T0 Lampiran Institutional Repository | Satya Wacana Christian University: Game Edukasi Budaya “Culture Is Fun
Lampiran
Kode Program 1. Kode program untuk sound
awl.stop();
banten.stop();
dadali.stop();
jateng.stop();
majeng.stop();
curik.stop();
awl_mc = this.createEmptyMovieClip("awl_mc",
this.getNextHighestDepth());
awl= new Sound(awl_mc);
awl.attachSound("awl");
awl.setVolume(100);
awl.start(1,20);
Kode Program 2.Kode Program untuk tarian
stop();
//---Skrip buat jateng
titik_Xjwb9=target9._x;
titik_Yjwb9=target9._y;
target9.onPress=function() {
this.startDrag();
};
target9.onRelease=function(){
this.stopDrag();
//if(eval(this._droptarget)==sasaran9){
this._x=sasaran9._x;
this._y=sasaran9._y;
keterangan.text="Kamu Benar..!!";
des.text="Tari Gambyong";
this._height=160;
this._width=120;
ye_mc = this.createEmptyMovieClip("ye_mc",
this.getNextHighestDepth());
ye= new Sound(ye_mc);
ye.attachSound("ye");
ye.setVolume(100);
ye.start(1,1);score += 5;
};
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//---Skrip buat jabar
titik_Xjwb5=target5._x;
titik_Yjwb5=target5._y;
target5.onPress=function() {
this.startDrag();
};
target5.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran5){
this._x=titik_Xjwb5;
this._y=titik_Yjwb5;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Merak";
}else{
this._x=titik_Xjwb5;
this._y=titik_Yjwb5;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
//---Skrip buat banten
titik_Xjwb1=target1._x;
titik_Yjwb1=target1._y;
target1.onPress=function() {
this.startDrag();
};
target1.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran1){
this._x=titik_Xjwb1;
this._y=titik_Yjwb1;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Topeng";
}else{
this._x=titik_Xjwb1;
this._y=titik_Yjwb1;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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//---Skrip buat madura
titik_Xjwb13=target13._x;
titik_Yjwb13=target13._y;
target13.onPress=function() {
this.startDrag();
};
target13.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran13){
this._x=titik_Xjwb13;
this._y=titik_Yjwb13;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Rondhing";
}else{
this._x=titik_Xjwb13;
this._y=titik_Yjwb13;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
//---Skrip buat bali
titik_Xjwb17=target17._x;
titik_Yjwb17=target17._y;
target17.onPress=function() {
this.startDrag();
};
target17.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran17){
this._x=titik_Xjwb17;
this._y=titik_Yjwb17;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Pendet";
}else{
this._x=titik_Xjwb17;
this._y=titik_Yjwb17;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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Kode Program 3. Kode Program untuk rumah adat
titik_Xjwb10=target10._x;
titik_Yjwb10=target10._y;
target10.onPress=function() {
this.startDrag();
};
target10.onRelease=function(){
this.stopDrag();
//if(eval(this._droptarget)==sasaran10){
this._x=sasaran10._x;
this._y=sasaran10._y;
des.text="Rumah Joglo";
keterangan.text="Kamu Benar..!!";
this._height=220;
this._width=320;
ye_mc = this.createEmptyMovieClip("ye_mc",
this.getNextHighestDepth());
ye= new Sound(ye_mc);
ye.attachSound("ye");
ye.setVolume(100);
ye.start(1,1);
};
titik_Xjwb6=target6._x;
titik_Yjwb6=target6._y;
target6.onPress=function() {
this.startDrag();
};
target6.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran6){
this._x=titik_Xjwb6;
this._y=titik_Yjwb6;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Keraton Kasepuhan Cirebon";
}else{
this._x=titik_Xjwb6;
this._y=titik_Yjwb6;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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titik_Xjwb2=target2._x;
titik_Yjwb2=target2._y;
target2.onPress=function() {
this.startDrag();
};
target2.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran2){
this._x=titik_Xjwb2;
this._y=titik_Yjwb2;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Rumah Badui";
}else{
this._x=titik_Xjwb2;
this._y=titik_Yjwb2;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
titik_Xjwb14=target14._x;
titik_Yjwb14=target14._y;
target14.onPress=function() {
this.startDrag();
};
target14.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran14){
this._x=titik_Xjwb14;
this._y=titik_Yjwb14;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Rumah Situbondo";
}else{
this._x=titik_Xjwb14;
this._y=titik_Yjwb14;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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titik_Xjwb18=target18._x;
titik_Yjwb18=target18._y;
target18.onPress=function() {
this.startDrag();
};
target18.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran18){
