Pembuatan Game Pc The Chronicles Of Ramayana Menggunakan Unity 3d Awal 1

PEMBUATAN GAME PC THE CHRONICLES OF RAMAYANA
MENGGUNAKAN UNITY 3D

Tugas Akhir
Disusun untuk memenuhi salah satu syarat dalam memperoleh gelar
Ahli Madya pada Program Studi Diploma III Teknik Informatika
Universitas Sebelas Maret.

Disusun oleh :
ALFIAN PANDHU FATMALA
M3113012

PROGRAM DIPLOMA III TEKNIK INFORMATIKA
FAKULTAS MATEMATIKA DAN ILMU PENGETAHUAN ALAM
UNIVERSITAS SEBELAS MARET
SURAKARTA
2016

i

ii


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HALAMAN MOTTO
“Barang siapa menempuh suatu jalan untuk mencari ilmu, maka Allah akan
memudahkan padanya jalan menuju ke surga ”

@ H.R. Muslim
“Memang semangat tidak manjamin sukses, tapi tidak ada sukses tanpa semangat”
@Mario Teguh
“Berhentilah mengkhawatirkan masa depan, syukurilah hari ini, dan hiduplah
dengan sebaik-baiknya.”

@Mario Teguh
“Ilmu pengetahuan tanpa agama lumpuh, agama tanpa ilmu pengetahuan buta.”
@ Albert Einstein
“Ilmu tidak akan Anda peroleh dengan bermalas-malasan.”
@Alfian Pandhu

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HALAMAN PERSEMBAHAN

Sebuah karya tulisan ini dipersembahkan untuk :
1. Allah SWT Tuhan Semesta Alam yang telah memberikan berkah dan
rahmat-NYA.
2. Bapak, Ibu, dan Kakak, dan Adik tercinta yang selalu memberi dukungan
serta motivasi.
3. Teman-teman dan sahabat yang selalu memberi dukungan,semangat dan
motivasi.
4. Bapak Taufiqurrakhman, S.Kom., M.Cs. selaku Pembimbing Tugas Akhir
yang bersedia memberikan ilmu dan waktu luangnya.
5. Teman-teman D3 Teknik Informatika UNS, khususnya Teknik Informatika
A (TI-A) 2013.
6. Para pembaca yang meluangkan waktunya untuk membaca karya tulisan
saya.

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KATA PENGANTAR


Assalamu'alaikum warahmatullahi wabarakatuh.
Bismillahirrohmanirrohim, segala puji syukur kehadirat Allah SWT yang

melimpahkan rahmat dan hidayah-Nya sehingga penulis dapat menyelesaikan
Tugas Akhir dengan judul “PEMBUATAN GAME PC THE CHRONICLES OF
RAMAYANA DENGAN UNITY 3D .”. Laporan Tugas Akhir ini disusun untuk
memenuhi salah satu syarat dalam memperoleh gelar Ahli Madya pada Program
Studi Diploma III Teknik Informatika Universitas Sebelas Maret.
Dalam melakukan penelitian dan penyusunan laporan Tugas Akhir ini
penulis telah mendapatkan banyak dukungan dan bantuan dari berbagai pihak, yang
tidak dapat penulis sebutkan satu persatu.
Penulis menyadari sepenuhnya bahwa laporan Tugas Akhir ini masih jauh
dari kata sempurna. Untuk itu, semua jenis saran, kritik dan masukan yang bersifat
membangun sangat penulis harapkan. Akhir kata, semoga tulisan ini dapat
memberikan manfaat dan wawasan tambahan bagi para pembaca khususnya bagi
penulis sendiri.

Wassalamualaikum warahmatullahi wabarakatuh.


