Game “Adventure To The Past Of Prambanan” Berbasis 2d Menggunakan Unity3d cover 1

GAME “ADVENTURE TO THE PAST OF PRAMBANAN” BERBASIS 2D

MENGGUNAKAN UNITY3D
Tugas Akhir untuk memenuhi sebagian persyaratan mencapai derajat Diploma III
Program Studi Diploma III Teknik Informatika

Diajukan oleh :
ARIEF RIZHA MARHABAN
NIM. M3112024

PROGRAM DIPLOMA III TEKNIK INFORMATIKA
FAKULTAS MATEMATIKA DAN ILMU PENGETAHUAN ALAM
UNIVERSITAS SEBELAS MARET
SURAKARTA
2015

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KATA PENGANTAR


Segala puji syukur kehadirat Allah SWT yang telah melimpahkan seluruh
rahmat serta hidayah-Nya sehingga penulis dapat menyelesaikan Tugas Akhir dengan
judul “GAME ADVENTURE TO THE PAST OF PRAMBANAN BERBASIS 2D
MENGGUNAKAN UNITY3D” Laporan Tugas Akhir ini disusun untuk memenuhi
salah satu syarat dalam memperoleh gelar Ahli Madya pada Program Studi Diploma
III Teknik Informatika Universitas Sebelas Maret.
Dalam melakukan penelitian dan penyusunan laporan Tugas Akhir ini
penulis telah mendapatkan banyak dukungan dan bantuan dari berbagai pihak.
Penulis mengucapkan terima kasih yang tak terhingga kepada:
1. Bapak Prof. Ir. Ari Handono Ramelan, M.Sc (Hons)., Ph.D, selaku Dekan
Fakultas

Matematika dan Ilmu Pengetahuan Alam yang telah berkenan

memberikan izin dalam pembuatan Tugas Akhir ini.
2. Bapak Drs. YS. Palgunadi, M.Sc selaku Ketua Program Diploma III Teknik
Informatika Fakultas Matematika dan Ilmu Pengetahuan Alam yang telah
berkenan memberikan izin untuk mengikuti ujian Tugas Akhir ini.
3. Bapak Agus Purnomo S.Si selaku dosen pembimbing yang telah penuh

kesabaran memberikan ilmu serta bimbingan terbaik kepada penulis.
4. Bapak/Ibu Dosen Program Studi Diploma III Teknik Informatika Universitas
Sebelas Maret yang telah memberikan bekal ilmu kepada penulis.
5. Para Karyawan/wati Program Studi Diploma III Teknik Informatika
Universitas Sebelas Maret yang telah membantu penulis dalam proses belajar.
6. Keluarga tercinta, Bapak, Ibu, dan adik yang selalu m endukung dalam
menyelesaikan Tugas Akhir ini.
7. Teman-teman angkatan 2012 khususnya mahasiswa DIII Teknik Informatika
A yang telah membantu kelancaran pembuatan Tugas Akhir.

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Penulis menyadari sepenuhnya bahwa laporan Tugas Akhir ini masih jauh dari
sempurna. Untuk itu, semua jenis saran, kritik dan masukan yang bersifat
membangun sangat penulis harapkan. Akhir kata, semoga tulisan ini dapat
memberikan manfaat dan memberikan wawasan tambahan bagi para pembaca dan
khususnya bagi penulis sendiri.

Surakarta, Mei 2015


Penulis

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ABSTRACT

Arief Rizha Marhaban, 2015. GAME “ADVENTURE TO THE PAST OF
PRAMBANAN” BASED 2D USING UNITY3D. Diploma Program Information
Engineering, Faculty of Mathematics and Natural Sciences, University of March

Surakarta.
Indonesia has a very diverse culture. The cultural diversity is important because
culture is the real identity of theIndonesian nation. Prambanan Temple or Temple of
Loro Jonggrang is the largest Hindu temple complex in Indonesia, which was built in
the 9th century BC. But now many people do not care to know the history of
Prambanan. Therefore it takes a game application to revive the folklore.
Making the game that raised folklore figures Indonesia is one attempt to revive
the cultural stories displaced by stories from abroad. Game Adventure to The Past of
Prambanan created for that purpose. This game has a different storyline, of an
archeologist who entered the mysterious cave. The archaeologists discover ed a small

temple which took him into the past of the formation of Prambanan.
By using this media game applications enable users to learn more about native
culture of Indonesia, especially Prambanan.

