S IPSE 1106187 Table of content
LIST OF CONTENTS
Page
SHEET OF LEGITIMATION...........................................................................
i
DECLARATION.................................................................................................
ii
ABSTRACT..………………………………………………….……..................
iii
PREFACE....................………………………………………………………....
iv
ACKNOWLEDGEMENT..................................................................................
v
CONTENTS…………………………………………………………………….
vii
LIST OF TABLES...…………………………………………………………...
ix
LIST OF FIGURES.………………………………...…………………………
xi
LIST OF APPENDIX ........................................................................................
xiii
CHAPTER I INTRODUCTION
A.
Background………………………………………..........................
1
B.
Research problem….……………………………………………...
5
C.
Research Question………………………………………………...
5
D.
Research Objective..…………………………………………...….
5
E.
Limitations of Problem…...……………………………………….
5
F.
Research Benefit……….…...……………………………………..
7
CHAPTER II LITERATURE REVIEW
A. Educational Card Game..…………..…………………………………
8
Students’ Creativity……..….……..……………….…………………
12
C. Students’ Conceptual Understanding..……………………………….
16
D. Excretory System……..………………………………………………
19
Relevan Research…………………………………………………….
25
B.
E.
vii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
CHAPTER III METHODOLOGY
A.
Research Method and Design……………………….……………
27
B.
Research Location and Subject.………...…………….…….........
28
C.
Operational Definition….…………………………………………
29
D.
Assumption………..………………..…………………………….
30
E.
Hypothesis………………………………………..……………….
31
F.
Research Instrument ……………………………………………...
31
G.
Instrument Development and Instrument Analysis Result……….
36
H.
Data Analysis……………………………………………………...
42
I.
Research Procedure….………...………………………………….
47
J.
Research Scheme………………………………………………….
51
CHAPTER IV RESULT AND DISCUSSION
A.
The Steps of Making Educational Card Game and Questionanswer Poster ..……………………...…………………………….
B.
The Effect of Educational Card Game towards Students’
Creativity…………......………………...…………………………
C.
69
The Effect of Educational Card Game towards Students’
Conceptual Understanding………………………………………...
D.
52
98
Students’ Impression towards Implementation of Educational
Card Game………………………………………………………...
106
CHAPTER V CONCLUSIONS AND RECOMMENDATIONS
A.
Conclusions…….…………………..……………….………..........
110
B.
Recommendation …………………………………...…………….
111
REFERENCES..........………………..………………………………………....
112
APPENDICES.....…………...………………………………………………….
116
viii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
LIST OF TABLES
Page
Table 2.1 Taxonomies of the Cognitive Domain…….…….……...………....
17
Table 3.1 Blue Print of Objective Test Item………….…….………………...
32
Table 3.2 Blue Print of Objective Test Item after Intrument Analysis………
32
Table 3.3 Rubric to Measure Students’s Creativity (Blue Print)………..…
33
Table 3.4 Table of Students’ Response Questionnaire...................................
34
Table3.5 Table of Students’ Response Questionnaire......................................
35
Table 3.6 The Classification of Discriminating Power....................................
37
Table 3.7 Discriminating Power Result in Limited Test.................................
37
Table 3.8 Difficulty Level Criteria…………………………………………...
38
Table3.9 Difficulty Level Result in Limited Test……………………………
38
Table 3.10 Validity Interpretation..…………………….................................
39
Table 3.11 Validity Test Result………………………………………………
40
Table 3.12 Reliability Intepretation………………………………………….
40
Table 3.13 Recapitulationof Instrument Data Analysis Result……………...
42
Table 3.14 N-Gain Score Classification……………………………………...
44
Table 3.15 Percentage Interpretation of Students’ Creativity……………….
46
Table 3.16 Scoring Guideline of Students Response………………………..
Table 4.1 Steps of Making Educational Card and Question-answer Poster in
47
57
ix
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Preparation Stage…………………………………………………
Table 4.2 Range of Questions Proposed by the
63
66
Students…………………………..................................................
Table 4.3 Steps of Making Educational Card and Question-answer Poster in
Implementation Stage……………………………………………..
68
Table 4.4 Summary of Students’ Creativity before Project Based Learning
Implementation…………………………………………………
70
Table 4.5 Original Criteria…………………………………………………..