Surakarta, 02 Februari 2016

Penulis

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DAFTAR ISI
HALAMAN PERSETUJUAN ................................................................................. i
HALAMAN PENGESAHAN ................................................................................. ii
PERNYATAAN..................................................................................................... iii
HALAMAN MOTTO ............................................................................................ iv
HALAMAN PERSEMBAHAN ............................................................................. v
KATA PENGANTAR ........................................................................................... vi
DAFTAR ISI ......................................................................................................... vii
DAFTAR TABEL .................................................................................................. ix
DAFTAR GAMBAR .............................................................................................. x
INTISARI............................................................................................................. xiii
ABSTRACT ......................................................................................................... xiv
BAB I PENDAHULUAN ....................................................................................... 1
1.1

Latar Belakang ......................................................................................... 1
1.2
Rumusan Masalah .................................................................................... 1
1.3
Tujuan Penelitian ...................................................................................... 2
1.4
Manfaat Penelitian .................................................................................... 2
1.5
Batasan Masalah ....................................................................................... 2
1.6
Metodologi Penelitian .............................................................................. 2
1.7
Sistematika Penulisan ............................................................................... 3
BAB II TINJAUAN PUSTAKA DAN LANDASAN TEORI ............................... 5
2.1
Tinjauan Pustaka ...................................................................................... 5
2.2
Landasan Teori ......................................................................................... 6
2.2.1. Ramayana .......................................................................................... 6
2.2.2. Game ................................................................................................. 6

2.2.3. Genre ................................................................................................. 7
2.2.4. Unity3D ............................................................................................. 7
2.2.5. Bahasa Pemrograman C# .................................................................. 7
2.2.6. Corel Draw ........................................................................................ 7
2.2.7. Adobe Photoshop .............................................................................. 8
2.2.8. Adobe Audition ................................................................................. 8
BAB III ANALISIS DAN RANCANGAN SISTEM ............................................. 9
3.1
Konsep Dasar Proyek Pengembangan ...................................................... 9
3.1.1
Konsep Dasar .................................................................................... 9
3.1.2
Proposal ............................................................................................. 9
3.1.3
Target Pemain ................................................................................. 10
3.1.4
Dukungan Platform dan Multiplayer .............................................. 10
3.2
Manajemen Proyek Pengembangan ....................................................... 10
3.3.1

Kebutuhan dan Peran / Tugas Tim Pengembang ............................ 10
3.3.2
Perencanaan Jadwal ........................................................................ 11
3.3.3
Kebutuhan Perangkat Lunak dan Perangkat Keras dalam
Pengembangan ............................................................................................... 11
3.3.4
Kebutuhan Perangkat Lunak dan Perangkat Keras dalam
Implementasi .................................................................................................. 12
3.3
Perancangan Dasar Game ....................................................................... 12
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3.3.1
Narasi dan Storyboard ..................................................................... 12
3.3.2
Gameplay ........................................................................................ 17
3.3.3
Playability ....................................................................................... 18
3.3.4

Genre ............................................................................................... 18
3.4
Aset Dan Seni Game .............................................................................. 18
3.4.1
Konsep Seni .................................................................................... 18
3.4.2
Karakter ........................................................................................... 19
3.4.3
Atribut ............................................................................................. 19
3.4.4
Lingkungan ..................................................................................... 22
3.4.5
Daftar Misi, Desain Level, Penempatan Dan Pertemuan ................ 26
3.4.6
Musik Dan Suara ............................................................................. 27
3.4.7
Pengaturan ....................................................................................... 27
3.4.8
Antar Muka ..................................................................................... 28
3.5

Spesifikasi Kebutuhan Game Fungsional (SRS Functional) .................. 33
BAB IV IMPLEMENTASI DAN PENGUJIAN .................................................. 35
4.1
Implementasi Aset Dan Seni .................................................................. 35
4.1.1
Implementasi Konsep Seni.............................................................. 35
4.1.2
Implementasi Karakter .................................................................... 35
4.1.3
Implementasi Lingkungan............................................................... 43
4.1.4
Implementasi Daftar Misi, Desain Level, Penempatan dan
Pertemuan ...................................................................................................... 47
4.1.5
Implementasi Musik Dan Suara ...................................................... 59
4.1.6
Implementasi Pengaturan ................................................................ 60
4.1.7
Implementasi Antar Muka............................................................... 62
4.2