Keywords: culture, Prambanan, game, Unity, Indonesia

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ABSTRAK

Arief Rizha Marhaban, 2015. GAME “ADVENTURE TO THE PAST OF
PRAMBANAN” BERBASIS 2D MENGGUNAKAN UNITY3D. Program Diploma
III Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas
Sebelas Maret Surakarta.
Indonesia memiliki budaya yang sangat beraneka ragam. Keanekaragaman
budaya tersebut sangatlah penting karena budaya merupakan identitas asli bangsa
Indonesia. Candi Prambanan atau Candi Loro Jonggrang adalah kompleks candi Hindu
terbesar di Indonesia yang dibangun pada abad ke-9 masehi. Namun sekarang banyak
orang tidak peduli untuk mengetahui sejarah dari Candi Prambanan. Maka dari itu
dibutuhkan sebuah aplikasi game untuk mengangkat kembali cerita rakyat tersebut.

Pembuatan game yang mengangkat cerita rakyat tokoh Indonesia merupakan
salah satu usaha untuk menghidupkan kembali cerita budaya yang tergeser oleh ceritacerita dari luar negeri. Game Adventure to The Past of Prambanan dibuat untuk tujuan
itu. Game ini memiliki alur cerita yang berbeda, dari seorang Arkeolog yang masuk
goa misterius. Arkeolog tersebut menemukan sebuah candi kecil yang membawanya
ke masa lalu dari terbentuknya Candi Prambanan.
Dengan menggunakan media aplikasi game ini memudahkan para pengguna
untuk lebih mengenal budaya asli bangsa Indonesia khususnya Candi Prambanan.

Kata kunci : budaya, candi prambanan, game, Unity, Indonesia

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MOTTO

“Sesali masa lalu karena ada kekecewaan dan kesalahan – kesalahan, tetapi jadikan
penyesalan itu sebagai senjata untuk masa depan agar tidak terjadi kesalahan lagi.”

“Pendidikan merupakan perlengkapan paling baik untuk hari tua. “
(Aristoteles)


“Hanya kebodohan meremehkan pendidikan. “
( P.Syrus )

“Ketergesaan dalam setiap usaha membawa kegagalan. “
(Herodotus )

“Harga kebaikan manusia adalah diukur menurut apa yang telah dilaksanakan /
diperbuatnya. “
( Ali Bin Abi Thalib )

“Siapa yang kalah dengan senyum, dialah pemenagnya. “
(A. Hubard)

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HALAMAN PERSEMBAHAN

Pertama-tama penulis memanjatkan puji syukur kepada Allah SWT Rabb Alam
Semesta karena tanpa cinta, kasih sayang dan keridhaan-Mu hamba takkan pernah
mampu menyelesaikan karya kecilku ini. Kupersembahkan karya kecil ini kepada:


Yang tercinta Keluarga
Bapak Kusnadi Anwar Budiharjo, Ibu Hartatik dan kakak Nurul Jannatun Afifah
atas dukungan, bimbingan, kasih sayang dan pengorbanan yang tak dapat dinilai
dengan apapun.
Semangat juangmu adalah dorongan bagiku untuk berani menatap tantangan
kehidupan.

Bapak Ibu Dosen D3 Teknik informatika FMIPA UNS
Atas bekal ilmu pengetahuan untukku dalam menapaki masa depan.

Sahabat-sahabat yang banyak memberikan semangat dalam menyelesaikan Tugas
Akhir ini.

Almamater UNS serta teman-teman angkatan D3 Teknik Informatika 2012 khususnya
untuk TI-A yang luar biasa.
Terima kasih atas segala dukungan , semangat dan kehangatan persahabatan yang
kalian berikan dalam hidup saya.

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DAFTAR ISI
HALAMAN PERSETUJUAN ...................................................................................... ii
HALAMAN PENGESAHAN ...................................................................................... iii
KATA PENGANTAR ............................................................................................... iiiv
ABSTRACT ................................................................................................................. vi
ABSTRAK .................................................................................................................. vii
MOTTO ..................................................................................................................... viii
HALAMAN PERSEMBAHAN .................................................................................. ix
DAFTAR ISI ................................................................................................................. x
DAFTAR GAMBAR ................................................................................................. xiii
DAFTAR TABEL ...................................................................................................... xvi
BAB I PENDAHULUAN ............................................................................................ 1
1.1

Latar Belakang ............................................................................................... 1

1.2

Rumusan Masalah .......................................................................................... 2


1.3

Batasan Masalah ............................................................................................. 2

1.4

Tujuan ............................................................................................................. 2

1.5

Manfaat ........................................................................................................... 2

