S KOM 1006514 Table of content

DAFTAR ISI

SURAT PERNYATAAN ............................................................................................ i
KATA PENGANTAR ................................................................................................. i
UCAPAN TERIMAKASIH ...................................................................................... ii
ABSTRAK ................................................................................................................. iv
ABSTRACT ................................................................................................................ v
DAFTAR ISI .............................................................................................................. vi
DAFTAR TABEL ................................................................................................... viii
DAFTAR GAMBAR ................................................................................................. ix
DAFTAR DIAGRAM ................................................................................................. x
DAFTAR LAMPIRAN .............................................................................................. xi
BAB I PENDAHULUAN ........................................................................................... 1
A. Latar Belakang Penelitian ................................................................................. 1
B. Rumusan Masalah Penelitian ............................................................................ 4
C. Tujuan Penelitian .............................................................................................. 4
D. Manfaat Penelitian ............................................................................................ 5
E. Struktur Organisasi Skripsi ............................................................................... 5
BAB II KAJIAN PUSTAKA ..................................................................................... 7
A. Game ................................................................................................................. 7
B. Edu Game .......................................................................................................... 9

C. Genre ............................................................................................................... 10
D. Role Playing Game ......................................................................................... 12
E. Media Pembelajaran ........................................................................................ 17
F.

Materi Instalasi Jaringan LAN ........................................................................ 19

Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

vi

BAB III METODE PENELITIAN ......................................................................... 24
A. Metode Penelitian ............................................................................................ 24
B. Partisipan ......................................................................................................... 24
C. Populasi dan Sampel ....................................................................................... 25
D. Instrumen Penelitian ....................................................................................... 25
E. Prosedur Penelitian ......................................................................................... 26

F.

Analisis Data ................................................................................................... 39

BAB IV TEMUAN DAN PEMBAHASAN ............................................................ 41
A. Studi Pendahuluan dan Identifikasi Masalah .................................................. 41
B. Merumuskan dan Menganalisis Masalah ........................................................ 43
C. Pengembangan Edu Game .............................................................................. 43
D. Pengembangan Instrumen ............................................................................... 66
E. Implementasi Untuk Respon Siswa ................................................................ 66
F.

Analisis Data ................................................................................................... 69

BAB V SIMPULAN, IMPLIKASI DAN REKOMENDASI ................................ 84
A. Kesimpulan ..................................................................................................... 84
B. Implikasi dan Rekomendasi ............................................................................ 85
DAFTAR PUSTAKA ............................................................................................... 86
LAMPIRAN .............................................................................................................. 90


Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

vii

DAFTAR TABEL
Tabel 3.1 Simbol-simbol dan fungsi pada Flowchart ............................................ 31
Tabel 3.2 Kisi-kisi lembar kuesioner untuk Responden ....................................... 35
Tabel 3.3 Kisi-kisi lembar validasi untuk Ahli Media ........................................... 36
Tabel 3.4 Penilaian dengan skala Likert ............................................................... 39
Tabel 3.5 Keterangan atas kategori dari skor jawaban Responden ....................... 40
Tabel 4.1 Spesifikasi Perangkat Keras .................................................................. 45
Tabel 4.2 Spesifikasi Perangkat Lunak ................................................................. 46
Tabel 4.3 Action Script 2.0 ................................................................................... 55
Tabel 4.4 Tabel Uji Black Box .............................................................................. 60
Tabel 4.5 Hasil Validasi Multimedia oleh Ahli .................................................... 63
Tabel 4.6 Perangkat Keras di Sekolah ................................................................... 67


Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

viii

DAFTAR GAMBAR
Gambar 2.1 Genre favorit ........................................................................................ 8
Gambar 2.2 Materi Local Area Network .............................................................. 19
Gambar 2.3 Materi Standar Susunan Warna ........................................................ 22
Gambar 3.1 Model Waterfall ............................................................................... 26
Gambar 3.2 Tahapan Penelitian ........................................................................... 28
Gambar 3.3 Skala Interpretasi Likert (Rating Scale) ............................................ 40
Gambar 4.1 Flowchart Edu Game RPG ............................................................... 47
Gambar 4.2 Flowchart Edu Game RPG (revisi) ................................................... 48
Gambar 4.3 Storyboard Tampilan Splashscreen ................................................. 50
Gambar 4.4 Storyboard Tampilan Beranda ......................................................... 50
Gambar 4.5 Storyboard Tampilan Permainan Menjawab Pertanyaan .................. 51
Gambar 4.6 Storyboard Tampilan Hasil Permainan ............................................. 51

Gambar 4.7 Struktur Navigasi .............................................................................. 52
Gambar 4.8 Prototipe Tampilan Awal ................................................................... 53
Gambar 4.9 Prototipe Tampilan Teman Sekelas .................................................. 53
Gambar 4.10 Prototipe Tampilan Storyline (Alur Cerita) ................................... 54
Gambar 4.11 Skala Kategori Validasi Ahli Media .............................................. 64
Gambar 4.12 Skala Kategori Hasil Angket Responden Siswa ............................. 80

Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

ix

DAFTAR DIAGRAM
Diagram 4.1 Hasil Respon ketertarikan Siswa no 1............................................... 69
Diagram 4.2 Hasil Respon ketertarikan Siswa no 2............................................... 70
Diagram 4.3 Hasil Respon ketertarikan Siswa no 3............................................... 71
Diagram 4.4 Hasil Respon ketertarikan Siswa no 4............................................... 72
Diagram 4.5 Hasil Respon ketertarikan Siswa no 5 .............................................. 73

Diagram 4.6 Hasil Respon ketertarikan Siswa no 6............................................... 74
Diagram 4.7 Hasil Respon ketertarikan Siswa no 7............................................... 75
Diagram 4.8 Hasil Respon ketertarikan Siswa no 8............................................... 76
Diagram 4.9 Hasil Respon ketertarikan Siswa no 9............................................... 77
Diagram 4.10 Hasil Respon ketertarikan Siswa no 10........................................... 78
Diagram 4.11 Hasil Respon ketertarikan Siswa no 11........................................... 79
Diagram 4.12 Hasil Respon ketertarikan Siswa no 12........................................... 80

Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

x

DAFTAR LAMPIRAN

LAMPIRAN A ..........................................................................................................
A1. STORYLINE ..................................................................................................... 1
A2. STORYBOARD ................................................................................................. 2

A3. TAMPILAN PROTOTIPE .................................................................................... 3
LAMPIRAN B ..........................................................................................................
B1. FORMAT ANGKET VALIDASI MULTIMEDIA OLEH AHLI ................................... 1
B2. RUBIK ANGKET VALIDASI MULTIMEDIA OLEH AHLI ...................................... 2
B3. FORMAT VALIDASI SOAL OLEH AHLI ............................................................... 3
B4. FORMAT ANGKET RESPON SISWA ................................................................... 4
B5. RENCANA PELAKSANAAN PEMBELAJARAN ..................................................... 5
LAMPIRAN C ..........................................................................................................
C1. HASIL ANGKET VALIDASI MULTIMEDIA OLEH AHLI ....................................... 1
C2. HASIL VALIDASI SOAL OLEH AHLI ................................................................... 2
Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xi

C3. HASIL ANGKET RESPON SISWA ....................................................................... 3
C4. HASIL PENGOLAHAN DATA ANGKET RESPON SISWA...................................... 4
LAMPIRAN D ..........................................................................................................

D1. SURAT PENGANTAR PENELITIAN .................................................................... 1
D2. DOKUMENTASI PELAKSANAAN PENELITIAN ................................................... 2

Muhammad Yuziandhi Ansor, 2015
Pengembangan Media Pembelajaran Bergenre Role Playing Game Pada Instalasi Perangkat
Jaringan Lan Di Smk
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xii