74
Table 4.6 Surprising Criteria………………………………………………..
77
Table 4.7 Germinal Criteria…………………………………………………
72
78
Table 4.8 Logic Criteria…………………………………………………….
80
Table 4.9 Valuable Criteria…………………………………………………
82
Table 4.10 Useful Criteria…………………………………………………..
Table 4.11 Organist Criteria…………………………………………………
Table 4.12 Elegant Criteria…………………………………………………..
Table 4.13 Complex Criteria…………………………………………………
Table 4.14 Understandable Criteria………………………………………….
Table 4.15 Artistic Criteria…………………………………………………...
Table 4.16 Result of Creativity Dimension by Using CPAM……………….
Table 4.17 Result of Pretest and Posttest Score per Each Concept…………
84
86
88
90
93
99
101
104
106
Table 4.18 Result of Pretest and Posttest Score………………………….....
Table 4.19 Results of Statistic analysis on Students’ Understanding………
Table 4.20 Recapitulation of Students’ Impression…………………………
x
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
LIST OF FIGURES
Page
Figure 2.1 Examples of Educational Card Game in Science Subject..............
9
Figure 2.2 Examples of Educational Card Game Form.......... ........................
10
Figure 2.3 Educational Card Game Created in Excretory System...................
11
Figure 2.4 Three Components of Creativity.....................................................
13
Figure 2.5 Bloom’s and Anderson and Krathwohl’s Taxonomy.....................
19
Figure 2.6 Structure of Kidney.........................................................................
22
Figure 2.7 Parts of the Nephron.......................................................................
22
Figure 2.8 Structure of Kidney Tubule.……………………………………...
23
Figure 2.9 Process of Kidney Dialysis ………………………………………
24
Figure 3.1 Quasi-Experimental Design………………………………………
27
Figure 3.2 Non-equivalent- groups Pretest-posttest Design………………….
28
Figure 4.1 Example of Educational Card’s Design………………………….
53
Figure 4.2 Products of Educational Card Game Created in Experiment Class
53
xi
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Figure 4.3 Example of Question-answer Poster’s Design…………………...
54
Figure 4.4 Products of Question-answer Poster in Control Class…………..
54
Figure 4.5 Graphic of Results of Novelty Creativity Dimension…………..
94
Figure 4.6 Graphic of Results of Resolution Creativity Dimension……….
95
Figure 4.7 Graphic of Results of Elaboration and Synthesis Creativity
Dimension……………………………………………………………………
96
107
Figure 4.8 Results of Questionnaire Score………………………………….
109
Figure 4.9 Percentage of Questionnaire Result……………………………..
xii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
LIST OF APPENDICES
Page
A. INSTRUCTIONAL TOOLS
Appendix A.1 Lesson Plan (First Meeting) …………………………………..
116
Appendix A.2 Lesson Plan (Second Meeting) ………………………………..
122
Appendix A.3 Summary of Excretory Sytem………………………………….
128
Appendix A.4 Question and Answer Worksheet……………………………...
133
Appendix A.5 Power Point Slide ………………………………………………
136
B. RESEARCH INSTRUMENT
Appendix B.1 Instrument of Students’ Creativity Rubric …………………......
141
Appendix B.2 Instrument of Students’ Conceptual Understanding Test before
Validation………………………………………………………..
145
Appendix B.3 Instrument of Students’ Conceptual Understanding Test after
Validation………………………………………………………..
163
Appendix B.4 Forms of Judgement Experts……….………………..…………
174
Appendix B.5 Intrument of Students’ Impression….………………..…………
176
C. RESULT OF RESEARCH DATA
Appendix C.1 Data Processing of Students’ Creativity Result …………….….. 179
xiii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Appendix C.2 Data Processing of Conceptual Understanding
181
Result……………………………………………...……………………. ……..
Appendix C.3 Data Processing of Students’ Impression Result .......…………
201
Appendix C4 Data of Validation Result……………………………………….
