Same Time - Same Place (1)

  Same Time - Same Place (1) G53CCT - Lecture 9

  The Time/Space Matrix Face-to-face conversation

  Telephone Post-it note Letter Same Time Different Time Same Place Different Place

  Dix 1998, p465 The CCT Matrix Johansen 1988, in Baecker 1995, p. 742 (One meeting Site) (Multiple meeting sites) Same Place Different Place Face-to-face Remote interactions Same Time (Synchronous 1) Group meetings Public computer displays interactions conferencing systems Shared view desktop

  Desktop conferencing communication) Electronic meeting rooms Group decision support 2) Tabletops with collaborative editors Video conferencing 3) Public Displays systems Media spaces conferencing bulletin Asynchronous Vanilla email Different Time (Asynchronous Group displays Team rooms Structured messaging boards communication) Shift work groupware Project management Workflow management systems Meeting schedulers Version control Same Time Same Place (1) Meeting Rooms and Group Decision Support Systems

  Traditional STSP Tools

  WYSIWIS - What You See Is What I See

  • Everyone should be on exactly the same page
  • That way everyone knows whats happening

  • and working on the same things

  Colab - Xerox PARC (Stefik et al, 1987)

  • support Face-2-Face meetings

  2-6 PCs and ‘Liveboard’ to


  • Systems (GDSS)

    • Boardnoter
 - Cognoter Learned a lot about effective


  • collaboration 

    • and who can see what

   Boardnoter Collaborative Drawing Tool

  • drawing Draw tools

  General


  • Prev. Bo

  Cognoter Supports meetings to organise a presentation, or paper, etc

  • Brainstorming

  • anyone can type a phrase in at anytime

    • everyone see’s everyones inputs Organise ideas


  • linking ideas together

    • grouping ideas

    • moving groups to different windows Evaluating the ideas as a group, editing, and ordering as a group

  Colab WYSIWYS Not WYSIWIS

  Where ‘strict’ WYSIWIS showed everyone the same thing

  • Colab taught us that its best to relax some dimensions

  • in order to make collaboration more effective
 
 


YOU MUST READ

  WYSIWIS Revisited: Early Experiences with Multiuser Interfaces (its on the schedule & in moodle - might be in exam)

Relaxing WYSIWIS = WYSIWYS

  • Display space - WYSIWIS for a subset of visual objects
 

    • Time of display - provide control over when it updates
 

    • Subgroups - allow interaction in dynamic subgroups
 

    • Congruence - allow information to be seen differently in
 different situations

  WYSIWYS in Boardnoter Which dimensions?

  Issue 1 - seeing everyones cursors is distracting


  • - solution - show your pointer and ‘telepointers’

  Issue 2 - allow privacy when trying to articulate an idea


  • - solution - only show update when complete

  Issue 3 - when shrinking views by pixel - detail was lost


  • - solution - new algorithms for keeping key detail in shrink

  WYSIWHY in Cognoter Issue 1 - Screens overcrowded with other peoples windows


  • - Solution - participants able to “shrink” some windows
  • - Solution - artificial flickering representing activity

  Issue 2 - its hard to see when changes in “shrunk” windows


  • - Solution - telepointers only showing to subgroup

  Issue 3 - subgroups pointing without affecting other groups pointing


  • - Solution - switch between sub-group and global telepointers

  Issue 4 - subgroups need to show things to whole room


  Roomware: The i-LAND (Streitz et al, 2001)

  Vision for collaborative offices, using everything


  • from specialised hardware/software

    • to furniture

    • to architecture The architecture and furniture affect types of collaboration

    >Generated by discussing scenarios with oil/car compa

  Envisioned Parts of i-LAND Dynawall - large displays (4.5m x 1m) - “take & put” interaction

  • ReacTable - touch sensitive tables (back projection) for 


  sorting/rating objects CommChairs - armchairs with laptop-slots - for comfortable 


  • collaboration, but private spaces within public ones
  • - objects recognised by weight

