SEMINAR INTERNASIONAL
Reformulasi Paradigma Pendidikan Teknologi dan Kejuruan
693
3 Ensure legibility
3.09 feasible
4 Minimize the effort
3.24 feasible
5 Increase the activity
3.24 feasible
6 The focus of attention
3.10 feasible
7 Simplicity
3.10 feasible
8 The integration
3.22 feasible
9 Contrast
3.06 feasible
10 Suppression
3.11 feasible
11 Unity
3.28 feasible
12 Layout
3.14 feasible
13 Realistic
3.27 feasible
14 Analogic
3.00 feasible
15 Letter
3.04 feasible
16 Font color
2.98 feasible
17 Spacing between letters
3.12 feasible
18 Leveling line
3.16 feasible
19 Balance
3.02 feasible
20 Color scheme
3.13 feasible
21 Directionals
3.10 feasible
22 Figure ground contrast
2.98 feasible
23 Consistency in the use
3.13 feasible
Average number of score 71.93
feasible Overall mean score
3.12 Table 15
Frequency distribution of score of the feasibility of computer-based learning media in media aspects on second-field trials
Score Interval Criteria
Frequency Percentage
≤ 1. 75 not feasible at all
1.76 – 2.51
not feasible 2.52
– 3.27 Feasible
52 72.22
≥ 3.28 feasible once
20 28.78
Total 72
100 6. Feasibility of learning media in learning material aspects from second-field trials
SEMINAR INTERNASIONAL
Reformulasi Paradigma Pendidikan Teknologi dan Kejuruan
694
Table 16 Score of the feasibility of computer-based learning media in learning
material aspects on second-field trials No
Aspects of Assessment Number of
Scores Criteria
1 Subject matter
3.30 feasible once
2 Input or learning materials used
3.13 feasible
3 Materials needed
3.18 feasible
4 Rational
3.24 feasible
5 Description of course content
3.16 feasible
6 Learning Objectives
3.38 feasible once
7 Learning system
3.27 feasible
Average number of score 22.66
feasible Overall mean score
3.23 Table 17
Frequency distribution of score of the feasibility of computer-based learning media in learning material aspects on second-field trials
Score Interval Criteria
Frequency Percentage
≤ 1. 75 not feasible at all
1.76 – 2.51
not feasible 2.52
– 3.27 Feasible
44 66.11
≥ 3.28 feasible once
28 33.89
Total 72
100 7. Feasibility of learning media in media aspects from third-field trials
Tabel 18 Score of the feasibility of computer-based learning media in media aspects
on third-field trials No
Aspects of Assessment Number of
Scores Criteria
1 Suatibility of the display
3.12 feasible
2 Selection of visual display
3.06 feasible
3 Ensure legibility
3.03 feasible
4 Minimize the effort
3.17 feasible
5 Increase the activity
3.00 feasible
6 The focus of attention
2.87 feasible
7 Simplicity
3.04 feasible
8 The integration
2.94 feasible
9 Contrast
3.07 feasible
10 Suppression
3.17 feasible
11 Unity
3.19 feasible