Pembuatan game “hit that cheater” berbasisandroid menggunakan game maker studio AWAL

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PEMBUATAN GAME “HIT THAT CHEATER” BERBASIS ANDROID
MENGGUNAKAN GAME MAKER STUDIO
TUGAS AKHIR

Diajukan untuk memenuhi salah satu syarat Gelar Ahli Madya
Program Studi Diploma III Teknik Informatika
Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Sebelas Maret

diajukan oleh
Tryanda Rahmaditha
M3112135

PROGRAM DIPLOMA III TEKNIK INFORMATIKA
FAKULTAS MIPA
UNIVERSITAS SEBELAS MARET
SURAKARTA
2015


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ABSTRACT

Tryanda Rahmaditha, 2015. DEVELOPING “HIT THAT CHEATER” USING
GAME MAKER STUDIO. DIII program Informatics. Faculty of Mathematics
and Sciences. Sebelas Maret Surakarta University.
Playing games is one way to relieve from boredom and stress of daily
activities. Many kind of games are available because of rapid technology
development, such as game with super-human ability, machine or sophisticated
robots, etc. Games that contain elements of moral education is still very rare,
hence the author tried to develop a game which contains moral education to teach
us the importance of honesty in the exam.
The flow of the game design is made from a storyboard and then designed
the depiction of the character, background and obstacles. The completed game
depictions of supporting elements then applied to the game engine. The game is
built using GML (Game Maker Language) with the Game Maker Studio software.
The results of this research is desktop base game entitled “Hit That
Cheater” with 2D display. This game is played by one person and has 3 levels of

difficulty. The genre of this game is educational game.
Keywords : Android, Game 2D, Educational, Game Maker Studio

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ABSTRAK

Tryanda Rahmaditha, 2015. PEMBUATAN GAME “HIT THAT CHEATER”
BERBASIS ANDROID MENGGUNAKAN GAME MAKER STUDIO.
Program Diploma III Teknik Informatika. Fakultas Matematika dan Ilmu
Pengetahuan Alam. Universitas Sebelas Maret.
Bermain game merupakan salah satu cara untuk menghilangkan kebosanan
maupun stress dari aktivitas sehari-hari. Macam game semakin banyak seiring
majunya teknologi, dari game dengan tema manusia super, mesin atau robot

canggih dan lain-lain. Game yang mengandung unsur pendidikan moral masih
sangat jarang, dari keadaan tersebut penulis mencoba membuat game dengan tema
pendidikan moral untuk mengajarkan pentingnya kejujuran dalam menghadapi
ujian.
Alur perancangan game dibuat dari storyboard dan kemudian dirancang
penggambaran karakter, latar game dan halangan yang dihadapi. Penggambaran
unsur pendukung game yang sudah selesai kemudian diterapkan pada game
engine. Game ini dibangun menggunakan bahasa pemrograman GML (Game
Maker Language) dengan software Game Maker Studio.
Hasil penelitian ini telah menghasilkan game berjudul “Hit That Cheater”
dalam tampilan 2D. Game ini dimainkan oleh 1 orang dan mempunyai 3 level.
Genre dari game ini adalah educational game.
Kata Kunci : Android, Game 2D, Educational, Game Maker Studio

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MOTTO

“Life is like „Google‟. You just need to know what are you searching for”
(Tryanda Rahmaditha)

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PERSEMBAHAN

Karya ini dipersembahkan kepada :
1. Allah SWT yang telah memberikan rahmat dan hidayahNya serta Nabi
Muhammad SAW yang menjadi teladan bagi umat

2. Kedua Orang tuaku tercinta yang selalu memberikan kasih sayang,
memberikan doa dan dukungan dalam setiap langkah ini serta didikan
tanpa mengenal lelah
3. Saudaraku Nanda Nasucha dan saudariku Devitha Kharismawati
4. Teman-teman Labkom (Tony Hendra, Ryan Ardi, Yefta, Widi)
5. Teman-teman DIII Teknik Informatika C 2012
6. Almamater

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KATA PENGANTAR
Puji syukur ke hadirat Tuhan YME yang telah melimpahkan rahmat dan
barokahnya sehingga penulis dapat menyelesaikan Tugas Akhir dengan judul
“PEMBUATAN GAME HIT THAT CHEATER BERBASIS ANDROID

