Professor Mike Schulte Computer Architecture ECE 201

Lecture 1:
Computer Architecture and Technology

Professor Mike Schulte
Computer Architecture
ECE 201

Today’s Lecture
° Course Objectives, Format, and Grading
° Course Prerequisites and Content
° Introduction to Computer Architecture
° Computer Technology
° Computer Components

1

Course Objective
° Course Objective : To give students a clear
understanding of the architecture and organization
of modern computers, and the cost and
performance tradeoffs involved in there design.

Technology

Parallelism

Applications
Computer Architecture:
• Instruction Set Design
• Machine Organization
• Implementation

Operating
Systems

Programming
Languages
Interface Design

Measurement &

History


Evaluation

Class Goals
° Show you how to understand modern computer
architecture in its rapidly changing form - discuss
fundamental ideas, plus real world examples.
° Provide you with an understanding of current and
future trends in computer architecture
° Show you how to design by leading you through
the process on challenging problems
° Give you exposure to digital design tools
° Make the class informative and enjoyable. So ...
• ask questions
• offer feedback on the course
• come to lecture and office hours
• learn from those around you

2


Lecture Format
° Lectures presented from Power Point slides &
transparencies
° Examples worked on the board
° Copies of slides, homeworks and other information can
be downloaded from the course home page at:
http://www.cse.lehigh.edu/~mschulte/ece201-02
° Readings from the book are assigned to complement the
lectures.
° Look over the notes and the material from the book
before coming to class (not today :).
° Class is designed to be interactive => ask and answer
questions.
° Office Hours: T, TH 12:00-1:00 or by appointment, PL 326.

Grading
° Grading for the course is as follows:






Homework and Quizzes :
Midterm Exam :
Class Project :
Final Exam :

25%
20%
25%
30%

° Homework
• Due at the start of class
• Encouraged to work together, but make sure work is your own
• For some homeworks, you will be asked to work in teams

° Exams
• Open book and open note (most likely)
• Makeup exams given only under extreme circumstances

• Final is comprehensive

° Projects •




Design and simulate a version of the MIPS processor
Done in teams of 3 to 4 students
Initial Proposal, Status Report, Final Report, Project Demo
More details later

3

Prerequisites
° The course prerequisite is ECE 33 or the equivalent.
° You are expected to be familiar with:
• Boolean algebra
• Binary number systems
• 2’s complement arithmetic

• Combinational circuits (e.g., AND/OR gates)
• Sequential circuits (e.g. registers)
• Assembly language programming

° If you do not have the above prerequisites, please
talk to me after class.

Course Info
° If it has been a long time since you have had ECE
33, it would be a good idea to look over your ECE
33 class notes and Appendix B.
° This class will probably be lots of work, but
hopefully you’ll also have fun and learn a lot.
° For the class projects and some homeworks, you
will be expected to work in teams - start forming
you teams now.
° Please give me feedback whenever you have
questions/concerns - feedback form on web page
or just stop by my office
° Email for course related questions:

ece201@cse.lehigh.edu

4

Course Content
° Text book: Computer Organization and Design:
The Hardware/Software Interface, 2nd Ed.,
Patterson and Hennessy, Morgan Kaugman, 1997.
° Topics covered include :
• Computer Architecture and Technology
• Computer Performance
• Computer Instruction Sets
• Computer Arithmetic
• Processor Design
• Pipelined Processors
• Memory System Design
• Input/Output System Design

Three Great Teaching Assistants


Name: Tony Deliebro
Email: apd2@lehigh.edu
Office hours: TBD
Name: Venkatram Muddhasani
Email: vem3@lehigh.edu
Name: Faisal Khan
Email: fmk2@lehigh.edu
Offices and Offices hours coming soon!

5

Things We Hope You Will Learn from ECE201
° Keep it simple and make it work
• Fully test everything individually and then together
• Retest everything whenever you make any changes
• Last minute changes are big “no nos”

° Group dynamics. Communication is the key to
success:
• Be open with others of your expectations and your problems

• Everybody should be there on design meetings when key decisions
are made and jobs are assigned

° Planning is very important:
• Promise what you can deliver; deliver more than you promise
• Murphy’s Law: things DO break at the last minute
-

Don’t make your plan based on the best case scenarios

-

Freeze you design and don’t make last minute changes

° Never give up! It is not over until you give up.