Teknis Pemrograman .............................................................................. 67
4.2.1
Pemrogaman .................................................................................... 67
4.2.2
Penginstalan .................................................................................... 70
4.3
Pengujian ................................................................................................ 72
4.3.1
Pengujian Fungsional Aplikasi ....................................................... 72
4.3.2
Pengujian Device ............................................................................. 76
4.3.3
Pengujian Aplikasi terhadap Respon User ...................................... 77
4.4
Perilisan .................................................................................................. 80
BAB V KESIMPULAN DAN SARAN ................................................................ 81
5.1
Kesimpulan ............................................................................................. 81
5.2
Saran ....................................................................................................... 81

DAFTAR PUSTAKA ........................................................................................... 82
LAMPIRAN .......................................................................................................... 83

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DAFTAR TABEL
Tabel 3.1 Perencanaan Jadwal .............................................................................. 11
Tabel 4.1 Pengujian Game .................................................................................... 72
Tabel 4.2 Pengujian Device .................................................................................. 76

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DAFTAR GAMBAR
Gambar 3.1 Busur Rama ....................................................................................... 19
Gambar 3.2 Panah Besi ......................................................................................... 20
Gambar 3.3 Panah Es ............................................................................................ 20
Gambar 3.4 Panah Api .......................................................................................... 20
Gambar 3.5 Pedang Rama ..................................................................................... 20
Gambar 3.6 Senjata Anggada dan Rahwana ......................................................... 21
Gambar 3.7 Duri Pohon ........................................................................................ 21
Gambar 3.8 Bom ................................................................................................... 21
Gambar 3.9 Obstacle ............................................................................................. 22
Gambar 3.10 Pohon Duri ...................................................................................... 22
Gambar 3.11 Sketsa Environment Level 1 ............................................................ 23
Gambar 3.12 Sketsa Environment Level 2 ............................................................ 23
Gambar 3.13 Sketsa Environment Level 3 ............................................................ 24
Gambar 3.14 Sketsa Environment Level 4 ............................................................ 24
Gambar 3.15 Sketsa Environment Level 5 ............................................................ 25
Gambar 3.16 Sketsa Environment Level 6 ............................................................ 25
Gambar 3.17 Sketsa Menu Utama ........................................................................ 28
Gambar 3.18 Sketsa Menu About ......................................................................... 28
Gambar 3.19 Sketsa Menu Level Select ............................................................... 29
Gambar 3.20 Sketsa Menu Level Select ............................................................... 29
Gambar 3.21 Sketsa Menu Cutscene .................................................................... 30
Gambar 3.22 Sketsa Menu Help ........................................................................... 30
Gambar 3.23 Sketsa Pause Screen ........................................................................ 31
Gambar 3.24 Sketsa Gameover Screen ................................................................. 31
Gambar 3.25 Sketsa Health Bar ........................................................................... 32
Gambar 3.26 Sketsa Item Count ........................................................................... 32
Gambar 3.27 Sketsa Level Complete Screen ......................................................... 32
Gambar 3.28 Use Case Tampilan Game ............................................................... 33
Gambar 3.29 Use Case Inputan Player ................................................................. 34
Gambar 3.30 Use Case Interaksi dengan Objek ................................................... 34
Gambar 4.1 Karakter Rama................................................................................... 35
Gambar 4.2 Animasi Rama Idle ............................................................................ 36
Gambar 4.3 Animasi Rama Melompat.................................................................. 36
Gambar 4.4 Animasi Rama Melompat.................................................................. 36
Gambar 4.5 Animasi Rama Memanah .................................................................. 37
Gambar 4.6 Animasi Rama Menyerang ................................................................ 37
