View of Vocabulary is meaningful of words or can be meaning full of sentences. Vocabulary is also something or mentality that owned by human being in its consciousness and the “something” is given inherently to name, describe a certain thing or condition.

  VOCABULARY MASTERY OF THE TENTH CLASS AT SMA NEGERI 2 PADANG CERMIN PESAWARAN

  IN 2015/2016

  

ERMINA DEASYA ZWESTY

STKIP PGRI BANDAR LAMPUNG

ABSTRACT

Vocabulary is meaningful of words or can be meaning full of sentences.

  Vocabulary is also something or mentality that owned by human being in its consciousness and the “something” is given inherently to name, describe a certain thing or condition. Many students fine difficulty in mastering vocabulary. The problem comes when the students difficult to know the meaning of word and they are getting difficult in memorizing the meaning of words. In this research, the writer used cluster random sampling technique. The sample was two classes and divided into two classes. The first class was experimental class and the second was control class. In collecting the data, the writer used vocabulary test in objectives form. The test consists of 50 items with five options. In analyzing the data the writer used t test, the formula. After the data was analyzed by using t test formula, it was got t test or t ratio = 4.99 at significance level 5% = 2.00 and at significance level 1%=2.66. Since t >t H is rejected and H is accepted. It means that there was positive

  ratio table, o a

  influence of board game towards st udents’ vocabulary mastery.

  Keywords: Board Game, Vocabulary

  (Ermina Deasya Zwesty)

  INTRODUCTION

  English is international language so we need to increase the quality of human resource. In Indonesia, English is foreign language. The government states that English is the first foreign language that should be learned by students and English should be taught for the students as the compulsory subject from junior high school up to university.

  However, learning English as a foreign language is not same as learning a mother tongue, in our country, English is not used in daily activities, of course we can see that English is still difficult to be mastered. While English is only found in English teaching learning process at classroom and it is quite difficult to learn foreign language, because it has so many grammar differences, vocabulary and spelling and the “four skills” namely, listening, speaking, reading and writing should be taught integrated.

  To master English is not easy, we should have many vocabularies, must study hard and it needs process. But there are so many ways to do it. One of the ways is from game. Teacher must creative to make vocabulary learning process more interest and fun. From the game, students can learn vocabularies. It helps students enrich their vocabulary mastery, because vocabulary is one of the important aspects in learning English. By having the master vocabularies the students could write and speak well. Without vocabulary people can’t communicate each other.

  Board game is any game played on a board often using dice and small pieces that are move around. Board game is part of visual media. Board game are very pupolar and played around the word by any level. It can be played by children, teenagers, and event adults.

  By using board game in teaching learning process, the students feel so

interest and they are learning by doing. The students get new vocabulary and

understand easily. Therefore, by using board game in learning process can

increase students’ vocabulary mastery. Brown (2001:183) state that “a game

  could be any activity that formalizes a technique into units that can be scored in some way”.Game can used on teaching learning a language as a motivation to learn it.

  Miller (2008:66) said that “Educationally, games are used as a vehicle to engage students in the learning process”. It means that by using game students will easy to get new vocabulary and interest in learning process.

  Barnes (1996:1) states that “Not only do the quizzes generate a wealth of useful vocabulary and discussion, but they have proved to be a lot of fun”.

  (Ermina Deasya Zwesty)

  It means that with pleasure or fun that will evoke students’ motivation and interest to follow the lesson that teacher will given in the classroom.

  Based on the statement above, it is clear that game can provide students with pleasure that will evoke their motivation and interested in learning English; therefore they will certainly enjoy in the class when the teaching and learning English takes place.

  Jones (1993:11) said t hat “ most students like board games and the first three are for pairs, which also require dice”. From the statement above the writer conclude that, the students should make small group or pairs to play board game. And also the students use dice to determine the word that will guess what the meaning is. By using board game students will active to get new vocabulary.

  Based on the Jone’s statement (1993:11-12) the writer assumes that the characteristics of board game are, the students try to guess the meaning and similar meaning of words.the students should use dice to know what is the number that they want to guess the first time. Through this game when the students get the difficult words they are trainning to guess the clue. Cameron (2001:94) states that “Vocabulary has been seen as a major resource for language use”. It means that vocabulary is important in mastering language. Through vocabulary people can express their feeling.

  Same as Thornbury (2002:13) sates that; “without grammar is very little can be conveyed, without vocabulary nothing can be conveyed,” It means that you can say very little grammar, but you can say almost anything with words”.

  Hornby (2008:249) states that “Vocabulary is table words. Usually arranged in alphabetical order and defined. The stock of words used for communication or expression in a particular art, skill etc”.

  According Jones (1993:11-12), the writer assumes the strengths of Board Game as follows: 1.

  Board Game is guessing the meaning of words that makes the students interested in learning vocabulary.

  2. Through Board Game the students are train to match the appropriate meaning with the words of board.

  3. Through Board Game the students more active in learning vocabulary, because it is about team work/group.

  According Jones (1993:11-12), the writer assumes the weakness of Board game as follows:

  (Ermina Deasya Zwesty) 1.

  It is difficulties for the students, who cannot guess the meaning of word.

2. The students difficult to manage limit of time.

  Based on the theories above, the writer assume that in teaching and learning proccess especially in English, many problems and activities face by the students and teachers.

  English is still difficult to be mastered. So, we should have many vocabularies to master English. To master English is not easy, we must study hard and it need process. By having the master vocabulary the students could write or speak well. Without knowing English, it will be difficult for them to transfer knowledge and face the global era. It is teacher’s responsibility to motivate the students in learning English to improve their vocabulary mastery.