204
D. DOCUMENTATION
Appendix D.1 Photo Documentation…………………………………………
221
xiv
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Page
SHEET OF LEGITIMATION...........................................................................
i
DECLARATION.................................................................................................
ii
ABSTRACT..………………………………………………….……..................
iii
PREFACE....................………………………………………………………....
iv
ACKNOWLEDGEMENT..................................................................................
v
CONTENTS…………………………………………………………………….
vii
LIST OF TABLES...…………………………………………………………...
ix
LIST OF FIGURES.………………………………...…………………………
xi
LIST OF APPENDIX ........................................................................................
xiii
CHAPTER I INTRODUCTION
A.
Background………………………………………..........................
1
B.
Research problem….……………………………………………...
5
C.
Research Question………………………………………………...
5
D.
Research Objective..…………………………………………...….
5
E.
Limitations of Problem…...……………………………………….
5
F.
Research Benefit……….…...……………………………………..
7
CHAPTER II LITERATURE REVIEW
A. Educational Card Game..…………..…………………………………
8
Students’ Creativity……..….……..……………….…………………
12
C. Students’ Conceptual Understanding..……………………………….
16
D. Excretory System……..………………………………………………
19
Relevan Research…………………………………………………….
25
B.
E.
vii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
CHAPTER III METHODOLOGY
A.
Research Method and Design……………………….……………
27
B.
Research Location and Subject.………...…………….…….........
28
C.
Operational Definition….…………………………………………
29
D.
Assumption………..………………..…………………………….
30
E.
Hypothesis………………………………………..……………….
31
F.
Research Instrument ……………………………………………...
31
G.
Instrument Development and Instrument Analysis Result……….
36
H.
Data Analysis……………………………………………………...
42
I.
Research Procedure….………...………………………………….
47
J.
Research Scheme………………………………………………….
51
CHAPTER IV RESULT AND DISCUSSION
A.
The Steps of Making Educational Card Game and Questionanswer Poster ..……………………...…………………………….
B.
The Effect of Educational Card Game towards Students’
Creativity…………......………………...…………………………
C.
69
The Effect of Educational Card Game towards Students’
Conceptual Understanding………………………………………...
D.
52
98
Students’ Impression towards Implementation of Educational
Card Game………………………………………………………...
106
CHAPTER V CONCLUSIONS AND RECOMMENDATIONS
A.
Conclusions…….…………………..……………….………..........
110
B.
Recommendation …………………………………...…………….
111
REFERENCES..........………………..………………………………………....
112
APPENDICES.....…………...………………………………………………….
116
viii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
LIST OF TABLES
Page
Table 2.1 Taxonomies of the Cognitive Domain…….…….……...………....
17
Table 3.1 Blue Print of Objective Test Item………….…….………………...
32
Table 3.2 Blue Print of Objective Test Item after Intrument Analysis………
32
Table 3.3 Rubric to Measure Students’s Creativity (Blue Print)………..…
33
Table 3.4 Table of Students’ Response Questionnaire...................................
34
Table3.5 Table of Students’ Response Questionnaire......................................
35
Table 3.6 The Classification of Discriminating Power....................................
37
Table 3.7 Discriminating Power Result in Limited Test.................................
37
Table 3.8 Difficulty Level Criteria…………………………………………...
38
Table3.9 Difficulty Level Result in Limited Test……………………………
38
Table 3.10 Validity Interpretation..…………………….................................
39
Table 3.11 Validity Test Result………………………………………………
40
Table 3.12 Reliability Intepretation………………………………………….
40
Table 3.13 Recapitulationof Instrument Data Analysis Result……………...
42
Table 3.14 N-Gain Score Classification……………………………………...
44
Table 3.15 Percentage Interpretation of Students’ Creativity……………….
46
Table 3.16 Scoring Guideline of Students Response………………………..
Table 4.1 Steps of Making Educational Card and Question-answer Poster in
47
57
ix
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Preparation Stage…………………………………………………
Table 4.2 Range of Questions Proposed by the
63
66
Students…………………………..................................................
Table 4.3 Steps of Making Educational Card and Question-answer Poster in
Implementation Stage……………………………………………..
68
Table 4.4 Summary of Students’ Creativity before Project Based Learning
Implementation…………………………………………………
70
Table 4.5 Original Criteria…………………………………………………..
74
Table 4.6 Surprising Criteria………………………………………………..
