S KOM 1205860 Table of content

DAFTAR ISI
ABSTRAK ............................................................................................................... i
ABSTRACT .............................................................................................................. ii
KATA PENGANTAR ........................................................................................... iii
UCAPAN TERIMAKASIH ................................................................................... iv
DAFTAR ISI .......................................................................................................... vi
DAFTAR TABEL ................................................................................................ viii
DAFTAR GAMBAR .............................................................................................. x
BAB I PENDAHULUAN ....................................................................................... 1
A. Latar Belakang ............................................................................................. 1
B. Rumusan Masalah ........................................................................................ 4
C. Batasan Masalah........................................................................................... 4
D. Tujuan Penelitian ......................................................................................... 4
E. Manfaat Penelitian ....................................................................................... 5
F.

Struktur Organisasi Skripsi .......................................................................... 5

BAB II KAJIAN PUSTAKA .................................................................................. 7
A. Multimedia ................................................................................................... 7
B. Multimedia Interaktif ................................................................................... 9

C. Pembelajaran .............................................................................................. 10
D. Model Pembelajaran................................................................................... 10
E. Self-Regulated Learning............................................................................. 11
F.

Hasil Belajar ............................................................................................... 18

G. Kemampuan Kognitif ................................................................................. 19
H. Learning Object Review Instrument (LORI).............................................. 20
I.

Pengembangan Perangkat Lunak ............................................................... 21

J.

Model Pengembangan Perangkat Lunak .................................................... 22

K. Model Waterfall ......................................................................................... 24
L. Pengujian Perangkat Lunak........................................................................ 25
BAB III METODE PENELITIAN........................................................................ 28

A. Metode Penelitian dan Desain Penelitian ................................................... 28
B. Populasi dan Sampel .................................................................................. 32
C. Instrumen Penelitian................................................................................... 32
Fauzan Gumira A, 2016
IMPLEMENTASI SEBAGIAN SELF-REGULATED LEARNING UNTUK MENINGKATKAN KOGNITIF SISWA
SMK BERBANTUAN MULTIMEDIA INTERAKTIF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

D. Teknik Analisis Data .................................................................................. 37
BAB IV HASIL PENELITIAN DAN PEMBAHASAN ...................................... 44
A. Hasil Penelitian .......................................................................................... 44
1.

Studi Pendahuluan .................................................................................. 44

2.

Tahap Perencanaan ................................................................................. 46

3.


Tahap Pengembangan Multimedia ......................................................... 53

4.

Hasil Uji Instrumen Peningkatan Kognitif ............................................. 77

5.

Teknik Analisis Data .............................................................................. 83

B. Pembahasan ................................................................................................ 89
1.

Studi Pendahuluan .................................................................................. 89

2.

Tahap Perencanaan ................................................................................. 89


3.

Tahap Pengembangan ............................................................................. 90

4.

Tahap Uji Coba ...................................................................................... 95

5.

Hasil Pengujian ..................................................................................... 102

BAB V KESIMPULAN DAN SARAN .............................................................. 109
A. Kesimpulan .............................................................................................. 109
B. Saran ......................................................................................................... 110
DAFTAR PUSTAKA ......................................................................................... 111

vii
Fauzan Gumira A, 2016
IMPLEMENTASI SEBAGIAN SELF-REGULATED LEARNING UNTUK MENINGKATKAN KOGNITIF SISWA

SMK BERBANTUAN MULTIMEDIA INTERAKTIF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

DAFTAR TABEL
Tabel 2.1 Fase Self-Regulated Learning (Mukhid, 2008)..................................... 17
Tabel 3. 1 Klarifikasi Validitas Butir Soal (Arikunto, 2009) ................................ 34
Tabel 3. 2 Koefisien Reliablilitas .......................................................................... 35
Tabel 3. 3 Interpretasi Indeks Kesukaran (Arikunto, 2009).................................. 36
Tabel 3. 4 Interpretasi Daya Pembeda (Arikunto, 2009) ...................................... 37
Tabel 3. 5 Kategori persentase Rating Scale ......................................................... 37
Tabel 3. 6 Kategori Persentase Tanggapan siswa ................................................. 38
Tabel 3. 7 Kriteria Indeks Gain ............................................................................. 39
Tabel 4. 1 Penerapan Langkah-langkah Model Self-Regulated Learning ............ 47
Tabel 4. 2 Standar Minimum Perangkat Keras ..................................................... 55
Tabel 4. 3 Standar Perangkat Keras Yang Direkomendasikan ............................. 55
Tabel 4. 4 Uji Black Box ....................................................................................... 71
Tabel 4. 5 Hasil Uji Kelayakan Aspek Media....................................................... 76
Tabel 4. 6 Hasil Uji Kelayakan Aspek Materi ...................................................... 77
Tabel 4. 7 Hasil Uji Validitas................................................................................ 78
Tabel 4. 8 Hasil Tingkat Kesukaran ...................................................................... 79

