S KOM 1204934 Table of content
DAFTAR PUSTAKA
HALAMAN PERNYATAAN ..........................................................................
i
KATA PENGANTAR ....................................................................................... ii
UCAPAN TERIMAKASIH ............................................................................. iii
ABSTRAK ....................................................................................................... iv
ABSTRACT ..................................................................................................... v
DAFTAR ISI .................................................................................................... vi
DAFTAR TABEL............................................................................................. ix
DAFTAR GAMBAR ....................................................................................... x
BAB I PENDAHULUAN ................................................................................ 1
1.1. Latar Belakang ..................................................................................... 1
1.2. Rumusan Masalah ................................................................................ 6
1.3. Tujuan Penelitian .................................................................................. 6
1.4. Manfaat Penelitian................................................................................ 6
1.5. Definisi Operasional ............................................................................. 7
BAB II KAJIAN PUSTAKA ........................................................................... 8
2.1. Multimedia Interaktif ........................................................................... 8
2.1.1 Multimedia .................................................................................. 8
2.1.2 Multimedia Interaktif .................................................................. 9
2.2. Model Pembelajaran Picture and Picture ............................................ 11
2.2.1 Pembelajaran ............................................................................... 11
2.2.2 Model Picture and Picture .......................................................... 12
2.3. Daya Ingat ............................................................................................ 15
2.4. Makhorijul Huruf ................................................................................. 17
2.5. Android................................................................................................. 20
2.5.1. Java............................................................................................. 26
2.5.2. Emulator ..................................................................................... 31
2.5.3. IDE ............................................................................................. 34
BAB III METODE PENELITIAN ................................................................... 36
3.1. Metode Penelitian ................................................................................. 36
3.1.1. Metode Penelitian dan Pengembangan....................................... 36
Iskandar Zulkarnain Haq, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MODEL PICTURE
AND PICTURE UNTUK MENINGKATKAN DAYA INGAT SISWA PADA MATERI MAKHORIJUL HURUF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
3.1.2. Prosedur Penelitian ..................................................................... 36
3.2. Desain Penelitian .................................................................................. 37
3.2.1. Potensi dan Masalah ................................................................... 38
3.2.2. Pengumpulan Data ..................................................................... 38
3.2.3. Desain Produk Awal ................................................................... 38
3.2.4. Validasi ....................................................................................... 38
3.2.5. Revisi Desain Produk Awal ........................................................ 39
3.2.6. Uji Coba I ................................................................................... 39
3.2.7. Revisi Produk ............................................................................. 41
3.2.8. Uji Coba II .................................................................................. 41
3.2.9. Revisi Produk ............................................................................. 41
3.2.10. Penerapan ................................................................................. 41
3.3. Populasi dan Sampel ............................................................................ 41
3.4. Instrumen Penelitian ............................................................................. 42
3.4.1. Instrumen Studi Lapangan ......................................................... 42
3.4.2. Instrumen Tes ............................................................................. 42
3.4.3. Instrumen Validasi Ahli .............................................................. 42
3.4.4. Instrumen Penilaian Siswa terhadap Multimedia ....................... 42
3.5. Analisis Data ........................................................................................ 43
3.5.1. Analisis Data Instrumen Studi Lapangan ................................... 43
3.5.2. Analisis Data Instrumen Tes ....................................................... 43
3.5.3. Analisis Data Instrumen Validasi Ahli dan Penilaian Siswa terhadap
Multimedia .................................................................................. 47
BAB IV TEMUAN DAN PEMBAHASAN .................................................... 48
4.1. Temuan ................................................................................................. 48
4.1.1. Analisis ....................................................................................... 48
4.1.2. Desain Awal Produk ................................................................... 56
4.1.3. Validasi ....................................................................................... 78
4.1.4. Hasil Pengujian .......................................................................... 81
4.1.5. Penerapan Multimedia................................................................ 91
4.2. Pembahasan .......................................................................................... 95
4.2.1. Analisis ....................................................................................... 95
Iskandar Zulkarnain Haq, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MODEL PICTURE
AND PICTURE UNTUK MENINGKATKAN DAYA INGAT SISWA PADA MATERI MAKHORIJUL HURUF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
4.2.2. Desain Awal Produk ................................................................... 99
4.2.3. Validasi ....................................................................................... 109
4.2.4. Hasil Pengujian .......................................................................... 114
4.2.5. Penerapan Multimedia................................................................ 122
BAB V SIMPULAN DAN REKOMENDASI................................................. 124
5.1. Simpulan ............................................................................................... 124
5.2. Rekomendasi ........................................................................................ 124
DAFTAR PUSTAKA ....................................................................................... 126
LAMPIRAN ..................................................................................................... 129
Iskandar Zulkarnain Haq, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MODEL PICTURE
AND PICTURE UNTUK MENINGKATKAN DAYA INGAT SISWA PADA MATERI MAKHORIJUL HURUF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
HALAMAN PERNYATAAN ..........................................................................
i
KATA PENGANTAR ....................................................................................... ii
UCAPAN TERIMAKASIH ............................................................................. iii
ABSTRAK ....................................................................................................... iv
ABSTRACT ..................................................................................................... v
DAFTAR ISI .................................................................................................... vi
DAFTAR TABEL............................................................................................. ix
DAFTAR GAMBAR ....................................................................................... x
BAB I PENDAHULUAN ................................................................................ 1
1.1. Latar Belakang ..................................................................................... 1
1.2. Rumusan Masalah ................................................................................ 6
1.3. Tujuan Penelitian .................................................................................. 6
1.4. Manfaat Penelitian................................................................................ 6
1.5. Definisi Operasional ............................................................................. 7
BAB II KAJIAN PUSTAKA ........................................................................... 8
2.1. Multimedia Interaktif ........................................................................... 8
2.1.1 Multimedia .................................................................................. 8
2.1.2 Multimedia Interaktif .................................................................. 9
2.2. Model Pembelajaran Picture and Picture ............................................ 11
2.2.1 Pembelajaran ............................................................................... 11
2.2.2 Model Picture and Picture .......................................................... 12
2.3. Daya Ingat ............................................................................................ 15
2.4. Makhorijul Huruf ................................................................................. 17
2.5. Android................................................................................................. 20
2.5.1. Java............................................................................................. 26
2.5.2. Emulator ..................................................................................... 31
2.5.3. IDE ............................................................................................. 34
BAB III METODE PENELITIAN ................................................................... 36
3.1. Metode Penelitian ................................................................................. 36
3.1.1. Metode Penelitian dan Pengembangan....................................... 36
Iskandar Zulkarnain Haq, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MODEL PICTURE
AND PICTURE UNTUK MENINGKATKAN DAYA INGAT SISWA PADA MATERI MAKHORIJUL HURUF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
3.1.2. Prosedur Penelitian ..................................................................... 36
3.2. Desain Penelitian .................................................................................. 37
3.2.1. Potensi dan Masalah ................................................................... 38
3.2.2. Pengumpulan Data ..................................................................... 38
3.2.3. Desain Produk Awal ................................................................... 38
3.2.4. Validasi ....................................................................................... 38
3.2.5. Revisi Desain Produk Awal ........................................................ 39
3.2.6. Uji Coba I ................................................................................... 39
3.2.7. Revisi Produk ............................................................................. 41
3.2.8. Uji Coba II .................................................................................. 41
3.2.9. Revisi Produk ............................................................................. 41
3.2.10. Penerapan ................................................................................. 41
3.3. Populasi dan Sampel ............................................................................ 41
3.4. Instrumen Penelitian ............................................................................. 42
3.4.1. Instrumen Studi Lapangan ......................................................... 42
3.4.2. Instrumen Tes ............................................................................. 42
3.4.3. Instrumen Validasi Ahli .............................................................. 42
3.4.4. Instrumen Penilaian Siswa terhadap Multimedia ....................... 42
3.5. Analisis Data ........................................................................................ 43
3.5.1. Analisis Data Instrumen Studi Lapangan ................................... 43
3.5.2. Analisis Data Instrumen Tes ....................................................... 43
3.5.3. Analisis Data Instrumen Validasi Ahli dan Penilaian Siswa terhadap
Multimedia .................................................................................. 47
BAB IV TEMUAN DAN PEMBAHASAN .................................................... 48
4.1. Temuan ................................................................................................. 48
4.1.1. Analisis ....................................................................................... 48
4.1.2. Desain Awal Produk ................................................................... 56
4.1.3. Validasi ....................................................................................... 78
4.1.4. Hasil Pengujian .......................................................................... 81
4.1.5. Penerapan Multimedia................................................................ 91
4.2. Pembahasan .......................................................................................... 95
4.2.1. Analisis ....................................................................................... 95
Iskandar Zulkarnain Haq, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MODEL PICTURE
AND PICTURE UNTUK MENINGKATKAN DAYA INGAT SISWA PADA MATERI MAKHORIJUL HURUF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
4.2.2. Desain Awal Produk ................................................................... 99
4.2.3. Validasi ....................................................................................... 109
4.2.4. Hasil Pengujian .......................................................................... 114
4.2.5. Penerapan Multimedia................................................................ 122
BAB V SIMPULAN DAN REKOMENDASI................................................. 124
5.1. Simpulan ............................................................................................... 124
5.2. Rekomendasi ........................................................................................ 124
DAFTAR PUSTAKA ....................................................................................... 126
LAMPIRAN ..................................................................................................... 129
Iskandar Zulkarnain Haq, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MODEL PICTURE
AND PICTURE UNTUK MENINGKATKAN DAYA INGAT SISWA PADA MATERI MAKHORIJUL HURUF
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu