AR VR MR and RR in Learning and Teaching
#THETA2017 Conference, 7-10 May 2017, Auckland, New Zealand
Type of Presentation: Present a Session
Title: AR/VR/MR & RR in learning and teaching digital projects
Author:
Claudio Aguayo
Senior Research Officer
Centre for Learning and Teaching
Auckland University of Technology
[email protected]
Summary
Emerging learning technologies offer a range educational and pedagogical possibilities across disciplines,
settings and sectors. Some of the current research & development projects at the Centre for Learning
and Teaching, Auckland University of Technology, include the explorative educational use of Virtual,
Augmented and Mixed Realities (AR/VR/MR) in digital learning and teaching. An overview of digital
projects are presented with focus on approaches and strategies that promote transformative learning
processes, but most importantly, how such processes can be integrated and complemented with
‘offline’ and ‘non-technology mediated’ instances and principles to benefit all mobile learners.
Presentation link:
https://docs.google.com/presentation/d/1TUZiHJ_EIr7X5JvbgqKMXD-rAPPVVl0-DqRBfl57gzw/edit?usp=
sharing
Abstract
Mobile learning has proven to assist education at different levels within a wide range of disciplines and
contexts. The exponential development and social adoption of newer tools and affordances (i.e.
‘possibilities’) of mobile devices, such as smartphones and tablets, are revolutionising educational
approaches though mobile learning around the world. Mobile devices not only allow for learning
processes to occur practically anywhere in collaboration with anyone, but also offer types of learning
that continually challenge traditional formal and non-formal pedagogical approaches and settings. Key
benefits of current mobile learning practice include transformation, innovation, inclusion, collaboration,
real-life learning and self-determined types of learning. Within this plethora of emerging digital
affordances, one specific focus at the Centre for Learning and Teaching (CfLAT), Auckland University of
Technology, has been the exploration of innovative mobile learning technologies and pedagogies in
practice.
Some of our recent and ongoing Research & Development digital projects have explored how Virtual
Reality (VR) and Augmented Reality (AR) experiences and aesthetics can connect people to places
making the invisible visible; or how Mixed Reality (MR) affordances can promote culturally-responsive
and locally relevant ecological literacies through meaningful affectivities. However, one of our critical
goals in such digital space is to enact, integrate and bring forward ‘offline’, and most importantly,
‘non-technology mediated’ learning and teaching instances in mobile learning. We refer to this as Real
Reality (RR). This presentation introduces an overview of some recent AR/VR/MR learning and teaching
digital projects and related technological tools, approaches and strategies, and how these endeavour to
embed RR design principles and user experiences to successfully implement and use mobile learning for
transformative learning across disciplines, sectors and contexts.
Author’s bio
Dr Claudio Aguayo is a Senior Research Officer at the Centre for Learning and Teaching, Auckland
University of Technology, where he contributes to research and development of learning technologies.
Claudio is currently undertaking research projects at the local, national and international level in mobile
learning, sustainability education, science education, collaborative online spaces, and educational app
development. Claudio’s current interests include the role of technology in non-formal contexts through
affective and emotional dimensions, innovative use of emerging technologies and pedagogies in learning
and teaching, technology-based self-organising learning systems, and embodied enactive cognition in
virtual and augmented spaces.
Type of Presentation: Present a Session
Title: AR/VR/MR & RR in learning and teaching digital projects
Author:
Claudio Aguayo
Senior Research Officer
Centre for Learning and Teaching
Auckland University of Technology
[email protected]
Summary
Emerging learning technologies offer a range educational and pedagogical possibilities across disciplines,
settings and sectors. Some of the current research & development projects at the Centre for Learning
and Teaching, Auckland University of Technology, include the explorative educational use of Virtual,
Augmented and Mixed Realities (AR/VR/MR) in digital learning and teaching. An overview of digital
projects are presented with focus on approaches and strategies that promote transformative learning
processes, but most importantly, how such processes can be integrated and complemented with
‘offline’ and ‘non-technology mediated’ instances and principles to benefit all mobile learners.
Presentation link:
https://docs.google.com/presentation/d/1TUZiHJ_EIr7X5JvbgqKMXD-rAPPVVl0-DqRBfl57gzw/edit?usp=
sharing
Abstract
Mobile learning has proven to assist education at different levels within a wide range of disciplines and
contexts. The exponential development and social adoption of newer tools and affordances (i.e.
‘possibilities’) of mobile devices, such as smartphones and tablets, are revolutionising educational
approaches though mobile learning around the world. Mobile devices not only allow for learning
processes to occur practically anywhere in collaboration with anyone, but also offer types of learning
that continually challenge traditional formal and non-formal pedagogical approaches and settings. Key
benefits of current mobile learning practice include transformation, innovation, inclusion, collaboration,
real-life learning and self-determined types of learning. Within this plethora of emerging digital
affordances, one specific focus at the Centre for Learning and Teaching (CfLAT), Auckland University of
Technology, has been the exploration of innovative mobile learning technologies and pedagogies in
practice.
Some of our recent and ongoing Research & Development digital projects have explored how Virtual
Reality (VR) and Augmented Reality (AR) experiences and aesthetics can connect people to places
making the invisible visible; or how Mixed Reality (MR) affordances can promote culturally-responsive
and locally relevant ecological literacies through meaningful affectivities. However, one of our critical
goals in such digital space is to enact, integrate and bring forward ‘offline’, and most importantly,
‘non-technology mediated’ learning and teaching instances in mobile learning. We refer to this as Real
Reality (RR). This presentation introduces an overview of some recent AR/VR/MR learning and teaching
digital projects and related technological tools, approaches and strategies, and how these endeavour to
embed RR design principles and user experiences to successfully implement and use mobile learning for
transformative learning across disciplines, sectors and contexts.
Author’s bio
Dr Claudio Aguayo is a Senior Research Officer at the Centre for Learning and Teaching, Auckland
University of Technology, where he contributes to research and development of learning technologies.
Claudio is currently undertaking research projects at the local, national and international level in mobile
learning, sustainability education, science education, collaborative online spaces, and educational app
development. Claudio’s current interests include the role of technology in non-formal contexts through
affective and emotional dimensions, innovative use of emerging technologies and pedagogies in learning
and teaching, technology-based self-organising learning systems, and embodied enactive cognition in
virtual and augmented spaces.