INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY SCHOOL Introduction Of Traditional Kid Game For Elementary School.
INTRODUCTION OF TRADITIONAL KID GAME
FOR ELEMENTARY SCHOOL
By :
Krisna Sukmaning Palupi
Umi Fadlilah
DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
MUHAMMADIYAH UNIVERSITY OF SURAKARTA
NOVEMBER 2014
INTRODUCTION OF TRADITIONAL KID GAME FOR
ELEMENTARY SCHOOL
Krisna Sukmaning Palupi, Umi Fadlilah
Informatics, Faculty of Communications and Informatics
Muhammadiyah University of Surakarta
E-mail : Lninanino@gmail.com
ABSTRACT
The traditional game is a game that is very fun to play but the existence of the
traditional game now is already replaced by any modern game play that is not required in
complex media just as the traditional game play. Play a traditional game on the computer is a
good idea to keep the traditional game exist and being known by modern children.
In making the application of instructional media, the author uses the method of
SDLC (System Development Life Cycle) comprising the steps of : planning, analysis, design,
implementation, testing and management. Besides, Construct2 is a software engine that has
been chosen to make whole of this instructional media because it does not require a code to
make it and can be easily converted into a mobile games, desktop games, html 5 games to
play in a browser, and many more. As the animation in instructional media to be more
attractive, then the object was created using the software of CorelDraw X4 and as a regulator
of the sound effects is using cool edit pro version 2.
The results of the study by research is forming an interesting learning media and
can be played in a computer because it is been converted into a desktop application. This
application consists of 10 kind of traditional games which deliver in insight and 3 kinds of
games that being simulated. Based on the system testing and the retrieval of data through
questionnaires to the respondents, it shows the results of the percentage of teachers 90 % and
92 % of the students say that this application is interesting.
Keyword: Construct 2, Learning Media, Traditional Game.
In fact,
INTRODUCTION
State of Indonesia is very
traditional
the presence of
children's
games
in
rich of cultural heritage. Start of
Indonesia is not just a regular game,
cultural dances,
music,
but there is an important sense of
sculpture,
meaning implied in it. According to
even culture of games. In
Vivi Wijayanti in her Journal of
Indonesia, especially in Java, devoted
“Dolanan Anak dalam Masyarakat
to the culture of play, the famous term
Jawa” (2008 : 20 ), dolanan anak,
was 'dolanan bocah' or 'dolanan anak'.
defined as children's games, are :
language,
clothes,
songs,
art drawing,
Dolanan derived from the word
'dolan' which means to play games. In
this case,
a. A preparatory transform into adults.
b. A game that will produce who loses
the word dolan is dolan
which means play,
which gets the
suffix -an, thus becoming ‘dolanan’.
The word of dolanan is a verb form of
'play' (to play),
and who wins.
c. Embodiment of anxiety and anger.
d. One thing that is not very important
in society.
as a noun form of
'game' (game play) and 'toys' (toy)
(Vivi Wijayanti, 2008).
Indonesian children play should be
no less popular with modern games. Right
‘Dolanan anak’ in Indonesia is
now
with
the
internet,
traditional
very synonymous with yore. No doubt
Indonesian games can be helped to live
that today's children are rarely plays
again. Internet is a medium to deliver
that such games. No other reason than
information that can be used in the
because of the popularity of ‘Dolanan
preservation of culture and noble values of
anak’ has begun to erode by the
Indonesia ( Vivi : 2011). Simulation games
modern games like play station games,
in internet considered very important to
video games,
and much
have in order to reintroduce the way of play
more. Modern game now comes with a
traditional game to the modern child's and
variety of themes,
such as wars,
the general public can cure homesickness
fights, race car, or firing a shot that is
especially adults who used to love to play
dangerous for children,
but very
traditional game. Funny and inspirational
unfortunate that the popularity of the
look will make children interested in the
modern game is already very far left
game which is actually a form of digitizing
the traditional games.
traditional game.
nintendo,
just what’s possible with HTML5 when
put into the right hands. (Dustin
BASIC THEORY
In this research, there are several
theories that need to be examined in this
Triplett,page:1)
d. Corel draw
study. Some of these terms are as follows :
Corel draw is the application program
a. Games
from Corel Corporation that has the
The game is a recreational
graphics processing capabilities in
activity with the purpose of having fun,
terms of forming a new object, forming
spare time, and light exercise. The
a new text, combine object, combining
game is usually done alone or together
object with text, and cutting object, so
( group ) ( Haryanto, 2010, page:1 ).
that could be use in making a design
for some logo, business card design,
b. Traditional games
advertising design, or t- shirt. Corel
Traditional
games
are
draw is a vector graphics program with
games made by children - elementary
a base or a line, but can also process
school children. It can play anywhere
images in the basis of actual bitmap. (
in the outdoors, using his body as
Ardi Wasila Chandra, 2014, page : 1 )
media, or surrounding objects crate
stone, wood, and so forth. ( Dik, 2012,
e. Format factory
page:1 )
Format factory is an application to
convert and audio, video, or image file.
c. Construct 2
The advantages offers are support
Construct 2 is purely an HTML5 game-
multimedia file format which is fairly
making tool. Unlike Game Maker, it is
complete and option of output setting is
quite limited on platforms which can
adjustable as the user desire. Option
release to. But, that’s not necessarily a
can be high, standard, or low, and there
bad thing if people only planning on
is also an option that can be customized
releasing it on the web or mobile
which
devices
HTML5.
magnitude and quality of the resulting
Nowadays, there are also a ton of great
file. Format Factory is also made to be
HTML5 games available now. Games
compatible with the format used in
that
support
like HexGL and Cut the Rope show
certainly
will
affect
the
today’s gadgets, ranging from tablet,
smart phones to digital cameras.
The initial phase is to analyze the
needs. In this case is includes any hardware
and software which required.
METODOLOGY OF RESEARCH
The author uses the method of
SDLC (System Development Life Cycle) in
making this research. The stages of the
research can be seen in Figure 1.
The second stage of the processes is
collecting required data. The collected
data’s are includes the variety of data based
on the need from the first phase. Data
collection is related to the needs of making
the instructional media and information
Start
about the traditional games from central
Requirement
Analysis
Java and information about how to play the
games.
Data Collection
The third stage is to ensure the
No
Data Completed
?
completeness of the wide variety of existing
data from the observation through the
Yes
Internet
Design and Built
Application
and
related
journals
about
traditional games and how to make the
instructional media. If it doesn’t complete
Test
Application
yet, researches returned into the second
phase.
No
Application
Run Well
The four stages, researchers began to
design and build the application with the
Yes
data
which
already
collected.
The
application is designed by the software of
Display
Analysis
Construct 2 which very well to create the
instructional
media
and
its
games
simulations.
Report
End
The
application
fifth
to
stage
is
determine
testing
the
whether
the
application is running smoothly, if it is not,
then researchers will repeat the stage in
Gambar 1. Flowchart of Research
manufacture of application.
The sixth stage is the implementation
of the application. To test this application,
researchers
choose
SD
IT
Table.1 Internal Testing Result
Taqqiya
Rassyida, Kartasura.
The last stage is the making of report.
The authors report the result of research
No.
Testing Item
1.
2.
Progress bar
The
smoothness
of animation
image
The
smoothness
of audio play
Loading
process
while
opening the
menu
Loading
process of
the game
Loading
process of
material
The
accuracy of
the cursor
that have been done.
3.
RESULT
The results of this research are the
creation of a learning application for
4.
children, especially children who are still at
primary school level. The contents of this
application
is
a
traditional
children's
5.
insights which is consist of 10 kinds of kids
games such as bekel, jaranan, kelereng,
6.
gobak sodor, egrang, benthik, engklek,
cublak cublak suweng, bentengan, and
7.
dakon. In addition, this application add 3
simulation of games which play in digital
form
so
that
children
can
quickly
understand how to play this game, three
kinds of games are dakon, kelereng and
gobak sodor.
Condition
Good Enough Less
√
√
√
√
√
√
√
From the table 1 above, it’s seen that
the
progress
application
bar
runs
when
opening
smoothly,
the
animation
images run smoothly in each page, audio
goes poorly because of the lack of clarity in
SYSTEM TESTING
System testing is divided into three
kind of test :
1. Internal Testing
Intenal testing is a test done by the
author in a way to run the application after
the author finishes make this application.
The table testing system is shown in table 1
below.
the audio volume in comparison with the
volume of the audio narration backsound so
that narrative voice sounded less clear,
loading when opening the menu runs well,
loading when the openingthe games are run
well but when the game already run it goes
slowly because of some problems inside the
rules, loading when displaying the material
goes smoothly with no system wait, and the
accurasy of cursor is run very well.
2. External Testing / User
P5 : Application run well
Testing applications of instructional
P6 : Teachers want to introduce
media “Introducing Traditional Game for
the traditional game and
Elementary school " performed at the
teach how to play it after
Taqqiya
seeing this application.
Rasyida
Elementary
School,
Ngemplak, Kartasura. The researches run
Table 3. Questionare Result of Students
the application in front of the students in
grade 2 by the number of students by 35
people and the number of teachers by 6
person.
The table testing system by
teachers and students is shown in table 2
and 3 below.
Table 2. Questionare Result of Teachers
Statement
No
Name
Musaib
P2
P3
P4
P5
P6
5
5
5
5
4
5
2
Humam
4
5
4
5
3
5
3
Haidar
5
5
4
5
5
4
4
Riza
5
5
4
5
4
4
5
Rahma
5
5
4
5
5
5
5
5
4
4
5
5
Muhammad N.
P3
P4
P5
P6
6
4
4
5
5
3
3
7
Faza
4
5
4
4
3
5
8
Citra
3
4
4
4
4
4
9
Khansa Viska L
4
2
4
4
4
4
10
Zufar
5
5
4
5
4
4
5
4
4
3
5
5
4
4
4
4
4
4
Endang Novi
4
4
4
4
4
4
5
Siti Purwanti
5
4
4
4
4
4
6
Tria Susanti
4
4
5
4
4
3
3
Sha’ib Raif
P1
P2
5
2
1
Pernyataan
Nama
P1
Citra Kumala
Dewi
Ririn Rahayu
Munawarah Tri
Handayani
1
No
Faiz
Statement :
P1 : The displays of the media are
Legend :
5 : Strongly Agree
interesting.
4 : Agree
P2 : The games are interesting.
3 : Neutral
P3 : The application is easy to
2 : Disagree
understand by user
1 : Strongly Disagree
P4 : Students like the application
P5 : Application run well
Statement :
P1 : The displays of the media
are interesting.
P2 : The games are interesting.
P3 : The application is easy to
understand by user
P6 : Students want to play traditional
games after seeing this
application.
Based
on
the
percentage
of
respondents to answer each question in the
P4 : Students like the
application
questionnaire to calculate the percentage of
respondent group and can be displayed in
graphical form, so it can be formulated as
equation 4.1 to equation 4.4.
Here the
Table 5 and the percentage of student’s
assessment in the figure of 2.
Table 5 Number of Students Assesment.
number of teacher’s assessment is shown in
Perny
S
ataan
S
1
P1
6
3
2
P2
8
3
P3
1
Persent
4
P4
ase
5
6
Table 4 and the percentage of teacher’s
assessment in the figure of 1
Table 4 Number of Teachers Assesment.
No
State
Number of Answer
ment
S
S
S
1
P1
3
3
2
P2
1
3
P3
4
Juml
ah
T
S
ST
S
0
0
0
27
90%
5
0
0
0
25
83%
2
4
0
0
0
26
86%
P4
1
5
0
0
0
25
83%
5
P5
0
4
2
0
0
22
73%
6
P6
1
3
2
0
0
23
76%
N
Jumlah Jawaban
Skor
No
Juml
Persent
T
ST
S
S
1
0
0
46
92%
1
1
0
0
47
94%
9
0
0
0
41
82%
6
4
0
0
0
46
92%
P5
3
5
2
0
0
41
82%
P6
5
5
0
0
0
45
90%
S
N
ah
Skor
ase
Figure 2 Percentage of Students Assesment
Figure 1 Percentage of Teachers Assesment
3. Comparison
Testing of the system is done by
Based
on
the
percentage
of
comparing
the
application
of
respondents to answer each question in the
introduction Traditional kid games
questionnaire to calculate the percentage of
applications with application of Hom
respondent group and can be displayed in
Pim
graphical form, so it can be formulated as
introduction of Traditional Games.
equation 4.1 to equation 4.4.
Here the
Both applications shall be identified for
number of student’s assessment is shown in
less and more. The view of the
Pah
which
also
a
media
comparison is explain at the table 6
Only traditional games originating
below.
from Central Java while the review
of the application of hompimpah
Table 6 Comparison of Application
reviews all game from Indonesia.
Comparison
View
Menu
Scope of
Materials
Material
Platform
Loading
Aplication of
Introduction
Traditional Kid
Games
The design is quite
interesting, less
animation
Materi, game, referensi,
profil, petunjuk
Material, games,
references, profil, and
guidance.
Only traditional games
originating from Central
Java
Hom Pim Pah
CONCLUSION
The design is
interesting, less
animation
Materi,
profile,petunjuk
Material,
profile, and
guidance
The entire game
in Indonesia
1. Has been created an application to
introduce traditional games for kid
as the learning media to introduce
them how to play it by a computer.
2. The application consists of 10 kind
of traditional games which deliver
in insight and 3 kinds of games
There are 10 games
with an insights and 3
pieces of game that
being simulated
Only show the
insight of the
game
Dekstop
Quite Smoothly
Android
Smoothly
that being simulated.
3. Based on the system testing and
the retrieval of data through
questionnaires to the respondents,
it
Legend:
1. Display
shows
the
results
of
the
percentage of teachers 90 % and
the
Aplication
of
92 % of the students say that this
Introduction Traditional Kid Games
application
is
interesting,
the
is quite interesting, but views of
percentage of teachers 83 % and
hompimpah application are more
94 % of students said they had that
attractive.
game in this exciting application ,
Introduction
the percentage of 86 % of teachers
Traditional Kid Games has more
and 82 % of the students say that
menu option than the application of
this
Hom Pim Pah.
understand , and the percentage of
2. Aplication
3. Aplication
Traditional
of
of
Kid
Introduction
Games
run
in
personal computer while Hom Pim
Pah run in android platform
application
is
easy
to
teachers of 83 % and 92 % of
students say that teachers and
students like the application
4. Based on the result of data from the
Introduction
respondents, it can be concluded
Traditional Kid Games reviews only
with a percentage of 73 % of
4. Aplication
of
teachers and 82 % the percentage
of students say that the application
was run well and the percentage of
teachers 76 % and 90 % of
students that teachers want to
teach
the
children
traditional
games and children’s want to play
the traditional game after seeing
this application.
REFERENCES
Anonim.
2013
“Bekel”
Include
In
[Accessed at September 9th 2014]
Cahyono,
Nuri.
2011
“Permainan
Jaranan”
Include
In
[Accessed at September 10th 2014]
Nur Fajri, Aufar And Khusna Ismail, Adhi and Purnomo, S.Kom., M.Kom., Fredy 2013
“Aplikasi Permainan Casual Game \"Becak
Pursuit\"
Berbasis Html 5.”
Undergraduate thesis, BINUS.
Priliyatini, Veni. 2007 “Rancang Bangun Aplikasi Game Dakon Dengan J2se 5.0” Skripsi.
Universitas Islam Indonesia [Accessed at September 28th 2013].
Septyono, Ari 2013 “ Pembuatan Game Budaya dengan Macromedia Flash 8 “ Skripsi,
Universitas Muhammadiyah Surakarta, Surakarta.
Wijayanti, Vivi 2008 “ Dolanan Anak dalam Masyaraka Jawa “ Jurnal Nilai Pendidikan
Analisis. Universitas Indonesia
Zone, Valiant. 2014 “Nostalgia Permainan Gobak Sodor atau Galah Asin” Include In
[ Accessed at September 10th 2014 ]
BIOGRAPHY
Name
: Krisna Sukmaning Palupi
NIM
: L200102005
Place of Birth
: Boyolali
Date of Birth
: June 9th 1992
Gender
: Female
Religion
: Islam
Education
: S1
Department/Faculty : Department of Informatics/Communications and Informatics
Higher Education
: Universitas Muhammadiyah Surakarta
Home Address
: Komp. Surya Sejahtera Langgeng 1 Blok C No 6. Sungai Sipai,
Martapura, Kalimantan Selatan.
Phone Number
: 087815753667
Email
: Lninanino@gmail.com
FOR ELEMENTARY SCHOOL
By :
Krisna Sukmaning Palupi
Umi Fadlilah
DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
MUHAMMADIYAH UNIVERSITY OF SURAKARTA
NOVEMBER 2014
INTRODUCTION OF TRADITIONAL KID GAME FOR
ELEMENTARY SCHOOL
Krisna Sukmaning Palupi, Umi Fadlilah
Informatics, Faculty of Communications and Informatics
Muhammadiyah University of Surakarta
E-mail : Lninanino@gmail.com
ABSTRACT
The traditional game is a game that is very fun to play but the existence of the
traditional game now is already replaced by any modern game play that is not required in
complex media just as the traditional game play. Play a traditional game on the computer is a
good idea to keep the traditional game exist and being known by modern children.
In making the application of instructional media, the author uses the method of
SDLC (System Development Life Cycle) comprising the steps of : planning, analysis, design,
implementation, testing and management. Besides, Construct2 is a software engine that has
been chosen to make whole of this instructional media because it does not require a code to
make it and can be easily converted into a mobile games, desktop games, html 5 games to
play in a browser, and many more. As the animation in instructional media to be more
attractive, then the object was created using the software of CorelDraw X4 and as a regulator
of the sound effects is using cool edit pro version 2.
The results of the study by research is forming an interesting learning media and
can be played in a computer because it is been converted into a desktop application. This
application consists of 10 kind of traditional games which deliver in insight and 3 kinds of
games that being simulated. Based on the system testing and the retrieval of data through
questionnaires to the respondents, it shows the results of the percentage of teachers 90 % and
92 % of the students say that this application is interesting.
Keyword: Construct 2, Learning Media, Traditional Game.
In fact,
INTRODUCTION
State of Indonesia is very
traditional
the presence of
children's
games
in
rich of cultural heritage. Start of
Indonesia is not just a regular game,
cultural dances,
music,
but there is an important sense of
sculpture,
meaning implied in it. According to
even culture of games. In
Vivi Wijayanti in her Journal of
Indonesia, especially in Java, devoted
“Dolanan Anak dalam Masyarakat
to the culture of play, the famous term
Jawa” (2008 : 20 ), dolanan anak,
was 'dolanan bocah' or 'dolanan anak'.
defined as children's games, are :
language,
clothes,
songs,
art drawing,
Dolanan derived from the word
'dolan' which means to play games. In
this case,
a. A preparatory transform into adults.
b. A game that will produce who loses
the word dolan is dolan
which means play,
which gets the
suffix -an, thus becoming ‘dolanan’.
The word of dolanan is a verb form of
'play' (to play),
and who wins.
c. Embodiment of anxiety and anger.
d. One thing that is not very important
in society.
as a noun form of
'game' (game play) and 'toys' (toy)
(Vivi Wijayanti, 2008).
Indonesian children play should be
no less popular with modern games. Right
‘Dolanan anak’ in Indonesia is
now
with
the
internet,
traditional
very synonymous with yore. No doubt
Indonesian games can be helped to live
that today's children are rarely plays
again. Internet is a medium to deliver
that such games. No other reason than
information that can be used in the
because of the popularity of ‘Dolanan
preservation of culture and noble values of
anak’ has begun to erode by the
Indonesia ( Vivi : 2011). Simulation games
modern games like play station games,
in internet considered very important to
video games,
and much
have in order to reintroduce the way of play
more. Modern game now comes with a
traditional game to the modern child's and
variety of themes,
such as wars,
the general public can cure homesickness
fights, race car, or firing a shot that is
especially adults who used to love to play
dangerous for children,
but very
traditional game. Funny and inspirational
unfortunate that the popularity of the
look will make children interested in the
modern game is already very far left
game which is actually a form of digitizing
the traditional games.
traditional game.
nintendo,
just what’s possible with HTML5 when
put into the right hands. (Dustin
BASIC THEORY
In this research, there are several
theories that need to be examined in this
Triplett,page:1)
d. Corel draw
study. Some of these terms are as follows :
Corel draw is the application program
a. Games
from Corel Corporation that has the
The game is a recreational
graphics processing capabilities in
activity with the purpose of having fun,
terms of forming a new object, forming
spare time, and light exercise. The
a new text, combine object, combining
game is usually done alone or together
object with text, and cutting object, so
( group ) ( Haryanto, 2010, page:1 ).
that could be use in making a design
for some logo, business card design,
b. Traditional games
advertising design, or t- shirt. Corel
Traditional
games
are
draw is a vector graphics program with
games made by children - elementary
a base or a line, but can also process
school children. It can play anywhere
images in the basis of actual bitmap. (
in the outdoors, using his body as
Ardi Wasila Chandra, 2014, page : 1 )
media, or surrounding objects crate
stone, wood, and so forth. ( Dik, 2012,
e. Format factory
page:1 )
Format factory is an application to
convert and audio, video, or image file.
c. Construct 2
The advantages offers are support
Construct 2 is purely an HTML5 game-
multimedia file format which is fairly
making tool. Unlike Game Maker, it is
complete and option of output setting is
quite limited on platforms which can
adjustable as the user desire. Option
release to. But, that’s not necessarily a
can be high, standard, or low, and there
bad thing if people only planning on
is also an option that can be customized
releasing it on the web or mobile
which
devices
HTML5.
magnitude and quality of the resulting
Nowadays, there are also a ton of great
file. Format Factory is also made to be
HTML5 games available now. Games
compatible with the format used in
that
support
like HexGL and Cut the Rope show
certainly
will
affect
the
today’s gadgets, ranging from tablet,
smart phones to digital cameras.
The initial phase is to analyze the
needs. In this case is includes any hardware
and software which required.
METODOLOGY OF RESEARCH
The author uses the method of
SDLC (System Development Life Cycle) in
making this research. The stages of the
research can be seen in Figure 1.
The second stage of the processes is
collecting required data. The collected
data’s are includes the variety of data based
on the need from the first phase. Data
collection is related to the needs of making
the instructional media and information
Start
about the traditional games from central
Requirement
Analysis
Java and information about how to play the
games.
Data Collection
The third stage is to ensure the
No
Data Completed
?
completeness of the wide variety of existing
data from the observation through the
Yes
Internet
Design and Built
Application
and
related
journals
about
traditional games and how to make the
instructional media. If it doesn’t complete
Test
Application
yet, researches returned into the second
phase.
No
Application
Run Well
The four stages, researchers began to
design and build the application with the
Yes
data
which
already
collected.
The
application is designed by the software of
Display
Analysis
Construct 2 which very well to create the
instructional
media
and
its
games
simulations.
Report
End
The
application
fifth
to
stage
is
determine
testing
the
whether
the
application is running smoothly, if it is not,
then researchers will repeat the stage in
Gambar 1. Flowchart of Research
manufacture of application.
The sixth stage is the implementation
of the application. To test this application,
researchers
choose
SD
IT
Table.1 Internal Testing Result
Taqqiya
Rassyida, Kartasura.
The last stage is the making of report.
The authors report the result of research
No.
Testing Item
1.
2.
Progress bar
The
smoothness
of animation
image
The
smoothness
of audio play
Loading
process
while
opening the
menu
Loading
process of
the game
Loading
process of
material
The
accuracy of
the cursor
that have been done.
3.
RESULT
The results of this research are the
creation of a learning application for
4.
children, especially children who are still at
primary school level. The contents of this
application
is
a
traditional
children's
5.
insights which is consist of 10 kinds of kids
games such as bekel, jaranan, kelereng,
6.
gobak sodor, egrang, benthik, engklek,
cublak cublak suweng, bentengan, and
7.
dakon. In addition, this application add 3
simulation of games which play in digital
form
so
that
children
can
quickly
understand how to play this game, three
kinds of games are dakon, kelereng and
gobak sodor.
Condition
Good Enough Less
√
√
√
√
√
√
√
From the table 1 above, it’s seen that
the
progress
application
bar
runs
when
opening
smoothly,
the
animation
images run smoothly in each page, audio
goes poorly because of the lack of clarity in
SYSTEM TESTING
System testing is divided into three
kind of test :
1. Internal Testing
Intenal testing is a test done by the
author in a way to run the application after
the author finishes make this application.
