INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY SCHOOL Introduction Of Traditional Kid Game For Elementary School.

INTRODUCTION OF TRADITIONAL KID GAME
FOR ELEMENTARY SCHOOL

By :

Krisna Sukmaning Palupi
Umi Fadlilah

DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
MUHAMMADIYAH UNIVERSITY OF SURAKARTA
NOVEMBER 2014

INTRODUCTION OF TRADITIONAL KID GAME FOR
ELEMENTARY SCHOOL
Krisna Sukmaning Palupi, Umi Fadlilah

Informatics, Faculty of Communications and Informatics
Muhammadiyah University of Surakarta
E-mail : Lninanino@gmail.com


ABSTRACT
The traditional game is a game that is very fun to play but the existence of the
traditional game now is already replaced by any modern game play that is not required in
complex media just as the traditional game play. Play a traditional game on the computer is a
good idea to keep the traditional game exist and being known by modern children.
In making the application of instructional media, the author uses the method of
SDLC (System Development Life Cycle) comprising the steps of : planning, analysis, design,
implementation, testing and management. Besides, Construct2 is a software engine that has
been chosen to make whole of this instructional media because it does not require a code to
make it and can be easily converted into a mobile games, desktop games, html 5 games to
play in a browser, and many more. As the animation in instructional media to be more
attractive, then the object was created using the software of CorelDraw X4 and as a regulator
of the sound effects is using cool edit pro version 2.
The results of the study by research is forming an interesting learning media and
can be played in a computer because it is been converted into a desktop application. This
application consists of 10 kind of traditional games which deliver in insight and 3 kinds of
games that being simulated. Based on the system testing and the retrieval of data through
questionnaires to the respondents, it shows the results of the percentage of teachers 90 % and
92 % of the students say that this application is interesting.


Keyword: Construct 2, Learning Media, Traditional Game.

In fact,

INTRODUCTION
State of Indonesia is very

traditional

the presence of

children's

games

in

rich of cultural heritage. Start of

Indonesia is not just a regular game,


cultural dances,

music,

but there is an important sense of

sculpture,

meaning implied in it. According to

even culture of games. In

Vivi Wijayanti in her Journal of

Indonesia, especially in Java, devoted

“Dolanan Anak dalam Masyarakat

to the culture of play, the famous term


Jawa” (2008 : 20 ), dolanan anak,

was 'dolanan bocah' or 'dolanan anak'.

defined as children's games, are :

language,
clothes,

songs,

art drawing,

Dolanan derived from the word
'dolan' which means to play games. In
this case,

a. A preparatory transform into adults.
b. A game that will produce who loses


the word dolan is dolan

which means play,

which gets the

suffix -an, thus becoming ‘dolanan’.
The word of dolanan is a verb form of
'play' (to play),

and who wins.
c. Embodiment of anxiety and anger.
d. One thing that is not very important
in society.

as a noun form of

'game' (game play) and 'toys' (toy)
(Vivi Wijayanti, 2008).


Indonesian children play should be
no less popular with modern games. Right

‘Dolanan anak’ in Indonesia is

now

with

the

internet,

traditional

very synonymous with yore. No doubt

Indonesian games can be helped to live


that today's children are rarely plays

again. Internet is a medium to deliver

that such games. No other reason than

information that can be used in the

because of the popularity of ‘Dolanan

preservation of culture and noble values of

anak’ has begun to erode by the

Indonesia ( Vivi : 2011). Simulation games

modern games like play station games,

in internet considered very important to


video games,

and much

have in order to reintroduce the way of play

more. Modern game now comes with a

traditional game to the modern child's and

variety of themes,

such as wars,

the general public can cure homesickness

fights, race car, or firing a shot that is

especially adults who used to love to play


dangerous for children,

but very

traditional game. Funny and inspirational

unfortunate that the popularity of the

look will make children interested in the

modern game is already very far left

game which is actually a form of digitizing

the traditional games.

traditional game.

nintendo,


just what’s possible with HTML5 when
put into the right hands. (Dustin

BASIC THEORY
In this research, there are several
theories that need to be examined in this