this._x=titik_Xjwb18;
this._y=titik_Yjwb18;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Gapura Candi Bentar";
}else{
this._x=titik_Xjwb18;
this._y=titik_Yjwb18;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
Kode Program 4. Kode program untuk musik
titik_Xjwb12=target12._x;
titik_Yjwb12=target12._y;
target12.onPress=function() {
this.startDrag();
};
target12.onRelease=function(){
this.stopDrag();
//if(eval(this._droptarget)==sasaran12){
this._x=sasaran12._x;
this._y=sasaran12._y;
keterangan.text="Kamu Benar..!!";
des.text="Alat Musik Gamelan";
ye_mc = this.createEmptyMovieClip("ye_mc",
this.getNextHighestDepth());
ye= new Sound(ye_mc);
ye.attachSound("ye");
ye.setVolume(100);
ye.start(1,1);
};
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titik_Xjwb8=target8._x;
titik_Yjwb8=target8._y;
target8.onPress=function() {
this.startDrag();
};
target8.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran8){
this._x=titik_Xjwb8;
this._y=titik_Yjwb8;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Angklung";
}else{
this._x=titik_Xjwb8;
this._y=titik_Yjwb8;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
titik_Xjwb4=target4._x;
titik_Yjwb4=target4._y;
target4.onPress=function() {
this.startDrag();
};
target4.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran4){
this._x=titik_Xjwb4;
this._y=titik_Yjwb4;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Gendang";
}else{
this._x=titik_Xjwb4;
this._y=titik_Yjwb4;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
titik_Xjwb16=target16._x;
titik_Yjwb16=target16._y;
target16.onPress=function() {
this.startDrag();
};
target16.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran16){
this._x=titik_Xjwb16;
this._y=titik_Yjwb16;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Saronen";
}else{
this._x=titik_Xjwb16;
this._y=titik_Yjwb16;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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titik_Xjwb20=target20._x;
titik_Yjwb20=target20._y;
target20.onPress=function() {
this.startDrag();
};
target20.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran20){
this._x=titik_Xjwb20;
this._y=titik_Yjwb20;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Cengceng";
}else{
this._x=titik_Xjwb20;
this._y=titik_Yjwb20;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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Kode Program 1. Kode program untuk sound
awl.stop();
banten.stop();
dadali.stop();
jateng.stop();
majeng.stop();
curik.stop();
awl_mc = this.createEmptyMovieClip("awl_mc",
this.getNextHighestDepth());
awl= new Sound(awl_mc);
awl.attachSound("awl");
awl.setVolume(100);
awl.start(1,20);
Kode Program 2.Kode Program untuk tarian
stop();
//---Skrip buat jateng
titik_Xjwb9=target9._x;
titik_Yjwb9=target9._y;
target9.onPress=function() {
this.startDrag();
};
target9.onRelease=function(){
this.stopDrag();
//if(eval(this._droptarget)==sasaran9){
this._x=sasaran9._x;
this._y=sasaran9._y;
keterangan.text="Kamu Benar..!!";
des.text="Tari Gambyong";
this._height=160;
this._width=120;
ye_mc = this.createEmptyMovieClip("ye_mc",
this.getNextHighestDepth());
ye= new Sound(ye_mc);
ye.attachSound("ye");
ye.setVolume(100);
ye.start(1,1);score += 5;
};
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//---Skrip buat jabar
titik_Xjwb5=target5._x;
titik_Yjwb5=target5._y;
target5.onPress=function() {
this.startDrag();
};
target5.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran5){
this._x=titik_Xjwb5;
this._y=titik_Yjwb5;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Merak";
}else{
this._x=titik_Xjwb5;
this._y=titik_Yjwb5;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
//---Skrip buat banten
titik_Xjwb1=target1._x;
titik_Yjwb1=target1._y;
target1.onPress=function() {
this.startDrag();
};
target1.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran1){
this._x=titik_Xjwb1;
this._y=titik_Yjwb1;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Topeng";
}else{
this._x=titik_Xjwb1;
this._y=titik_Yjwb1;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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//---Skrip buat madura
titik_Xjwb13=target13._x;
titik_Yjwb13=target13._y;
target13.onPress=function() {
this.startDrag();
};
target13.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran13){
this._x=titik_Xjwb13;
this._y=titik_Yjwb13;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Rondhing";
}else{
this._x=titik_Xjwb13;
this._y=titik_Yjwb13;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
//---Skrip buat bali
titik_Xjwb17=target17._x;
titik_Yjwb17=target17._y;
target17.onPress=function() {
this.startDrag();
};
target17.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran17){
