alpha Tester
Result Content for Beta Tester
PAGE
LIST OF FIGURES
DIAGRAM
TITLE
PAGE
The Ink and Paint Process
16
The Automated In-Betweening Process
16
Alif Kurus By DBP Third Film Animation
19
Film Animation Putih
20
Film Animation Silat Lagenda
21
Film Animation Cheritera
22
Examples Of Cutouts A Solid Shape, Loose Part And
25
Higher (Illustration By Tim Miller)
Step How to Make Cutout
25
Examples Puppet Construction Clay, Wire
26
And Armature (Illustration By Tim Miller)
Patent Drawing for Fleischer's Original
27
Rotoscope Example Character Snow White
2.16
Drawing on Board
28
Illustration of Squash and Stretch
30
Example of Principle in Anticipation
31
Human Body Joints
32
Bouncing Ball in 3 Second By Frame
33
Secondary Action
33
DLAGRAM
TITLE
Table Production Process for General
Animation (Winder and Dowlatabadi 2001).
Multimedia Production Process Methodology
Part of Action in The Storyline For 2D Animation
Alif Kurus By DBP
Animated Comic Legend Of Hang Tuah By
Muhammad Muaz
Part of Action in Storyline for 2D Animation Putih
Standard Format 4:3 Aspect Ratio
The Chart Show Randomly User Is Agreed
With This Storyline
Total of User Choose the Character
Two Sketching Character of Aliff
Two Sketching Character for Tuk Saudagar
Two Sketching Character for Siti Ratna
Show The Different of Face, Eyes, Noise
And Mount Between Three of the Characters
The Different Size of Body Between
Three Characters
Plot 1 of 2D Animation Alif Kurus
3.13
Plot 2 of 2D Animation Alif Kurus
3.14
Tuk Saudagar Invite Aliff to Follow His House
3.15
Plot 3 of 2D Animation Alif Kurus
PAGE
DIAGRAM
TITLE
Plot 3 Aliff and Siti Ratna Married
Plot 6 of 2D Animation Alif Kurus
Plot 5 of 2D Animation Alif Kurus
Plot 6 of 2D Animation Alif Kurus
Plot 7 of 2D Animation Alif Kurus
Plot 8 of 2D Animation Alif Kurus
Plot 9 of 2D Animation Alif Kurus
Plan of the Project 2D Animation Alif Kurus
The Sketching Of Character Aliff in Three Views
The Sketching Of Character Tuk Saudagar
in Three Views
The Sketching Of Character Siti Ratna
In Three Views
Text In Logo Production And Title Of
2D Animation Alif Kurus
Credit of Production on Text
Diagram Production of Text
Background as Graphic In Credit
And Logo Production
Graphic Apply in Scene B01
Diagram the Flow of Graphic Background
Logo Production and Credit
PAGE
DIAGRAM
TITLE
Diagram Flow Of Graphic On The Shop
Tuk Saudagar and the Letter Using Vector Image
Diagram Show the Graphic Using Technique
Rotoscoping
Some Audio Editing for Sound Effect Using
Adobe Audition
Integrated Voice and Sound Effect Using
Adobe Audition 1.5
Diagram the Audio Production
Diagram Production of Animation In
Object Animation
Technique Animation Frame-By-Frame
in scene GO1
Technique Motion Classic Tweening
in Scene I01
The diagram of process integration
Graft of Alpha Tester
Graft of Beta Tester
PAGE
90
LIST OF ABBREVIATIONS
DBP
-
Dewan Bahasa dan Pustaka
MP3
-
MPEG Audio Layer 111
PNG
-
Portable Network Graphics
HTML
-
HyperText Markup Language
PC
-
Personal Computer
RAM
-
Random-Access Memory
swf
Shockwave Flash
PSM
-
Projek Sarjana Muda
e-book
-
Electronic Book
DVD-R
-
Digital Versatile Disc Recordable
CHAPTER I
INTRODUCTION
1.1 Introduction
2D animation becomes some of technology as a platform to develop a system
or product that delivers the message to the public. Silat Lagenda, Cheritera, Putih
and Budak Lapok as film animation. Usop Sontorian, Bola Kampung and Budak
Lapok are the examples of the short movie series animation which produce to
deliver message to the public especially children. Silat Lagenda, Cheritera and Putih
are animation based on the folklore.
According to the title of the portal about edutainment animated folktales
software to motivate socio-cultural awareness from Nor Azan Mat Zin and Nur
Yuhanis Mohd Nasir. Based on the abstract fiom the portal, which is the design and
development of animated folktales edutainment software to motivate socio-cultural
awareness among children and adolescents. One application of multimedia
technology is in edutainment, which includes animated cartoon, animation movies
and digital games. Therefore there is a need for research to develop well designed
animation software with good story plots and local socio-cultural values for
educating as well entertaining our children.
In this project, will be produce short movie 2D animation from stories of
folklores in Malaysia but the project only focus on one story. The title of the story is
Alif Kurus. The project is entertained and education with the product at the same
time to produce folklores. The important of this project to the users is as a form of
reminded people some of stories of folklores. It also has items about Malay culture.
The result from the project will be in the form of an animation short movie which is
2D animation with five minutes as duration.
The product genre is an entertainment and education. This product will be
produce in television as cartoon stories and school. The target users are consisting to
children. The market place for product is in Malaysia. The product will be produce
as short story for the target user.
