T0 Judul Institutional Repository | Satya Wacana Christian University: Game Adventure Treasure Of Mouse
GAME ADVENTURE
TREASURE OF MOUSE
Diajukan kepada
Fakultas Tehnologi Informasi
Untuk memperoleh Gelar Ahli Madya Komputer
Disusun Oleh :
Lia Suryaningsih
562012025
Program Studi Diploma Teknik Informatika
Fakultas Tehnologi Informasi
Universitas Kristen Satya Wacana
Salatiga
2015
1
GAME ADVENTURE
TREASURE OF MOUSE
Laporan Tugas Akhir
Disusun Oleh :
Lia Suryaningsih
562012025
Program Studi Diploma Teknik Informatika
Fakultas Tehnologi Informasi
Universotas Kristen Satya Wacana
Salatiga
2015
i
ii
iii
iv
v
vi
DAFTAR ISI
Judul ......................................................................................
i
Lembar Pengesahan ..............................................................
ii
Pernyataan Bebas Plagiasi ....................................................
iii
Pernyataan Persetujuan Publikasi .........................................
iv
Kata Pengantar ........................................................................
v
Daftar Isi ................................................................................
vii
Daftar Gambar .......................................................................
x
Bab I. PENDAHULUAN ......................................................
1
1.1 Latar Belakang Masalah ......................................
1
1.2 Tujuan ..................................................................
2
1.3 Manfaat ................................................................
3
1.4 Rumusan Masalah ...............................................
3
1.5 Batasan Masalah ..................................................
4
1.6 Metode Pelaksanaan ............................................
5
vii
1.6.1 Tahapan Kegiatan ......................................
5
Bab II. TINJAUAN PUSTAKA ...........................................
8
2.1 Penelitian Terdahulu ...........................................
8
2.2 Landasan Teori ....................................................
9
2.2.1 Pengertian Game .......................................
9
2.2.2 Adventure ..................................................
11
2.2.3 Corel Draw ................................................
13
2.2.4 Game Maker ..............................................
13
2.2.5 Photoshop ..................................................
14
2.2.6 Adobe Premier ...........................................
14
2.2.7 Fruty Loops ...............................................
15
Bab III. PERANCANGAN SISTEM ....................................
16
3.1 Flow Chart ........................................................
16
3.2 Lembar Kerja Tampilan ....................................
18
3.2.1 Menu Utama ...........................................
18
3.2.2 Alur Proses Game Adventure .................
19
Bab IV. HASIL DAN ANALISIS ........................................
25
viii
4.1 Hasil Karya .......................................................
25
4.1.1 Tampilan Menu Awal Game ...................
25
4.1.2 Tampilan Menu Help ..............................
27
4.1.3 Level 1 ....................................................
28
4.1.4 Level 2 ....................................................
29
4.1.5 Level 3 ....................................................
30
4.1.6 Tampilan High Score ..............................
30
4.2 Hasil Pengujian .................................................
31
4.3 Analisias ............................................................
31
Bab V. PENUTUP ................................................................
34
5.1 Kesimpulan .......................................................
34
5.2 Saran .................................................................
34
Daftar Pustaka .......................................................................
36
Lampiran ...............................................................................
37
ix
DAFTAR GAMBAR
Gambar 3.1 Flow Chart .........................................................
17
Gambar 3.2 Perancangan Menu Utama ................................
18
Gambar 3.3 Alur Game .........................................................
20
Gambar 3.4 Alur Game .........................................................
21
Gambar 4.1 Tampilan Menu Utama ......................................
26
Gambar 4.2 Tampilan Menu Help ........................................
27
Gambar 4.3 Level 1 ...............................................................
28
Gambar 4.4 Level 2 ...............................................................
29
Gambar 4.5 Level 3 ...............................................................
30
Gambar 4.6 Tampilan High Score ........................................
31
x
TREASURE OF MOUSE
Diajukan kepada
Fakultas Tehnologi Informasi
Untuk memperoleh Gelar Ahli Madya Komputer
Disusun Oleh :
Lia Suryaningsih
562012025
Program Studi Diploma Teknik Informatika
Fakultas Tehnologi Informasi
Universitas Kristen Satya Wacana
Salatiga
2015
1
GAME ADVENTURE
TREASURE OF MOUSE
Laporan Tugas Akhir
Disusun Oleh :
Lia Suryaningsih
562012025
Program Studi Diploma Teknik Informatika
Fakultas Tehnologi Informasi
Universotas Kristen Satya Wacana
Salatiga
2015
i
ii
iii
iv
v
vi
DAFTAR ISI
Judul ......................................................................................
i
Lembar Pengesahan ..............................................................
ii
Pernyataan Bebas Plagiasi ....................................................
iii
Pernyataan Persetujuan Publikasi .........................................
iv
Kata Pengantar ........................................................................
v
Daftar Isi ................................................................................
vii
Daftar Gambar .......................................................................
x
Bab I. PENDAHULUAN ......................................................
1
1.1 Latar Belakang Masalah ......................................
1
1.2 Tujuan ..................................................................
2
1.3 Manfaat ................................................................
3
1.4 Rumusan Masalah ...............................................
3
1.5 Batasan Masalah ..................................................
4
1.6 Metode Pelaksanaan ............................................
5
vii
1.6.1 Tahapan Kegiatan ......................................
5
Bab II. TINJAUAN PUSTAKA ...........................................
8
2.1 Penelitian Terdahulu ...........................................
8
2.2 Landasan Teori ....................................................
9
2.2.1 Pengertian Game .......................................
9
2.2.2 Adventure ..................................................
11
2.2.3 Corel Draw ................................................
13
2.2.4 Game Maker ..............................................
13
2.2.5 Photoshop ..................................................
14
2.2.6 Adobe Premier ...........................................
14
2.2.7 Fruty Loops ...............................................
15
Bab III. PERANCANGAN SISTEM ....................................
16
3.1 Flow Chart ........................................................
16
3.2 Lembar Kerja Tampilan ....................................
18
3.2.1 Menu Utama ...........................................
18
3.2.2 Alur Proses Game Adventure .................
19
Bab IV. HASIL DAN ANALISIS ........................................
25
viii
4.1 Hasil Karya .......................................................
25
4.1.1 Tampilan Menu Awal Game ...................
25
4.1.2 Tampilan Menu Help ..............................
27
4.1.3 Level 1 ....................................................
28
4.1.4 Level 2 ....................................................
29
4.1.5 Level 3 ....................................................
30
4.1.6 Tampilan High Score ..............................
30
4.2 Hasil Pengujian .................................................
31
4.3 Analisias ............................................................
31
Bab V. PENUTUP ................................................................
34
5.1 Kesimpulan .......................................................
34
5.2 Saran .................................................................
34
Daftar Pustaka .......................................................................
36
Lampiran ...............................................................................
37
ix
DAFTAR GAMBAR
Gambar 3.1 Flow Chart .........................................................
17
Gambar 3.2 Perancangan Menu Utama ................................
18
Gambar 3.3 Alur Game .........................................................
20
Gambar 3.4 Alur Game .........................................................
21
Gambar 4.1 Tampilan Menu Utama ......................................
26
Gambar 4.2 Tampilan Menu Help ........................................
27
Gambar 4.3 Level 1 ...............................................................
28
Gambar 4.4 Level 2 ...............................................................
29
Gambar 4.5 Level 3 ...............................................................
30
Gambar 4.6 Tampilan High Score ........................................
31
x