T POR 1402382 Table of content

DAFTAR ISI

KATA PENGANTAR ..................................................................................

i

UCAPAN TERIMAKASIH ........................................................................

ii

ABSTRAK ....................................................................................................

iii

ABSTRACT ..................................................................................................

iv

DAFTAR ISI .................................................................................................

v


DAFTAR TABEL ........................................................................................

viii

DAFTAR GAMBAR ....................................................................................

ix

DAFTAR LAMPIRAN ................................................................................

x

BAB I

PENDAHULUAN..........................................................................

1

A. Latar Belakang Penelitian..........................................................


1

B. Rumusan Masalah Penelitian.....................................................

5

C. Tujuan Penelitian.......................................................................

5

D. Manfaat Penelitian.....................................................................

5

E. Struktur Organisasi Tesis ..........................................................

6

BAB II KAJIAN PUSTAKA......................................................................


7

A. Kreativitas …………………………………………................

7

1. Teori Kreativitas ……………………………...........………

8

2. Proses Terbentuknya Kreativitas ………………………….

9

3. Ciri Kreativitas …………………………….........................

10

4. Cara Menumbuhkan Kreativitas …………………………..


10

B. Permainan Bolabasket …………………………………...........

11

1. Pengertian Permainan Bolabasket .......................................

11

2. Teknik Dasar Permainan Bolabasket ..................................

13

C. Teaching Games for Understanding (TGfU)…..........................

15

1. Konsep


Teaching

Games

for

Understanding

(TGfU)…………………………………............................

15

2. Klasifikasi permainan dalam Teaching Games for
Khairul Hadziq, 2016
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM
PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Understanding (TGfU) ………………………..................


18

D. Direct Instruction ….........………………………………….....

19

1. Konsep Direct Instruction....……………...........................

19

2. Karakteristik Direct Instruction ............……….................

20

E. Penelitian yang Relevan …………………………………….....

21

F. Posisi Teoritis Peneliti …………………………………...........


22

BAB III METODE PENELITIAN .............................................................

25

A. Desain Penelitian……………………………………………...

25

B. Populasi dan Sampel Penelitian ....……….…………………..

26

1. Lokasi Penelitian .................................................................

26

2. Populasi ...............................................................................


26

3. Sampel .................................................................................

27

C. Langkah Penelitian……………………………………………

28

1. Pretest……………………………………………………..

28

2. Treatment …………………………………………………

28

3. Posttest ……………………………………………………


30

D. Instrumen Penelitian …………………………………..........

30

E. Uji Coba Instrumen................................…………………....

34

F. Prosedur Penelitian ......................................................….....

35

G. Analisis Data ............................……………………………

35

H. Limitasi Penelitian ....................…………………………....


37

BAB IV TEMUAN DAN PEMBAHASAN.................................................

41

A. Temuan ............…………………………………………………

41

1. Pemaparan Data…………………………………………….

41

2. Uji Asumsi Statistik ………………………………………..

42

a. Uji Normalitas ………………………………………….


42

b. Uji Homogenitas ……………………………………….

43

3. Uji Hipotesis ……………………………………………….

44

a. Pengaruh TGfU dalam Permainan Bolabasket terhadap
Kreativitas Siswa ………………………………………
b. Pengaruh

Direct

Instruction

dalam

45

Permainan

Khairul Hadziq, 2016
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM
PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Bolabasket terhadap Kreativitas Siswa …………..........

45

c. Perbedaan Pengaruh TGfU dan Direct Instruction
dalam Permainan Bolabasket terhadap Kreativitas
Siswa …………...............................................................

45

B. Pembahasan Hasil ………………………………………….......

46

1. Pembahasan Temuan I, Pengaruh TGfU dalam Permainan
Bolabasket terhadap Kreativitas Siswa ………………........

46

2. Pembahasan Temuan II, Pengaruh Direct Instruction dalam
Permainan Bolabasket terhadap Kreativitas Siswa ………..

49

3. Pembahasan Temuan III, Perbedaan Pengaruh TGfU dan
Direct Instruction dalam Permainan Bolabasket terhadap
Kreativitas Siswa ……………………………......................

51

BAB V KESIMPULAN, IMPLIKASI DAN REKOMENDASI...............

54

A.

Kesimpulan………………………………………………….

54

B.

Implikasi…..………………………………………………...

54

C.

Rekomendasi………………………………………………...

55

DAFTAR PUSTAKA...................................................................................

56

LAMPIRAN-LAMPIRAN ..........................................................................

60

RIWAYAT HIDUP ......................................................................................

117

Khairul Hadziq, 2016
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM
PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

DAFTAR TABEL

Tabel 3.1 Sampel Penelitian ..........................................................................

27

Tabel 3.2 Program Perlakukan .......................................................................

29

Tabel 3.3 Skenario Pembelajaran...................................................................

30

Tabel 3.4 Kisi-kisi Instrumen Kreativitas.......................................................

31

Tabel 3.5 Nilai Koefisien Realibilitas.............................................................

34

Tabel 3.6 Peubah-peubah dalam Ancova dan Tipe Datanya .........................

37

Tabel 3.7 Analisis Ancaman Terhadap Desain Penelitian The Randomized
Pretest-Posttest Group Design ......................................................

38

Tabel 4.1 Nilai Rata-rata dan Standar Deviasi................................................

41

Tabel 4.2 Hasil Uji Normalitas Data...............................................................

42

Tabel 4.3 Hasil Uji Homogenitas ...................................................................

43

Tabel 4.4 Hasil Uji Ancova............................................................................

44

Tabel 4.5 Perbedaan Peran Guru dan Siswa dalam TGfU dan Direct
Instruction .....................................................................................

52

Khairul Hadziq, 2016
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM
PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

DAFTAR GAMBAR

Gambar 2.1 Model Teaching Games for Understanding ....................................16
Gambar 3.1 The Randomized Pretest-Posttest Group Design..............................25
Gambar 3.2 Prosedur Penelitian............................................................................35

Khairul Hadziq, 2016
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM
PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

DAFTAR LAMPIRAN

Lampiran 1.

Instrumen Kreativitas .............................................................

60

Lampiran 2.

Perhitungan Ujicoba Instrumen Kreativitas Siswa..................

64

Lampiran 3.

Skenario Pembelajaran ...........................................................

76

Lampiran 4.

Data Kreativitas Siswa............................................................

96

Lampiran 5.

Tabulasi Data Kreativitas Siswa Kelas VII F..........................

108

Lampiran 6.

Tabulasi Data Kreativitas Siswa Kelas VII B ........................

109

Lampiran 7.

Surat Keputusan Pengangkatan Pembimbing Tesis................

110

Lampiran 8.

Surat Permohonan Izin Melakukan Penelitian .......................

111

Lampiran 9.

Surat Keterangan Telah Melakukan Penelitian Tesis..............

112

Lampiran 10. Dokumentasi Penelitian...........................................................

113

`

Khairul Hadziq, 2016
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM
PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu