Problem Identification The Formulation of the Problem Scope of the Study Purpose of the Study Significances of Study

3 To handle that problem can be used Guessing game as an alternative activity to solve the problem. As it is an activity that can be applied in the classroom in the limited time. With the game, the students can join to the activity and use the vocabulary in that activity. Teacher only needs a box that contain of some words that relate to the material, and then the teacher makes several groups of the students. After that the leader of each group take the word and describe it to his or her group, and let the members of group guess the words. This activity is designed to build up the students’ interest and more focus to the material. Besides that, guessing game can be played by all of the students in the class. Topic and material of vocabulary that be used can be varied to the material such as animal, sport, movies, and others. In this research, the writer limit vocabulary that be played in the class only to active vocabulary. Active vocabulary is vocabulary that mostly used by the students in their daily activities. This research will be conducted in 2 nd grade of MTs Darussalam. I choose MTs Darussalam because the location is not far from my house. MTs Darussalam has big classes and the character and level of the students are same with Islamiyah Junior high school which is the place I had observed previously. The method that the teachers used in MTs Darussalam also same that is using translating and memorizing method. To sum up, the writer interest is to know how the guessing game can be applied in teaching vocabulary in the classroom, and how effective the guessing game method would improve the students’ vocabulary. The title of this research is “The Effectiveness of Using Guessing Game in Teaching Vocabulary at MTs Darussalam”.

B. Problem Identification

The writer finds some problems in this research. 1. Students are lazy to memorize vocabulary because the activity of teaching and learning vocabulary is so boring. 2. The teacher just asked the students memorize the new vocabulary that the students find in text. 4 3. There are no interesting methods or activity to make the students more interested in learning vocabulary. 4. The student often lost their focus when the teacher explained the material in the class even it was the important material that students should be understood. 5. The effect of that is the students have difficult to improve their vocabulary because the material that teacher gave to the students could not deliver to the students well.

C. The Formulation of the Problem

Based on the descriptive above the writer formulates the problem of the research as follow: 1. “Is guessing game technique effective for teaching vocabulary at MTs Darussalam?”

D. Scope of the Study

The writer limits the study to the effectiveness of guessing game in teaching vocabulary at first grade of MTs Darussalam. The writer limit the vocabulary to the verb.

E. Purpose of the Study

This research is conducted in order to make an effective teaching and learning vocabulary at first grade students of MTs Darussalam through guessing game. By conducting an experiment research, the writer tries to know whether guessing game activity is effective in improving the students at MTs Darussalam. the teacher knows what activity that is effective to make the students higher motivation to learn vocabulary. Later, students will not only able to know about new words, but also know about how to use the new words in the sentences. 5

F. Significances of Study

The result of this research is expected to be useful for: 1. The Students of MTs Darussalam, so they will know how much their vocabulary level, how big vocabulary they have, and develop their vocabulary with fun and enjoyable. 2. The English teacher especially English teacher in MTs Darussalam. Thus they can use this activity and develop this activity according to situation they have in the class. 3. The researcher himself, so they can apply the theory and know whether this activity is effective or not. 6 CHAPTER II THEORETICAL FRAMEWORK

A. Definition of Game

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