Communication and collaboration
Communication and collaboration
There is general agreement among developmental psychologists and educationalists that collaboration is especially important in the early years. It is also within communicative and collaborative contexts that creativity and metacognition are developed in early childhood. When children share ‘joint attention’ or ‘engage jointly’ in activities we know that this provides a significant cognitive challenge in itself (Light and Butterworth 1992). Collaboration is also considered important in provid- ing opportunities for cognitive conflict as efforts are made to reach
TOWARDS A FUTURE EARLY YEARS ICT CURRICULUM
consensus (Doise and Mugny 1984), and for the co-construction of poten- tial solutions in the creative processes. But most unfortunately, as Crook (2003) has argued, and others have noted in the foregoing pages, designers have too often assumed that their task has been to develop software that support the learner in solitary acts of learning. What the designers have failed to recognise is the fact that the practices of private reflection and interrogation that are required to learn on one’s own are at first developed through socially organised learning (Crook 2003). Also, while the value of ICT in supporting collaborative learning in schools has been demon- strated (Crook 1994), successful collaboration does not automatically occur simply whenever we bring children together to share the same com- puter. As Crook (1994) has shown, teachers often need to orchestrate col- laborative interactions if there are to be learning gains. Crook also warns us that: ‘. . . while there is considerable evidence that ICT can be a power- ful resource in helping to support joint working and classroom collabo- ration between school age pupils, it must be recognised that the social systems of pre-school environments have different dynamics’ (Crook 2003: 13).
As David Whitebread (Chapter 6) suggests, computer-based adventure games and simulations have been found to be particularly powerful in generating collaborative talk and discussion. Programmable toys and many, if not most, other screen-based applications offer the possibility of collaboration in terms of symbolic manipulation, although adult inter- vention is often needed to gain the most from software. But as Tim Waller (Chapter 3) has noted, educators often underestimate children’s experience and confidence with ICT. The UK Effective Performance of Preschool Education (EPPE) (Sylva et al. 1999), and Researching Effective Pedagogy in Early Childhood (REPEY) (Siraj-Blatchford et al. 2002) studies have shown that the most effective foundation stage settings combine the provision of free play opportunities with more focused group work involving adult direct instruction. This more balanced approach would therefore appear to be the most desirable model to promote with ICT as well.
The REPEY research also suggested that adult–child interactions that involved some element of ‘sustained shared thinking’ are especially valu- able in terms of children’s early learning. These were identified as sus- tained verbal interactions that moved forward in keeping with the child’s interest and attention. They were initiations that were most commonly elicited in practical activity and they may often occur in the context of children’s use of ICT. Unfortunately, the evidence also suggested that too often there is no adult present at these times to provide the necessary scaffolding and support (Siraj-Blatchford et al. 2002).