BAB II LANDASAN TEORI ....................................................................................... 2
2.1

Multimedia ...................................................................................................... 2

2.2


Game ............................................................................................................... 4

2.3

Android ........................................................................................................... 6

2.4

Bahasa Pemrograman C# ................................................................................ 8

2.5

Unity3d ........................................................................................................... 9

2.6

Corel Draw .................................................................................................... 12

BAB III ANALISIS DAN PERANCANGAN GAME ............................................... 13
3.1


Konsep Dasar Proyek Pengembangan Game ............................................... 13

3.1.1

Konsep Dasar Game .............................................................................. 13

3.1.2

Proposal ................................................................................................. 13

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3.1.3

Target Pemain ....................................................................................... 13

3.1.4

Dukungan Platform, Teknologi dan Multiplayer .................................. 14

3.2

Manajemen Proyek Pengembangan Multimedia .......................................... 14

3.2.1

Kebutuhan dan Peran / Tugas Tim Pengembang Game ........................ 14

3.2.2

Perencanaan Jadwal ............................................................................... 14

3.2.3
Kebutuhan Perangkat Lunak dan Perangkat Keras dalam
Pengembangan Game ........................................................................................... 15
3.2.4
Game
3.3

Kebutuhan Perangkat Lunak dan Perangkat Keras dalam Implementasi
15

Perancangan Dasar Game ............................................................................. 16

3.3.1

Storyboards ............................................................................................ 16

3.3.2

Gameplay ............................................................................................... 16

3.3.3

Playability .............................................................................................. 19

3.3.4

Genre ...................................................................................................... 21

3.4

Aset Dan Seni Game .................................................................................... 21

3.4.1

Konsep Seni ........................................................................................... 21

3.4.2

Karakter ................................................................................................. 21

3.4.3

Lingkungan ............................................................................................ 22

3.4.4

Daftar Misi, Desain Level, Penempatan Dan Pertemuan ...................... 24

3.4.5

Musik Dan Suara ................................................................................... 27

3.4.6

Pengaturan ............................................................................................. 27

3.4.7

Antar Muka ............................................................................................ 28

3.5

Spesifikasi Kebutuhan Game Fungsional (SRS Functional) ........................ 32

BAB IV IMPLEMENTASI DAN EVALUASI GAME .............................................. 34
4.1

Implementasi Aset Dan Seni ........................................................................ 34

4.1.1

Implementasi Konsep Seni.................................................................... 34

4.1.2

Implementasi Karakter .......................................................................... 34

4.1.3

Implementasi Lingkungan..................................................................... 42

4.1.4

Implementasi Daftar Misi, Desain Level, Penempatan dan Pertemuan 47
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4.1.5

Implementasi Musik Dan Suara ............................................................ 50

4.1.6

Implementasi Antar Muka..................................................................... 51

4.2

Teknisi Pemrograman ................................................................................... 56

4.2.1

Display System ...................................................................................... 56

4.2.2

Display Input.......................................................................................... 58

4.2.3

Display Trigger ...................................................................................... 61

4.3

Build Dan Instalasi Game ............................................................................. 64

4.4

Hasil Implementasi ....................................................................................... 66

4.5

Pengujian ...................................................................................................... 70

4.6

Perilisan ........................................................................................................ 76

BAB V PENUTUP ...................................................................................................... 77
5.1.

Kesimpulan ................................................................................................... 77

5.2.

Saran ............................................................................................................. 77

DAFTAR PUSTAKA ................................................................................................. 78

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DAFTAR GAMBAR

Gambar 3.1. Camera Setup ........................................................................................ 17
Gambar 3.2. Tombol Arah ......................................................................................... 18
Gambar 3.3. Tombol Melompat ................................................................................. 18
Gambar 3.4. Tombol Menyerang ............................................................................... 18
Gambar 3.5. Karakter dalam Game............................................................................ 22
Gambar 3.6. Lokasi Goa ............................................................................................ 23
Gambar 3.7. Lokasi Hutan ......................................................................................... 23
Gambar 3.8. Lokasi Candi ......................................................................................... 24
Gambar 3.9 Level 1 .................................................................................................... 24
Gambar 3.10. Level 2 ................................................................................................. 25
Gambar 3.11. Level 3 ................................................................................................. 25
Gambar 3.12. Level 4 ................................................................................................. 26
Gambar 3.13. Level 5 ................................................................................................. 26
Gambar 3.14. Setting .................................................................................................. 28
Gambar 3.15. Sudut Pandang Game .......................................................................... 28
Gambar 3.16. Main Menu .......................................................................................... 29
Gambar 3.17. Setting .................................................................................................. 30
Gambar 3.18. About ................................................................................................... 30
Gambar 3.19. Pause Menu ......................................................................................... 31
Gambar 3.20. Game Over .......................................................................................... 31
Gambar 3.21. The End ............................................................................................... 32
Gambar 3.22. Tampilan SRS Display System ............................................................ 32
Gambar 3.23. Tampilan SRS Player Input ................................................................ 33
Gambar 3.24. Tampilan SRS Trigger ........................................................................ 33
Gambar 4.1. Sketsa Karakter Arkeolog ..................................................................... 34
Gambar 4.2. Karakter Arkeolog ................................................................................. 35