Gambar 4.7 Karakter Jatayu .................................................................................. 37
Gambar 4.8 Animasi Jatayu Terbang .................................................................... 38
Gambar 4.9 Karakter Anoman .............................................................................. 38
Gambar 4.10 Animasi Anoman Diam ................................................................... 38
Gambar 4.11 Animasi Anoman Menyerang ......................................................... 39
Gambar 4.12 Animasi Anoman Berjalan .............................................................. 39
Gambar 4.13 Karakter Sinta .................................................................................. 39
Gambar 4.14 Karakter Raksasa ............................................................................. 40
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Gambar 4.15 Animasi Raksasa Berjalan ............................................................... 40
Gambar 4.16 Karakter Surpanaka ......................................................................... 41
Gambar 4.17 Animasi Surpanaka Berjalan ........................................................... 41
Gambar 4.18 Karakter Pasukan Rahwana ............................................................. 41
Gambar 4.19 Animasi Pasukan Rahwana Berjalan............................................... 42
Gambar 4.20 Karakter Anggada ........................................................................... 42
Gambar 4.21 Animasi Anoman Berjalan .............................................................. 42
Gambar 4.22 Karakter Rahwana ........................................................................... 43
Gambar 4.23 Animasi Rahwana Menyerang ........................................................ 43
Gambar 4.24 Implementasi Environment Level 1 ................................................ 44
Gambar 4.25 Implementasi Environment Level 2 ................................................ 44
Gambar 4.26 Implementasi Environment Level 3 ................................................ 45
Gambar 4.27 Implementasi Environment Level 4 ................................................ 45
Gambar 4.28 Implementasi Environment Level 5 ................................................ 46
Gambar 4.29 Implementasi Environment Level 6 ................................................ 46
Gambar 4.30 Land Level 1.................................................................................... 47
Gambar 4.31 Pohon Level 1.................................................................................. 47
Gambar 4.32 Jamur Merah .................................................................................... 48
Gambar 4.33 Semak Level 1 ................................................................................. 48
Gambar 4.34 Bunga .............................................................................................. 48
Gambar 4.35 Apel ................................................................................................. 49
Gambar 4.36 Melawan Musuh Raksasa Level 1 ................................................... 49
Gambar 4.37 Melawan Bos Raksasa Level 1........................................................ 50
Gambar 4.38 Awan Level 2 .................................................................................. 50
Gambar 4.39 Gunung Level 2 ............................................................................... 51
Gambar 4.40 Jatayu Mengejar Rahwana .............................................................. 51
Gambar 4.41 Jatayu Menghindari Rintangan........................................................ 52
Gambar 4.42 Awan Level 3 .................................................................................. 52
Gambar 4.43 Rumput Level 3 ............................................................................... 52
Gambar 4.44 Semak-semakLevel 3 ...................................................................... 53
Gambar 4.45 Bunga Level 3 ................................................................................. 53
Gambar 4.46 Pohon Level 3.................................................................................. 53
Gambar 4.47 Land Level 3.................................................................................... 54
Gambar 4.48 Menghindari Serangan Musuh Level 3 ........................................... 54
Gambar 4.49 Menyerang Musuh Level 3 ............................................................. 55
Gambar 4.50 Land Level 4 .................................................................................. 55
Gambar 4.51 Menghindari Rintangan Level 4 ...................................................... 56
Gambar 4.52 Menghindari Serangan Musuh Level 4 ........................................... 56
Gambar 4.53 Bulan ............................................................................................... 57
Gambar 4.54 Land Level 5.................................................................................... 57
Gambar 4.55 Menyerang Musuh Level 5 ............................................................. 58
Gambar 4.56 Kerajaan .......................................................................................... 58
Gambar 4.57 Land Level 6.................................................................................... 59
Gambar 4.58 Menyerang Musuh Level 6 ............................................................. 59
Gambar 4.59 Implementasi Suara ......................................................................... 60
Gambar 4.60 Icon Music On ................................................................................. 60