this._x=titik_Xjwb17;
this._y=titik_Yjwb17;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Tari Pendet";
}else{
this._x=titik_Xjwb17;
this._y=titik_Yjwb17;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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Kode Program 3. Kode Program untuk rumah adat
titik_Xjwb10=target10._x;
titik_Yjwb10=target10._y;
target10.onPress=function() {
this.startDrag();
};
target10.onRelease=function(){
this.stopDrag();
//if(eval(this._droptarget)==sasaran10){
this._x=sasaran10._x;
this._y=sasaran10._y;
des.text="Rumah Joglo";
keterangan.text="Kamu Benar..!!";
this._height=220;
this._width=320;
ye_mc = this.createEmptyMovieClip("ye_mc",
this.getNextHighestDepth());
ye= new Sound(ye_mc);
ye.attachSound("ye");
ye.setVolume(100);
ye.start(1,1);
};
titik_Xjwb6=target6._x;
titik_Yjwb6=target6._y;
target6.onPress=function() {
this.startDrag();
};
target6.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran6){
this._x=titik_Xjwb6;
this._y=titik_Yjwb6;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Keraton Kasepuhan Cirebon";
}else{
this._x=titik_Xjwb6;
this._y=titik_Yjwb6;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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titik_Xjwb2=target2._x;
titik_Yjwb2=target2._y;
target2.onPress=function() {
this.startDrag();
};
target2.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran2){
this._x=titik_Xjwb2;
this._y=titik_Yjwb2;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Rumah Badui";
}else{
this._x=titik_Xjwb2;
this._y=titik_Yjwb2;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
titik_Xjwb14=target14._x;
titik_Yjwb14=target14._y;
target14.onPress=function() {
this.startDrag();
};
target14.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran14){
this._x=titik_Xjwb14;
this._y=titik_Yjwb14;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Rumah Situbondo";
}else{
this._x=titik_Xjwb14;
this._y=titik_Yjwb14;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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titik_Xjwb18=target18._x;
titik_Yjwb18=target18._y;
target18.onPress=function() {
this.startDrag();
};
target18.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran18){
this._x=titik_Xjwb18;
this._y=titik_Yjwb18;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Gapura Candi Bentar";
}else{
this._x=titik_Xjwb18;
this._y=titik_Yjwb18;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
Kode Program 4. Kode program untuk musik
titik_Xjwb12=target12._x;
titik_Yjwb12=target12._y;
target12.onPress=function() {
this.startDrag();
};
target12.onRelease=function(){
this.stopDrag();
//if(eval(this._droptarget)==sasaran12){
this._x=sasaran12._x;
this._y=sasaran12._y;
keterangan.text="Kamu Benar..!!";
des.text="Alat Musik Gamelan";
ye_mc = this.createEmptyMovieClip("ye_mc",
this.getNextHighestDepth());
ye= new Sound(ye_mc);
ye.attachSound("ye");
ye.setVolume(100);
ye.start(1,1);
};
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titik_Xjwb8=target8._x;
titik_Yjwb8=target8._y;
target8.onPress=function() {
this.startDrag();
};
target8.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran8){
this._x=titik_Xjwb8;
this._y=titik_Yjwb8;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Angklung";
}else{
this._x=titik_Xjwb8;
this._y=titik_Yjwb8;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
titik_Xjwb4=target4._x;
titik_Yjwb4=target4._y;
target4.onPress=function() {
this.startDrag();
};
target4.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran4){
this._x=titik_Xjwb4;
this._y=titik_Yjwb4;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Gendang";
}else{
this._x=titik_Xjwb4;
this._y=titik_Yjwb4;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
titik_Xjwb16=target16._x;
titik_Yjwb16=target16._y;
target16.onPress=function() {
this.startDrag();
};
target16.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran16){
this._x=titik_Xjwb16;
this._y=titik_Yjwb16;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Saronen";
}else{
this._x=titik_Xjwb16;
this._y=titik_Yjwb16;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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titik_Xjwb20=target20._x;
titik_Yjwb20=target20._y;
target20.onPress=function() {
this.startDrag();
};
target20.onRelease=function(){
this.stopDrag();
if(eval(this._droptarget)==sasaran20){
this._x=titik_Xjwb20;
this._y=titik_Yjwb20;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
des.text="Alat Musik Cengceng";
}else{
this._x=titik_Xjwb20;
this._y=titik_Yjwb20;
keterangan.text="Kamu SALAH..AYO COBA LAGI..!!";
}
};
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