The table testing system is shown in table 1
below.
the audio volume in comparison with the
volume of the audio narration backsound so
that narrative voice sounded less clear,
loading when opening the menu runs well,
loading when the openingthe games are run
well but when the game already run it goes
slowly because of some problems inside the
rules, loading when displaying the material
goes smoothly with no system wait, and the
accurasy of cursor is run very well.
2. External Testing / User
P5 : Application run well
Testing applications of instructional
P6 : Teachers want to introduce
media “Introducing Traditional Game for
the traditional game and
Elementary school " performed at the
teach how to play it after
Taqqiya
seeing this application.
Rasyida
Elementary
School,
Ngemplak, Kartasura. The researches run
Table 3. Questionare Result of Students
the application in front of the students in
grade 2 by the number of students by 35
people and the number of teachers by 6
person.
The table testing system by
teachers and students is shown in table 2
and 3 below.
Table 2. Questionare Result of Teachers
Statement
No
Name
Musaib
P2
P3
P4
P5
P6
5
5
5
5
4
5
2
Humam
4
5
4
5
3
5
3
Haidar
5
5
4
5
5
4
4
Riza
5
5
4
5
4
4
5
Rahma
5
5
4
5
5
5
5
5
4
4
5
5
Muhammad N.
P3
P4
P5
P6
6
4
4
5
5
3
3
7
Faza
4
5
4
4
3
5
8
Citra
3
4
4
4
4
4
9
Khansa Viska L
4
2
4
4
4
4
10
Zufar
5
5
4
5
4
4
5
4
4
3
5
5
4
4
4
4
4
4
Endang Novi
4
4
4
4
4
4
5
Siti Purwanti
5
4
4
4
4
4
6
Tria Susanti
4
4
5
4
4
3
3
Sha’ib Raif
P1
P2
5
2
1
Pernyataan
Nama
P1
Citra Kumala
Dewi
Ririn Rahayu
Munawarah Tri
Handayani
1
No
Faiz
Statement :
P1 : The displays of the media are
Legend :
5 : Strongly Agree
interesting.
4 : Agree
P2 : The games are interesting.
3 : Neutral
P3 : The application is easy to
2 : Disagree
understand by user
1 : Strongly Disagree
P4 : Students like the application
P5 : Application run well
Statement :
P1 : The displays of the media
are interesting.
P2 : The games are interesting.
P3 : The application is easy to
understand by user
P6 : Students want to play traditional
games after seeing this
application.
Based
on
the
percentage
of
respondents to answer each question in the
P4 : Students like the
application
questionnaire to calculate the percentage of
respondent group and can be displayed in
graphical form, so it can be formulated as
equation 4.1 to equation 4.4.
Here the
Table 5 and the percentage of student’s
assessment in the figure of 2.
Table 5 Number of Students Assesment.
number of teacher’s assessment is shown in
Perny
S
ataan
S
1
P1
6
3
2
P2
8
3
P3
1
Persent
4
P4
ase
5
6
Table 4 and the percentage of teacher’s
assessment in the figure of 1
Table 4 Number of Teachers Assesment.
No
State
Number of Answer
ment
S
S
S
1
P1
3
3
2
P2
1
3
P3
4
Juml
ah
T
S
ST
S
0
0
0
27
90%
5
0
0
0
25
83%
2
4
0
0
0
26
86%
P4
1
5
0
0
0
25
83%
5
P5
0
4
2
0
0
22
73%
6
P6
1
3
2
0
0
23
76%
N
Jumlah Jawaban
Skor
No
Juml
Persent
T
ST
S
S
1
0
0
46
92%
1
1
0
0
47
94%
9
0
0
0
41
82%
6
4
0
0
0
46
92%
P5
3
5
2
0
0
41
82%
P6
5
5
0
0
0
45
90%
S
N
ah
Skor
ase
Figure 2 Percentage of Students Assesment
Figure 1 Percentage of Teachers Assesment
3. Comparison
Testing of the system is done by
Based
on
the
percentage
of
comparing
the
application
of
respondents to answer each question in the
introduction Traditional kid games
questionnaire to calculate the percentage of
applications with application of Hom
respondent group and can be displayed in
Pim
graphical form, so it can be formulated as
introduction of Traditional Games.
equation 4.1 to equation 4.4.
Here the
Both applications shall be identified for
number of student’s assessment is shown in
less and more. The view of the
Pah
which
also
a
media
comparison is explain at the table 6
Only traditional games originating
below.
from Central Java while the review
of the application of hompimpah
Table 6 Comparison of Application
reviews all game from Indonesia.
Comparison
View
Menu
Scope of
Materials
Material
Platform
Loading
Aplication of
Introduction
Traditional Kid
Games
The design is quite
interesting, less
animation
Materi, game, referensi,
profil, petunjuk
Material, games,
references, profil, and
guidance.
Only traditional games
originating from Central
Java
Hom Pim Pah
CONCLUSION
The design is
interesting, less
animation
Materi,
profile,petunjuk
Material,
profile, and
guidance
The entire game
in Indonesia
1. Has been created an application to
introduce traditional games for kid
as the learning media to introduce
them how to play it by a computer.
2. The application consists of 10 kind
of traditional games which deliver
in insight and 3 kinds of games
There are 10 games
with an insights and 3
pieces of game that
being simulated
Only show the
insight of the
game
Dekstop
Quite Smoothly
Android
Smoothly
that being simulated.
3. Based on the system testing and
the retrieval of data through
questionnaires to the respondents,
it
Legend:
1. Display
shows
the
results
of
the
percentage of teachers 90 % and
the
Aplication
of
92 % of the students say that this
Introduction Traditional Kid Games
application
is
interesting,
the
is quite interesting, but views of
percentage of teachers 83 % and
hompimpah application are more
94 % of students said they had that
attractive.
game in this exciting application ,
Introduction
the percentage of 86 % of teachers
Traditional Kid Games has more
and 82 % of the students say that
menu option than the application of
this
Hom Pim Pah.
understand , and the percentage of
2. Aplication
3. Aplication
Traditional
of
of
Kid
Introduction
Games
run
in
personal computer while Hom Pim
Pah run in android platform
application
is
easy
to
teachers of 83 % and 92 % of
students say that teachers and
students like the application
4. Based on the result of data from the
Introduction
respondents, it can be concluded
Traditional Kid Games reviews only
with a percentage of 73 % of
4. Aplication
of
teachers and 82 % the percentage
of students say that the application
was run well and the percentage of
teachers 76 % and 90 % of
students that teachers want to
teach
the
children
traditional
games and children’s want to play
the traditional game after seeing
this application.
REFERENCES
Anonim.
2013
“Bekel”
Include
In
[Accessed at September 9th 2014]
Cahyono,
Nuri.
2011
“Permainan
Jaranan”
Include
In
[Accessed at September 10th 2014]
Nur Fajri, Aufar And Khusna Ismail, Adhi and Purnomo, S.Kom., M.Kom., Fredy 2013
“Aplikasi Permainan Casual Game \"Becak
Pursuit\"
Berbasis Html 5.”
Undergraduate thesis, BINUS.
Priliyatini, Veni. 2007 “Rancang Bangun Aplikasi Game Dakon Dengan J2se 5.0” Skripsi.
Universitas Islam Indonesia [Accessed at September 28th 2013].
Septyono, Ari 2013 “ Pembuatan Game Budaya dengan Macromedia Flash 8 “ Skripsi,
Universitas Muhammadiyah Surakarta, Surakarta.
Wijayanti, Vivi 2008 “ Dolanan Anak dalam Masyaraka Jawa “ Jurnal Nilai Pendidikan
Analisis. Universitas Indonesia
Zone, Valiant. 2014 “Nostalgia Permainan Gobak Sodor atau Galah Asin” Include In
[ Accessed at September 10th 2014 ]
BIOGRAPHY
Name
: Krisna Sukmaning Palupi
NIM
: L200102005
Place of Birth
: Boyolali
Date of Birth
: June 9th 1992
Gender
: Female
Religion
: Islam
Education
: S1
Department/Faculty : Department of Informatics/Communications and Informatics
Higher Education
: Universitas Muhammadiyah Surakarta
Home Address
: Komp. Surya Sejahtera Langgeng 1 Blok C No 6. Sungai Sipai,
Martapura, Kalimantan Selatan.
Phone Number
: 087815753667
: Lninanino@gmail.com