Research Questions Aims of the Study The Scope of the Study Significance of the Study

3 Danis, 2014 The Implementation Of Guessing Game Technique In Teaching Students Speaking Skill Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu Ersoz 2000 as cited by Amelia 2007: 1 stated that “Games are greatly motivating, because they are entertaining and interesting”. The game implemented in this study is guessing game. Guessing game is one of alternative techniques used in teaching speaking, which the students are expected to be involved actively in speaking class activity. Guessing game which is adopted from a television and radio game can create the teaching-learning situation based on the s tudents‟ excitement of playing game. Thus, students are much courage in thinking what they want to say. In conducting this kind of game, teacher and students can work each other to build a good atmosphere of teaching-learning process in speaking class. This technique requires teacher to facilitate students with some new chunks, it also gives a chairperson an experience to process hisher peers speaking in front of the class. Meanwhile, for the rest, this game motivates them to make a question with loud and clear voice and then explore some new chunks and language exposure in one time. Based on explanations above, this study tries to find out the benefits of using guessing game technique in teaching speaking skill. Simultaneously, this study also intends to identify students‟ attitudes toward the use of guessing game technique in their speaking at second grader of Junior High School.

1.2 Research Questions

The research is led by the following questions: 1. What are benefits of guessing game technique in students‟ speaking class? 4 Danis, 2014 The Implementation Of Guessing Game Technique In Teaching Students Speaking Skill Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu 2. What are students‟ attitudes towards the use of guessing game technique in students‟ speaking class?

1.3 Aims of the Study

The purposes of the study are to examine and find the answer of the research questions above, they are stated as follows: 1. To find out benefits of guessing game technique in students‟ speaking class. 2. To find out students‟ attitudes toward the use of guessing game technique in students‟ speaking class.

1.4 The Scope of the Study

Limitation is needed in this study in order to make the discussion more specific, and it is designed to specify the problems that will be analyzed. The problem in this study is to find out benefits of using guessing game technique in their speaking class. Simultaneously, this study also intends to examine students‟ attitudes toward the use of guessing game technique in their speaking class.

1.5 Significance of the Study

The significances of this study are addressed to English learners, English‟s teachers, other researchers and general readers. Speaking is a crucial part of foreign language learning and teaching. For English learners, this study is expected to provide information about alternative activity in speaking that 5 Danis, 2014 The Implementation Of Guessing Game Technique In Teaching Students Speaking Skill Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu can motivate them to speak and learn language. Learners also can get new experiences in instructional process by using guessing game. For teachers, this study is expected to help them to design activity which can improve the students‟ speaking skill and motivation in speaking. Teacher also can get a description about the use of guessing game to improve students‟ speaking skill. For other researchers, this study is expected to be used as an additional source. The last is for general readers, it can be a reading material that can enhance their knowledge.

1.6 Clarification of Key Terms

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