  The writer thought that the teacher should motivate and help the students to increase their vocabulary in their learning English process. The writer assumes that board game is one of way in learning and teaching English which can increasing their vocabulary because they always remember of vocabulary.

  By using Board Game, students can be interested in learning vocabulary in the classroom, and it makes the students easier in mastering vocabulary. Therefore, vocabulary is mentality of language so it must be mastered by people who learn language especially English.

  METHODOLOGY

  The method used in this research was experimental method to involve in teaching process in the classroom. The writer was taught two classes to investigate the result of the research. It was taken from the tenth class of SMA Negeri 2 Padang Cermin Pesawaran in 2015/2016. The writer focused of the influence of using board game towards students’ vocabulary mastery. The students are given the task that is pre-test before treatment and post-test after treatment.

  The population in this research are all of the students at SMA Negeri 2 Padang Cermin Pesawaran in 2015/2016. There are six classes at the tenth class of SMA Negeri 2 Padang Cermin Pesawaran, with the total numbers of the students are 221 students.

RESULT AND DISCUSSION

  (Ermina Deasya Zwesty)

  SMA Negeri 2 Padang Cermin Pesawaran have complete facilities, consist of The head master room, teacher room, the administtration, the Laboratory, the lybrary, the counseling room, praying room, the classroom, canteen, security post, UKS and toilet.

  The observation was done by the writer to know about the situation and condition of students and teachers of SMA Negeri 2 Padang Cermin Pesawaran. This research was held at second semester SMA Negeri 2 Padang Cermin Pesawaran in 2015/2016. Before conducting the research the writer asked permission to the headmaster first and also to the English teacher to get information about the students’ vocabulary mastery furthermore, the writer conducted the research itself by following steps:

  1. Doing Preliminary research

  2. Determining the subject of the research that was students at the second semester of SMA Negeri 2 Padang Cermin Pesawaran in 2015/2016

  3. Determining the sample by cluster random sampling technique

  4. Dividing the subject into two classes, that is experimental class and control class

  5. Performing the teaching of studen ts’ vocabulary mastery by using Board Game in experimental class and using translation technique inn control class

  6. Giving test in experimental class and control class

  7. Analyzing the data

  8. Testing the hypothesis and making conclusion

  9. Reporting the result of research After getting the scores from vocabulary test of the sample, then the writer analyzed the data.

  Span R = the highest score

  • – lowest score = 90 - 50 = 40

  CONCLUSION

  Based on the result of research entitle “The Influence of Board Game Towards Students’ vocabulary mastery of The Tenth Class at SMA Negeri 2 Padang Cermin Pesawaran in 2015/2016”, the writer makes the conclusion as follow:

  (Ermina Deasya Zwesty) 1.

  There is a positive influence of board game towards students’ vocabulary mastery. It can be seen from the result of students’ test showed that the result of t test was higher than t table with significance level 5% and 1% (2.00<4.99>2.66).

  2. The average score of students’ vocabulary mastery who are taught by using board game is higher than those who are taught by using translation technique. It was proved by the average score of students’ vocabulary mastery in experimental class was 75.03 and the average score of students’ vocabulary mastery in control class was 61.61. Based on the result above, it has significant influence.

  So, it can be concluded that board game in teaching vocabulary is one of good game in motivating the students to learn English, especially vocabulary.

  Based on the conclusion above, the writer gives some suggestions to increase the quality of teaching English at the tenth class of SMA Negeri 2 Padang CerminPesawaran they are: a. The students should increase their motivation in learning English.

  b. The students should study hard to increase their English achievement

  c. The students should pay more attention in learning English, especially in learning vocabulary.

  The teacher can use Board Game in teaching vocabulary

  d. The teacher can give a lot of practice if vocabulary e.

  The English teacher should increase students’ motivation in learning English. The school should complete the library with the English book

  a. The school can complete the media for teaching English

  b. The school should pay more attention to the learning and teaching English

  REFERENCES Arikunto,Suharsimi.(2006).ProsedurPenelitianSuatuPendekatanPraktis.

  Jakarta:RinekaCipta. Bernes, Annette. Hines, Jean. And Weldon, Jennie. (1996). Have Fun With Vocabulary. England: Pearson Education Limited.

  (Ermina Deasya Zwesty)

  Bose,Ksanika. (1989). Teaching of English a modern Approach. Published by The Doaba house book seven and publish 1668. Brown, Douglass. ( 2001 ). Teaching by Principles and Interactive Approach to language Pedagogy . San Fransisco: Englewood cliffs. Hermer, Jeremy. (2004). The Practice of English language teaching. Pearson Education Limited. Jones, Watcyn, Peter.(1993). Vocabulary games and Activities for Teacher .Pinguin Books. Larsen, Diane. (2003). TeachingLanguage from grammar to grammaring. Lynne, Cameron. (2001). Teaching Language to Young Learner. United Kingdom: Cambridge University Press. Merriam-webster Dictionary (1889).Board game definition and more. Online Miller, C. (2008). Games: Purpose and Potential in Educational. Springer. STKIP.PGRI.2014.Pedoman Penulis Karya Ilmiah.Bandar Lampung:STKIP- PGRI,Bandar Lampung. Sudjana.(2005). Metode Statistika.Bandung: Tarsito. Thornbury, Scott. (2002). How to Teach Vocabulary. England: Longman.

  Biodata Penulis:

Ermina Deasya Zwesty, S.Pd., M.Pd. adalah Dosen Tetap Program Studi

Pendidikan Bahasa Inggris STKIP PGRI Bandar Lampung.

  

Menyelesaikan S1 Pendidikan Bahasa Inggris STKIP PGRI Bandar

Lampung dan S2 dari Program Magister Teknologi Pendidikan

Universitas Lampung.

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