1.2 Problem Statements
According the Mr Majuni Plera from Dewan Bahasa dan Pustaka (DBP), the
number of folklores pattern stories of folklores is less quantity that produced on
television is has compare to books. Mostly the stories only produce in books or other
media electronic such as compact disk (CD) and internet. Example of the book is
Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications and
Cerita Rakyat Malaysia organizes by the Dewan Bahasa dan Pustaka. Example of
the media electronic is website www.karyanet.com.my this website converts the
some of collection stories folklores from book by Dewan Bahasa dan Pustaka. Most
of people nowadays are not know folklores. In market on Malaysia more 2D
animation stories modern is developing such as Usop Sontorian and Bola Kampung.
This project was developing fkom the research in three 2D animation series
television showed in RTMl or TVI channel as the stories modem. These are
important to develop this project. There are the statistics and data from You Tube
website based on series on the title for each of the animation. The research for this
project undertaken three animation such as the first series animation in 1995 from
Karnn Ismail is Usop Sontorian based on the website Sinema Malaysia by Hassan
Abdul Mutalib, the film animation are Budak Lapok and the third series animation is
Bola Kampung. Statistic and data fiom started the video upload as added and view
as visited in year 2007 until 9 January 2009. The first series animation is Usop
Sontorian. Statistic and data based on from four series such as Berkhatan and
Meriam Buluh. The second animation is Bola Kampung. The second animation
according to the series Intro and Episode 2 (part 213). The third animation is Budak
Lapok. Statistics and data based on series 1 until 8. There are table statistics and data
from website You Tube.
Table 1.1: Statistic and Data Series Usop Sontorian in 2007
Title
Berkhatan
Meriam Buluh
Series
1
2
3
1
2
3
Added
31110107
31110107
31110107
20111107
20111107
20111107
Views
39713
23139
23056
49 248
25 036
29 607
Total of
85 908
Views
103 891
Table 1.2: Statistic and Data Series Bola Kampung in 2007
Intro
Title
Episode 2 (part 213)
Series
1
2
3
1
2
3
Added
01110107
20108107
20110107
29110107
29/08/07
29110107
Views
84 14
30789
12027
24005
964 1
8247
Total of
Views
51 230
41 893
4
Table 1.3: Statistic and Data Series Budak Lapok
Budak Lapok
Title
5
Series
1
2
3
Added
14101
141101
08
08
1411
08
141101 141101 141101 151101
08
08
08
08
151101
08
4006
3127
2568
2134
2802
Views
4
2199
6
2148
7
2430
8
Total of
Views
21 414
According the "Animasi Kita Bertaraf Dunia", Harian Metro 17 January
2008 from C Ramasamy. Football Kidz produce in Malaysia as the title Bola
Kampung. The local market, it's become one of five popular series animation in
television as a program entertainment for the children. The statements show some of
the stories are about sport such as Bola Karnpung because the developer thinks more
people are interesting about the modern life stories. The problems of the project
have been described as below:
I.
Awareness among Malaysians
Based on website Sinema Malaysia by Hassan Abdul Mutalib, Anime
(Japanese animation) has a very large following in Malaysia, especially among
students of design, animation and multimedia. If at one time, children and teenagers
only knew of American cartoon characters and stories, now they are reacting to
something closer to home and culture. Every week on Malaysian TV, about 300
foreign animation programs are screened. Out of this, about 25 are anime. Doraemon
is the biggest hit. Another's research from website Sinema Malaysia by Farihad
Shalla Mahrnud. Film animation Budak Lapok is fail. From literature on television
in channel 1 as example is produce modern stories example Bola Kampung. Form
that trend people will forget about folklores. This project which is produce as a short
stories 2D animation is use as an entertainment among Malaysians about pattern of
folklores.
ii.
Books as the manual platform
The current story is using the book as platform such as distribution of
Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications, here
has a first manual system to produce folklores to people. There has no any
techniques animation or principles animation was use. But these books include some
of element multimedia such as text and pictures. In this book have 366 folklores
stories. There has no interactive in kind of these book. Second book is Cerita Rakyat
Malaysia organizes by the Dewan Bahasa dan Pustaka. The books are using picture
to produce the storyline of the story folklores. However this now the book also
produces by e-book in www.karyanet.com.my. This project will be more properly in
animation and make people more interest especially children and teenagers.
iii.
Less Quantity Cartoons in Malaysia related to folklores
According the three examples such as is the animated series Usop Sontorian,
which is about the adventures of children in the village Parit Sontor, Johor fiom
writer by Charles F. Moreira. The second are Bola Kampung focuses on sport such
as football and the third series are Budak Lapok, based on website Sinema Malaysia
the genre is comedy is an ode to the films of P. Ramlee, Aziz Sattar and S.
Shamsuddin. According from interview with Mr Majuni Plera as DBP staff, now
day animation that stories folklores have produce in animation on film or series
cartoon in television is less. Most of the cartoon that was produce has a modem
storyline. From the observation, the short movie 2D animation as cartoon that
related to folklores will be produce in this project. In addition, many producers were
produced as a 2D animation nowadays such as entertainment to the children. This
project will attract the user's attention and use as awareness and entertainment
folklores in Malaysia to them because children have always been very attracted to
cartoons.
1.3 Objectives
There have three objectives to develop the project. The objectives of the project
are described briefly as following:
i.
To produce 5 minutes as 2D animation short movie product.
Short movie 2D animation that was developed will be produce in five minutes as the
duration.
ii.
To produce short movie 2D animation that preview as standard Phase
Alternating Line (PAL) with 4:3 aspect ratio.
Short movie 2D animation will be produce at television which is by an electronic
media. Based on this objective, format standard Phase Alternating Line (PAL) with
4:3 aspect ratio.
iii.
To apply technique 2D animation frame-by-frame.
Technique he-by-frame will be applied on this project as the animation for the
characters as human and object as animals and some of the environment.