Triplett,page:1)
d. Corel draw

study. Some of these terms are as follows :
Corel draw is the application program
a. Games

from Corel Corporation that has the
The game is a recreational

graphics processing capabilities in

activity with the purpose of having fun,


terms of forming a new object, forming

spare time, and light exercise. The

a new text, combine object, combining

game is usually done alone or together

object with text, and cutting object, so

( group ) ( Haryanto, 2010, page:1 ).

that could be use in making a design
for some logo, business card design,

b. Traditional games

advertising design, or t- shirt. Corel

Traditional

games

are

draw is a vector graphics program with

games made by children - elementary

a base or a line, but can also process

school children. It can play anywhere

images in the basis of actual bitmap. (

in the outdoors, using his body as

Ardi Wasila Chandra, 2014, page : 1 )

media, or surrounding objects crate
stone, wood, and so forth. ( Dik, 2012,

e. Format factory

page:1 )
Format factory is an application to
convert and audio, video, or image file.

c. Construct 2

The advantages offers are support
Construct 2 is purely an HTML5 game-

multimedia file format which is fairly

making tool. Unlike Game Maker, it is

complete and option of output setting is

quite limited on platforms which can

adjustable as the user desire. Option

release to. But, that’s not necessarily a

can be high, standard, or low, and there

bad thing if people only planning on

is also an option that can be customized

releasing it on the web or mobile

which

devices

HTML5.

magnitude and quality of the resulting

Nowadays, there are also a ton of great

file. Format Factory is also made to be

HTML5 games available now. Games

compatible with the format used in

that

support

like HexGL and Cut the Rope show

certainly

will

affect

the

today’s gadgets, ranging from tablet,
smart phones to digital cameras.

The initial phase is to analyze the
needs. In this case is includes any hardware
and software which required.

METODOLOGY OF RESEARCH
The author uses the method of
SDLC (System Development Life Cycle) in
making this research. The stages of the
research can be seen in Figure 1.

The second stage of the processes is
collecting required data. The collected
data’s are includes the variety of data based
on the need from the first phase. Data
collection is related to the needs of making
the instructional media and information

Start

about the traditional games from central
Requirement
Analysis

Java and information about how to play the
games.

Data Collection

The third stage is to ensure the
No

Data Completed
?

completeness of the wide variety of existing
data from the observation through the

Yes

Internet

Design and Built
Application

and

related

journals

about

traditional games and how to make the
instructional media. If it doesn’t complete

Test

Application

yet, researches returned into the second
phase.

No

Application
Run Well

The four stages, researchers began to
design and build the application with the

Yes

data

which

already

collected.

The

application is designed by the software of
Display

Analysis

Construct 2 which very well to create the
instructional

media

and

its

games

simulations.
Report
End

The
application

fifth
to

stage

is

determine

testing

the

whether

the

application is running smoothly, if it is not,
then researchers will repeat the stage in
Gambar 1. Flowchart of Research

manufacture of application.
The sixth stage is the implementation
of the application. To test this application,

researchers

choose

SD

IT

Table.1 Internal Testing Result

Taqqiya

Rassyida, Kartasura.
The last stage is the making of report.
The authors report the result of research

No.

Testing Item

1.
2.

Progress bar
The
smoothness
of animation
image
The
smoothness
of audio play
Loading
process
while
opening the
menu
Loading
process of
the game
Loading
process of
material
The
accuracy of
the cursor

that have been done.

3.

RESULT
The results of this research are the
creation of a learning application for

4.

children, especially children who are still at
primary school level. The contents of this
application

is

a

traditional

children's

5.

insights which is consist of 10 kinds of kids
games such as bekel, jaranan, kelereng,

6.

gobak sodor, egrang, benthik, engklek,
cublak cublak suweng, bentengan, and

7.

dakon. In addition, this application add 3
simulation of games which play in digital
form

so

that

children

can

quickly

understand how to play this game, three
kinds of games are dakon, kelereng and
gobak sodor.

Condition
Good Enough Less













From the table 1 above, it’s seen that
the

progress

application

bar

runs

when

opening

smoothly,

the

animation

images run smoothly in each page, audio
goes poorly because of the lack of clarity in

SYSTEM TESTING
System testing is divided into three
kind of test :
1. Internal Testing
Intenal testing is a test done by the
author in a way to run the application after
the author finishes make this application.
The table testing system is shown in table 1
below.

the audio volume in comparison with the
volume of the audio narration backsound so
that narrative voice sounded less clear,
loading when opening the menu runs well,
loading when the openingthe games are run
well but when the game already run it goes
slowly because of some problems inside the
rules, loading when displaying the material
goes smoothly with no system wait, and the
accurasy of cursor is run very well.

