s pbb 0800868 table of content
DAFTAR ISI
ABSTRAK .............................................................................................................
KATA PENGANTAR ...........................................................................................
UCAPAN TERIMAKASIH..................................................................................
DAFTAR ISI ..........................................................................................................
DAFTAR TABEL .................................................................................................
DAFTAR GRAFIK ..............................................................................................
DAFTAR LAMPIRAN .........................................................................................
hal
i
ii
vii
vii
ix
x
xi
BAB I PENDAHULUAN
A. Belakang .................................................................................................
B. Identifikasi dan Rumusan Masalah ...........................................................
C. Tujuan Penelitian ......................................................................................
D. Manfaat Penelitian ....................................................................................
E. Asumsi ......................................................................................................
F. Hipotesis ...................................................................................................
G. Metode Penelitian .....................................................................................
H. Lokasi dan Sampel Penelitian ...................................................................
I. Teknik Pengumpulan dan Analisis Data.................................................. .
1
8
10
11
11
12
13
13
14
BAB II TEKNIK MANAJEMEN DIRI UNTUK MENGURANGI
KECANDUAN ONLINE GAME
A. Kecanduan Online Game .......................................................................... 16
B. Manajemen Diri ........................................................................................ 25
BAB III METODE PENELITIAN
A. Pendekatan Penelitian ...............................................................................
B. Populasi dan Sampel Penelitian ................................................................
C. Definisi Operasional Variabel...................................................................
D. Instrumen Pengumpulan Data ...................................................................
E. Uji Coba Alat Ukur ...................................................................................
F. Langkah-langkah Penelitian......................................................................
G. Teknik Analisis Data.................................................................................
44
45
45
49
52
53
75
BAB IV HASIL PENELITIAN DAN PEMBAHASAN
A. Hasil Penelitian ......................................................................................... 77
B. Pembahasan Hasil Penelitian ................................................................... 105
Detria,2013
Efektivitas Teknik Manajemen Diri Untuk Mengurangi Kecanduan Online Game (Penelitian Eksperimen Kuasi
Terhadap Siswa Kelas IX SMPN 40 Bandung Tahun Ajaran 2012/2013)
Universitas Pendidikan Indonesia | repository.upi.edu
BAB V KESIMPULAN DAN REKOMENDASI
A. Kesimpulan ........................................................................................
B. Rekomendasi ......................................................................................
119
119
DAFTAR PUSTAKA ......................................................................................
122
LAMPIRAN-LAMPIRAN
RIWAYAT HIDUP
Detria,2013
Efektivitas Teknik Manajemen Diri Untuk Mengurangi Kecanduan Online Game (Penelitian Eksperimen Kuasi
Terhadap Siswa Kelas IX SMPN 40 Bandung Tahun Ajaran 2012/2013)
Universitas Pendidikan Indonesia | repository.upi.edu
ABSTRAK .............................................................................................................
KATA PENGANTAR ...........................................................................................
UCAPAN TERIMAKASIH..................................................................................
DAFTAR ISI ..........................................................................................................
DAFTAR TABEL .................................................................................................
DAFTAR GRAFIK ..............................................................................................
DAFTAR LAMPIRAN .........................................................................................
hal
i
ii
vii
vii
ix
x
xi
BAB I PENDAHULUAN
A. Belakang .................................................................................................
B. Identifikasi dan Rumusan Masalah ...........................................................
C. Tujuan Penelitian ......................................................................................
D. Manfaat Penelitian ....................................................................................
E. Asumsi ......................................................................................................
F. Hipotesis ...................................................................................................
G. Metode Penelitian .....................................................................................
H. Lokasi dan Sampel Penelitian ...................................................................
I. Teknik Pengumpulan dan Analisis Data.................................................. .
1
8
10
11
11
12
13
13
14
BAB II TEKNIK MANAJEMEN DIRI UNTUK MENGURANGI
KECANDUAN ONLINE GAME
A. Kecanduan Online Game .......................................................................... 16
B. Manajemen Diri ........................................................................................ 25
BAB III METODE PENELITIAN
A. Pendekatan Penelitian ...............................................................................
B. Populasi dan Sampel Penelitian ................................................................
C. Definisi Operasional Variabel...................................................................
D. Instrumen Pengumpulan Data ...................................................................
E. Uji Coba Alat Ukur ...................................................................................
F. Langkah-langkah Penelitian......................................................................
G. Teknik Analisis Data.................................................................................
44
45
45
49
52
53
75
BAB IV HASIL PENELITIAN DAN PEMBAHASAN
A. Hasil Penelitian ......................................................................................... 77
B. Pembahasan Hasil Penelitian ................................................................... 105
Detria,2013
Efektivitas Teknik Manajemen Diri Untuk Mengurangi Kecanduan Online Game (Penelitian Eksperimen Kuasi
Terhadap Siswa Kelas IX SMPN 40 Bandung Tahun Ajaran 2012/2013)
Universitas Pendidikan Indonesia | repository.upi.edu
BAB V KESIMPULAN DAN REKOMENDASI
A. Kesimpulan ........................................................................................
B. Rekomendasi ......................................................................................
119
119
DAFTAR PUSTAKA ......................................................................................
122
LAMPIRAN-LAMPIRAN
RIWAYAT HIDUP
Detria,2013
Efektivitas Teknik Manajemen Diri Untuk Mengurangi Kecanduan Online Game (Penelitian Eksperimen Kuasi
Terhadap Siswa Kelas IX SMPN 40 Bandung Tahun Ajaran 2012/2013)
Universitas Pendidikan Indonesia | repository.upi.edu