What is “Computer Architecture”
° Computer Architecture is the design of the computer
at the hardware/software interface.
° Computer Architecture = Instruction Set Architecture

+ Machine Organization
Computer Architecture
Instruction Set Design

Machine Organization

Computer Interface

Hardware Components

Compiler/System View

Logic Designer’s View

6

The Instruction Set: a Critical Interface

software


instruction set

hardware

Instruction Set Architecture
° Instruction set architecture is the attributes of a
computing system as seen by the assembly
language programmer or compiler. This includes
• Instruction Set (what operations can be performed?)
• Instruction Format (how are instructions specified?)
• Data storage (where is data located?)
• Addressing Modes (how is data accessed?)
• Exceptional Conditions (what happens if something goes
wrong?)

° A good understanding of computer architecture is
important for compiler writers, operating system
designers, and general computer programmers.

7

MIPS R3000 Instruction Set Architecture (Summary)
Registers

° Instruction Categories


Load/Store



Computational



Jump and Branch



Floating Point



Memory Management



Special

R0 - R31

PC
HI
LO

3 Instruction Formats: all 32 bits wide
OP

rs

rt

OP

rs

rt

OP

rd

sa

funct

immediate

jump target

Machine Organization
° Machine organization is the view of the computer
that is seen by the logic designer. This includes
• Capabilities & performance characteristics of functional units
(e.g., registers, ALU, shifters, etc.).
• Ways in which these components are interconnected
• How information flows between components
• Logic and means by which such information flow is controlled
• Coordination of functional units to realize the ISA

° Typically the machine organization is designed to
meet a given instruction set architecture.
° However, in order to design good instruction sets, it
is important to understand the how the architecture
might be implemented.

8

Key considerations in “Computer Architecture”
Application
Operating
System
Compiler

Firmware

Instr. Set Proc. I/O system

Software

Instruction Set
Architecture

Datapath & Control
Hardware

Digital Design
Circuit Design
Layout

° Coordination of many levels of abstraction
° Under a rapidly changing set of forces
° Design, Measurement, and Evaluation

Levels of abstraction
° An important concept in computer architecture is
the use of various levels of abstractions.
° Each level of abstraction consists of
• an interface (outside view of what it does), and
• an implementation (inside view of how it works)
Implementation

Interface

B

2 x 1 Mux

A

S

A
Y

NAND
NAND

Y

NAND

B
S

9

Forces on Computer Architecture

Technology

Programming
Languages

Applications
Computer
Architecture

Operating
Systems

History

Technology Trends
DRAM chip capacity

Microprocessor Logic Density
100000000

DRAM
Size

1980

64 Kb

1983

256 Kb

1986

1 Mb

1989

4 Mb

1992

16 Mb

1996

64 Mb

1999

256 Mb

10000000
R10000
Pentium
R4400
i80486

1000000
Transistors

Year

i80386
i80286

100000

R3010

i8086

SU MIPS

i80x86
M68K
MIPS
Alpha

10000

i4004
1000

2002

1 Gb

1970

1975

1980

1985

1990

1995

2000

2005

° In 1985, the single-chip 32-bit processor and the
single-board computer emerged
° By 2002, we will have entire computer systems on a
single chip.

10

Technology trends
° Processor
• logic capacity: increases about 30% per year
• clock rate: increases about 20% per year
• performance: increases about 50% per year

° Memory
• DRAM capacity: increases about 60% per year (4x every 3 years)
• performance: increases about 3.4% per year

° Disk
• capacity: about 60% per year
• performance: increases about 3.4% per year

° Network Bandwidth
• Bandwidth increasing more than 100% per year!

° What impact does this have on future computer
systems?
° What impact does this have on design decisions?

Technoloy Trends

11

Processor Performance
performance now improves - 50% per year (2x every 1.5 years)
300
250
RISC
200
150
Intel x86

RISC
introduction

100

35%/yr

50

1995

1994

1993

1992

1991

1990

1989

1988

1987

1986

1985

1984

1983

1982

0

Year

Levels of Representation
temp = v[k];
High Level Language
Program

v[k] = v[k+1];
v[k+1] = temp;

Compiler

lw$15,
lw$16,
sw
sw

Assembly Language
Program
Assembler
Machine Language
Program

0000
1010
1100
0101

1001
1111
0110
1000

1100
0101
1010
0000

0110
1000
1111
1001

0($2)
4($2)
$16, 0($2)
$15, 4($2)
1010
0000
0101
1100

1111
1001
1000
0110

0101
1100
0000
1010

1000
0110
1001
1111

Machine Interpretation
Control Signal
Specification

ALUOP[0:3]