Designing with Interaction and Design Class Diagrams
Two kinds of UML Interaction Diagrams Designing with Interaction and Design Class Diagrams
z Sequence Diagrams: show object interactions arranged in time sequence, vertically z z Communication Diagrams: show object Communication Diagrams: show object
Chapters 15 & 16 Ch t 15 & 16 interactions arranged as a flow of objects and Applying UML and Patterns their links to each other, numerically Craig Larman z
Semantically equivalent, structurally different Sequence diagram emphasize time ordering – Communication diagrams make object linkages
- – explicit Oleh:
I Gede Made Karma
Sequence diagram notation Interaction Diagram notation
: Register : Sale doX doA doB doB a found message whose sender will not be specified doC doD execution specification
Which would you expect to find most often in Interaction diagrams? bar indicates focus of control typical sychronous message
What do you think of “:Sale” instead of “aSale”?
shown with a filled-arrow line
Figure 15.7 What does vertical placement Communication Diagram: communicate? makePaymentnote that newly created direction of message : Register : Sale objects are placed at their creation "height"
makePayment(cashTendered) 1: makePayment(cashTendered) :Register :Register :Sale :Sale
makePayment(cashTendered) create(cashTendered) : Payment
1.1: create(cashTendered)
authorize
:Payment
What do the numbers communicate? What does a create message communicate? Figure 15.10 Figure 15.4
Communication Control logic in (aka Collaboration) diagrams Interaction Diagrams
z Objects are rectangular icons z
Conditional Message e.g., Order Entry Window, Order, etc.
- – [ variable = value ] : message()
- – z Messages are arrows between icons Messages are arrows between icons
- – e.g., prepare()
M Message is sent only if clause evaluates to true i l if l l t
- – z
Iteration (Looping) z
Numbers on messages indicate sequence
- – – z Which do you prefer: sequence or communication? “*” is required; [ ... ] clause is optional
- – z Fowler doesn’t use communication diagrams
z Communication diagrams add Seq. Numbers
Show flow clearly, but awkward modeling alternatives
- – before conditional messages or loops
z UML notation for control logic has changed in UML 2 but Fowler isn’t impressed
Logic in sequence diagrams: which notation do you prefer? Logic in communication diagrams
: Foo : Bar xx
[ color = red ] opt
calculate
conditional message, with test
yy
Figure 15.13
message1
: Foo : Bar
1 [ color = red ] : calculate
: Foo : Bar
xx [ color = red ] calculate
Figure 15.14
Figure 15.29
yy
Loops in sequence diagrams: Iteration in communication diagrams which notation do you prefer?
lineItems[i]: t = getTotal 1 * [i = 1..n]: st = getSubtotal : Sale
SalesLineItem
lineItems[i] : : Sale This lifeline box represents one
SalesLineItem instance from a collection of many t = getTotal SalesLineItem objects.
This lifeline box represents one instance from a this iteration and recurrence clause indicates
lineItems[i] is the expression to collection of many SalesLineItem objects.
select one element from the we are looping across each element of the
loop [ i < lineItems.size ] collection of many lineItems collection. st = getSubtotal SalesLineItems; the ‘i” valuelineItems[i] is the expression to select one
refers to the same “i” in the guard i++
element from the collection of many element from the collection of many
in the LOOP frame i th LOOP f
SalesLineItems; the ‘i” value comes from the
an action box may contain arbitrary language message clause.
Figure 15.16 statements (in this case, incrementing ‘i’)it is placed over the lifeline to which it applies
t = getTotal 1 *: st = getSubtotal lineItems[i]:
lineItems[i] :
: Sale : Sale
SalesLineItem SalesLineItem t = getTotal
Less precise, but usually good enough to imply iteration across the collection members
loop
st = getSubtotal
Figure 15.17 Figure 15.31
Polymorphism: Asynchronous calls How is it shown in interaction diagrams?
stop at this point – don’t show any polymorphic message further details for this message
startClock 3: runFinalization
object in role of abstract doX authorize
:ClockStarter System : Class y :Register g :Payment {abstract} y { }
superclass superclass
1: create asynchronous message
authorize authorize doA doX
Figure 15.35
doB :DebitPayment :Foo :CreditPayment :Bar
active object :Clock
Active object runs in its own thread of execution
separate diagrams for each polymorphic concrete case
What’s the difference between synchronous and asynchronous? Figure 15.34 Domain model vs. Design Class Diagrams (DCDs) Design Class Diagram – differences?
z During analysis, emphasize domain concepts Sale Domain Model
Register Captures
1
1 z During design, shift to software artifacts time
conceptual conceptual
... isComplete : Boolean
perspective
zUML has no explicit notation for DCDs /total z
Uniform UML notation supports smoother Register Sale development from analysis to design
Design Model ... time 1 isComplete : Boolean
DCD; software endSale() currentSale /total
perspective
enterItem(...) makePayment(...) makeLineItem(...)Figure 16.2 Developing a Domain Class Diagram: How to show attribute collections? the NextGen POS DCDSale SalesLineItem
1) Identify software classes: time: DateTime ...
lineItems : SalesLineItem [1..*] Register Sale or ... lineItems : SalesLineItem [1..*] {ordered} li It S l Li It [1 *] { d d}
ProductCatalog P d C l P d ProductSpecification S ifi i ... Store SalesLineItem
Two ways to show a
Payment collection attribute 2) Begin drawing a class diagram
Sale SalesLineItem * 1.. time: DateTime ...
