Stakeholder Identification Artificial Society of Forest Actors

process, the user is asked to submit an argument to ensure other users know the reason behind the adaptation process. The KBS was programmed with a computer language called PROLOG Programming in Logic, which is a well-known language for Artificial Intelligence. An environment, namely VISUAL PROLOG created by Prolog Development Center, Denmark, was used. Appendix 3 illustrates the screen show of the implementation of KBS. The ultimate goal of KBS creation was combining and structuring knowledge. It was not aimed to distribute it widely, but to create a tool to facilitate the combination of stakeholders’ knowledge on CI.

4.5. Artificial Society of Forest Actors

The common perceptions of SFM between Inhutani II and local communities became the foundation of collaboration in forest management.. To seek scenarios of collaboration an artificial society was built and simulated. This part explains the process of building the artificial society of forest actors in the area currently managed by Inhutani II. The developed model tested the second hypothesis of the research. Grant 1997 and Bousquet et al. 1999 described the use of the simulation model for hypothesis testing.

4.5.1. Stakeholder Identification

Local communities definitely were important stakeholders in the research area. The Who Counts matrix Colfer et al. 1999, with a few modifications, identified all relevant stakeholders. The actors of the simulation model were a subset of identified stakeholders. The first step of this method was to create a two-dimensional matrix. Across the top were listed the stakeholders who were initially identified as important. This was based on prior knowledge, interviews with some parties and existing literature. Along the left-hand side were listed stakeholder characteristics as shown in Table 4.23. The second step after the stakeholders had been listed across the top of the page was assigning a score for each one based on the degree to which each characteristic generally applied to them. The score ranged from between one and five 1 = high, 2 = relatively high, 3 = medium, 4 = relatively low, 5 = low. The mean scores for each column were computed across the bottom of each table. The cut-off point for our purposes of defining Who Counts was a mean score of less than 3. For the sake of simplicity, the research grouped stakeholders into eight groups: Inhutani II, Long Seturan Community, Long Loreh Community, Langap Community, Central Government, Local Governments, NGOs and Coal Mining. Table 4.23 shows that the first six stakeholders, Inhutani II, Long Seturan Community, Long Loreh Community, Langap Community, Central Government, and Local Governments had a score of less than 3., Thus they were involved in the simulation. Table 4.23. Stakeholder identification using “Who Counts” matrix Stakeholder Charac- teristic Inhuta ni II Long Setu ran Com munity Long Loreh com muni ty La ngap Com munity Cen tral Go vernm ents Local Govern ments NGOs Coal Mining Proximity 1 1 1 1 4 2 2 1 Pre-existing right 5 1 1 1 5 5 5 5 Dependency 1 1 1 1 3 2 3 5 Knowledge on forest management 1 1 1 1 2 3 2 5 Forestry spirit 1 1 1 1 2 3 2 5 Daily activity on site 1 1 1 1 3 3 2 1 Legal rights 1 5 5 5 1 1 5 1 Total 11 11 11 11 20 19 21 23 Mean 1.6 1.6 1.6 1.6

2.9 2.7