T1 672006114 Daftar Pustaka
DAFTAR PUSTAKA
Aldrich, Clark, 2005, Learning by Doing: A comprehensive guide to simulation,
San Francisco, CA: John Wiley and Sons, Inc.
Bartl, Dominic, 2010, Candroidengine a canvas game engine for android,
http://code.google.com/p/candroidengine/.
Di akses tanggal 28 Maret 2011
Burnette, Ed, 2009, Hello, Android: Introducing Google's Mobile Development
Platform 2nd,USA: Pragmatic Bookshelf
Comscore, 2010, Mobile Subscriber Market Share, http://www.comscore.com.
Di akses tanggal 28 Maret 2011
Crawford , Chris, 2003, Chris Crawford on Game Design,
USA: New Riders Publishing
Feil, John, 2005, Beginning Game Level Design, Boston: Course Technology
PTR.
Gosling, James., Bill Joy, Guy Steele, dkk, 2000, The Java Language
Spesification Second Edition,California: Sun Microsystem, Inc.
Kompas, 2010, Kisah Ponsel Android, http://www.tekno.kompas.com. Diakses
tanggal 10 Juli 2011
Matahelemual, 1985, G. Lokon - Empung, Berita Berkala Vulkanologi, Direktorat
Vulkanologi.
Miftriana S, Ariesta, 2010, Pengaruh Penggunaan Internet Terhadap Prestasi
Akademik Bagi Mahasiswa Prodi S1 Pendidikan Ekonomi Angkatan 2007 Dan
2008 Jurusan Ekonomi Pembangunan Fakultas Ekonomi Universitas Negeri
Malang, Malang: Universitas Negeri Malang
Munir, 2008, Kurikulum Berbasis Teknologi Informasi dan Komunikasi,
Bandung, Alfabeta
Nizar, Muhammad, 2010, Labirindroid Mobile Game Development for Android
with Java, Jakarta:Gunadharma University
Pressman, Roger. S,1997, Software Engineering: A Practional Approach, 4th,
McGrawHill.
Puspaningrum, Marthalia, 2010, Evakuasi Korban Bencana Gunung Meletus
Dengan Menggunakan Game Edukasi “VOLCANO ERUPTION”, Semarang:
Universitas Dian Nuswantoro.
xvi
Salen, Katie, dan Eric Zimmerman, 2004, Rules of Play: Game Design
Fundamentals,USA: Massachusetts Institute of Technology
Sayed Y. Hashimi, Satya Komatineni, Dave MacLean, 2010, Pro Android 2, USA:
Apress Inc.
Tempo Interaktif, 2010, Warga Enggan Mengungsi Karena Belum Lihat Wedhus
Gembel, http://www.tempointeraktif.com. Diakses 28 Maret 2011
Vaughan, Tay, 2004, Multimedia: Making It Work, Edisi 6, Yogyakarta: ANDI.
Wolf, Mark J. P. 2002, The Medium of the Video Game. The Medium of the Video
Game. Texas: University of Texas Press.
xvii
Aldrich, Clark, 2005, Learning by Doing: A comprehensive guide to simulation,
San Francisco, CA: John Wiley and Sons, Inc.
Bartl, Dominic, 2010, Candroidengine a canvas game engine for android,
http://code.google.com/p/candroidengine/.
Di akses tanggal 28 Maret 2011
Burnette, Ed, 2009, Hello, Android: Introducing Google's Mobile Development
Platform 2nd,USA: Pragmatic Bookshelf
Comscore, 2010, Mobile Subscriber Market Share, http://www.comscore.com.
Di akses tanggal 28 Maret 2011
Crawford , Chris, 2003, Chris Crawford on Game Design,
USA: New Riders Publishing
Feil, John, 2005, Beginning Game Level Design, Boston: Course Technology
PTR.
Gosling, James., Bill Joy, Guy Steele, dkk, 2000, The Java Language
Spesification Second Edition,California: Sun Microsystem, Inc.
Kompas, 2010, Kisah Ponsel Android, http://www.tekno.kompas.com. Diakses
tanggal 10 Juli 2011
Matahelemual, 1985, G. Lokon - Empung, Berita Berkala Vulkanologi, Direktorat
Vulkanologi.
Miftriana S, Ariesta, 2010, Pengaruh Penggunaan Internet Terhadap Prestasi
Akademik Bagi Mahasiswa Prodi S1 Pendidikan Ekonomi Angkatan 2007 Dan
2008 Jurusan Ekonomi Pembangunan Fakultas Ekonomi Universitas Negeri
Malang, Malang: Universitas Negeri Malang
Munir, 2008, Kurikulum Berbasis Teknologi Informasi dan Komunikasi,
Bandung, Alfabeta
Nizar, Muhammad, 2010, Labirindroid Mobile Game Development for Android
with Java, Jakarta:Gunadharma University
Pressman, Roger. S,1997, Software Engineering: A Practional Approach, 4th,
McGrawHill.
Puspaningrum, Marthalia, 2010, Evakuasi Korban Bencana Gunung Meletus
Dengan Menggunakan Game Edukasi “VOLCANO ERUPTION”, Semarang:
Universitas Dian Nuswantoro.
xvi
Salen, Katie, dan Eric Zimmerman, 2004, Rules of Play: Game Design
Fundamentals,USA: Massachusetts Institute of Technology
Sayed Y. Hashimi, Satya Komatineni, Dave MacLean, 2010, Pro Android 2, USA:
Apress Inc.
Tempo Interaktif, 2010, Warga Enggan Mengungsi Karena Belum Lihat Wedhus
Gembel, http://www.tempointeraktif.com. Diakses 28 Maret 2011
Vaughan, Tay, 2004, Multimedia: Making It Work, Edisi 6, Yogyakarta: ANDI.
Wolf, Mark J. P. 2002, The Medium of the Video Game. The Medium of the Video
Game. Texas: University of Texas Press.
xvii