Use of Traditional Interaction Techniques

Participants rarely or never used eye-tracking applications before mean = 2.9, except one. Their experience with the Wii Balance Board was even less than in eye-tracking mean = 1.9. 10 out of 16 participants never used the Wii Balance Board before, and only one stated that heshe was an experienced user. Figure 8. Task setting for panning: drag the red circle inside the grey border fixed position.

4.2.4. Procedure:

After welcoming the participants, we asked them to fill in an ‘entry questionnaire’. This questionnaire contained the demographic questions age, gender, education, etc. and statements concerning the participants’ experiences in working with digital maps Google Maps and GIS software ArcMap as well as their experiences in using the Wii Balance Board and eye-tracking applications. We also asked them to provide us how frequently they use traditional interaction methods toolbar, mouse buttons and keyboard shortcuts while working with Google Maps and ArcMap. The frequency of using interaction methods was rated using a 7-Point Likert-scale 1=never, 7=very often. After filling in the entry questionnaire, the interaction methods were tested one after the other in a systematically rotated order. In each case, the participants first received the description of the interaction method and had time to try it out in order to get familiar with the interactions. After the familiarization, the study started. At the end a final questionnaire was handed out in order to assess the participants’ satisfaction with all tested methods. We asked participants to provide rating concerning their overall satisfaction using a 7- Point Likert-scale 1=strongly unsatisfied, 7=strongly satisfied. Each trial lasted about one hour.

5. RESULTS

5.1 Use of Traditional Interaction Techniques

The difference in the use of interaction techniques in GIS and Google Maps are shown in Fig. 9. Figure 9. Frequency of use of traditional techniques to perform map navigation tasks 1=never using, 7= very often using. Most participants stated that they use standard mouse interactions, while they use the toolbar rarely. In contrast, most participants stated that they perform zooming and panning in ArcMap predominantly with the toolbar. Especially for panning, wheel- and button-based mouse interactions are used rarely mean=3.4 while the toolbar with visual icons is used a lot mean= 5.5. Keyboard shortcuts are in general used rarely for interaction Fig. 9. 5.2 Response times As Fig 10 shows, participants completed the interaction tasks faster using the mouse and toolbar than using feet and gaze surfing and walking concepts. This is clearly not surprising given how familiar they were with the mouse use. Figure 10. Mean response times. p .05, p .01. Error bars indicate 95 confidence interval. Median times, regardless of the task type, were; 18.39s for Surfing, 15.03s for Walking, 5.43s for Mouse and 9.16s for the Toolbar. A Kruskal-Wallis test revealed dependency between the response time and the input method H=204.78, df=3, p.001. Dunn’s post-hoc pair-wise comparison showed that the Surfing and Walking did not differ p=.39, while all other differences remained significant all p=.001. Fig. 10 shows that the mean task completion times did not differ between Surfing, Walking and Toolbar for the tasks panning left, zoom in and zoom out. However, for panning up and panning diagonal, a difference was detected in favor of Walking rather than Surfing. We further studied the dependency between the input modalities and the task types zoom in, zoom out, pan diagonal, pan left, pan right: the Walking concept and the Toolbar input were not dependent on the task type H=8.31, df=4, p=0.08, respectively H=4.41, df=4, p=.35, but Surfing and Mouse were dependent on the task type Surfing H=36.36, df=4, p.001; Mouse H=13.56, df=4, p=.008. While Surfing, participants had the longest response time for panning diagonal, and to the left, compared to other tasks and also to other input concepts. Surprisingly, with Surfing the response time did not depend on the modality H=5.68, df=3, p=.13, suggesting that this task was as easy with the Surfing concept as it was with the traditional input modalities Mouse and Toolbar.

5.3 Subjective Evaluation