S IPSE 1002339 Table of Content

TABLE OF CONTENTS
DECLARATION.................................................................................................
ABSTRACT........................................................................................................
PREFACE............................................................................................................
ACKNOWLEDGEMENT...................................................................................
TABLE OF CONTENT.......................................................................................
LIST OF TABLE.................................................................................................
LIST OF FIGURES.............................................................................................
LIST OF APPENDIX .........................................................................................
CHAPTER I INTRODUCTION
A. Background..........................................................................
B. Research Problem................................................................
C. Reseach Objective...............................................................
D. Limitation of Research........................................................
E. Significant of Research........................................................
F. Structure of Research Paper.................................................
CHAPTER II LITERATURE RIVIEW
A. Role playing with Scenario Design.....................................
B. Creative Skills......................................................................
C. Student Achievement...........................................................
D. Symbiosis Concept..............................................................

E. Hypothesis...........................................................................
CHAPTER III METHODOLOGY
A. Location, Population, and Sample of Study........................
B. Research Method and Design..............................................
C. Operational Definition.........................................................
D. Research Instrument............................................................
E. Research Procedure.............................................................
F. Data Collecting....................................................................
G. Research Schedule...............................................................
H. Research Analysis................................................................
CHAPTER IV RESULTS AND DISCUSSION
A. Results of Implementation RolePlaying with Scenario
Design Learning Process.....................................................
B. Result of Creative Skills......................................................
C. Result of Students’ Achievement........................................
D. Result of Students’ Response..............................................
E. Discussions..........................................................................
CHAPTER V CONCLUSION AND RECOMMENDATION
A. Conclusions..........................................................................
B. Recomendations...................................................................

REFERENCES....................................................................................................
APPENDICES.....................................................................................................
AUTHOR BIOGRAPHY....................................................................................

Tita Yartini, 2014
THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENT’S
ACHIEVEMENT IN SYMBIOSIS CONCEPT
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

i ii
iii
iv
vii
viii
x
xii

1
3
4

4
5
6
7
11
14
19
21
22
23
25
26
31
37
38
39

43
49
72

81
95
103
104
105
108
265

vii
LIST OF TABLE
Table 2.1
Table 2.2
Table 2.3
Table 2.4
Table 3.1
Table 3.2
Table 3.3
Table 3.4
Table 3.5
Table 3.6

Table 3.7
Table 3.8
Table 3.9
Table 3.10
Table 3.11
Table 3.12
Table 4.1
Table 4.2
Table 4.3
Table 4.4
Table 4.5
Table 4.6
Table 4.7
Table 4.8
Table 4.9
Table 4.10
Table 4.11
Table 4.12
Table 4.13
Table 4.14

Table 4.15
Table 4.16
Table 4.17
Table 4.18
Table 4.19
Table 4.20
Table 4.21
Table 4.22
Table 4.23
Table 4.24

Categories of Role Playing................................................................
Component of Scenario Based Design..............................................
Affective as A Process of Creative Skills.........................................
Cognitive Aspect as A Product of Creativity............................
Blueprint of Pretest – Posttest Question Objective Test...................
Blueprint Rubric of Performance......................................................
Blueprint Rubric of Scenario Design Product...................................
Blueprint of Questionnaire................................................................
Classification of Difficulty Level......................................................

Summary of Difficulty of Level........................................................
Classification of Discriminating Power............................................
Summary of of Dicriminating Power................................................
Research Schedule Implementation..................................................
Categories of Average Normalized Gain..........................................
Categories of Creative Skills.............................................................
Students’ Response of Scoring Guideline.........................................
Summary of Creative Skills in Process.............................................
Result of Dare to Take Risk Criterian in Teacher Direction.............
Result of Dare to Take Risk Criteria in Scenario Design..................
Result of Dare to Take Risk Criteria in Role Playing Practice.........
Result of Dare to Take Risk Criteria in Role Playing Show.............
Result of Feel the Challenge Criteria in Teacher Direction..............
Result of Feel the Challenge Criteria in Scenario Design.................
Result of Feel the Challenge in Role Playing Practice......................
Result of Feel the Challenge Criteria in Role Playing Show............
Result of Curiosity Criteria in Teacher Direction.............................
Result of Curiosity in Scenario Design.............................................
Result of Curiosity in Role Playing Practice.....................................
Result of Curiosity in Role Playing Show.........................................