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Gambar 4.61 Icon Music Off ................................................................................. 61
Gambar 4.62 Icon Sound Effect On....................................................................... 61
Gambar 4.63 Icon Sound Effect Off ...................................................................... 62
Gambar 4.64 Implementasi Menu Utama ............................................................. 62
Gambar 4.65 Implementasi Menu About .............................................................. 63
Gambar 4.66 Implementasi Menu Highscore ....................................................... 63
Gambar 4.67 Implementasi Menu Level Select .................................................... 64
Gambar 4.68 Implementasi Menu Cutscene ......................................................... 64
Gambar 4.69 Implementasi Menu Help ................................................................ 65
Gambar 4.70 Implementasi Pause Screen ............................................................ 65
Gambar 4.71 Implementasi Gameover Screen ...................................................... 66
Gambar 4.72 Implementasi Level Complete Screen ............................................. 66
Gambar 4.73 Implementasi Health Bar ................................................................ 67
Gambar 4.74 Implementasi Item Count ................................................................ 67
Gambar 4.75 Build Settings .................................................................................. 70
Gambar 4.76 Player Settings................................................................................. 71
Gambar 4.77 Build exe .......................................................................................... 71
Gambar 4.78 Grafik Tampilan Game.................................................................... 78
Gambar 4.79 Grafik Ketertarikan Game ............................................................... 78
Gambar 4.81 Grafik Kemudahan Game................................................................ 79
Gambar 4.82 Grafik Pemahaman Cerita Pada Game ............................................ 79
Gambar 4.83 Grafik Kesesuaian Karakter dalam Game ....................................... 80

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INTISARI
Alfian Pandhu Fatmala. 2016. PEMBUATAN GAME PC THE
CRONICLE OF RAMAYANA DENGAN UNITY 3D . Program DIII Teknik
Informatika. Fakultas Matematika dan Ilmu Pengetahuan Alam. Universitas
Sebelas Maret Surakarta.
Kisah pewayangan di Indonesia semakin lama semakin tergerus dengan
adanya kisah atau cerita-cerita yang sebenarnya tidak mengarah ke pengenalan
budaya Indonesia. Kurangnya sarana pembelajaran mengenai cerita-cerita
pewayangan menimbulkan dampak bagi kebudayaan Indonesia. Terlebih budaya
Indonesia hampir sebagian besar mengenai kisah pewayangan. Cerita pewayangan
di Indonesia sendiri memiliki peran yang besar dalam penyebaran agama yang ada
di Indonesia.
Game PC The Chronicle Of Ramayana merupakan sebuah game yang
dikembangkan untuk mengenalkan kisah pewayangan Ramayana melalui media
game. Game ini akan beroperasi pada perangkat komputer dengan Sistem Operasi
Windows dan Linux.
Game PC The Chronicle Of Ramayana ini diharapkan dapat digunakan
sebagai alternatif cara pembelajaran tentang kisah pewayangan Ramayana yang ada
di Indonesia.
Kata kunci : Game, PC, Ramayana , Wayang,

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ABSTRACT
Alfian Pandhu Fatmala. 2016. MAKING PC GAME THE
CHRONICLE OF RAMAYANA WITH UNITY 3D . Diploma III Program of
Informatics Engineering Department, Faculty of Mathematics and Natural Science
Sebelas Maret University Surakarta.
The story of puppetry in Indonesia increasingly eroded by their stories
or stories that actually does not lead to the introduction of Indonesian culture. The
lack of a means of learning about the stories of wayang impact for the culture of
Indonesia. Moreover, the culture of Indonesia most of the story of the puppet.
Indonesian puppet story in itself has a major role in the spread of religions in
Indonesia.
PC game The Chronicle Of Ramayana is a game developed to introduce
the story of Ramayana puppet with media of game. This game will operate on
computers with Windows and Linux Operating System.
PC game The Chronicle Of Ramayana can be used as an alternative way
of learning about the story of Ramayana puppet in Indonesia.
Keywords: Game, PC, Puppet, Ramayana

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