Research Design RESEARCH METHODOLOGY

Praditya Putra, 2014 The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of Narrative Text Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

CHAPTER III RESEARCH METHODOLOGY

This chapter presents the methodology and procedure, which are taken in this study in order to find out the answer from research question. This chapter contains research design, population and sample, research hypothesis, data collection, trying out the instruments, and data analysis.

3.1 Research Design

A quantitative approach and descriptive method are used in this study since the main purpose of this study is to find out whether there is any correlation between students’ frequency in playing role-playing game and students’ reading comprehension of narrative text. Quantitative approach is employed since this research defines the research questions based on the trends in the field of research site. As described by Creswell 2012, p. 13 quantitative approach is applied if the researchers want to identify a research problem based on trends in the field or on the need to explain why something happens. In addition, Creswell 2012 states that descriptive method is used when the study is aimed to explain the overall tendency based on the data collected. Based on the above- mentioned theories, this research employs quantitative approach and descriptive method. Correlation research design is used in this study in order to find out the tendency of relation between students’ frequency in playing role-playing game and their reading comprehensio n in narrative text. Creswell 2012, p. 338 states that correlation is a statistical test to determine the tendency or pattern between two variables or two sets of data to vary consistently. The result of the correlation between the two variables is categorized into form of the coefficient correlation. As stated by Creswell 2012, researchers in correlation research design applies statistical test of two variables data that comes from each of the participants’ score and converts the result into the coefficient correlation. Accordingly, the result of this study merely comes from the score of two sets of data. Praditya Putra, 2014 The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of Narrative Text Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu Based on the title of this research “The Correlation of Playing Role- Playing Games a nd Students’ Reading Comprehension of Narrative text”. The research is stated as follows for two sets of data: Figure 3.1 Illustration of Correlation cited from Sugiyono 2002, in Mayningsih, 2009, p.42 The correlation of the two variables can be illustrated in the figure below. X: the result of students’ frequency in playing role-playing game Y: the result of students’ Reading comprehension test of narrative text 3.2 Population and Sample 3.2.1 Population

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