2. External Testing / User

P5 : Application run well

Testing applications of instructional

P6 : Teachers want to introduce

media “Introducing Traditional Game for

the traditional game and

Elementary school " performed at the

teach how to play it after

Taqqiya

seeing this application.

Rasyida

Elementary

School,

Ngemplak, Kartasura. The researches run
Table 3. Questionare Result of Students

the application in front of the students in
grade 2 by the number of students by 35
people and the number of teachers by 6
person.

The table testing system by

teachers and students is shown in table 2
and 3 below.
Table 2. Questionare Result of Teachers
Statement
No

Name

Musaib

P2

P3

P4

P5

P6

5

5

5

5

4

5

2

Humam

4

5

4

5

3

5

3

Haidar

5

5

4

5

5

4

4

Riza

5

5

4

5

4

4

5

Rahma

5

5

4

5

5

5

5

5

4

4

5

5

Muhammad N.

P3

P4

P5

P6

6

4

4

5

5

3

3

7

Faza

4

5

4

4

3

5

8

Citra

3

4

4

4

4

4

9

Khansa Viska L

4

2

4

4

4

4

10

Zufar

5

5

4

5

4

4

5

4

4

3

5

5

4

4

4

4

4

4

Endang Novi

4

4

4

4

4

4

5

Siti Purwanti

5

4

4

4

4

4

6

Tria Susanti

4

4

5

4

4

3

3

Sha’ib Raif

P1

P2

5

2

1

Pernyataan

Nama

P1

Citra Kumala
Dewi
Ririn Rahayu
Munawarah Tri
Handayani

1

No

Faiz

Statement :
P1 : The displays of the media are

Legend :
5 : Strongly Agree

interesting.

4 : Agree

P2 : The games are interesting.

3 : Neutral

P3 : The application is easy to

2 : Disagree

understand by user

1 : Strongly Disagree

P4 : Students like the application
P5 : Application run well

Statement :
P1 : The displays of the media
are interesting.
P2 : The games are interesting.
P3 : The application is easy to
understand by user

P6 : Students want to play traditional
games after seeing this
application.
Based

on

the

percentage

of

respondents to answer each question in the

P4 : Students like the
application

questionnaire to calculate the percentage of

respondent group and can be displayed in
graphical form, so it can be formulated as
equation 4.1 to equation 4.4.

Here the

Table 5 and the percentage of student’s
assessment in the figure of 2.

Table 5 Number of Students Assesment.

number of teacher’s assessment is shown in
Perny

S

ataan

S

1

P1

6

3

2

P2

8

3

P3

1

Persent

4

P4

ase

5
6

Table 4 and the percentage of teacher’s
assessment in the figure of 1
Table 4 Number of Teachers Assesment.
No

State

Number of Answer

ment

S
S

S

1

P1

3

3

2

P2

1

3

P3

4

Juml
ah

T
S

ST
S

0

0

0

27

90%

5

0

0

0

25

83%

2

4

0

0

0

26

86%

P4

1

5

0

0

0

25

83%

5

P5

0

4

2

0

0

22

73%

6

P6

1

3

2

0

0

23

76%

N

Jumlah Jawaban

Skor

No

Juml

Persent

T

ST

S

S

1

0

0

46

92%

1

1

0

0

47

94%

9

0

0

0

41

82%

6

4

0

0

0

46

92%

P5

3

5

2

0

0

41

82%

P6

5

5

0

0

0

45

90%

S

N

ah
Skor

ase

Figure 2 Percentage of Students Assesment

Figure 1 Percentage of Teachers Assesment

3. Comparison
Testing of the system is done by

Based

on

the

percentage

of

comparing

the

application

of

respondents to answer each question in the

introduction Traditional kid games

questionnaire to calculate the percentage of

applications with application of Hom

respondent group and can be displayed in

Pim

graphical form, so it can be formulated as

introduction of Traditional Games.

equation 4.1 to equation 4.4.

