Quantifying children’s understanding

Quantifying children’s understanding

Our research focused upon four aspects of children’s use of painting pro- grams. At the simplest level it is the children’s ability to match an icon name with the image they see. This is akin to responding ‘bus’ in response to a picture of a bus or ‘b’ in response to the letter shape b. The second aspect determined the children’s ability to carry out the skill associated with the functions of the art packages. The children’s ability to describe the functions of an art program simply by viewing the icon associated with it was recorded. The first activity the children were asked to do was explore the icons (tools) and talk about what they thought they would do. Their responses and questions were noted. The product of the children’s art work was then considered in the light of visual literacy skills analysis. There were 52 children, aged between 4 years 10 months and 5 years 6 months, taken from three different schools in the original investigation. They were divided into two groups, which were taught differently. One group was given extra interaction away from the com- puter, handling ‘real’ objects associated with painting and the icons that are used in the computer programs. The other group were introduced straightaway to the computer painting program. A week later, the chil- dren’s recollection of their understanding of the icons and functions was assessed. They were asked to name and describe the tools represented by the icons. They were also asked to create a picture from a clear screen using the tools of their choice, write their name on the picture and print the finished picture. Throughout this process they were observed and their actions noted; help was only given at their request or when they made an error.

The following words are used to describe the results: ‘nearly all’ means over 90 per cent; ‘most’ means over 75 per cent; ‘over half’ means between

60 per cent and 75 per cent; ‘half’ means between 40 per cent and 60 per cent; ‘less than half’ means between 30 per cent and 40 per cent; ‘some’ means between 10 per cent and 30 per cent; and ‘few’ means less than

10 per cent (see Table 7.1). The icons which are a pictorial representation of objects in the chil- dren’s immediate experience of creating pictures were quickly recognised. For example, the majority of children identified the paintbrush and the shapes correctly and, associated these with their experience of art activi- ties, enabling them to make a link with the function in the computer application. The spray can and roller of the Spray and Fill icons were recognized by some children, particularly those who had had the opportunity to handle and use these items. However, most of the children found it difficult to link these objects with functions in the application and describe the effects that would be achieved. For example, they were unable to associate painting a wall with a roller, with filling in a large space on the program, Splosh. The Text, Undo and Brush Size icons were not

Table 7.1 How pupils use icons (results for the full sample N=52) Tool and function

A B C D Brush: Main tool for

Children’s response

46 3 3 painting or drawing lines

Visual recognition

Visual recognition after one week 52 on paper.

Recognition after practical exploration

52 Brush size: Changes size of Visual recognition

Independent use during task

4 10 16 22 current tool and shows

Visual recognition after one week 38 14 current colour.

Recognition after practical exploration

36 Spray: Creates a dotted

Independent use during task

7 9 20 16 spray effect.

Visual recognition

Visual recognition after one week 12 28 2 10

Recognition after practical exploration

45 Fill

Independent use during task

Fills an enclosed

9 27 6 8 area with colour.

Visual recognition

Visual recognition after one week 28 18 6

Recognition after practical exploration

16 Circle/Triangle/Line:

Independent use during task

50 2 Enables shapes to be

Visual recognition

Visual recognition after one week 52 drawn.

Recognition after practical exploration

15 Text: Enables text to be

Independent use during task

6 16 30 painted onto the picture.

Visual recognition

Visual recognition after one week 22 30

Recognition after practical exploration

36 Undo: Cancels last mouse

Independent use during task

2 6 44 action.

Visual recognition

Visual recognition after one week 16 14 22

Recognition after practical exploration

20 Colour bar/Palette:

Independent use during task

52 Colours available for use

Visual recognition

Visual recognition after one week 52 by brush/spray/fill tools

Recognition after practical exploration

52 Notes: A = correct function described; B = icon described but not its function; C = function and

Independent use during task

icon not known; D = alternative suggestions made. We would like to acknowledge and thank Keyboard Technology, Kudlian Soft, Research Machines and Topologika Software for the use of

ICT IN THE EARLY YEARS

consistently recognised. The children who could read the text labels were able to make a more accurate or informed guess at the function, than those who could not. However, the abstract nature of the pictorial represen- tation of the icon and the children’s inability to make an association between this and something they recognised within their own experience seemed to prevent the children from recognising or suggesting a function for these icons. This is an important observation as it has implications for the way in which computer programs are introduced to pupils. An inter- esting task for a teacher is to try out a program that is new to them by trying to guess what all the icons mean before trying them out, asking someone else, or reading a manual.

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