Institutional Repository | Satya Wacana Christian University: Multimodality in Simulation Games: Vocabulary Learning Through Visual Novel

Multimodality in Simulation Games:
Vocabulary Learning through Visual Novel
Wenda Insani Wangi

ABSTRACT
This research was an analysis to find out the types of multimodes in
simulation game, especially visual novel that can be used in English vocabulary
learning. This research was done due to several claims that learning vocabulary
through video game is effective. The theory that was used to analyze this research
was the theory of Multimodal Learning Environment (Sankey, Birch & Gardiner,
2010), which promote multimodes (visual, aural, and textual) in multimedia as a
tool in learning. The researcher used descriptive approach to find out participants’
actions in making use of the multimodes in dealing with unknown vocabulary
while playing visual novel, with using Stimulated Recall Protocol method and
interview as the instrument. There were 3 students of batch 2011 from Satya
Wacana Christian University’s Faculty of Language and Literature as the
participants. It was found that the participants could make use of multimodes in
visual novel in vocabulary learning, although not all of the learning process
resulted in correct meaning. This research may give an insight for the readers to
consider using visual novel as one of multimedia to learn vocabulary and promote
video games as a tool in multimodal learning environment.

Keywords: vocabulary learning, incidental learning, multimodes, visual novel,
simulation game