3) Include the attributes from the domain model
lineItems ... {ordered, List} ...
Figure 16.4 notice that an association end can optionally alsohave a property string such as {ordered, List}
4) Add method names —from interaction diagrams —model class & interaction diagrams in parallel
Parameters, return types optional? —readability vs. code generation Method body pseudo-code also optional
: Register : Sale makePayment(cashTendered) makePayment(cashTendered)
Register ... makePayment(…) ...
Sale ... makePayment(…) ...
1 currentSale messages in interaction diagrams indicate operations in the class diagrams classes identified in the interaction diagrams are declared in the class diagrams
Register «method» // pseudo-code or a specific language is OK ... endSale() enterItem(id, qty) makeNewSale() makePayment(cashTendered)
// pseudo code or a specific language is OK public void enterItem( id, qty ) { ProductDescription desc = catalog.getProductDescription(id); sale.makeLineItem(desc, qty); }
5) Add associations and navigability —Navigability implies visibility of attributes How does navigability l if thi What attribute does ProductCatalog implicitly contain? clarify this design? 6) Adding dependency relationships z Indicates that one element has knowledge of another element z
What does dependency add to this DCD?
ProductDescription , and thus some kind of
I.e., a change in specification of one thing may affect another thing that uses it, but not necessarily the reverse z A dashed directed line z Typically non-attribute visibility between classes
ProductDescription the Sale has parameter visibility to a
dependency SalesLineItem ... ...
ProductDescription ... ...
1.. * lineItems Sale
...
updatePriceFor( ProductDescription )...
Association classes Composition (whole-part) relations —model association with attributes & operations
Employs
1 Company Person 0..7 composition means
Hand Finger
- a part instance ( Square) can only be part of one composite ( composite ( Board) at a time Board) at a time composition -the composite has sole responsibility for management of its parts, especially creation and deletion
a person may have Employment employment with several
1
1 40 1..
- Board Square
salary startDate Figure 16.13
Figure 16.16
officially in UML, the top format is SuperclassFoo used to distinguish the package name from the class name or
SuperClassFoo { abstract } unofficially, the second alternative
- classOrStaticAttribute : Int is common
- publicAttribute : String
Interfaces and Template Classes 3 common
- privateAttribute compartments assumedPrivateAttribute
—Interface is a predefined «stereotype» isInitializedAttribute : Bool = true 1. classifier name java.awt::Font aCollection : VeggieBurger [ * ] or
—Templates take parameters in corner attributeMayLegallyBeNull : String [0..1] java.awt.Font
2. attributes
finalConstantAttribute : Int = 5 { readOnly } /derivedAttribute plain : Int = 0 { readOnly }3. operations bold : Int = 1 { readOnly }
the attribute type may be expressed in
- classOrStaticMethod() name : String
parameterized or template K official UML, with the template binding + publicMethod()
style : Int = 0
«interface»
DCD
syntax requiring an arrow assumedPublicMethod() interfaces and classes
... an interface
List - privateMethod() or
shown with a # protectedMethod() getFont(name : String) : Font summary
K is a template parameter in another language, such as Java keyword
~ packageVisibleMethod() getName() : String
clear()
«constructor» SuperclassFoo( Long ) ...
...
methodWithParms(parm1 : String, parm2 : Float) methodReturnsSomething() : VeggieBurger
Board «interface» methodThrowsException() {exception IOException}
abstractMethod() Questions? Runnable Fruit abstractMethod2() { abstract } // alternate
squares : List<K Square>
dependency run() finalMethod() { leaf } // no override in subclass
anonymous class with or ...
synchronizedMethod() { guarded } template binding complete T squares : List<Square>
ArrayList ...
... elements : T[*] interface
ArrayList<T Square> implementation ...
and
subclassing SubclassFooclear() clear()
PurchaseOrder
for example, the elements attribute is an ... ... ...
1 array of type T, parameterized and bound ... order before actual use. run() ... ...
there is a chance the UML 2 “arrow” symbol will
association with Figure 16.1
eventually be replaced with something else e.g., ‘=’
multiplicities
- ellipsis “…” means there may be elements, but not shown
- a blank compartment officially means “unknown” but as a
Figure 16.18
convention will be used to mean “no members”
Designing with interaction and class diagrams
z Beginners often emphasize Class diagrams z Interaction diagrams deserve more attention z
Some tools can help:
Convert between sequence and communication
- – diagrams automatically Reflect changes in class and interaction diagrams
- – in parallel