S KOM 1100304 Abstract

RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF
GAME BERBASIS MODEL EXPLICIT INSTRUCTION PADA MATA
PELAJARAN SISTEM OPERASI DI SMK
Oleh
Tressa Luthfianie
1100304

ABSTRAK

Sumberbelajarmenjadisalahsatusorotanutamadalam
proses
pembelajaran,
penggunaansumberbelajar
yang
masihkurang
optimal
danmetodebelajar
yang
hanyaberpusatpada guru dinilaimenjadisalahsatualasanrendahnya rata-rata prestasibelajar.
Dengansemakinberkembangnyateknologiseharusnyapenggunaansumberbelajarlebihberkemba
ng juga, contohnyatadariperkembanganteknologidalampendidikanadalah multimedia

dimanadidalamnyatelahmengintegrasikanbanyak media. Salah satu model multimedia
pembelajaranadalahdalambentukgames.
Tujuandaripenelitianiniadalahmerancangdanmembangun
multimedia
pembelajaraninteraktifgame
berbasis
model
Explicit
Instruction
(EI)
padamatapelajaransistemoperasi di SMK sertamengetahuiresponsiswaterhadap multimedia
yang dibangun. Proses penyampaianmateridalam multimedia mengacupadasemuatahapan
yang
terdapatdalam
model
EI.
Penelitian
yang
dilakukanmenggunakanmetodepenelitianResearch and Development (R&D). Proses yang
dilakukandalammerancangdanmembangunmultimediapembelajaraninteraktifgameberbasis

model EI dilakukanmelalui lima tahapanyaituanalisis (umum, pengguna, materi,
analisiskebutuhan
multimedia
game
di
lapangan,
analisisperangkatlunakdananalisisperangkatkeras), desain (perancanganmateri, penerapanalur
model EI dalam multimedia, pembuatanflowchart, storyboard, antarmuka, DFD, kamus data
dan PSPEC), pengembangan (pengujian multimedia danvalidasiahli), implementasi
(ujicobaproduk
di
lapangan)danpenilaian.
Selanjutnya
multimedia
yang
telahdibangundiujicobakansecaraterbataskepada 33 orang siswa SMK Negeri 2 Bandung
Prodi
TeknologiKomputerdanInformatika
(TKI).
Hasilpenelitian

yang
telahdilakukanadalahsebagaiberikut:
1)
multimedia
pembelajarandinyatakanlayakdigunakandandikategorikansangatbaikberdasarkanvalidasiahlim
ateriyaitu
83,75%
danahli
media
yaitu
90,66%,
2)
respon
yang
diperolehdarisiswadapatdikategorikansangatbaikyaitudenganpresentase 82,27%.
Kata Kunci: multimedia pembelajaran, model EI, R&D

Tressa Luthfianie, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAME BERBASIS MODEL EXPLICIT
INSTRUCTION PADA MATA PELAJARAN SISTEM OPERASI DI SMK

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

i

DESIGN AND DEVELOPMENT OF EXPLICIT INSTRUCTION-BASED
GAME INTERACTIVE MULTIMEDIA LEARNING ON OPERATING
SYSTEM SUBJECT IN VOCATIONAL SCHOOL

by
Tressa Luthfianie
1100304

ABSTRACT

Learning resources becomes one of the major highlights in the learning process, the use of
learning resources which are still less than optimal and learning methods which were
teacher centered considered to be on of the reason for the low average in learning
achievement. With the development of technology, learning resources should more developed
as well, a real development of technology in education is to integrate a lot of media to be a
multimedia. One of the model instructional design of multimedia is in the games form. The

aim of this research was to design and to develop explicit instruction-based game interactive
multimedia learning on operating system subject in vocational school and then to know the
feasibility of multimedia that has been developed a nd the students’ response for that. The
process of content transfer in multimedia refers to all the stages contained in explicit
instruction model. Research conducted using research methods Research and Development
(R&D). Process which was undertaken in designing and developing explicit instructionbased game interactive multimedia learning conducted through five stages: analysis
(general, users, materials, analysis of game multimedia needs on the field, software and
hardware analysis), design (design of materials, application of EI in multimedia, flowcharts,
storyboards, interface, data flow diagram, data dictionary and program spesification),
development (multimedia testing and judgment expert), implementation (product trials in the
field) and assessment. Furthermore, multimedia has been developed was limited exercised to
33 students of SMKN 2 Bandung. Results of the research that has been done is as follows: 1)
learning multimedia declared fit for use and got excellent categorized based expert
validation material is 83.75% and 90,66 namely media experts, 2) students response can be
categorized as very good with 82.27% percentage.
Keywords: multimedia learning, EI model, R&D

Tressa Luthfianie, 2016
RANCANG BANGUN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAME BERBASIS MODEL EXPLICIT
INSTRUCTION PADA MATA PELAJARAN SISTEM OPERASI DI SMK

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

ii