77
Table 4.7 Germinal Criteria…………………………………………………
72
78
Table 4.8 Logic Criteria…………………………………………………….
80
Table 4.9 Valuable Criteria…………………………………………………
82
Table 4.10 Useful Criteria…………………………………………………..
Table 4.11 Organist Criteria…………………………………………………
Table 4.12 Elegant Criteria…………………………………………………..
Table 4.13 Complex Criteria…………………………………………………
Table 4.14 Understandable Criteria………………………………………….
Table 4.15 Artistic Criteria…………………………………………………...
Table 4.16 Result of Creativity Dimension by Using CPAM……………….
Table 4.17 Result of Pretest and Posttest Score per Each Concept…………
84
86
88
90
93
99
101
104
106
Table 4.18 Result of Pretest and Posttest Score………………………….....
Table 4.19 Results of Statistic analysis on Students’ Understanding………
Table 4.20 Recapitulation of Students’ Impression…………………………
x
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
LIST OF FIGURES
Page
Figure 2.1 Examples of Educational Card Game in Science Subject..............
9
Figure 2.2 Examples of Educational Card Game Form.......... ........................
10
Figure 2.3 Educational Card Game Created in Excretory System...................
11
Figure 2.4 Three Components of Creativity.....................................................
13
Figure 2.5 Bloom’s and Anderson and Krathwohl’s Taxonomy.....................
19
Figure 2.6 Structure of Kidney.........................................................................
22
Figure 2.7 Parts of the Nephron.......................................................................
22
Figure 2.8 Structure of Kidney Tubule.……………………………………...
23
Figure 2.9 Process of Kidney Dialysis ………………………………………
24
Figure 3.1 Quasi-Experimental Design………………………………………
27
Figure 3.2 Non-equivalent- groups Pretest-posttest Design………………….
28
Figure 4.1 Example of Educational Card’s Design………………………….
53
Figure 4.2 Products of Educational Card Game Created in Experiment Class
53
xi
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Figure 4.3 Example of Question-answer Poster’s Design…………………...
54
Figure 4.4 Products of Question-answer Poster in Control Class…………..
54
Figure 4.5 Graphic of Results of Novelty Creativity Dimension…………..
94
Figure 4.6 Graphic of Results of Resolution Creativity Dimension……….
95
Figure 4.7 Graphic of Results of Elaboration and Synthesis Creativity
Dimension……………………………………………………………………
96
107
Figure 4.8 Results of Questionnaire Score………………………………….
109
Figure 4.9 Percentage of Questionnaire Result……………………………..
xii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
LIST OF APPENDICES
Page
A. INSTRUCTIONAL TOOLS
Appendix A.1 Lesson Plan (First Meeting) …………………………………..
116
Appendix A.2 Lesson Plan (Second Meeting) ………………………………..
122
Appendix A.3 Summary of Excretory Sytem………………………………….
128
Appendix A.4 Question and Answer Worksheet……………………………...
133
Appendix A.5 Power Point Slide ………………………………………………
136
B. RESEARCH INSTRUMENT
Appendix B.1 Instrument of Students’ Creativity Rubric …………………......
141
Appendix B.2 Instrument of Students’ Conceptual Understanding Test before
Validation………………………………………………………..
145
Appendix B.3 Instrument of Students’ Conceptual Understanding Test after
Validation………………………………………………………..
163
Appendix B.4 Forms of Judgement Experts……….………………..…………
174
Appendix B.5 Intrument of Students’ Impression….………………..…………
176
C. RESULT OF RESEARCH DATA
Appendix C.1 Data Processing of Students’ Creativity Result …………….….. 179
xiii
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu
Appendix C.2 Data Processing of Conceptual Understanding
181
Result……………………………………………...……………………. ……..
Appendix C.3 Data Processing of Students’ Impression Result .......…………
201
Appendix C4 Data of Validation Result……………………………………….
204
D. DOCUMENTATION
Appendix D.1 Photo Documentation…………………………………………
221
xiv
Nisa Nur Azizah, 2015
The Effect Of Educational Card Game On Students’ Creativity And Conceptual Understanding In
Learning Excretory System
Universitas Pendidikan Indonesia | repository.upi.edu| perpustakaan.upi.edu