Result of Imagination in Teacher Direction .....................................
Result of Imagination in Scenario Design ........................................
Result of Imagination in Role Playing Practice................................
Result of Imagination in Role Playing Show....................................
Summary of Creative Skill Product...................................................
Product of Scenario Design...............................................................
Summary of pretest and posttest of students’ achievement..............
Summary of Cognitive Aspect in the Concept of Symbiosis
Summary N-Gain value.....................................................................
Summary of Psychomotor Students’ Achievement...........................
Summary of Students’ Response Who Involve in Treatment...........

Tita Yartini, 2014
THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENT’S
ACHIEVEMENT IN SYMBIOSIS CONCEPT
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

8
11
13

14
27
28
30
31
34
34
35
36
38
40
41
42
49
51
51
52
53
54
54

55
56
56
57
57
58
59
59
60
61
61
63
73
74
75
80
82

Table 4.25
Table 4.26

Table 4.27
Table 4.28

Audiences’ Responses toward Role Playing Performance Group....
Audiences Responses toward Actor in Performance........................
Audiences Responses toward Story Plot...........................................
Audiences Responses toward Music.................................................

83
84
85
86

Table 4.29
Table 4.30
Table 4.31
Table 4.32
Table 4.33
Table 4.34
Table 4.35

Audiences Responses toward Body Languange................................
Audiences Responses toward Expression.........................................
Audiences Responses toward Voice, Intonation, Articulation..........
Audiences Responses toward Costume............................................
Audiences Responses toward Properties in Performance.................
Audiences Responses toward Science Content.................................
Summary of Student Response toward Role Playing Show..............

88
89
90
91
92
93
94

Tita Yartini, 2014
THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENT’S
ACHIEVEMENT IN SYMBIOSIS CONCEPT
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

viii

LIST OF FIGURE
Figure 2.1
Figure 2.2
Figure 3.1
Figure 3.2
Figure 3.3
Figure 3.4
Figure 4.1
Figure 4.2
Figure 4.3
Figure 4.4
Figure 4.5
Figure 4.6
Figure 4.7
Figure 4.8
Figure 4.9
Figure 4.10
Figure 4.11
Figure 4.12
Figure 4.13
Figure 4.14
Figure 4.15
Figure 4.16
Figure 4.17
Figure 4.18
Figure 4.19
Figure 4.20
Figure 4.21
Figure 4.22
Figure 4.23
Figure 4.24
Figure 4.25
Figure 4.26
Figure 4.27
Figure 4.28
Figure 4.29
Figure 4.30
Figure 4.31
Figure 4.32
Figure 4.33

Creativity Scope
Bloom’s Taxonomy Revised.............................................................
Design Illustration of One Group Pretest-Posttest............................
Research Plot.....................................................................................
Result of Reliability Test for Multiple Choice Questions.................
Result of Reliability Test for Essay Questions..................................
Classroom Layouts in 1st Meeting During Lecturing........................
Classroom Layouts in 1st Meeting During Discussion......................
Classroom Layouts in 2nd Meeting Scenario Design.........................
Classroom Layouts in 3th Meeting Scenario Design Product............
Classroom Layouts in 4th Meeting Role Playing Practice.................
Classroom Layouts in 5th Meeting Role Playing Show.....................
Implementation Material in the class................................................
Implementation of Scenario Design..................................................
Implementation of Role Playing Practice..........................................
Implementation Role Playing Performance......................................
Comparation Creative Skills in Process............................................
Comparation of Creative Skills Product............................................
Product of Scenario Design from Mutualism Group Part 1..............
Product of Scenario Design from Mutualism Group Part 2..............
Product of Scenario Design from Mutualism Group Part 3..............
Product of Scenario Design from Mutualism Group Part 4..............
Product of Scenario Design from Mutualism Group Part 5..............
Product of Scenario Design from Parasitism Group Part 1...............
Product of Scenario Design from Parasitism Group Part 2...............
Product of Scenario Design from Parasitism Group Part 3...............
Product of Scenario Design from Parasitism Group Part 4...............
Product of Scenario Design Commensalism Group Part 1...............
Product of Scenario Design Commensalism Group Part 2...............
Product of Scenario Design Commensalism Group Part 3...............
Comparation of pretest-posttest in students’ achievement................
Comparation of Cognitive Aspect in Symbiosis Concept.................
Result of Receiving in Teaching Learning Process...........................
Result of Responding in Teaching Lerning Proccess........................
Result of Valuing in Teaching Learning Proccess............................
Result of Organization in Teaching Learning Proccess....................
Result of Characterizationixin Teaching Learning Proccess...............
Student Responses for Students who involve in Treatment..............
Percentages of Audiences’ Responses toward Role Playing