Tabel 4. 9 Hasil Daya Pembeda ............................................................................ 81
Tabel 4. 10 Hasil Keputusan Soal yang Digunakan .............................................. 82
Tabel 4. 11 Hasil Rata-rata dan Simpangan Baku ................................................ 84
Tabel 4. 12 Hasil Data Deskriptif ......................................................................... 85
Tabel 4. 13 Hasil Normalitas ................................................................................ 86
Tabel 4. 14 Hasil Homogenitas ............................................................................. 87
Tabel 4. 15 Perbedaan Rerata................................................................................ 87
Tabel 4. 16 Hasil Keputusan Anova ..................................................................... 88
Tabel 4. 17 Hasil Data Respon Siswa Berdasarkan Aspek ................................... 88
Tabel 4. 18 Penerepan Langkah-Langkah Self-Regulated Learning Pada
Multimedia ............................................................................................................ 91
Tabel 4. 19 Tabel Nilai Awal Non-Remedial ....................................................... 96
viii
Fauzan Gumira A, 2016
IMPLEMENTASI SEBAGIAN SELF-REGULATED LEARNING UNTUK MENINGKATKAN KOGNITIF SISWA
SMK BERBANTUAN MULTIMEDIA INTERAKTIF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Tabel 4. 20 Hasil Pembagian Kelompok............................................................... 97


ix
Fauzan Gumira A, 2016
IMPLEMENTASI SEBAGIAN SELF-REGULATED LEARNING UNTUK MENINGKATKAN KOGNITIF SISWA
SMK BERBANTUAN MULTIMEDIA INTERAKTIF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Tabel 4. 21 Hasil Pretest ....................................................................................... 99
Tabel 4. 22 Hasil Posttest ................................................................................... 101
Tabel 4. 23 Hasil Data Respon Siswa Berdasarkan Kelompok .......................... 107

ix

DAFTAR GAMBAR
Gambar 2. 1 Fase Waterfall (Sommerville, 2003) ................................................ 24
Gambar 2. 2 Black Box Testing (Williams, 2006)................................................ 26
Gambar 3. 1 One Group Pretest-Posttest (Emzir, 2010) ....................................... 28
Gambar 3. 2 Langkah Penelitian ........................................................................... 29
Gambar 4. 1 Halaman Awal ...................................................................................56
Gambar 4. 2 Halaman Menu ..................................................................................57
Gambar 4. 3 Halaman Tentang ..............................................................................58

Gambar 4. 4 Halaman Awal Cerita ........................................................................59
Gambar 4. 5 Halaman Pemilihan Peta ...................................................................60
Gambar 4. 6 Halaman Penjelasan Awal Materi .....................................................61
Gambar 4. 7 Halaman Penjelasan Materi ...............................................................62
Gambar 4. 8 Halaman Video ..................................................................................63
Gambar 4. 9 Halaman Penjelasan Permainan Tap The Block ................................64
Gambar 4. 10 Halaman Permainan Tap The Block ................................................65
Gambar 4. 11 Halaman Gagal Mengumpulkan Poin .............................................66
Gambar 4. 12 Halaman Drag and Drop.................................................................67
Gambar 4. 13 Halaman True and False .................................................................68
Gambar 4. 14 Halaman Evaluasi ............................................................................69
Gambar 4. 15 Halaman Penampilan Hasil .............................................................70
Gambar 4. 16 Skala Hasil Aspek Media ................................................................76
Gambar 4. 17 Skala Hasil Aspek Materi ................................................................77
Gambar 4. 18 Diagram Peningkatan Pretest dan Posttest .....................................85
Gambar 4. 19 Skala Hasil Respon Siswa Terhadap Multimedia .......................... 88

x