Permainan Kuis Islam Berbasis Android Menggunakan Linear Congruent Method (LCM)
DAFTAR PUSTAKA
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Triyuliastin, H. 2015. Perancangan aplikasi kuis wawasan kebangsaan menggunakan metode
linear congruent methods (LCM).
Utamy,
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Zaky, A.M. 2015. Implementasi algoritma knuth morris pratt pada perancangan game
hanacaraka.
Zulfikar. &
Walidainy. H. 2014. Design and implementations of linear congruential
generator into FPGA. International journal of electronics communication and
computer engineering. 809-8013.
Universitas Sumatera Utara
Andriasnyah. 2014. Perancangan aplikasi game edukasi menggunakan metode linear
congruent method (LCM). Pelita Informatika Budi Darma. 81-86.
Arbamedia. 2016. 6 alasan dibalik pertumbuhan game mobile di Indonesia. (Online)
http://www.arbamedia.com/2015/04/pertumbuhan-dan-perkembangan-gamemobile.html (03 Juni 2016).
Ashari. 2014. Perancangan aplikasi puzzle tokoh pejuang kemerdekaan menggunakan linear
congruent method. Pelita Informatika Budi Darma. 66-71.
Dwika.
2011.
Pengertian
quiz
game
dan
turn
base
strategy
game.
(Online)
http://bentrox.blogspot.co.id/2011/04/pengertian-quiz-game-dan-turn-base.html
(24
April 2016).
Evanchalin, M. & Arulmozhi. 2014. Linear congruential generator for lut-sr Architecture.
International journal of scientific engineering and research (IJSER). 97-102.
Ma, L., Gu, L. & Wang, J. 2014. Research and development of mobile application for
android platform. International Journal of Multimedia and Ubiquitous Engineering.
Mahmood, Z., Rana, J.L. & Khare, A. 2012. Symmetric key cryptography using dynamic key
and linear congruential generator (LCG). International Journal of Computer
Applications. 7-11.
Munthe, D. 2014. Implementasi linier congruent method (LCM) pada aplikasi tryout
SNMPTN. Pelita Informatika Budi Darma. 111-115.
Murtiwiyati. & Lauren, G. 2013. Rancang bangun aplikasi pembelajaran budaya Indonesia
untuk anak sekolah dasar berbasis android. J U R N A L I L M I A H KOMPUTASI
Komputer & Sistem Informasi. 1-10.
Universitas Sumatera Utara
43
Naldo,
B.C.
2015.
Random.
(Online)
http://benedicta-cornelia-
fst12.web.unair.ac.id/artikel_detail-138533-Fisika%20Komputasi-RANDOM.html
(18 November 2016).
Novrianda, R., Kunang, Y.N. & Shaksono, P.H. 2014. Analisis forensik malware pada
platform android. Konferensi nasional ilmu komputer (KONIK). 9. (Online)
http://eprints.binadarma.ac.id/2192/1/yesi%20novaria%20kunang_analisis%20forensi
k%20malware%20android%20ubd.2.pdf (24 April 2016).
Play,
G.
2016.
Kuis
Islam.
(Online)
https://play.google.com/store/apps/
details?id=com.ritekno.kuisislam&hl=in (26 November 2016).
Triyuliastin, H. 2015. Perancangan aplikasi kuis wawasan kebangsaan menggunakan metode
linear congruent methods (LCM).
Utamy,
A.M.
2015.
Perkembangan
teknologi
smartphone.
(Online)
https://auliamalika.wordpress.com/2015/06/11/perkembangan-teknologi-smartphone/
(06 Juni 2016).
Yuslianson.
2016.
Dujanah,
game
indie
bernuansa
Islami.
(Online)
http://tekno.liputan6.com/read/2421037/dujanah-game-indie-bernuansa-Islami
(24
April 2016).
Zaky, A.M. 2015. Implementasi algoritma knuth morris pratt pada perancangan game
hanacaraka.
Zulfikar. &
Walidainy. H. 2014. Design and implementations of linear congruential
generator into FPGA. International journal of electronics communication and
computer engineering. 809-8013.
Universitas Sumatera Utara