MENGGUNAKAN GAME MAKER STUDIO”. Laporan Tugas Akhir ini disusun
untuk memenuhi salah satu syarat dalam memperoleh gelar Amd.) pada Program
Studi Diploma III Teknik Informatika Universitas Sebelas Maret.
Dalam melakukan penelitian dan penyusunan laporan Tugas Akhir ini
penulis telah mendapatkan banyak dukungan dan bantuan dari berbagai pihak.
Penulis mengucapkan terima kasih yang tak terhingga kepada:
1. Prof. Ir. Ari Handono Ramelan, M.Sc(Hons)., Ph.D.,selaku Pimpinan
Fakultas MIPA Universitas Sebelas Maret yang memberikan izin kepada
penulis untuk belajar.
2. Abdul Aziz, S.Kom., M.Cs. selaku Ketua Program Studi Diploma III
Teknik Informatika Universitas Sebelas Maret yang memberikan izin
kepada penulis untuk belajar.
3. Nanang Maulana, S.Si., selaku dosen pembimbing yang telah dengan
penuh kesabaran dan ketulusan memberikan ilmu dan bimbingan terbaik
kepada penulis.
4. Para Dosen Program Studi Diploma III Teknik Informatika Universitas
Sebelas Maret yang telah memberikan bekal ilmu kepada penulis.
5. Para Karyawan/wati Program Studi Diploma III Teknik Informatika
Universitas Sebelas Maret yang telah membantu penulis dalam proses
belajar.

Penulis menyadari sepenuhnya bahwa laporan Tugas Akhir ini masih jauh
dari sempurna. oleh karena itu kritik dan saran sangat penulis harapkan dari
to user penulisan tugas akhir ini dan
berbagai pihak demi terciptanyacommit
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penulis akan berusaha untuk lebih baik lagi ke depannya.

Surakarta, 15 Juni 2015

Penulis

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DAFTAR ISI

HALAMAN PERSETUJUAN ................................................................................ ii
HALAMAN PENGESAHAN ................................................................................ iii
ABSTRACT ........................................................................................................... iv
ABSTRAK ...............................................................................................................v
MOTTO.................................................................................................................. vi
PERSEMBAHAN ................................................................................................. vii
KATA PENGANTAR ........................................................................................... viii
DAFTAR ISI ............................................................................................................x
DAFTAR GAMBAR ............................................................................................ xii
DAFTAR TABEL................................................................................................. xiv
BAB I PENDAHULUAN ........................................................................................1
1.1 Latar Belakang ...........................................................................................1

1.2 Perumusan masalah ....................................................................................2
1.3 Batasan Masalah Penelitian .......................................................................2
1.4 Tujuan Penelitian .......................................................................................2
1.5 Manfaat Penelitian .....................................................................................2
BAB II LANDASAN TEORI ..................................................................................3
2.1 Game .........................................................................................................3
2.1.1 Pengertian Game ....................................................................................3
2.1.2 Genre Game ...........................................................................................4
2.2 Android ......................................................................................................7
2.3 Game Maker Studio ...................................................................................7
2.4 Corel Draw .................................................................................................8
2.5 Pengujian Blackbox ....................................................................................9
2.6 Kuesioner....................................................................................................9
BAB III ANALISIS DAN PERANCANGAN ....................................................... 11
3.1 Konsep Dasar Proyek Pengembangan Game ........................................... 11
3.1.1 Konsep Dasar Game......................................................................... 11
3.1.2 Proposal ............................................................................................ 11
3.1.3 Target Pemain ................................................................................... 11
3.1.4 Dukungan Platform, Teknologi dan Multiplayer .............................12
3.2 Manajemen Proyek Pengembangan Game ..............................................12

3.2.1 Kebutuhan dan Peran / Tugas Tim Pengembang Game ...................12
3.2.2 Perencanaan Jadwalcommit
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3.2.3 Kebutuhan Perangkat Lunak dan Perangkat Keras dalam
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Pengembangan Game ...................................................................................13
3.2.4 Kebutuhan Perangkat Lunak dan Perangkat Keras dalam Implementasi
Game .............................................................................................................14
3.3 Perancangan Dasar Game ............................................................................14
3.3.1 Narasi Dan Storyboard ........................................................................14
3.3.2 Gameplay .............................................................................................14
3.3.3 Genre....................................................................................................15
3.4 Aset Dan Seni Game....................................................................................15
3.4.1
Konsep Seni ....................................................................................15
3.4.2
Karakter ..........................................................................................15
3.4.3 Lingkungan ......................................................................................17
3.4.4 Daftar Misi, Desain Level ................................................................17
3.4.5 Musik Dan Suara ..............................................................................19
3.4.6 Pengaturan ........................................................................................19
3.4.7 Antar Muka ......................................................................................19
3.4.8 Fitur Tambahan ................................................................................23
3.5 Spesifikasi Kebutuhan Game Fungsional (SRS Functional) ...................24
BAB IV IMPLEMENTASI DAN EVALUASI GAME .........................................27
4.1 Implementasi Aset Dan Seni ....................................................................27
4.1.1 Implementasi Konsep Seni...............................................................27
4.1.2 Implementasi Karakter .....................................................................27
4.1.3 Implementasi Lingkungan................................................................29
4.1.4 Implementasi Daftar Misi, Desain Level .........................................32
4.1.5 Implementasi Musik Dan Suara .......................................................33
4.1.6
Implementasi Pengaturan................................................................34
4.1.7 Implementasi Antar Muka ................................................................34
4.1.8 Implementasi Fitur Tambahan ..........................................................39
4.2 Teknis Pemrograman................................................................................40
4.2.1 Display System ....................................................................................40
4.2.2 Player Input ..........................................................................................45
4.2.3 Game Object Interaction ......................................................................46
4.3 Pengujian..................................................................................................47
4.3.1 Evaluasi Fungsional Game ..................................................................47
4.3.2 Pengujian Perangkat Minumum ..........................................................55
4.3.3 Evaluasi Menggunakan Device ...........................................................55
4.3.4 Alpha Testing .......................................................................................57
BAB V PENUTUP .................................................................................................59
5.1 Kesimpulan ..............................................................................................59
5.2 Saran ........................................................................................................59
DAFTAR PUSTAKA .............................................................................................60
LAMPIRAN .............................................................................................................1
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DAFTAR GAMBAR

