PENDAHULUAN DESKRIPSI SINGKAT Praktek Kerja TECHNICAL DESCRIPTION Relative

LKS SMK 2017 Bidang Lomba Animation LOMBA KOMPETENSI SISWA SEKOLAH MENENGAH KEJURUAN TINGKAT NASIONAL XXV KISI-KISI SOAL KELOMPOK TEKNOLOGI INFORMASI BIDANG LOMBA ANIMATION

A. PENDAHULUAN

LKS tahun 2017 bidang lomba animation akan memperlombakan kompetensi meliputi pengetahuan, kemampuan prosedural, dan keterampilan dalam mengeksekusi projek di bidang animation. Bidang lomba ini akan digarap secara individu, yang mewakili provinsi-provinsi di Indonesia. Dalam kompetisi keterampilan mengeksekusi projek, penilaian pengetahuan dan kemampuan prosedural akan berlangsung melalui daftar penilaian kinerja yang sudah ditentukan panitia. Tidak ada test terpisah untuk pengetahuan dan keterampilan. Perlombaan ini menganut sistem fair play, yakni berlomba pada batasan yang sudah diketahui sebelumnya, kemampuan yang dituntut adalah kemampuan bekerja dengan cepat, tepat dan hasil sesuai dengan test project.

B. DESKRIPSI SINGKAT

Kompetensi : Animasi 2D 2D DIGITAL ANIMATION Jenis Produk : Animation ShootScene Material : a. Pegbar b. Pensil Penghapus c. Kertas Animasi HVS 70 grA4 Perangkat alat : a. Light Box LKS SMK 2017 Bidang Lomba Animation b. Scanner c. Komputer PC Teknik : Tradisional Technique step 1. Drawing Keyframe Inbetween 2. Scanning to digital Digital Technique step 1. Outlinerclean up 2. Colouring 3. Layout 4. Final Compose Deskripsi : • Menggambar karakter diatas kertas menggunakan pensil dengan perlengkapan pegbar lightbox. • Proses digitalisasi termasuk outlining, clean up, coloring, layout, final compose married Video Audio • Output Digital HD 720p 16:9 PAL System 25 Fps H264 format Waktu : 20 jam

C. Praktek Kerja

a. Peserta harus dapat melakukan pekerjaan secara mandiri. b. Kesesuaian teknis meliputi: 1 Penggunaan perangkat lunakkeras. 2 Menggambar dan memahami karakter. 3 Pemahaman prinsip animasi. 4 Pemahaman anatomi karakter. LKS SMK 2017 Bidang Lomba Animation 5 Pemahaman gerak. 6 Pemberian unsur audio. 7 Output video

D. TECHNICAL DESCRIPTION Relative

Importa nce Test Projec t 01 Test Projec t 02 Test Projec t 03 1 Work organization and management The individual needs to know and understand: • Regulations and requirements for safe working practices • Terminology specific to the sector and role • How to plan for and manage time and tasks • Saving regular backups of work to avoid file corruption progressive file • File management and structure for interpretation by the team and for optimal use transferring between hardware • Standard Operational procedure in animation process The individual shall be able to: • Conform to professional standards at all times • Take responsibility for all production processes • Set-up and maintain file structures • Manage their own time • Recover from setbacks • Communicate and work with others for the common benefit • Follow the SOP 5 V V V V V V V V V V V V v V V V V V V V V V V V V v V V V V V V V V V V V V v 2 Communication and Interpersonal skills The individual needs to know and understand • The importance of active listening skills • Methods for interpreting the 5 V V LKS SMK 2017 Bidang Lomba Animation design project and clarifyingquestioning the client • How to visualise and translate customer wishes making recommendations which meet their design and budgetary requirements • The importance of building and maintaining productive working relationships • The importance of resolving misunderstandings and conflicting demands • How to ensure a team successfully understands the design project The individual shall be able to: • Use literacy skills to: o Follow documented instructions from a supplied project o Interpret workplace instructions and other technical documents o Keep up to date with latest industry guidelines o Present their brief to the client and justify their design choices • Use oral communication skills to: o Communicate in a logical and easily understood manner o Use discretion and confidentiality when dealing with clients o To organize and compile a presentation to present to the client o Question clients in an appropriate manner o Use assertiveness and tact in regards to dealing with a client o Show visual development through sketches V V V V V V V V V V V V V V V V V V V V V V V V LKS SMK 2017 Bidang Lomba Animation 3 Interpretation of the project brief The individual needs to know and understand: • 2D Animation Pipeline • Animation style • How to read works to particular storyline script to animation planning • Tools specifications • Asset list priorities to determine what are the most important assets to spend time on and what can utilise duplicationre-use. The individual shall be able to: • Determine the animation style, acting themes • Choose the right approach is based on the story,theme and character design • Produce an animation workflow with standard particulary tools from animation planning to Final shoot 30 V V V V V V v V V V V V V v V V V V v 4 Problem solving The Individual needs to know and understand : • Production pipeline in 2D animation techniques • How to trouble shoot minor in tools • 2D animation workflow The Individual shall be able to : • Use analytical skills to determine the requirements of the specifications • Use problem solving skills to translate the required outcomes of the specification to an appropriate solution • Use time management skills • Check work regularly to minimize problems that may araise at a 5 V V V V V v LKS SMK 2017 Bidang Lomba Animation later stage 5 Innovation Creativity The individual needs to know and understand: • Creative in animation trends and developments in the industry • Communication and storytelling skills • How to apply appropriate form,animation layout in production stage • Animation Principles and techniques for adapting acting for various uses • How to define creativity in animation shoot • How to apply personality character in shoot • Acting character personality principles The individual shall be able to: • Create, analyse and develop an character animation in selected shoot to communication visual story • Create, manipulate and developing the timing and space of the movements of a character or object during the sequence of images • building up accurate, detailed frame-by-frame visuals • Analyse a personality character • Keep the original character design and improve the visual appeal • Transform an idea into a creative shoot acting 50 V V V V V V V v v v v v v V V V V V V V V V V V V v 6 Technical Aspects Output The individual needs to know and understand: 5 LKS SMK 2017 Bidang Lomba Animation • Technological trends and developments in the 2D animation Pipeline Tools • Different 2D animation processes: their limitations classical to digital and techniques straight forward or pose to pose • Standards for client presentation • Compositing Editing • Appropriate file formats, resolution and compression • Software applications • Different types of 2D animation style full motion or limited The individual shall be able to: • Create final shoot movie for presentation • Adjust and manipulate layout shoot to suit the character design and technical specifications • Apply the correct colours pallete to Final shoot movie • Save files in the correct format • Use software applications comprehensively and appropriately • Organize and maintain folders for final output and archiving • Saving regular backups of work to avoid file corruption Proggresive file V v V V V V V V V V V V v V V V V V V V V V V V V v TOTAL 100

E. Kisi-kisi dan kriteria Lomba