  Passenger Objects - any physical object “carries” information, 


  • for collaboration

  ConnecTables - modular interfaces that can be connected together


  PalmBeach - PDAs that can beam information to other hardware

  • Magnets - digital objects rebel, unless connected when they attract

   Real Collaborative Workplaces

  Hardware/Software often gets organised purposefully

  • We need something that will display this information at all
  • >times We need a large display of the surgery, so others can dis

Real Collaborative Workplaces

  • Devices often get bought arbitrarily, at different times
  • Hardware often has to exist with other older hardware
  • This creates an ‘ecology’ of devices

  One Problem: Information gets stuck i.e. on a whiteboard - Branham et al, 2010

  Interviewed 10 people about what happens to information

  • that gets written on whiteboards Discovered 5 key points

  • Tension between erasing and writing

    • Lifespan of content varies

    • Transporting Content away

    • Importance of Content
 - Serendipitous Value

  Erasing vs Writing New

  People avoid wiping boards until it the board was needed

  • People erase their own stuff before other peoples

  • recreate their own ideas easily, not others peoples People worried about erasing offloaded thoughts/decisions
  • Really important info *should* get acted on

  • and then can be erased

  Differences in Lifespan

  • Boards contain everything from fleeting to persistent info
  • From a few seconds to a few years
  • “Seven participants identified 41 items to be several months old”

  • Visual aids for conversations were often fleeting
  • Boards can contain both fleeting and persistent at the same time

Getting things off the board

  • Turning into docs, taking photos, or internalising it
  • 8 participants said they had taken photos - only 1 revisited them

  • Most pictures were a safety net
  • 5 participants said they converted boards to paper, digital etc

  Board content can be valuable

  Temporal value if valuable for more than one day

  • Spatial value if valuable outside of the created room
  • 101 drawings categorised
  • 24% were both T & S

  • 30% had only Temporal
 5% had only Spatial
 41% had neither

  Serendipitous/Awareness benefits

  • lots on the board means lots to do Several people intentionally left notes for others to find

Several people used the board as an awareness of progress


  • Several people had new ideas when arbitrarily glancing at
  • drawings on the board

  

ReBoard: for... ReBoarding stuff

  • r Figure 1. ReBoard system architecture.

  on

  Cameras took photos if


  • board changed Re-access in diff places

  • Via calendar view Figure 2. Web UI, calendar view

  

Opportunities provided by Tech

Opportunities offered by Media Reviewability Revisability

Co-presence

Visibility Audibility

  Sequentiality Simultaneity Co-temporality 29 Group Decision Support Systems GDSS - Desanctis et al, 1987

  Combine: Communication, computers, and decision

  • technologies to support problem formulation and resolution Because

  • decision making meetings are increasingly common

    • decisions are becoming more complex

    • there is a higher focus on consensus

Supporting Decisions

  • Agenda Setting and Following
  • Decision modeling methods (decision trees etc)
  • Structured group methods
  • Rules for directing group dicsussion

Three Levels of GDSS

  Level 1 - remove communication barriers


  • large shared screens

    • allow anonymity

    • voting and discussing Level 2 - integrate decision making tools


  • provide planning tools

    • integrate analysis tools

    • group structuring techniques Level 3 - automate communication patterns


  • meeting rules and procedures

    • automated conflict identification and resolution

Conclusions

  • There are many ways to make face-2-face meetings more flexible

  • Tools focus on portability of information
  • Tools focus on both privacy, sharing, and control
  • WYSIWYS not WYSIWIS
  • Tools can help with processes

References • Stefik, Mark, et al. "Beyond the chalkboard: computer support for collaboration and problem solving in meetings." Communications of the ACM 30.1 (1987): 32-47. • Streitz, Norbert A., et al. "Roomware: Towards the Next Generation of Human-Computer:

  Interaction based on an Integrated Design of Real and Virtual Worlds." Human-Computer Interaction in the New Millenium, Addison Wesley(2001): 551-576. Stacy Branham, Gene Golovchinsky, Scott Carter, and Jacob Biehl. Let's Go from the Whiteboard: Supporting Transitions in Work through Whiteboard Capture and Reuse. In Proc. CHI 2010, April 10, 2010 Desanctis, Gerardine, and R. Brent Gallupe. "A foundation for the study of group decision support systems." Management science 33.5 (1987): 589-609.