Gambar 3.1 Storyboard .............................................................................................14
Gambar 3.2 Karakter Guru .......................................................................................16
Gambar 3.3 Karakter Siswa ......................................................................................16
Gambar 3.3 Desain Level 1.......................................................................................18
Gambar 3.4 Desain Level 2.......................................................................................18
Gambar 3.5 Desain Level 3.......................................................................................19
Gambar 3.6 Skema Warna ........................................................................................20
Gambar 3.7 Desain Logo Game ...............................................................................20
Gambar 3.8 Desain Menu .........................................................................................20
Gambar 3.9 Desain Level..........................................................................................21
Gambar 3.10 Desain Paused ....................................................................................21
Gambar 3.11 Desain Healthbar ................................................................................22
Gambar 3.12 Game Time Up dan Game Over ..........................................................22
Gambar 3.13 Halaman Instruksi Screen ...................................................................23
Gambar 3.14 Halaman Credits Screen .....................................................................23
Gambar 3.15 Use Case Display System ...................................................................24
Gambar 3.16 Use Case Player Input .........................................................................25
Gambar 3.17 Use Case Game Object Interaction .....................................................25
Gambar 3.18 Use Case Gabungan ............................................................................26
Gambar 4.1 Implementasi Konsep Seni ...................................................................27
Gambar 4.2 Implementasi Karakter Guru ................................................................28
Gambar 4.3 Implementasi Karakter Siswa ...............................................................28
Gambar 4.4 Implementasi Healthbar .......................................................................29
Gambar 4.5 Implementasi Level 1 ............................................................................29
Gambar 4.6 Implementasi Tileset Level 1 ................................................................30
Gambar 4.7 Implementasi Level 2 ............................................................................30
Gambar 4.8 Implementasi Tileset Level 2 ................................................................31
Gambar 4.9 Implementasi Level 3 ............................................................................31
Gambar 4.10 Implementasi Tileset Level 3 ..............................................................32
Gambar 4.11 Implementasi Level 1 pada Game Maker Studio ................................32
Gambar 4.12 Implementasi Level 2 pada Game Maker Studio ................................33
Gambar 4.13 Implementasi Level 3 pada Game Maker Studio ................................33
Gambar 4.14 Implementasi Musik dan Suara ..........................................................34
Gambar 4.15 Implementasi Pengaturan....................................................................34
Gambar 4.16 Tampilan Judul Game .........................................................................35
Gambar 4.17 Tampilan Menu ...................................................................................35
Gambar 4.18 Tampilan Menu Level .........................................................................36
Gambar 4.23 Tampilan Instruksi Game ....................................................................36
Gambar 4.19 Tampilan Menu Pause ........................................................................37
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Gambar 4.20 Tampilan HeathBarcommit
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Gambar 4.21 Tampilan Times Up .............................................................................38
Gambar 4.22 Tampilan Game Over Screen ..............................................................38
Gambar 4.24 Tampilan Credits Screen .....................................................................39
Gambar 4.25 Tampilan Game Winning.....................................................................39
Gamabr 4.26 Tampilan Social Media Button ...........................................................40
Gambar 4.27 Display Room......................................................................................41
Gambar 4.28 Display Obstacle .................................................................................41
Gambar 4.29 Display Score ......................................................................................42
Gambar 4.30 Display Healhtbar ...............................................................................42
Gambar 4.31 Display Paper ......................................................................................43
Gambar 4.32 Display Particles .................................................................................43
Gambar 4.33 Display Loading..................................................................................43
Gambar 4.34 Display Sound System ........................................................................44
Gambar 4.35 Display High Score .............................................................................44
Gambar 4.36 Object Swipping .................................................................................45
Gambar 4.37 Name Input..........................................................................................45
Gambar 4.38 Choose Level .......................................................................................46
Gambar 4.39 Collide Object Paper ...........................................................................46
Gambar 4.40 Collide with Object Table ...................................................................47

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DAFTAR TABEL

Tabel 3.1 Tim Pengembang Game .............................................................................12
Tabel 3.2 Perencanaan Jadwal ...................................................................................13
Tabel 4.1 Evaluasi Fungsional Game ........................................................................47
Tabel 4.2 Pengujian Perangkat Minimum .................................................................55
Tabel 4.2 Evaluasi Menggunakan Device .................................................................55
Tabel 4.3 Alpha Testing .............................................................................................57

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