12
15
23
24
33
33
43
44
44
45
45
46
47
47
48
48
50
63
64
65
66
67
68
69
69
70
70
71
71
72
73
75
77
78
78
79
80
82

Figure 4.34
Figure 4.35
Figure 4.36

Figure 4.37
Figure 4.38
Figure 4.39
Figure 4.40
Figure 4.41
Figure 4.42

Performance Group........................................................................... 84
Percentages of Audiences’ Responses toward Actor in
Performance..................................................................................... 85
Percentages of Audiences’ Responses toward Story Plot................. 86
Percentages of Audiences’ Responses toward Music during

Performance.......................................................................................
Percentages of Audiences’ Responses toward Body Language........
Percentages of Audiences’ Responses toward Expression................
Percentages of Audiences’ Responses toward Voice, Intonation,
Articulation........................................................................................
Percentages of Audiences’ Responses toward Costume...................
Percentages of Audiences’ esponses toward Properties during
Performance.......................................................................................
Percentages of Audiences’ Responses toward Science Content.......

x

87
88
89
90
91
92
93

LIST OF APPENDICES
A

B
C

D

E

F

LESSON PLAN
1. Lesson Plan 1st Meeting.........................................................................
2. Lesson Plan 2rd Meeting........................................................................
3. Lesson Plan 3th Meeting........................................................................
WORKSHEET...............................................................................................
OBSERVATION SHEET
1. Observation Sheet Teaching Learning Process.....................................
2. Observation Sheet Students’ Learning Activities..................................
3. Observation Sheet Teacher Performance..............................................
OBJECTIVE TEST
1. Pretest Questions...................................................................................
2. Posttest Questions..................................................................................
RUBRIC
1. Rubric of Creative Skills in Process......................................................
a. Summary of Creative Skills in Process..........................................
b. Result Data of Creative Skills in Process.......................................
2. Rubric of Creative Skills in Product......................................................
a. Summary of Creative Skills in Product..........................................
b. Result of Creative Skills in Product...............................................
QUESTIONNARE
1. Questionnare for Students’ in Role Playing with Scenario Design.......
2. Summary of Questionnare for Student’s in Role Playing with
Scenario Design.....................................................................................
a. Data Result of Questionnare for Student for Criteria 1..................
b. Data Result of Questionnare for Student for Criteria 2..................
c. Data Result of Questionnare for Student for Criteria 3..................
d. Data Result of Questionnare for Student for Criteria 4..................
3. Questionnare for Audiences..................................................................
4. Summary of Questionnare for Audience...............................................
a. Data Result of Questionnare for Audience Criteria 1....................
b. Data Result of Questionnare for Audience Criteria 2....................
c. Data Result of Questionnare for Audience Criteria 3....................
d. Data Result of Questionnare for Audience Criteria 4....................
e. Data Result of Questionnare for Audience Criteria 5....................
f. Data Result of Questionnare for Audience Criteria 6....................
g. Data Result of Questionnare for Audience Criteria 7....................
h. Data Result of Questionnare for Audience Criteria 8....................
ix
xii for Audience Criteria 9....................
i. Data Result of Questionnare

110
115
120
124
137
141
143
144
151
166
170
171
172
174
175
176
182
184
185
186
187
188
190
193
196
200
202
204
206
208
210
212

G

j. Data Result of Questionnare for Audience Criteria 10..................
INSTRUMENT ANALYSIS
1. Data Result Pretest................................................................................
2. Data Result Posttest...............................................................................
3. Data Result N – Gain.............................................................................
4. Sumarry of Instrument Analysis Objective Test...................................

xii

214
216
217
218
219

H
I
J
K
L

M

STATISTICAL ANALYSIS...........................................................................
VIDEO TRANCRIPT.....................................................................................
MEDIA PRESENTATION.............................................................................
STUDENT BIODATA....................................................................................
DOCUMENTATION
1. Student Name Card................................................................................
2. Properties in Symbiosis.........................................................................
3. Scenario Design Product.......................................................................
4. Properties Product.................................................................................
5. Layout Class Management....................................................................
6. Implementing LearningMaterial............................................................
7. Implementing Scenario Design.............................................................
8. Implementing Role Playing Practice.....................................................
9. Implementing Role Playing Performance.............................................
RESEARCH ADMINISTRATION.................................................................

xiii

221
224
247
249
250
251
254
257
258
259
260
261
262
2263