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Gambar 4.3. Walk Cycle Karakter.............................................................................. 35
Gambar 4.4. Jump Cycle Karakter ............................................................................. 36
Gambar 4.5. Attack Cycle Karakter............................................................................ 36
Gambar 4.6. Sketsa Bandung Bondowoso ................................................................. 37
Gambar 4.7. Karakter Bandung Bondowoso ............................................................. 37
Gambar 4.8. Walk Cycle Karakter.............................................................................. 38
Gambar 4.9. JumpCycle Karakter .............................................................................. 38
Gambar 4.10. Attack Cycle Karakter.......................................................................... 38
Gambar 4.11. Sketsa Prajurit ..................................................................................... 39
Gambar 4.12. Walk Cycle Karakter............................................................................ 39
Gambar 4.13. Jump Cycle Karakter ........................................................................... 40
Gambar 4.14. Attack Cycle Karakter.......................................................................... 40
Gambar 4.15. Sketsa Kelelawar ................................................................................. 40
Gambar 4.16. Karakter Kelelawar ............................................................................. 41
Gambar 4.17. Fly cycle .............................................................................................. 41
Gambar 4.18. Sketsa Jin ............................................................................................. 41
Gambar 4.19. Karakter Jin ......................................................................................... 42
Gambar 4.20. Fly cycle .............................................................................................. 42
Gambar 4.21. Bakground Goa ................................................................................... 43
Gambar 4.22. Foreground Goa .................................................................................. 43
Gambar 4.23. Background Hutan............................................................................... 44
Gambar 4.24. Foreground hutan................................................................................ 44
Gambar 4.25. Background Candi ............................................................................... 45
Gambar 4.26. Foreground Candi ............................................................................... 45
Gambar 4.27. Background Boss ................................................................................ 46
Gambar 4.28. Foreground Boss ................................................................................. 46
Gambar 4.29. Background Goa.................................................................................. 47
Gambar 4.30. Foreground Goa .................................................................................. 47

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Gambar 4.31. Level 1 Goa ......................................................................................... 48
Gambar 4.32. Level 2 Hutan ...................................................................................... 48
Gambar 4.33. Level 3 Candi ...................................................................................... 49
Gambar 4.34. Level 4 Boss ........................................................................................ 49
Gambar 4.35. Level 5 Goa ......................................................................................... 50
Gambar 4.36. Implementasi Musik ............................................................................ 51
Gambar 4.37. Sudut Pandang ..................................................................................... 52
Gambar 4.38. Main Menu .......................................................................................... 52
Gambar 4.39. Setting .................................................................................................. 53
Gambar 4.40. About ................................................................................................... 54
Gambar 4.41. Pause ................................................................................................... 54
Gambar 4.42. Game Over .......................................................................................... 55
Gambar 4.43. The End ............................................................................................... 56
Gambar 4.44. Animation ............................................................................................ 57
Gambar 4.45. Anima tor .............................................................................................. 58
Gambar 4.46. Ground ................................................................................................ 58
Gambar 4.47. Collider Character .............................................................................. 61
Gambar 4.48. Build Setting ........................................................................................ 64
Gambar 4.49. Folder Penyimpanan ............................................................................ 65
Gambar 4.50. Instalasi File Apk ................................................................................ 66
Gambar 4.51. Halaman Main Menu ........................................................................... 67
Gambar 4.52. Setting .................................................................................................. 67
Gambar 4.53. About ................................................................................................... 68
Gambar 4.54. Game Over .......................................................................................... 69
Gambar 4.55. The End ............................................................................................... 69
Gambar 4.56. Gameplay ............................................................................................ 70

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DAFTAR TABEL
Tabel 3.1. Timescedule pengembangan game ............................................................ 14
Tabel 4.1. Pengujian Fungsi Game ............................................................................ 69
Tabel 4.2. Pengujian Implementasi Game pada Perangkat ........................................ 72

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