Here the

Both applications shall be identified for

number of student’s assessment is shown in

less and more. The view of the

Pah

which

also

a

media

comparison is explain at the table 6

Only traditional games originating

below.

from Central Java while the review
of the application of hompimpah

Table 6 Comparison of Application

reviews all game from Indonesia.
Comparison

View

Menu

Scope of
Materials

Material

Platform
Loading

Aplication of
Introduction
Traditional Kid
Games
The design is quite
interesting, less
animation
Materi, game, referensi,
profil, petunjuk
Material, games,
references, profil, and
guidance.
Only traditional games
originating from Central
Java

Hom Pim Pah

CONCLUSION
The design is
interesting, less
animation
Materi,
profile,petunjuk
Material,
profile, and
guidance
The entire game
in Indonesia

1. Has been created an application to
introduce traditional games for kid
as the learning media to introduce
them how to play it by a computer.
2. The application consists of 10 kind
of traditional games which deliver
in insight and 3 kinds of games

There are 10 games
with an insights and 3
pieces of game that
being simulated

Only show the
insight of the
game

Dekstop
Quite Smoothly

Android
Smoothly

that being simulated.
3. Based on the system testing and
the retrieval of data through
questionnaires to the respondents,
it

Legend:
1. Display

shows

the

results

of

the

percentage of teachers 90 % and
the

Aplication

of

92 % of the students say that this

Introduction Traditional Kid Games

application

is

interesting,

the

is quite interesting, but views of

percentage of teachers 83 % and

hompimpah application are more

94 % of students said they had that

attractive.

game in this exciting application ,
Introduction

the percentage of 86 % of teachers

Traditional Kid Games has more

and 82 % of the students say that

menu option than the application of

this

Hom Pim Pah.

understand , and the percentage of

2. Aplication

3. Aplication
Traditional

of

of
Kid

Introduction
Games

run

in

personal computer while Hom Pim
Pah run in android platform

application

is

easy

to

teachers of 83 % and 92 % of
students say that teachers and
students like the application
4. Based on the result of data from the

Introduction

respondents, it can be concluded

Traditional Kid Games reviews only

with a percentage of 73 % of

4. Aplication

of

teachers and 82 % the percentage
of students say that the application
was run well and the percentage of
teachers 76 % and 90 % of
students that teachers want to
teach

the

children

traditional

games and children’s want to play
the traditional game after seeing
this application.

REFERENCES
Anonim.

2013

“Bekel”

Include

In



[Accessed at September 9th 2014]
Cahyono,

Nuri.

2011

“Permainan

Jaranan”

Include

In

[Accessed at September 10th 2014]
Nur Fajri, Aufar And Khusna Ismail, Adhi and Purnomo, S.Kom., M.Kom., Fredy 2013
“Aplikasi Permainan Casual Game \"Becak

Pursuit\"

Berbasis Html 5.”

Undergraduate thesis, BINUS.
Priliyatini, Veni. 2007 “Rancang Bangun Aplikasi Game Dakon Dengan J2se 5.0” Skripsi.
Universitas Islam Indonesia [Accessed at September 28th 2013].
Septyono, Ari 2013 “ Pembuatan Game Budaya dengan Macromedia Flash 8 “ Skripsi,
Universitas Muhammadiyah Surakarta, Surakarta.
Wijayanti, Vivi 2008 “ Dolanan Anak dalam Masyaraka Jawa “ Jurnal Nilai Pendidikan
Analisis. Universitas Indonesia
Zone, Valiant. 2014 “Nostalgia Permainan Gobak Sodor atau Galah Asin” Include In
[ Accessed at September 10th 2014 ]

BIOGRAPHY

Name

: Krisna Sukmaning Palupi

NIM

: L200102005

Place of Birth

: Boyolali

Date of Birth

: June 9th 1992

Gender

: Female

Religion

: Islam

Education

: S1

Department/Faculty : Department of Informatics/Communications and Informatics
Higher Education

: Universitas Muhammadiyah Surakarta

Home Address

: Komp. Surya Sejahtera Langgeng 1 Blok C No 6. Sungai Sipai,
Martapura, Kalimantan Selatan.

Phone Number

: 087815753667

Email

: Lninanino@gmail.com